- 01
Return to Akrisae at the White Knights' Castle in Falador. Watch the ensuing cutscene with Hazelmere, then finish the conversation with Akrisae and accept his offer to teleport you to Black Knights' Fortress. If you didn't accept the teleport, Mind Altar Teleport, combat bracelet teleport to the Edgeville Monastery, and Lassar Teleport are the fastest ways to get there.
- 02
Equip the disguise you brought (bronze med helm and iron chainbody or a black armour set) to enter the Black Knights' Fortress.
- 03
Push the hidden wall directly ahead and climb down the ladder.
- 04
Head south towards the tiled flooring, and inspect the carved tile with an orb symbol on it.
- 05
Cast any charged orb spell on the carved tile, and enter the trapdoor to access the Black Knight Catacombs.
- 06
Head immediately north to the western, broken bridge whilst praying Protect from Missiles, then jump across it.
- 07
Pray Protect from Melee and kill the Elite Black Knight that is accompanied by Elite Dark Warriors until you have a full set of elite black armour.
- 08
Wear the armour, then run to the north-east path and climb up the wall to the second level.
- 09
Head north and around the barricades, then run north-west until you reach two solid doors. Use the western door to unlock a shortcut back to the Black Knight Catacombs' exit.
- 10
Enter the northern door to the Dark Squall's inner base.
- 11
Search the wardrobe north of the entrance for a second set of elite black armour to give to Silif.
- 12
Search the wardrobe to the south of the room for the Dark Squall's robes.
- 13
Search the table with the lobster and restore potion to obtain the two items. If you have an additional three inventory spaces, take the strange teleorb alongside the death and law rune; otherwise, you can take them later.
- 14
Search the key rack in the north wall for a cell key.
- 15
Head back and use the long, eastern path and attempt to open the gate to Silif's cell.
- 16
Use the lobster (any food works) and restore potion on Silif.
- 17
Talk to Silif until you give him the elite black armour. You can equip the Dark Squall's robes now if needed and simply give Silif your set.
- 18
With Silif following you, head back to the Dark Squall's inner base.
- 19
Go to the Map board to the south, few steps east of the entrance and Silif will notice the map boards on the wall. Finish the conversation for a teleorb.
- 20
With the Dark Squall's robes equipped, climb up the ladder at the eastern side of the room. Be prepared for a boss fight. (You can prepare and re-enter the Black Knights' Fortress by wearing the Dark Squall's robes and also prevent enemy aggression).
- 21
Defeat Surok with Magic (He CANNOT BE FOUGHT with other styles). He has 450 Hitpoints and is immune to powered staves, so you cannot use weapons such as the trident of the seas and warped sceptre. Pray Protect from Magic to reduce damage taken. He still does chip damage, so take some food. 10-15 karambwans and 1 prayer pot is enough. Surok follows the same attack pattern as Vorkath, performing 6 regular attacks before using one of the special attacks below for every 7th attack.
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Henchmen: Surok will call in either a Strong Warrior or Agile Warrior to approach and bind you. The Agile Warrior must be bound via Bind and the Strong Warrior must be weakened via Weaken. Kill the warrior after using the proper counter spell. Stronger versions of each respective counter spell will also work. If the warrior reaches you, Surok will launch a spell that deals 40+ damage.
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Explosive: Surok will throw an explosive orb around the player. This must be telegrabbed and then alched, or it will explode and deal 45+ damage. Picking it up will cause it to immediately explode.
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Surge attack: Surok will cast 1-4 elemental surges at the player. To nullify these attacks, the player must cast a spell of the opposite element on the incoming attack (i.e. air for earth, water for fire, earth for air, and fire for water). Otherwise, they will deal significant damage (45+).
- 22
Once defeated, plant the orb on Surok.
- 23
Finish the conversation and return to Akrisae at White Knights' Castle.
- 24
Wear the Dark Squall's robes and enter the jail cell.
- 25
If you didn't do so earlier, take the strange teleorb alongside the death and law rune from the desks downstairs.
- 26
Run to the middle of the room and activate the strange teleorb whilst standing within the magic circle to teleport to Lucien's camp.
- 27
Run along the north-east path until you are across the Chaos Temple, then climb up the ice wall and jump to the ledge. This will not take you into the Wilderness, and your items are safe.
- 28
Walk towards the eastern side of the Chaos Temple's roof to view the cutscene.
- 29
After the cutscene, return to White Knights' Castle.