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Dragonkin

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The dragonkin are a race of powerful and intelligent dragon-like creatures who were known to humans as powerful and malevolent creatures that spread destruction wherever they went. In battle, they have been seen to use exceptionally powerful dragonbreath.

The dragonkin are the original creators of armour and weaponry based on orikalkum, a material which is known by adventurers as dragon equipment.[1] They are also the creators of dragons and other related species.[2] Supposedly, they are also responsible for creating the draconic visage.[3]

There is currently only one known faction of dragonkin: the Necrosyrtes. Not much is known about them, besides that some Necrosyrtes were slain by humans who had found dragonbane weapons.[4]

History

At some point, the dragonkin were enslaved by Jas and given the task of guarding the Stone of Jas. When one uses the Stone, the dragonkin feel pain and, eventually, become enraged, causing them to seek out destruction; they refer to this pain as the "Curse".[5]

However, not all dragonkin fully succumb to the Curse.[6] Some, such as Zorgoth, resist the curse and choose to focus on lifting it through experiments in laboratories hidden throughout the world, such as Crandor, Ungael, and Lithkren. Other dragonkin sought to cure their infertility,[7][8] and these experiments resulted in the creation of various species of dragons, created by the dragonkin combining their own blood with different species of reptiles.[9]

While little is known about the dragonkin, recent discoveries have helped to fill in some of the gaps in their history.

The dragonkin Karuulm, who grew tired of the God Wars raging during the Third Age, moved to Mount Karuulm to begin his own experiments, taking notes all the while. Now, free from the criticism of other dragonkin, he set to work on several experiments which utilised resources unique to the mountain. First, he created wyrms as a new attempt at the wyrm project which originally created the colossal wyrms, and he followed it up with drakes, a creation of his own design. Both of these he saw as failures.[10][11] Next, he created the hydras, which showed him promising results. Using the chemicals unique to the mountain, he eventually created an enhanced version of the hydra which showed even more promise, but was nonetheless deemed a failure because he could not replicate it.[12] After this, he abandoned his laboratory on Mount Karuulm and relocated south to Mount Quidamortem after hearing of a unique lizard species,[13] though it is unknown what happened to him afterwards. It is likely his work culminated in or otherwise involved the Great Olm, given its draconic appearance and attacks.

Another dragonkin moved to the Poison Waste and created several serpents, one of which would grow into Zulrah. This dragonkin was killed and eaten by Zulrah and its snakelings.[14]

Yet another dragonkin moved to Charred Island to conduct their own experiments, creating lava strykewyrms. This dragonkin eventually died of unknown causes. They may have been the dragonkin Orthacas, who experimented with wyrms and sunstone on the nearby island of Wyrmscraig, as lava strykewyrms are also present in the island's cavern.

Fourth Age

Aivas, Tristan, Odysseus, Robert the Strong, and Camorra confronting the dragonkin on Lithkren.

At the beginning of the Fourth Age, dragonkin who had succumbed to the Curse attacked human settlements, which prompted heroes such as Robert the Strong, Tristan, Aivas, and Camorra to drive them back.

One such battle took place on Lithkren, where the four slew a dragonkin who attempted to open the doors leading to the Lithkren Vault, ready to release the dragonkin "ultimate weapon". Fearing what hid behind those doors, the heroes decided to split the dragon key this dragonkin left behind and hid the pieces around the world.

Fossil Island was discovered by the peaceful dragonkin Skeka. Zorgoth eventually found Skeka and the island during the Fourth Age, surprised that she was still alive, but Skeka refused to let him utilise her island for his experiments.[15] It is unknown if Skeka worked alone, but she is believed to be the creator of the wyverns due to their presence in the island's cave system.

Fifth Age

Zorgoth, a dragonkin, appears before the adventurer, Bob, and Dallas.

During the Fifth Age, an adventurer and the dragon expert Dallas Jones heedlessly opened the Lithkren Vault, whose key had been split by the Fourth Age heroes long ago. Doing so freed Zorgoth, who had been sealed behind the doors. Because humans were not willing to distinguish the aggressive dragonkin from the peaceful ones, he had grown to spite humanity and had perfected his ultimate weapon, Galvek, during his imprisonment.[16]

The adventurer battles Galvek, while the leaders and heroes fight against brutal black dragons.

Seeing the threat Zorgoth posed to the world, the kingdoms of Gielinor joined forces and stood united against the dragonkin threat, planning an assault on Ungael, where the dragons of the world had gathered.

The assault was a success, resulting in the defeat of Galvek and Zorgoth, but not without many casualties from the united kingdoms, among them Bob the Cat.

During the same year, the Stone of Jas was unearthed in an Ancient Guthixian Temple beneath the Lumbridge Swamp Caves. The Mahjarrat Lucien discovered the Stone and took it from its resting place. With Zorgoth's death and a non-worthy being abusing the power of the Stone, three more dragonkin awoke from stasis at the Lithkren Vault: Strisath, Sakirth and Sithaph. They made note of Zorgoth's demise and the Stone's misuse, agreeing to bring terror to the lesser races.[17]

Abilities

A Dragonkin in battle against Robert the Strong.

Not much of dragonkin combat has been seen, but what has been witnessed is evidence of tremendous power. During the battle on Lithkren in the Fourth Age, Aivas, Tristan, Odysseus, Robert the Strong, and Camorra slew a dragonkin, but not without tremendous effort and heavy injury, including the death of Aivas.

In an ancient battle against Robert the Strong taking place in a Dragonkin Castle, another dragonkin demonstrated the use of powerful magic, almost killing him. However, Robert managed to retaliate and slay the dragonkin.

Language

The dragonkin have a language, of which little is known, as they speak in the common tongue in their limited interactions with other races. The language and sentence structure is direct and simple, which follows something like below:

Subject - Adjective if required - Action modifier - Action - Object.

The only example of dragonkin language in Old School RuneScape is a shrine found in the northern portion of the Wyvern Cave, whereupon examining it will state "Forcae castil draekeun. Ortha lokur. Lith kletter ortha lokur. Draekeun fia Lithkren." This can be roughly translated as Forcae combine dragon. First steel. Superior green first steel. Dragon safe from Lithkren. Forcae is the name of the dragonkin who created adamant and rune dragons, while Lithkren is the name of a fortress built by a dragonkin, who the author of the ancient diary knew.

Most of these words were taken from RuneScape 3's Dragonkin Primer or other texts from RuneScape 3, which Old School Jagex Moderators have used in related content.

Vocabulary

Term Meaning
Arakken Dungeon
Castil Combine
Chen Razed/Destroyed
Crasortius Surrender
Draekeun Dragon
Drakkerkin Dragonkin
Fia Safe/Protected from
Galvek Fate
Gres East
Hesente Intruder
Kath Failure/Weakling/Runt
Kletter Green
Kreath Dark/Shadow/Black
Kren Fortress?
Lith Superior
Lokur Steel
Ortha First
Tho South
Verak King/Emperor?
Vor Pathetic
Vosk False User
Askanth Unknown
Carratas Unknown
Dosk Unknown
Falkar Unknown
Hok Unknown
Kalgat Unknown
Kalist Unknown
Kel Unknown
Kuln Unknown
Pthen Unknown
Reageth Unknown
Roake Unknown
Sokun Unknown
Tescan Unknown
Tesska Unknown
Traken Unknown
Ven Unknown
Volat Unknown

The Ancient Cavern

The Dragon forge

The dragonkin are known to have created the Ancient Cavern underneath Baxtorian Falls, as the several ancient pages from my notes suggests the cave appeared artificial in origin and suggested dragonkin involvement. The Ancient Cavern also contains a forge used to smith the dragon platebody and dragon kiteshield; this further supports the idea that the dragonkin created dragon equipment, as Bob states that they created a forge hot enough to work with orikalkum.

Dragonkin's symbol

The dragonkin are associated with a symbol with visual similarities to the Stone of Jas. It consists of a circle with a compass rose in the right half, and on the left half, a pattern identical to the one found on the Stone of Jas. There is also another dragonkin symbol, which is only the compass rose without the Stone. This is because the dragonkin symbol is actually a full compass rose, the half-stone-half-rose symbolises the dragonkin's bonding to the curse of Jas. The symbol is seen on the floor in the hallway before entering the Lithkren Vault. The compass symbols are shown around the main symbol. The compass symbol is also seen on the floor of their castle from A Tail of Two Cats.

  • The compass rose symbol, which is the right half of the symbol to the right and the full dragonkin Symbol.
    The compass rose symbol, which is the right half of the symbol to the right and the full dragonkin Symbol.
  • The dragonkin symbol representing their binding to the Stone of Jas.
    The dragonkin symbol representing their binding to the Stone of Jas.

Known Dragonkin

Trivia

  • Dragonkin share a similar appearance to the Skeksis from the 1982 fantasy film The Dark Crystal. It was confirmed by Mod Mark during the London RuneFest get-together (28 January 2011) that the dragonkin were actually based on Skeksis, due to his love of the movie The Dark Crystal.[citation needed]
  • In RuneScape 3, much more is known about the dragonkin and their factions. There are 4 factions of dragonkin: the Necrosyrtes, who are revealed to be dragonkin who have succumbed to the Curse, the Dactyl, dragonkin who resist the curse and use scientific methods to try and lift the curse, the Aughra, who escaped the Curse by transferring their minds into the bodies of demons in the Abyss, and the Nodon, who were primarily architects and went into hibernation after they were bound to the Stone of Jas.

References

  1. ^ Vorki. Old School RuneScape. "Dragons share their name with dragon equipment, which was also created by the dragonkin. This equipment is fashioned out of Orikalkum."
  2. ^ Vorki. Old School RuneScape. "The dragonkin created dragons by fusing their own lifeblood with that of a lizard. The dragonkin created other species in similar ways by using different types of reptile."
  3. ^ Oziach. Old School RuneScape. "I've heard legends of a thing called a 'draconic visage'. It was made by the dragonkin themselves apparently. This 'draconic visage' had the power to channel dragonfire."
  4. ^ Zorgoth. "Lithkren vault notes". Old School RuneScape. "We'd heard of the Necrosyrtes who had fallen on Kethsi. We should have known the humans would find those weapons, but we were arrogant. By the time we realised, it was too late."
  5. ^ Player in While Guthix Sleeps. Old School RuneScape. "[And the kin?] They were bound to it long ago. To use the Stone causes them unimaginable pain, and grants them immense power."
  6. ^ Zorgoth in Dragon Slayer II. Old School RuneScape. "Only a few gave in to the anger of the curse. Only a few waged war on you."
  7. ^ Zorgoth in Lithkren vault notes. Old School RuneScape. "With his metal dragons, Forcae was hoping to find a solution to our infertility."
  8. ^ Vorki. Old School RuneScape. "Unlike their creators, dragons have the ability to reproduce."
  9. ^ Vorki. Old School RuneScape. "The dragonkin created dragons by fusing their own lifeblood with that of a lizard. The dragonkin created other species in similar ways by using different types of reptile."
  10. ^ Karuulm. "Mount karuulm diary". Old School RuneScape. "Perhaps for the best, they have been driven pretty much to extinction by the God Wars. However, while we quickly abandoned the wyrm project, I still believe it may hold some promise. [...] The wyrm project was an unfortunate failure."
  11. ^ Karuulm. "Mount karuulm diary". Old School RuneScape. "Many years ago, I proposed a potential idea to Kerapac for a creation I call the drake. He showed no interest in it, preferring to focus on his dragons instead. [...] Another day, another failure. While the drakes showed far greater promise than the wyrms, it was not enough."
  12. ^ Karuulm. "Mount karuulm diary". Old School RuneScape. "Zorgoth, Kerapac and the others never cared for my ideas, but if they could see my hydras, they might just reconsider their doubts. Now that the initial creatures have been made, my next steps are to refine them. The new chemicals I have discovered here should be of great use in this. [...] [T]he hydra project has stalled. While the enhanced creation showed promise, I have been unable to replicate it. As such, I intend to bring the project to an end."
  13. ^ Karuulm. "Mount karuulm diary". Old School RuneScape. "Instead, I intend to relocate to a mountain to the south. There's a lizard species there that may well be key to my next project."
  14. ^ "Stained journal". Old School RuneScape. "I gave my creation life. I gave it power. I gave it intelligence. I gave it a name. Now I require it to serve me. My Zulrah shall do my bidding and help me destroy all who would dare to oppose me! My creation is always hungry, I'm sure it would enjoy eating my enemies. I've come to speak with it once again, to inform it of my plan of domination. It seems pleased! What a beautiful smile with those wicked fangs. The little vorkath it controls are crowding and drooling at my feet. They look hungry too. Zulrah's toxic spit is dripping onto my head but I'll let such behavior slide. After all, my pet is hungr--"
  15. ^ Skeka. "Ancient diary". Old School RuneScape. "He didn't come here for me. He didn't even know I was still alive. He was here for only one reason, war. He desired access to the island so that he may conduct his own experiments on the flora here. I turned him away. I have no more desire now to involve myself in his war than I did all those years ago, and I do not intend to see him turn my island to ash."
  16. ^ Zorgoth in Dragon Slayer II. Old School RuneScape. "I have been sealed here for hundreds of years, alone and without disturbance. More than enough time for me to perfect our salvation. [...] Only a few gave in to the anger of the curse. Only a few waged war on you. But you were not willing to distinguish. And now, neither am I. Humanity is a disease. You have just unleashed the cure."
  17. ^ in While Guthix Sleeps. Old School RuneScape. "Sakirth: Zorgoth?
    Sithaph: Dead.
    Strisath: Then we are free at last!
    Sakirth: And a strength grows within us!
    Sithaph: The Stone has been uncovered. The mortals try to claim its power.
    Sakirth: Then let us bring terror and pain to them!
    Strisath: Yes! The dragonkin will rise once more!"

Sources & credits

“Dragonkin” by Old School RuneScape Wiki contributors, revision 15356618. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

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