LOCAL OSRS REFERENCE

Herblore

Source revision 15270220 · Saved 2026-09-27 · Sources & credits

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Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
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Skill training guides document optimal XP/hour methods to train a skill, as well as alternate passive or less expensive methods.
Herblore
Released 27 February 2002 (Update)
Members Yes
Type Production
Statistics
Players with
99
170,630
as of 1 September 2026 - update
Players with
200M XP
449
as of 27 September 2026 - update

Herblore is a members-only skill that allows players to make their own potions from herbs and various secondary ingredients.

Potions created with the Herblore skill have a variety of effects. Most potions can be drank to give players temporary skill boosts or other status effects, such as antifire or antipoison. Effects of temporary skill boosts degrade at roughly 1 level per minute until the potion completely wears off.

Herblore Level Up!
The music that plays when levelling up.
Herblore Level Up! (Unlocks)
The music that plays when levelling up and unlocking new content.

Requirements

Training Herblore or obtaining a temporary boost requires completion of the Druidic Ritual quest. Upon completing this quest, players are rewarded with 250 Herblore experience, granting them level 3 in Herblore. From level 3 onwards, players will be able to train Herblore by creating potions.

Training activities

There are roughly five methods to train Herblore: by cleaning herbs, making potions, adding herbs to swamp tar, making barbarian potions, and Mastering Mixology.

Cleaning herbs & unfinished potions

Cleaning herbs is a simple task players have to perform before adding a herb to a vial of water to create an unfinished potion.

For information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs

Herblore Level
(cleaning)
Grimy Herb Experience
(cleaning)
Clean Herb Herblore Level
(unf. potion)
Unfinished potion
3 Grimy guam leaf 2.5 Guam leaf 3 Guam potion (unf)
5 Grimy marrentill 3.8 Marrentill 5 Marrentill potion (unf)
11 Grimy tarromin 5 Tarromin 12 Tarromin potion (unf)
20 Grimy harralander 6.3 Harralander 22 Harralander potion (unf)
25 Grimy ranarr weed 7.5 Ranarr weed 30 Ranarr potion (unf)
30 Grimy toadflax 8 Toadflax 34 Toadflax potion (unf)
40 Grimy irit leaf 8.8 Irit leaf 45 Irit potion (unf)
48 Grimy avantoe 10 Avantoe 50 Avantoe potion (unf)
54 Grimy kwuarm 11.3 Kwuarm 55 Kwuarm potion (unf)
58 Grimy huasca 11.8 Huasca 58 Huasca potion (unf)
59 Grimy snapdragon 11.8 Snapdragon 63 Snapdragon potion (unf)
65 Grimy cadantine 12.5 Cadantine 66 Cadantine potion (unf)
67 Grimy lantadyme 13.1 Lantadyme 69 Lantadyme potion (unf)
70 Grimy dwarf weed 13.8 Dwarf weed 72 Dwarf weed potion (unf)
75 Grimy torstol 15 Torstol 78 Torstol potion (unf)

Potions

Most potions act as a temporary skill boost, but some have other effects, like curing poison or providing dragonfire protection. A player must add a secondary ingredient to the unfinished potion, finishing the potion completely. A newly finished vial of potion contains three (3) doses of the potion. Some higher-level potions require a vial of coconut milk or blood to be used instead of water.

Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. A charged alchemist's amulet increases this chance to 15%. Prescription goggles give players a 10% chance to not consume a secondary ingredients when mixing potions. These items can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.

For information about the cost per experience, see Calculator:Herblore/Potions

Herblore Level Potion Experience Potion Base Primary Ingredient Secondary Ingredient Notes
3 Imp repellent 5 Anchovy oil Flowers (various) N/A Used in impling hunting and to make impling jars. Many types of flowers can be used to make it.
3 Attack potion 25 Vial of water Guam leaf Eye of newt Temporarily raises Attack level by 10% + 3.
5 Antipoison 37.5 Vial of water Marrentill Unicorn horn dust Cures poison and provides immunity for 90 seconds.
8 Relicym's balm 40 Vial of water Rogue's purse Snake weed Cures disease. Requires partial completion of Zogre Flesh Eaters.
12 Strength potion 50 Vial of water Tarromin Limpwurt root Temporarily raises Strength level by 10% + 3.
15 Serum 207 50 Vial of water Tarromin Ashes Temporarily cures Afflicted NPCs in Mort'ton
Learned and required in Shades of Mort'ton.
18 Guthix rest tea 59 Cup of hot water Harralander
Guam leaves x2
Marrentill
Cures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal).
The herbs can be mixed in any order.
Requires partial completion of One Small Favour.
22 Compost potion 60 Vial of water Harralander Volcanic ash Used to convert Compost into Supercompost.
22 Restore potion 62.5 Vial of water Harralander Red spiders' eggs Restores combat-related stats back to normal by 30% of level plus 10.
Does not restore Hitpoints or Prayer points.
22 Guthix balance 50
(2 × 25)
Restore potion Garlic Silver dust Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame.
25 Blamish oil 80 Vial of water Harralander Blamish snail slime Used to make oily fishing rods during the Heroes' Quest.
26 Energy potion 67.5 Vial of water Harralander Chocolate dust Restores 10% run energy.
30 Defence potion 75 Vial of water Ranarr weed White berries Temporarily raises Defence level by 10% + 3.
34 Agility potion 80 Vial of water Toadflax Toad's legs Temporarily raises Agility level by 3.
36 Combat potion 84 Vial of water Harralander Goat horn dust Effect of both Attack potion and Strength potion.
38 Prayer potion 87.5 Vial of water Ranarr weed Snape grass Restores 25% of the player's total Prayer level plus 7.
Effect increased by Holy wrench.
45 Super attack 100 Vial of water Irit leaf Eye of newt Temporarily increases Attack level by 15% + 5.
47 Goblin potion 55 Vial of water Toadflax Pharmakos berries Transforms the player into a goblin.
Not tradeable.
Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple.
48 Superantipoison 106.3 Vial of water Irit leaf Unicorn horn dust Cures poison and provides immunity for 6 minutes.
50 Fishing potion 112.5 Vial of water Avantoe Snape grass Temporarily raises Fishing level by 3.
52 Super energy 117.5 Vial of water Avantoe Mort myre fungus Restores 20% run energy.
52 Shrink-me-quick 6 Vial of water Tarromin Shrunk ogleroot Reduces player size during the Grim Tales quest.
53 Hunter potion 120 Vial of water Avantoe Kebbit teeth dust Temporarily raises Hunter level by 3.
54 Goading potion 132 Vial of water Harralander Aldarium Causes aggression of all monsters within a 9x9 area surrounding the player.
55 Super strength 125 Vial of water Kwuarm Limpwurt root Temporarily raises Strength level by 15% + 5.
56 Haemostatic poultice 27 Vial of water Elkhorn coral Squid paste Used to make haemostatic dressings.
56 Haemostatic dressing 100 Haemostatic poultice Cotton yarn N/A Cures bleed and heals 5 Hitpoints if bleed was cured.
57 Magic essence 130 Vial of water Star flower Gorak claw powder Temporarily raises Magic level by 3.
Not tradeable.
Made during Fairytale II - Cure a Queen quest, and components are only available via the Fairy rings.
58 Prayer regeneration potion 132 Vial of water Huasca Aldarium Restores 1 Prayer point every 12 ticks for 8 minutes, restoring a total of 66 Prayer points per dose.
60 Weapon poison 137.5 Vial of water Kwuarm Dragon scale dust For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons.
62 Super fishing potion 140.5 Vial of water Pillar coral Haddock eye Temporarily raises Fishing level by 6.
63 Super restore 142.5 Vial of water Snapdragon Red spiders' eggs Restores all stats (except hitpoints) by 25% + 8.
65 Sanfew serum 160 Super restore Unicorn horn dust
Snake weed
Nail beast nails
Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one.
Partial experience is given for each addition of one of the secondary ingredients in this potion.
66 Extreme energy potion 84

(4 x 21)

Super energy Yellow fin N/A Restores 40% run energy.
66 Super defence 150 Vial of water Cadantine White berries Temporarily increases Defence level by 15% + 5.
67 Super hunter potion 154 Vial of water Pillar coral Crab paste Temporarily raises Hunter level by 6.
68 Antidote+ 155 Coconut milk Toadflax Yew roots Cures and gives immunity to poison for 9 minutes.
69 Antifire potion 157.5 Vial of water Lantadyme Dragon scale dust Provides some resistance to dragonfire.
Can be used with an anti-dragonfire shield to completely prevent dragonfire damage.
Each dose lasts about 6 minutes.
70 Divine super attack potion 2
(4 × 0.5)
Super attack Crystal dust N/A Boosts the same as a super attack whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 Divine super defence potion 2
(4 × 0.5)
Super defence Crystal dust N/A Boosts the same as a super defence whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 Divine super strength potion 2
(4 × 0.5)
Super strength Crystal dust N/A Boosts the same as a super strength whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
72 Ranging potion 162.5 Vial of water Dwarf weed File:Wine of zamorak.png Wine of zamorak Temporarily increases Ranged level by 10% + 4.
73 Weapon poison+ 190 Coconut milk Cactus spine Red spiders' eggs For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons.
74 Divine ranging potion 2
(4 × 0.5)
Ranging potion Crystal dust N/A Boosts the same as a ranging potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
76 Magic potion 172.5 Vial of water Lantadyme Potato cactus Temporarily raises Magic level by 4.
77 Stamina potion 102
(4 × 25.5)
Super energy Amylase crystal N/A Restores 20% run energy and reduce the rate of energy depletion by 70% for 2 minutes.
One amylase crystal is required per dose.
78 Zamorak brew 175 Vial of water Torstol Jangerberries Boosts Strength by 12% + 2 and Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2.
78 Divine magic potion 2
(4 × 0.5)
Magic potion Crystal dust N/A Boosts the same as a magic potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
79 Antidote++ 177.5 Coconut milk Irit leaf Magic roots Drinking two doses of antidote++ will cure venom. The first dose reduces the venom to poison and the second removes the poison. In addition, it provides up to 36 seconds immunity to venom upon drinking it.

If only poisoned, only one dose is required to cure poison.

80 Bastion potion 155 Vial of blood Cadantine File:Wine of zamorak.png Wine of zamorak Temporarily increases Ranged by 10% + 4 and Defence by 15% + 5.
80 Battlemage potion 155 Vial of blood Cadantine Potato cactus Temporarily increases Magic by 4 and Defence by 15% + 5.
81 Saradomin brew 180 Vial of water Toadflax Crushed nest Boosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged.
81 Surge potion 185 Vial of water Torstol Demonic tallow Restore 25% special attack energy. Five-minute cooldown between sips.
82 Weapon poison++ 190 Coconut milk Cave nightshade
Nightshade
Poison ivy berries For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons.
84 Extended antifire 110
(4 × 27.5)
Antifire potion Lava scale shard N/A Provides some resistance to dragonfire.
Each dose lasts about 12 minutes.
One shard is required per dose.
85 Ancient brew 190 Vial of water Dwarf weed Nihil dust Boosts Magic by 5% + 2 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2.
85 Extended stamina potion 110
(4 × 27.5)
Stamina potion Marlin scales N/A Restores 40% run energy and reduce the rate of energy depletion by 70% for 4 minutes.
86 Divine bastion potion 2
(4 × 0.5)
Bastion potion Crystal dust N/A Boosts the same as a bastion potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
86 Divine battlemage potion 2
(4 × 0.5)
Battlemage potion Crystal dust N/A Boosts the same as a battlemage potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
87 Anti-venom 120
(4 × 30)
Antidote++ Zulrah's scales N/A Instantly cures venom.
Five scales are required per dose.
88 Menaphite remedy 200 Vial of water Dwarf weed File:Lily of the sands.png Lily of the sands Restores 6 + 16% of the player's combat stats every 15 seconds, over the course of five minutes.
89 Armadyl brew 205 Vial of water Umbral coral Rainbow crab paste Boosts Ranged and Hitpoints but lowers Attack, Strength, Defence, and Magic.
90 Super combat potion 150

Super attack
Super strength
Super defence
Torstol N/A Combines the properties of super attack, super strength, and super defence potions.
91 Forgotten brew 145 Ancient brew Ancient essence N/A Upgraded version of an Ancient brew. Boosts Magic by 8% + 3 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2.
20 essence is required per dose.
92 Super antifire potion 130 Antifire potion Crushed superior
dragon bones
N/A Grants complete immunity to dragonfire for three minutes.
94 Anti-venom+ 125 Anti-venom Torstol N/A Instantly cures venom and provides immunity to it for three minutes.
94 Extended anti-venom+ 80

(4 x 20)

Anti-venom+ Araxyte venom sac N/A Instantly cures venom and provides immunity to it for six minutes.
Uses 1 venom sac per dose.
97 Divine super combat potion 2
(4 × 0.5)
Super combat potion Crystal dust N/A Boosts the same as a super combat potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
98 Extended super antifire 160
(4 × 40)
Super antifire potion Lava scale shard N/A Grants complete immunity to dragonfire for six minutes.
One shard is required per dose, or one crushed bone per potion.
180 Extended antifire Crushed superior
dragon bones
N/A

Herbed tar

All swamp tar require a pestle and mortar to make.

Herblore Level Swamp tar Experience Primary Ingredient Secondary Ingredient Notes
19 Guam tar 30 Guam leaf Swamp tar × 15 Ammo for swamp lizards.
31 Marrentill tar 42.5 Marrentill Swamp tar × 15 Ammo for orange salamanders.
39 Tarromin tar 55 Tarromin Swamp tar × 15 Ammo for red salamanders.
44 Harralander tar 72.5 Harralander Swamp tar × 15 Ammo for black salamanders.
55 Irit tar 85 Irit leaf Swamp tar x 15 Ammo for tecu salamanders.

Other

Herblore Level Product Experience Primary Ingredient Secondary Ingredient Notes
49 Anti-odour salt 11 Elkhorn coral Crab paste Automatically smokes hunter traps.
Automatically consumed.

Barbarian Mixes

Barbarian potions can be made by adding roe or caviar to two-dose potions. The barbarian potions will hold two doses that give the same effect as their regular counterparts, as well as restore 3 to 6 Hitpoints per dose. They no longer count as potions for attack delays, however, and as such can no longer be Combo Eaten with normal food.

Note that the default left-click option for roe and caviar is "eat", not "use", making it possible to consume the ingredients by accident instead of using them.

Potion Herblore Herblore Heals

(per dose)

Eggs used
Level Exp
Attack mix 4 8 3 or
Antipoison mix 6 12 3 or
Relicym's mix 9 14 3 or
Strength mix 14 17 3 or
Restore mix 24 21 3 or
Energy mix 29 23 3
Defence mix 33 25 6
Agility mix 37 27 6
Combat mix 40 28 3
Prayer mix 42 29 6
Superattack mix 47 33 6
Anti-poison supermix 51 35 6
Fishing mix 53 38 6
Super energy mix 56 39 6
Hunting mix 58 40 6
Super str. mix 59 42 6
Magic essence mix 61 43 6
Super restore mix 67 48 6
Super def. mix 71 50 6
Antidote+ mix 74 52 6
Antifire mix 75 53 6
Ranging mix 80 54 6
Magic mix 83 57 6
Zamorak mix 85 58 6
Stamina mix 86 60 6
Extended antifire mix 91 61 6
Ancient mix 92 63 6
Super antifire mix 98 70 6
Extended super antifire mix 99 78 6

Ingredient Processing

Herblore often requires time consuming actions that do not reward experience such as crushing raw ingredients or making unfinished potions. Some NPCs offer services that can complete these processes on many items at once and save players time.

Crushing

  • Wesley in Nardah will crush noted ingredients for 50 coins each.

Mixing

  • Zahur in Nardah will combine noted vials of water and herbs to create unfinished potions for 200 coins each. (Requires completion of the hard desert diary or a Herblore cape)

Cleaning Grimy Herbs

  • Zahur in Nardah will clean grimy (un-noted) herbs for 200 coins each.

Decanting

The following NPCs can help players combine or separate your potions into 1-dose, 2-dose, 3-dose, or 4-dose items instead.

  • Zahur in Nardah will decant potions for free.
  • Bob Barter at the GE will decant potions for free.

Mastering Mixology

Mastering Mixology is a minigame located on Aldarin that requires an unboosted Herblore level of 60 to participate in. Herbs and unfinished potions are processed into Aga, Mox, and Lye paste. These pastes are crafted into unique potions to fulfil orders and earn Aga, Mox, and Lye resin for Mixology Rewards. These rewards enhance the player's ability to make, store, and use potions. The minigame itself offers slower experience than traditional potion-making, but rewards more experience per herb.

Temporary boosts

Herblore cannot be boosted before completing Druidic Ritual as attempting to use such an item will consume it and give the message, Your lack of Herblore experience prevents you from gaining any further bonus.This however is not the case when drinking a Chichilihui rosé, which will boost Herblore to level 2.

Boost Level
increase
Visibility Other info
Herblore cape 1 Visible Players can search the Herblore cape to obtain a pestle and mortar.
In addition, while the cape is equipped, grimy herbs can be used to create unfinished potions.
Greenman's ale 1 Visible Hitpoints Hitpoints 1
Attack Attack - floor(CurrentLevel * 0.04) - 2

Defence Defence - floor(CurrentLevel * 0.04) - 2
Strength Strength - floor(CurrentLevel * 0.04) - 2

Chichilihui rosé 1 Visible Hitpoints Hitpoints 16
Attack Attack -5
Farming Farming -1
Mature Greenman's ale 2 Visible Hitpoints Hitpoints 2
Attack Attack - floor(CurrentLevel * 0.04) - 3

Defence Defence - floor(CurrentLevel * 0.04) - 3
Strength Strength - floor(CurrentLevel * 0.04) - 3

Botanical pie 4 Visible Hitpoints Hitpoints 7 per bite.
Spicy stew
(brown spice)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Quests

Quests requiring Herblore

Quest Herblore
requirement
Other skill requirements
Jungle Potion Herblore 3 -
Lunar Diplomacy Herblore 5 Defence 40 , Crafting 61 , Firemaking 49 , Magic 65 , Mining 60 , Woodcutting 55
Zogre Flesh Eaters Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
The Dig Site Herblore 10 Agility 10 , Thieving 25
Watchtower Herblore 14 Magic 15 , Thieving 15 , Agility 25 , Mining 40
Shades of Mort'ton Herblore 15 Crafting 20 , Firemaking 5
One Small Favour Herblore 18 Agility 36 , Crafting 25 , Smithing 30
Heroes' Quest Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
At First Light Herblore 30 Construction 27 , Hunter 46
Eadgar's Ruse Herblore 31 -
A Taste of Hope Herblore 40 Crafting 48 , Agility 45 , Attack 40 , Slayer 38
Legends' Quest Herblore 45 Quest points 107 , Agility 50 , Crafting 50 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Land of the Goblins Herblore 48 Agility 38 , Fishing 40 , Thieving 45
A Kingdom Divided Herblore 50 Agility 54 , Thieving 52 , Woodcutting 52 , Mining 42 , Crafting 38 , Magic 35
Grim Tales Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Fairytale II - Cure a Queen Herblore 57 Thieving 40 , Farming 49
Desert Treasure II - The Fallen Empire Herblore 62 Firemaking 75 ,Magic 75 ,Thieving 70 ,Runecraft 60 ,Construction 60
The Blood Moon Rises Herblore 64 Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Magic 57
While Guthix Sleeps Herblore 65 Quest points 180 , Magic 67 , Agility 66 , Farming 65 , Thieving 72 , Hunter 62 , Defence 40
Song of the Elves Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70

Quests rewarding Herblore experience

Quest Experience
reward
Herblore
requirement
Other requirements
Druidic Ritual 250 - -
At First Light 500 Herblore 30 Construction 27 , Hunter 46
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
Heroes' Quest 1,325 Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Shades of Mort'ton - Diary of Herbi Flax 335 - Trade the diary with the Apothecary
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30
Fairytale II - Cure a Queen 3,500 Herblore 57 Thieving 40 , Farming 49
Land of the Goblins 8,000 Herblore 48 Agility 38 , Fishing 40 , Thieving 45
My Arm's Big Adventure 10,000 Herblore 31 Woodcutting 10 , Farming 29
Eadgar's Ruse 11,000 Herblore 31 -
Grim Tales 15,000 Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Song of the Elves 40,000 Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
While Guthix Sleeps 75,000 Herblore 65 Quest points 180 , Magic 67 , Agility 66 , Farming 65 , Thieving 72 , Hunter 62 , Defence 40
Total 171,850

Diaries requiring Herblore

Diary Herblore
requirement
Other requirements for
tasks requiring herblore
Desert Medium Diary Herblore 36 -
Falador Elite Diary Herblore 81 -
Fremennik Hard Diary Herblore 66 -
Kandarin Medium Diary Herblore 48 -
Kandarin Elite Diary Herblore 86 Agility 60
Karamja Elite Diary Herblore 87 -
Kourend & Kebos Easy Diary Herblore 12 -
Morytania Medium Diary Herblore 22 -
Varrock Elite Diary Herblore 90 -


Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Herblore. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Herblore 64 , Magic 57
Total502,300


Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes

Date Changes
8 May 2024
(Update)

Barbarian mixes now have a "make-all" option, which can be toggled in the Settings menu.

7 April 2021
(Update)

Some grammar has been corrected in the Herblore level-up messages.

10 September 2020
(Update)

You may now clean all your herbs automatically after cleaning the first one in your Inventory.

26 February 2015
(Update | poll)

Unidentified herbs were changed back to grimy herbs so that they could be listed on the Grand Exchange.

6 January 2014
(Update)

When you fail to identify a herb because your Herblore level is too low, the message no longer refers to cleaning.

14 November 2013
(Update)

Some Herblore mixing animations have been updated to stop them interfering with your walk animation.

25 February 2013
(Update)

The change for herbs from "unidentified" to "grimy" was reverted, by popular request.

22 February 2013
(Update)

Unidentified herbs have been changed to grimy herbs.

Trivia

  • In RuneScape Classic, the skill was spelled "Herblaw". This was the case in 2001 when it was first listed in the skills list (even though it was unimplemented prior to the release of Pay-to-play in 2002), until Classic closed in 2018.
  • Paul Gower stated that the skill was renamed to Herblore in RuneScape 2 because Herblaw is "spelled wrong".[1][2] Specifically, he realised he had spelled the component word "Lore" incorrectly as "Law" due to his accent.[3]
    • In English texts, there are prior usages of the word "Herblore" going back to at least the 1800s[4] but no such prior usage for the word "Herblaw". However, players of Classic generally did not consider the skill to be spelled wrong, since it is a very obscure word not found in any dictionary, and it was used in the fantasy setting of RuneScape.

See also

  • Herblore/Experience table, a list of all Herblore experience sources
  • Herblore/Level up table, a list of all requirements and unlockables within the Herblore skill

References

  1. ^ Tom Puttemans. "Runefest 2010 - Insider Session "RuneScape Genesis" 2/3" (in 9:09). YouTube video. 28 August 2010. Quote by Paul Gower: There was Herblore, spelt wrongly in those days. We eventually figured out that Herblore is spelled L O R E, for knowledge or something.
  2. ^ Alex Calvin, (2021) RUNESCAPE THE FIRST 20 YEARS - AN ILLUSTRATED HISTORY p.30 Quote: Originally this was incorrectly spelled 'Herblaw'. It was corrected to 'Herblore' in RuneScape 2.
  3. ^ Clarification from unrecorded discussion at RuneFest 2025.
  4. ^ Baldwin, Cradock, and Joy, (1883) Westminster and Foreign Quarterly Review - Volume 120 p.234 Quote: Chapter I. introduces us to the medical and superstitious treatment of the insane in the olden time, the days of leechdoms and wortcunning, or herblore, and the days of starcraft.

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“Herblore” by Old School RuneScape Wiki contributors, revision 15270220. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

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