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Attack

Source revision 15263842 · Saved 2026-09-27 · Sources & credits

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Attack
Released 4 January 2001 (Update)
Members No
Type Combat
Statistics
Players with
99
526,594
as of 1 September 2026 - update
Players with
200M XP
811
as of 27 September 2026 - update

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Attack Level Up!
The music that plays when levelling up.
Attack Level Up! (Unlocks)
The music that plays when levelling up and unlocking new content.

Fighting accurately

In order to efficiently gain experience in the Attack skill, players must choose either the accurate or controlled attack style. While using the accurate style, players gain an invisible +3 attack bonus and gain 4 Attack experience per point of damage inflicted. While using the controlled style, players gain an invisible +1 attack bonus (and +1 strength and +1 defence bonus) and gain 1.33 Attack experience per point of damage inflicted. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Attack bonuses

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.

Attack type Suitable weapons
Stab Daggers, swords, longswords, and pickaxes.
Slash Swords, longswords, axes, scimitars, battleaxes, and two-handed swords.
Crush Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords.

Other Attack bonuses

  • Head slot
    • A Dwarven helmet gives +6 crush attack bonus.
    • A Zombie helmet gives +8 crush attack bonus.
  • Neck slot
    • The beads of the dead gives +1 to all melee attack bonuses.
    • An amulet of accuracy gives +4 to all melee attack bonuses.
    • An amulet of power gives +6 to all melee attack bonuses.
    • An amulet of glory gives +10 to all melee attack bonuses.
    • An amulet of fury gives +10 to all melee attack bonuses, but greater Defence, Strength, and Prayer bonuses than the amulet of glory.
    • An amulet of torture gives +15 to all melee attack bonuses.
    • The amulet of rancour gives +25 to all melee attack bonuses.
  • Cape slot
    • The Mythical cape gives +6 crush attack bonus.
    • The Fire cape gives +1 to all melee attack bonuses.
    • The Infernal cape gives +4 to all melee attack bonuses.
  • Ring slot
    • A Warrior ring (i) gives +8 slash attack bonus.
    • A Bellator ring gives +20 slash attack bonus.
    • A Brimstone ring gives +4 to all melee attack bonuses.
  • Shield slot
    • The Unholy book gives +8 to all melee attack bonuses.
    • The Antler Guard gives +15 to all melee attack bonuses.
    • A Dragon defender gives +25 stab, +24 slash, and +23 crush attack bonuses.
    • The Avernic defender gives +30 stab, +29 slash, and +28 crush attack bonuses.
  • Hands slot
    • Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash, and crush; with later unlocks having greater bonuses.
      • Bronze gloves give +2 to all melee attack bonuses.
      • Iron gloves give +3 to all melee attack bonuses.
      • Steel gloves give +4 to all melee attack bonuses.
      • Black gloves give +5 to all melee attack bonuses.
      • Mithril gloves give +6 to all melee attack bonuses.
      • Adamant gloves give +7 to all melee attack bonuses.
      • Rune gloves give +8 to all melee attack bonuses.
      • Dragon gloves give +9 to all melee attack bonuses.
      • Barrows gloves give +12 to all melee attack bonuses.
    • The Ferocious gloves give +16 to all melee attack bonuses.

See also the highest possible bonuses for each style.

Levels

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Attack Level Weapon Other requirements
1 Bronze None.[1]
1 Iron None.[1]
1 Machetes None.
5 Steel None.[1]
10 Black None.[1]
10 White Completion of the Wanted! quest.
15 Ancient mace Prayer 25 and partial completion of Another Slice of H.A.M.
20 Mithril None.[1]
30 Adamant None.[1]
30 Battlestaves Magic 30
30 Swamp lizard Ranged 30 Magic 30
40 Brine sabre None.
40 Mystic staves Magic 40
40 Rune None.[1]
42 Void knight mace Attack 42 ,Strength ,Defence ,Hitpoints ,Ranged ,Magic , and Prayer 22
50 Ancient staff Magic 50 and completion of Desert Treasure I.
50 Granite maul Strength 50
50 Granite hammer Strength 50
50 Granite longsword Strength 50
50 Iban's staff Magic 50 and completion of Underground Pass.
50 Purging staff Magic 77
50 Leaf-bladed spear Slayer 55
50 Leaf-bladed sword Slayer 55
50 Orange salamander Ranged 50 Magic 50
55 Sulphur blades None.
60 Arkan blade Completion of The Final Dawn.
60 Barrelchest anchor Strength 40 and completion of Great Brain Robbery.
60 Burning claws None.
60 Colossal blade Completion of Sleeping Giants.
60 Dragon The dragon longsword and dragon dagger require completion of the Lost City quest.
The dragon mace and dragon battleaxe require completion of the Heroes' Quest.
The dragon halberd requires completion of Regicide.[1]
The dragon scimitar requires completion of Monkey Madness I.
60 Obsidian The Obsidian maul (Tzhaar-ket-om) instead requires Strength 60 , with no attack requirement.
The Obsidian staff also requires Magic 60
60 Red salamander Ranged 60 Magic 60
60 Viggora's chainmace None.
60 Crimson kisten Strength 85
65 3rd Age longsword None.
65 Keris partisan Completion of Beneath Cursed Sands.
65 Leaf-bladed battleaxe Slayer 55
65 Sarachnis cudgel None.
65 Zombie axe None.
65 Belle's folly None.
70 Abyssal bludgeon Strength 70
70 Abyssal dagger None.
70 Abyssal whip None.
70 Avernic defender Defence 70
70 Barrows Strength 70 for Dharok's greataxe and Torag's hammers.
Magic 70 for Ahrim's staff.
70 Black salamander Ranged 70 Magic 70
70 Blue Moon spear Magic 75
70 Crystal halberd Strength 35 Agility 50 and completion of the Hard Western Provinces Diary.
70 Dual macuahuitl Strength 75
70 Saradomin sword None.
70 Ursine chainmace None.
70 Zamorakian spear (Hasta) None.
75 Abyssal tentacle None.
75 Arclight Completion of Shadow of the Storm.
75 Elder maul Strength 75
75 Godswords None.
75 Saradomin's blessed sword None.
75 Staff of the Dead Magic 75
75 Voidwaker None.
77 Emberlight Smithing 74 (boostable).
Completion of While Guthix Sleeps.
78 Dragon hunter lance Barbarian firemaking (excl. pyre step), fishing, and smithing training.
80 Blade of Saeldor None.
80 Ghrazi rapier None.
80 Inquisitor's mace None.
80 Keris partisan of breaching (corruption) (the sun) Completion of Tombs of Amascut.
80 Noxious halberd None.
80 Scythe of Vitur Strength 90
80 Soulreaper axe Strength 80
80 Tecu salamander Ranged 80 Magic 80
82 Osmumten's fang None.
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Halberds of any material, excluding the noxious halberd, require a Strength level equal to one-half of their Attack level requirement.

Temporary boosts

Boost Level
increase
Visibility Other info
Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Bandit's brew 1 Visible Hitpoints Hitpoints 1
Defence Defence - floor(CurrentLevel * 0.06) - 3
Strength Strength - floor(CurrentLevel * 0.06) - 3
Thieving Thieving 1
Cup of tea 2-3 Visible Hitpoints Hitpoints 3
Up to 5 doses can be stored in a tea flask.
Jangerberries 2 Visible Defence Defence - 1
Strength Strength 1
Prayer Prayer 1
Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players. See kebab for details.
Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects. See poison chalice for details.
Spicy stew
(red spice)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
Blood pint 2-5 Visible Attack Attack 2 + floor(StaticLevel * 0.04)
Strength Strength 2 + floor(StaticLevel * 0.04)
Magic Magic - floor(CurrentLevel * 0.04) - 2
Prayer Prayer - floor(CurrentLevel * 0.04) - 2
Attack potion 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Attack mix 3-12 Visible Hitpoints Hitpoints 3 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)

Requires Barbarian training.

Combat potion 3-12 Visible Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
Combat mix 3-12 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 3 + floor(StaticLevel * 0.1)
Strength Strength 3 + floor(StaticLevel * 0.1)
Provides the boosts of a normal attack and strength potion in one potion.
Elder (-) 4-13 Visible Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Only usable within the Chambers of Xeric.
Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 4 + floor(StaticLevel * 0.1)
Defence Defence 4 + floor(StaticLevel * 0.1)
Strength Strength 4 + floor(StaticLevel * 0.1)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4 + floor(StaticLevel * 0.1)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Elder potion 5-17 Visible Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Only usable within the Chambers of Xeric.
Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.13)
Defence Defence 5 + floor(StaticLevel * 0.13)
Strength Strength 5 + floor(StaticLevel * 0.13)
Ranged Ranged 5 + floor(StaticLevel * 0.13)
Magic Magic 5 + floor(StaticLevel * 0.13)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Ruby harvest (item) 4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Can be used on another player. Boost affects the player it is used on.
Acquired from the Hunter skill.
Ruby harvest mix 4-18 Visible Attack Attack 4 + floor(StaticLevel * 0.15)
Also affects up to three players adjacent to the user, if used in a multicombat area.
Acquired from the Hunter skill.
Bandages (Theatre of Blood) 4-18 Visible Hitpoints Hitpoints 20
Attack Attack 4 + floor(StaticLevel * 0.15)
Defence Defence 4 + floor(StaticLevel * 0.15)
Strength Strength 4 + floor(StaticLevel * 0.15)
Ranged Ranged 4 + floor(StaticLevel * 0.1)
Magic Magic 4
Moonlight potion 3-19 Visible Attack Attack 3 + floor(StaticLevel * 0.1) if 3-44 Herblore Herblore
Attack Attack 5 + floor(StaticLevel * 0.15) if 45+ Herblore Herblore
Defence Defence 3 + floor(StaticLevel * 0.1) if 30-65 Herblore Herblore
Defence Defence 5 + floor(StaticLevel * 0.15) if 66-69 Herblore Herblore
Defence Defence 7 + floor(StaticLevel * 0.2) if 70+ Herblore Herblore
Strength Strength 3 + floor(StaticLevel * 0.1) if 12-54 Herblore Herblore
Strength Strength 5 + floor(StaticLevel * 0.15) if 55+ Herblore Herblore
Prayer Prayer 7 + floor(max(StaticLevel * 0.25, HerbloreLevel * 0.3))
Stat draining for Defence is disabled for 5 minutes if Herblore is 70 or higher.
Only usable in Neypotzli.
Super attack 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Superattack mix 5-19 Visible Hitpoints Hitpoints 6 per dose.
Attack Attack 5 + floor(StaticLevel * 0.15)

Requires Barbarian training.

Divine super attack potion 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Stat draining for Attack is disabled for 5 minutes, meaning the player's Attack level will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Super combat potion 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Divine super combat potion 5-19 Visible Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Stat draining for melee combat stats is disabled for 5 minutes, meaning the player's melee combat stats will stay fully boosted.
After the 5 minutes are over, melee combat stats will be restored to their base level.
Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 5 + floor(StaticLevel * 0.15)
Defence Defence 5 + floor(StaticLevel * 0.15)
Strength Strength 5 + floor(StaticLevel * 0.15)
Ranged Ranged 5 + floor(StaticLevel * 0.15)
Magic Magic 5 + floor(StaticLevel * 0.15)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Nightmare Zone.
Smouldering heart ?-20 Visible Strength Strength ?-20
Defence Defence ?-20
Ranged Ranged ?-14
Magic Magic ?-11
The boost is reapplied continuously for 2 minutes, after which it starts decaying naturally. This stat boost scales at an unknown rate with level and the listed one is the boost received at level 99.
Zamorak brew 2-21 Visible Hitpoints Hitpoints - floor(StaticLevel * 0.12)
Attack Attack 2 + floor(StaticLevel * 0.2)
Defence Defence - floor(CurrentLevel * 0.1) - 2
Strength Strength 2 + floor(StaticLevel * 0.12)
Prayer Prayer floor(StaticLevel * 0.1)
Elder (+) 6-21 Visible Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Only usable within the Chambers of Xeric.
Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Hitpoints Hitpoints - 50
Attack Attack 6 + floor(StaticLevel * 0.16)
Defence Defence 6 + floor(StaticLevel * 0.16)
Strength Strength 6 + floor(StaticLevel * 0.16)
Ranged Ranged 6 + floor(StaticLevel * 0.16)
Magic Magic 6 + floor(StaticLevel * 0.16)
The boost is reapplied every 15 seconds for 5 minutes.
(This lost health is refunded after the overload ends).
Only usable within the Chambers of Xeric.
Smelling salts 11-26 Visible Attack Attack 11 + floor(StaticLevel * 0.16)
Defence Defence 11 + floor(StaticLevel * 0.16)
Strength Strength 11 + floor(StaticLevel * 0.16)
Ranged Ranged 11 + floor(StaticLevel * 0.16)
Magic Magic 11 + floor(StaticLevel * 0.16)
Restores run energy by 25%.
The boost is reapplied every 15 seconds for 8 minutes.
Only usable within the Tombs of Amascut.

Quests

Quests requiring Attack

Quest Attack
requirement
Other skill requirements
Another Slice of H.A.M. Attack 15 Prayer 25
Holy Grail Attack 20 -
A Taste of Hope Attack 40 Crafting 48 , Agility 45 , Herblore 40 , Slayer 38
Sins of the Father Attack 50 Woodcutting 62 , Crafting 56 , Agility 52 , Fletching 60 , Slayer 50 , Magic 49

Quests rewarding Attack experience

Quest Experience
reward
Attack
requirement
Other skill requirements
In Search of the Myreque 600 - Agility 25
Mountain Daughter 1,000 - Agility 20
Fairytale I - Growing Pains 2,000 - -
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Death Plateau 3,000 - -
Underground Pass 3,000 - Ranged 25
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Vampyre Slayer 4,825 - -
Tree Gnome Village 11,450 - -
Fight Arena 12,175 - -
Waterfall Quest 13,750 - -
The Grand Tree 18,400 - Agility 25
Knight Waves
(miniquest)
20,000 - Magic 45 , Defence 65
Total 100,587

In addition, there is a chance that the Observatory Quest may award 875 Attack Attack experience.

Diaries requiring Attack

Diary Attack
requirement
Other requirements for
tasks requiring attack
Ardougne Medium Diary Attack 50 Magic 50
Desert Hard Diary Attack 50 -
Falador Hard Diary Combined Attack Strength level of 130
Or level 99 in either skill
-
Morytania Elite Diary Attack 70 [a] Defence 70
Strength 70 , Magic 70 , Ranged 70 [a]
Western Provinces Elite Diary Attack 42 Combat level 40 , Defence 42 , Strength 42 , Magic 42 ,
Ranged 42 , Hitpoints 42 , Prayer 22
  1. ^ 1.0 1.1 May be required, depends on a Barrows set used for the task

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
The Ides of Milk1,000Attack Strength Defence Magic Ranged Hitpoints Prayer None
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Into the Tombs
(miniquest)
50,000Attack Strength Defence Magic Ranged Hitpoints Combat level 95 recommended
The Final Dawn55,000Attack Strength Defence Magic Ranged Hitpoints Prayer Thieving 66 , Runecraft 52 , Fletching 52 , Combat level 85 recommended
A Night at the Theatre20,000 four times[sc 1]Attack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Monkey Madness I35,000 & 20,000[sc 2]Attack Strength Defence Hitpoints None
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Herblore 64 , Magic 57
Desert Treasure II - The Fallen Empire100,000 three timesAttack Strength Defence Magic Ranged Hitpoints Prayer Firemaking 75 , Magic 75 , Thieving 70 , Herblore 62 , Runecraft 60 , Construction 60
Total1,267,300
  1. ^ The chosen skill must be at least level 50
  2. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.

Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

See also

  • Attack/Experience table, a list of all Attack experience sources
  • Attack/Level up table, a list of all requirements and unlockables within the Attack skill

Sources & credits

“Attack” by Old School RuneScape Wiki contributors, revision 15263842. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Attack?oldid=15263842

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About this library and media credits

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