LOCAL OSRS REFERENCE

Agility

Source revision 15277598 · Saved 2026-09-27 · Sources & credits

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Agility
Released 12 December 2002 (Update)
Members Yes
Type Utility
Statistics
Players with
99
134,495
as of 1 September 2026 - update
Players with
200M XP
220
as of 27 September 2026 - update

Agility is a members-only skill which gives access to various shortcuts around Gielinor. Other benefits of the skill include faster run energy restoration, slower run energy dissipation while running, and the ability to wear weight-saving outfits like the graceful outfit, as well as wield certain tools and weaponry. Note that the passive benefits of faster energy restore and lower run energy drain rate also apply in free-to-play worlds.[1]

Agility Level Up!
The music that plays when levelling up.

Run energy

Agility level reduces the rate at which run energy drains while running and increases energy regeneration while standing still or walking. Energy is also affected by temporary boosts to agility, stamina potions, and certain items such as the graceful outfit and ring of endurance.

Internally, energy is stored as a number between 0 and 10,000 and is updated every tick based on the following formula.

  • While running, energy will drain each tick based on the player's Agility level and total weight:
drain/tick=⌊(60+67×weight64)×(1−agility300)⌋
  • While stationary or walking, energy will regenerate each tick based on the player's Agility level:
regeneration/tick=⌊agility10+15⌋

At 99 agility players are able to run roughly 49% longer and restore energy roughly 65% faster than at level 1.

Agility training areas

Agility training areas are identified with a running figure icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles.

Failure

It is possible to fail an obstacle, which often results in the player taking small amounts of damage. Therefore, it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, with level 50 Hitpoints, falling into the lava in the Wilderness course might cause 11 points of damage when at full health, but only 5 damage when at 20 health.

Failure is often more likely at lower Agility levels. Weight does not affect the chance of success for most obstacles.[2] However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the Werewolf Agility Course.[3]

Stamina

For the best experience rates, it is required to continually keep running around the courses. This will drain run energy, so bring a form of run energy restoration such as stamina potions. Keeping weight at 0 or as low as possible will reduce run energy consumption, so wearing weight-reducing clothing can be helpful.

In particular, the full graceful outfit gives a total of 30% increased run energy restoration.

Full list

Agility Course Category Experience per hour[d 1] Reward item Notes
1 Gnome Stronghold Agility Course Regular Course 10,000 File:Mark of grace.png It is impossible to fail any of the obstacles on this course.
1 Brimhaven Agility Arena Special Course 70,000 [d 2] Some obstacles in the arena require level 20 or 40 Agility to pass.
1 Shayzien Basic Course Regular Course 10,000 File:Mark of grace.png
1 File:Mark of grace.png Draynor Village Rooftop Course Rooftop Agility Course 10,000 File:Mark of grace.png
20 File:Mark of grace.png Al Kharid Rooftop Course Rooftop Agility Course 12,000 File:Mark of grace.png
30 Agility Pyramid Special Course 44,750 Players stop failing all obstacles at 75 Agility.
30 File:Mark of grace.png Varrock Rooftop Course Rooftop Agility Course 14,000 File:Mark of grace.png Players stop failing all obstacles at 46 Agility.
30 Penguin Agility Course Regular Course 30,000 None Access to this course requires completion of Quest points Cold War.

Even at level 99 Agility it is still possible to fail an obstacle. Highest base chance to receieve the giant squirrel.

35 Barbarian Outpost Agility Course Regular Course 18,200 File:Mark of grace.png Access to this course requires completion of Quest points Alfred Grimhand's Barcrawl.

Players stop failing this course at 93 Agility. Players will also receive 5,000 Strength experience per hour.

40 File:Mark of grace.png Canifis Rooftop Course Rooftop Agility Course 19,200 File:Mark of grace.png Access to this course requires completion of Quest points Priest in Peril. Players stop failing this course at 64 Agility.
45 Shayzien Advanced Course Advanced Course 30,000 File:Mark of grace.png A Crossbow and a Mith Grapple is required to complete this course.
48 Ape Atoll Agility Course Regular Course 53,300 File:Mark of grace.png Access to this course requires completion of Chapter 2 of Quest points Monkey Madness I.

Players stop failing this course at 75 Agility.

50 File:Mark of grace.png Falador Rooftop Course Rooftop Agility Course 35,000 File:Mark of grace.png Players stop failing this course at 66 Agility.
50 Colossal Wyrm Agility Course Regular Course 31,000 [d 3] Completion of Quest points Children of the Sun is required to access this course.
52 Wilderness Agility Course Regular Course 66,600 [d 4] ~47,500 XP from the course plus ~19,100 from tickets (when redeeming 101 or more).

Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.

Even at level 99 Agility it is still possible to fail an obstacle.

52 Hallowed Sepulchre Special Course 81,000 [d 5]

Access to this course requires completion of Quest points Sins of the Father.

Level 52 is required to access the course. However, level 92 is required to access the deepest floor.

60 Werewolf Agility Course Regular Course 69,500 File:Mark of grace.png Access to this course requires completion of Quest points Creature of Fenkenstrain.

With level 80 in Agility and Strength and a weight of 2 kg or lower, this course will never be failed.

60 File:Mark of grace.png Seers' Village Rooftop Course Rooftop Agility Course 45,600 File:Mark of grace.png Experience rates increase up to 58,900 with the hard tier of Kandarin Diary completed.

Players stop failing this course at 79 Agility.

62 Colossal Wyrm Agility Course Advanced Course 44,000 [d 3] Completion of Quest points Children of the Sun is required to access this course.
70 Dorgesh-Kaan Agility Course Special Course 63,000 File:Mark of grace.png Access to this course requires completion of Quest points Death to the Dorgeshuun.

Even at level 99 Agility it is still possible to fail an obstacle.

70 File:Mark of grace.png Pollnivneach Rooftop Course Rooftop Agility Course 60,000 File:Mark of grace.png Players stop failing this course at 85 Agility.
75 Prifddinas Agility Course Regular Course 66,000 Access to this course requires completion of Quest points Song of the Elves.

Players stop failing this course at 91 Agility.

80 File:Mark of grace.png Rellekka Rooftop Course Rooftop Agility Course 65,000 File:Mark of grace.png Players stop failing this course at 85 Agility.
90 File:Mark of grace.png Ardougne Rooftop Course Rooftop Agility Course 70,000 File:Mark of grace.png Players stop failing this course at 96 Agility.
  1. ^ These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.
  2. ^ This course gives one ticket and one voucher together.
  3. ^ 3.0 3.1 This course occasionally gives bone shards when receiving termites.
  4. ^ This course gives additional rewards when receiving tickets if a 150,000 fee is paid.
  5. ^ This course gives additional rewards when receiving marks.

Regular courses

These courses consist of completing a circuit of obstacles.

Gnome Stronghold Agility Course

The Gnome Stronghold Agility Course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

This course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.

A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 10,000, depending on the player's concentration.

Shayzien Agility Course

The Shayzien Agility Course is split into two Basic and Advanced course, with the former requiring 1 Agility and the latter requiring 45 Agility. The basic course takes around 53 seconds to complete, yields 153.5 experience, with it also being very unlikely to fail any of the course's obstacles, making the average Agility experience per hour 8,750. The advanced course takes around 49 seconds and yields 507.5 experience, making the average Agility experience per hour around 30,000.

Penguin Agility Course

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Quest points Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500–30,000 Agility experience per hour.

This course has the highest base chance to receive the giant squirrel. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.

Barbarian Outpost Agility Course

The Barbarian Outpost Agility Course requires level 35 Agility and completion of Quest points Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

Ape Atoll Agility Course

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Quest points Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000–50,000 Agility experience per hour, depending on concentration levels.

Wilderness Agility Course

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, it is possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.

Colossal Wyrm Agility Course

The Colossal Wyrm Agility Course requires level 50 Agility and completion of Quest points Children of the Sun to access. The Agility course consists of a regular and an advanced course. After the second obstacle the player can choose to do one of the two courses. Selecting the tight rope will put the player on the basic course. The regular course consists of six obstacles and gives 504.1 experience per lap. At level 62 Agility the player can do the Advanced Course. If the player selects the ladder the player will be on the advanced course. The Advanced course consists of six obstacles and gives 749.6 experience per lap.

Players can expect to get up to 31,000 Agility experience per hour on the basic course, and up to 44,000 experience per hour on the advanced course. While this gives less experience per hour compared to other courses around the same level, the Colossal Wyrm Agility Course is a noticeably less click-intensive way to obtain amylase crystals compared to Rooftop Agility courses or the Brimhaven Agility Arena.

Werewolf Agility Course

The Werewolf Agility Course requires level 60 Agility and completion of Quest points Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Prifddinas Agility Course

The Prifddinas Agility Course requires level 75 Agility and completion of Quest points Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 45 crystal shards can be found per hour by entering these portals yielding up to 650,700.00 if making Divine super combat potions with 97 Herblore.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Rooftop Agility courses

File:Mark of grace detail.png

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.

Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[4] Until the player reaches that level, marks of grace will continue to spawn normally.[5]


Agility Course Obstacles Exp. per lap Lap time[n 1] Hourly rates
Exp. per hour[n 2] Marks of Grace Profit[n 3]
1 Draynor Village Rooftop Course 7 120 72t (43.2s) 10,000 10–13.8 66,792
20 Al Kharid Rooftop Course 8 216 107t (64.2s) 12,000 8–11.5 55,660
30 Varrock Rooftop Course 9 270 108–110t[n 4] (64.8–66.0s) 14,000 8–11.3 54,692
40 Canifis Rooftop Course 8 240 73t (43.8s) 19,700 16–18[n 5] 87,120
50 Falador Rooftop Course 13 586 97t (58.2s) 35,000 10–12.1 58,564
60 Seers' Village Rooftop Course 6 570 73t (43.8s) 46,800 11–13.8 (base) 66,792
12-14.4 (easy diary) 69,696
13-15 (medium diary) 72,600
58–60t[n 6] (34.8–36.0s) 58,000 14–16.6 (hard diary) 80,344
70 Pollnivneach Rooftop Course 9 890 101t (60.6s) 52,300 13-14 (base) 67,760
1,016 60,300 (hard diary) 16-18 (hard diary) 87,120
80 Rellekka Rooftop Course 7 780 85t (51.0s) 55,000 13–15.5 (base) 75,020
920 65,000 (hard diary) 16–19.5 (hard diary)
90 Ardougne Rooftop Course 7 889 76t (45.6s) 70,000 16–18.1 (base) 87,604
22 (elite diary) 106,480
  1. ^ Including running back to the first obstacle. Measured in game ticks, with 1 game tick being equal to 0.6 seconds.
  2. ^ These are the highest possible experience per hour rates, assuming perfect laps with no failures. Expect to get (slightly) lower rates, depending on Agility level and concentration.
  3. ^ If marks of grace are used to buy amylase crystals.
  4. ^ It is possible to save 2 game ticks by running diagonally towards the 2nd gap obstacle after the wall obstacle.
  5. ^ Notably, this rate stays the same at all levels.
  6. ^ This course is significantly faster when casting Camelot Teleport to the Seers' Village bank after each lap. The teleport location is unlocked upon completing the hard Kandarin Diary.

Other courses

These courses consist of something else than just completing a circuit of obstacles.

Brimhaven Agility Arena

The Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets and Brimhaven vouchers. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible.

The tickets and vouchers can be traded in to Pirate Jackie the Fruit, with the Agility arena tickets being exchanged for Agility experience and the Brimhaven voucher being exchanged for a selection of items.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

Agility Pyramid

The Agility Pyramid located in the Kharidian Desert is available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.

Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.

Dorgesh-Kaan

The Dorgesh-Kaan Agility Course located in Dorgesh-Kaan is available to players with level 70 Agility and completion of Quest points Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000–60,000 Agility experience per hour, depending on concentration levels.

While having very similar experience rates per hour to the Ardougne Rooftop Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.

Hallowed Sepulchre

The Hallowed Sepulchre located in Darkmeyer is available to players with 52 Agility and completion of Quest points Sins of the Father. Once an ancient Saradominist burial ground, the Sepulchre consists of five floors, unlocked at 52, 62, 72, 82, and 92 agility. On each floor, players must actively navigate through obstacles and reach the end before a timer expires. On each floor, the player can choose to loot coffins and receive Hallowed marks, or to continue without looting and achieve higher experience rates. The hallowed marks can be exchanged for unique rewards, such as dark dyes for recolouring the graceful outfit or the dark acorn for recolouring the giant squirrel.

Other training methods

Barbarian Fishing

Barbarian Fishing grants passive Agility experience, between 1/10th and 1/12th of the Fishing experience for each fish caught. Players can earn 2,000-5,000 experience in both Agility and Strength per hour, in addition to the Fishing experience gained.

Blast Furnace

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour. This will quickly drain run energy, however.

Gnome Ball

Gnome Ball is a small members-only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.

Toy mouse

A toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava's accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.

Underwater Agility and Thieving

The Underwater Agility and Thieving activity located in the Underwater area of Fossil Island combines the Agility and Thieving skills. In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid's tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.

The experience rates scale quadratically with the player's Agility and Thieving levels. Therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.

Werewolf Skullball

Skullball is played in the Werewolf agility area east of Canifis. Level 25 Agility and a ring of charos are required to access this activity.

To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.

When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.

Wintertodt Pillars

From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt's prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing.

Shortcuts

Shortcuts are identified with a curved green arrow icon on the minimap.

Level(s) Icon Shortcut Location Notes XP
Agility 1 Stepping stones Lumbridge Swamp Caves stepping stones Stepping stones in the central Lumbridge Swamp Caves. This shortcut provides varying experience for success and failure. 3 (1 on failure)
Agility 5 Crumbling wall Falador Agility Shortcut Right next to the Falador west bank. Provides easy access to the areas south of Taverley. 0.5
Agility 5 N/A Climbing rocks Yanille Not labelled on the map. North-west of Frenita's Cookery Shop in Yanille. One-way out of Yanille. 25
Agility 8
Strength 19
Ranged 37
(grapple)

Agility 48
(barehanded)

Broken Raft (Mith grapple) Over the River Lum to Al Kharid. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. South of Lumbridge. Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. N/A
Agility 10 Rocks Corsair Cove shortcut Allows access to the rest of Feldip Hills. 1
Agility 11
Strength 37
Ranged 19
(grapple)

Agility 52
(barehanded)

Rough wall (Mith grapple) Scale Falador wall. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. Allows you to climb the wall north-east of Falador Park. Faster access from Falador east bank to the north entrance of the Dwarven Mine and Barbarian Village. N/A
Agility 12 Stepping stones Stepping stones in Brimhaven Dungeon A quick shortcut deeper into the dungeon. Just west of the entrance.
Taking this shortcut toward the entrance does not have an Agility requirement.
7.5
Agility 13 Fence Varrock south fence jump Provides a shortcut to and from South Varrock. 0
Agility 14 Tight-gap Scale Goblin Village wall Provides a shortcut to and from Burthorpe and the Chaos Temple: located north of Falador, north-west of Goblin Village. (Requires completion of Easy Falador Diary to use). 0
Agility 15 Pillar jump Corsair Cove Dungeon shortcut Provides access to the Corsair Cove Resource Area. Requires completion of Dragon Slayer I to climb. 2
Agility 15 Rock slide Cairn Isle rock slide climb Allows access to Cairn Isle from Karamja Island and completion of an easy task in the Karamja Achievement Diary. 0
Agility 16 Underwall tunnel Yanille Agility shortcut Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. 0
Agility 17 Crack Catacombs of Kourend southern crack Allows quicker access between the cyclops and ankou areas of Catacombs of Kourend. 0
Agility 18 Broken window Slayer Tower Banshee shortcut Allows quicker access between Slayer Tower's entrance and banshee room. 3
Agility 20 Log balance Coal Trucks log balance Near the Coal Trucks west of Seers' Village. Provides easier access between the mining spot and the pickup location near Seers' Village. 8.5
Agility 21 Underwall tunnel Grand Exchange Agility shortcut North-west corner of the Grand Exchange. Gives easier access to the Grand Exchange, Edgeville, a Fairy ring, and the Canoe transport system. 0
Agility 22 Pipe Pipe contortion in Brimhaven Dungeon Provides easier access to the Moss giants. Just west of the entrance.
Taking this shortcut away from the Moss giants does not have an Agility requirement.
8.5
Agility 23
Strength 28
Ranged 24
Rocks (Mith grapple) Scale the Observatory cliff Outside the Observatory, requiring completion of the Observatory Quest. Provides far quicker route to the inside of the Observatory. Unlike most grapple shortcuts, players need only bring a crossbow and grapple for the first trip. N/A
Agility 24 Broken wall South of Nemus Retreat bank Allows quicker access to the Vale Totems from the bank. 6
Agility 25 Rocks Eagles' Peak Agility shortcut Shortcut from Eagles' Peak to the area west of it. 1
Agility 25 Fence Between Burgh de Rott and the Abandoned Mine Requires partial completion of In Aid of the Myreque 0
Agility 26 Underwall tunnel Falador Agility shortcut South-west corner of Falador. Provides easier travel between the Falador west bank and Rimmington, as well as the Crafting Guild. 0
Agility 28 Stones North-west corner of the Catacombs of Kourend Allows quicker access between brutal red dragons and steel dragons. Each pillar has to be individually clicked to jump across. 2
Agility 29 Rocks Lower Mount Karuulm cliffside climb Allows slightly quicker access to the volcano's summit. 0
Agility 30 Rocks Rocks in the Corsair Cove Resource Area Allows access to the rest of Feldip Hills. Requires completion of Dragon Slayer I to climb. 2
Agility 30 Stepping stones Stepping stones near the waterfall east of Shilo Village Allows alternative access to the eastern island of Karamja, including the Karamja Shipyard, without requiring the log crossing further north. 3 or 1 (if failed)
Agility 31 Stepping stone Draynor Manor stones to Champions' Guild Near Draynor Manor. Allows you to cross the River Lum between the Manor and Varrock. There's a chance of taking a few points of damage when using this shortcut. 3 or 1 (if failed)
Agility 32
Strength 35
Ranged 35
(grapple)

Agility 68
(barehanded)

Rocks (Mith grapple) Scale Catherby cliffside. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. Useful for crossing from East Catherby to Taverley, particularly during Farming runs. N/A
Agility 32 Stepping stone Shilo Village stepping stones over the river Shortcut allows you to cross the river in Shilo Village, making it useful for fly fishing. 0
Agility 33 Log balance Ardougne log balance shortcut Allows easy passage across the river. There's a chance of taking a few points of damage when using this shortcut. 4 or 2 (if failed)
Agility 33 Tunnel Northern wall of Nemus Retreat next to the Tree Patch Skips the walkaround from Nemus Retreat to Auburnvale. 7.5
Agility 34 Crack Catacombs of Kourend northern crack Allows quicker access between the greater nechryael and warped jelly areas. 0
Agility 35 Trellis Varrock Palace garden Allows quicker access to Queen Ellamaria's garden, destination for a master clue scroll.

Requires completion of Garden of Tranquillity.

0
Agility 35 Rocky handholds North east in the Rellekka Hunter area. Allows access to the Polar eagle cave. 1
Agility 36
Strength 22
Ranged 39
(grapple)

Agility 72
(barehanded)

Crossbow Tree (Mith grapple) Escape from the Water Obelisk Island. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water Obelisk Island. One-way. 0
Agility 36 Stepping stone East of Nemus Retreat bank Allows quick acces from Nemus Retreat to the Auburn Valley. 14
Agility 37 Rocks Gnome Stronghold shortcut The Grand Tree and Tree Gnome Village quests needed. North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. 0
Agility 38 Rocks Al Kharid mining pit cliffside scramble This shortcut is at the north end of the mine, and is useful for exiting to go north instead of going all the way around from the southern end. 0
Agility 39
Strength 38
Ranged 21
(grapple)

Agility 69
(barehanded)

Wall (Mith grapple) Scale Yanille wall. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. N/A
Agility 40 Stepping stones Hosidius lake isle jump Located south-east of the Infirmary and west of Watson's house. Allows easier travel to Shayzien and Hosidius. 0
Agility 40 Log balance Tlati Rainforest log balance Gives quicker access to the Dragon Nest when running from Tal Teklan. 0
Agility 41 Rocks Trollheim easy cliffside scramble Allows easier travel up and down the lower path of the west side of the hill near the Troll Stronghold. 0
Agility 41 Rocks (Nemus Retreat) North of Nemus Retreat bank Passage from Nemus Retreat into Auburnvale. 9.5
Agility 42 Narrow crevice Dwarven Mine narrow crevice Provides a shortcut between the two arms of the mine. 0
Agility 42 Underwall tunnel Draynor narrow tunnel Allows easier travel among Draynor Village and Port Sarim. 0
Agility 43 Rocks Trollheim medium cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 0
Agility 43 Strange floor Fremennik Slayer Dungeon near pyrefiends Shortcut between the cave crawler area and the Pyrefiend area. There's a chance of taking a few points of damage when using this shortcut. 5 × 2
Agility 44 Rocks Trollheim advanced cliffside scramble Allows easier travel up and down the east side of the hill near the Troll Stronghold.

This is useful to avoid the Troll Throwers on the north side of the hill.

0
Agility 45 Stepping stones Hosidius river jump Located west of the Kourend Player-owned house portal, this allows easier travel over the Great Kourend river in Hosidius. 0
Agility 45 Log balance Auburn Valley log balance Allows quicker passage between several totem sites. 19.5
Agility 45 Rocks The Proudspire lower scramble Shortcut between the Proudspire slope and its base. 0
Agility 46 Jutting wall Cosmic Temple - medium narrow walkway Provides faster travel between the bank and the Cosmic Altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 9.9 (6 on failure)
Agility 46 Narrow crevice Deep Wilderness Dungeon narrow shortcut Requires completion of Medium Wilderness Diary. Next to the stairs and at the end by the Fire giants in the dungeon. 0
Agility 46 Log balance and stepping stone Tonali Cavern shortcuts 0
Agility 47 Rocks Trollheim hard cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 8
Agility 47 Rocks Ralos' Rise rock climb Allows faster travel up to the top of Ralos' Rise. 0
Agility 48 Log balance Log balance to Fremennik Province North of Camelot. Provides slightly faster travel to Eastern Fremennik Province. There's a chance of taking a few points of damage when using this shortcut. 4 (2 on failure)
Agility 49 Boulder Dense essence mine boulder leap Provides a one-way shortcut to quickly return to the mine via the Soul Altar. 0
Agility 49 Fence Broken fence into Draynor Manor Provides slightly quicker access to the Belladonna Farming patch. 1.5
Agility 50 Stepping stone Stepping stone into Morytania west of the Nature Grotto Allows quick access to the Nature Grotto and nearby coordinates from Treasure Trails. 0
Agility 50 Rocks Summer Shore Allows quick access to The Summer Shore centre from the fairy ring CJQ 0
Agility 51 Obstacle pipe Pipe from Edgeville Dungeon to Varrock Sewers Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers. There's a chance of taking a few points of damage when using this shortcut. 10
Agility 52 Railing Railing from the middle floor of Arceuus Library to its ground floor Useful shortcut when doing the minigame. 3
Agility 52 Stepping stone Between the Champions' Guild and the Lumbridge pasture Allows easy access to a beginner hot cold clue step in the cow field north of Lumbridge. 2.5
Agility 52 Rocks Dense essence mine eastern scramble Shortcut on the eastern side of the dense essence mine. 0
Agility 52 Rocks The Great Conch eastern plateau Shortcut between carnivorous chinchompas/camphor trees and the Great Conch's south-eastern mine 0
Agility 53
Strength 21
Ranged 42
(grapple)

Agility 78
(barehanded)

Strong Tree (Mith grapple) Karamja Volcano. Can alternatively be crossed without the grapple, having no Strength and Ranged requirements, but with a higher Agility level requirement. Provides easier travel between the Karamja Volcano area and lower Karamja. N/A
Agility 54 Dark tunnel Motherlode Mine eastern wall shortcut Requires completion of Medium Falador Diary. 0
Agility 54 Dark tunnel Motherlode Mine southern wall shortcut Provides quick access to the south portion of the mine. 0
Agility 54 Rocks West of Aldarin Provides faster travel between Darkmoon Ravine and Aldarin N/A
Agility 54 Rocks Giants' Plateau Connects the Giants' Foundry to the Eagle transport system 7.5
Agility 54 Rocks Wyrmscraig Cathedral Shortcut at the bottom of the Wyrmscraig Cathedral that can be unlocked during Fallen From Grace 5
Agility 55 Stepping stone Stepping stone by Miscellania docks Shortcut jump from Miscellania dock to Etceteria. 0
Agility 55 Rocks Cape Conch Provides faster access to hermit crabs. 0
Agility 56 Stepping stones Brimhaven Dungeon eastern stepping stones Provides easier access to the red dragons.
Taking this shortcut only has an Agility requirement in one direction.
0
Agility 57 Broken fence Rellekka east fence shortcut Provides faster travel to Rellekka from the fairy ring DKS 0
Agility 57 Rocks The Great Conch eastern plateau (north-east side) Provides faster access to carnivorous chinchompas/camphor trees from the rowboat on the east side of the island. 0
Agility 58 Weathered wall Port Phasmatys Ectopool shortcut Provides faster travel down to the pool of slime. 0
Agility 58 Stepping Stone Wyrmscraig port shortcut Provides faster travel to Auchrie. 5
Agility 59 Rocks Elven Overpass (Arandar) easy cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 59 Cave Cave to the Stalker Den (after Shadows of Custodia) Allows faster access to the Stalker Den. 0
Agility 60 Rocky handholds Wilderness from God Wars Dungeon area climb Requires partial completion of the Troll Stronghold quest. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 60 Stepping stone Estuary crossing on Mos Le'Harmless Provides quicker access to the Mos Le'Harmless Cave. 0
Agility 60 Gap Pillars in the Wintertodt's Prison Requires level 50 Firemaking. 18
Agility 60 Obstacle pipe Pipe from Edgeville Dungeon to Obor's lair Allows passage between the middle part of the Edgeville Dungeon and the Moss giants and Hobgoblins, as well as the Obor boss. 10
Agility 60 Platform/Stepping stone Tombs of Amascut 5
Agility 60 Tunnel Asgarnian Ice Dungeon tunnel Shortcut between the dungeon entrance area and frozen throne cavern. 0
Agility 61 Spikey chain Slayer Tower medium spiked chain climb Shortcut between Crawling Hand area and Aberrant spectre area on the 1st floor[UK]2nd floor[US]. Nose peg or Slayer helmet required due to Aberrant spectres. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 61 Crevice Fremennik Slayer Dungeon near basilisks Shortcut between Basilisk area and Turoth area. 0
Agility 61 Stepping stone The Great Conch Provides a faster route between the Summer Shore and skilling locations on the south-east portion of the island 0
Agility 61 Rocks Vampyrium Provides faster access from letvek hill to venators 27.5
Agility 62 Railing Railing from the top floor of Arceuus Library to its ground floor Useful shortcut when doing the minigame. 4
Agility 62 Rocks Upper Mount Karuulm cliffside climb Allows quicker access to the volcano's summit. 0
Agility 62 Stepping stone Stepping stones in Necropolis Allows quicker access to the necropolis and Sophanem. 0
Agility 62 Stepping Stone Wyrmscraig shortcut Provides faster travel from Auchrie to Ardeaglais. 5
Agility 63 Loose railing Taverley Dungeon lesser demon fence Shortcut that leads to the lesser demons area, and subsequently the blue dragons area. 0
Agility 63 Wall Darkmeyer north-eastern wall Shortcut to and from Darkmeyer from Slepe. Must be built, requiring 2 long ropes and completion of Sins of the Father. 0
Agility 63 Strange floor Forthos Dungeon jump Leads to the red dragons. Failing this jump will cause 1-5 damage. 10 (5 on fail)
Agility 64 Rocks Trollheim Wilderness Route Shortcut from Trollheim to level 20 Wilderness. One way. 0
Agility 64 Rope Rope to the Fossil Island Volcano Quick passage between the Museum Camp and Fossil Island Volcano. 0
Agility 64 Stepping stone Stalker Den stepping stone Quick passage between the den entrance and northern caverns. 0
Agility 64 Bush Vampyrium Provides a faster route to Maggot King and leechfin fishing spots 2
Agility 65 Ornate railing Temple on the Salve to Morytania shortcut Slightly faster way to get from east Varrock to Canifis, bypassing the underground route at Paterdomus. 0
Agility 65 Pillar Jump (Easy) Revenant Caves Allows easier navigation around the caves. 6.5
Agility 66 Climbing rocks Taverley tree patch Allows players to more easily access the Taverley tree patch from the eastern side. 25
Agility 66 Jutting wall Cosmic Altar advanced narrow walkway Much faster travel between the bank and the Cosmic Altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 9.9 (6 on failure)
Agility 66 Stepping stone Lumbridge Swamp to Kharidian Desert Provides quicker access to the Kalphite Lair. 0
Agility 67 Crevice Heroes' Guild tunnel Requires completion of Hard Falador Diary. Provides quicker access to the Fountain of Heroes. 0
Agility 68 Rocks Elven Overpass (Arandar) medium cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 68 Rocks Ice Mountain western scramble Helps when accessing the Ruins of Camdozaal and the Lassar Undercity. 0
Agility 69 Rocks Dense essence mine northern scramble Shortcut on the north side of the dense essence mine. 0
Agility 69
Construction 59
Bridge (Mausoleum) Mausoleum bridge jump Shortcut to jump over the bridge between mainland Morytania and the Mausoleum. (Shortcut requires 59 Construction, a hammer, 12 teak planks, and 56 nails to build.) 0
Agility 70 Obstacle pipe Taverley Dungeon pipe squeeze to Blue dragon lair Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. There's a chance of taking a few points of damage when using this shortcut. 10
Agility 70 Hole Fossil Island hardwood shortcut Quick passage between the Museum Camp and the hardwood tree patches. 0
Agility 70 Big window/Broken wall Al Kharid Palace southern window Requires completion of Prince Ali Rescue. Quick passage between the Al Kharid Palace and Shantay Pass. 0
Agility 71 Spikey chain Slayer Tower advanced spiked chain climb Shortcut between the Infernal Mage area on the 1st floor[UK]2nd floor[US] and Nechryael area on the 2nd floor[UK]3rd floor[US]. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 71 Crumbling wall Eastern Gu'Tanoth Requires completion of Watchtower. 0
Agility 71 Stepping stone Pollnivneach Shortcut between Pollnivneach and Nardah. 25
Agility 71 Stepping stone The Proudspire upper scramble Shortcut between the Proudspire peak and its slope. 0
Agility 72 Dry stone wall Barrows Shortcut between Mort'ton and the Barrows. 25
Agility 72 Stepping stone Wilderness Chaos Temple Shortcut between the Chaos Temple lava river and the Wilderness Slayer Cave. 0
Agility 72 Tunnel Stronghold Slayer Cave narrow tunnel Shortcut between the hellhound area and aberrant spectre area. 0
Agility 72 Tunnel Asgarnian Ice Dungeon tunnel Shortcut between the hobgoblin area and skeletal wyvern area. 0
Agility 73 Rocks Troll Stronghold wall-climb Requires My Arm's Big Adventure. Shortcut to get to the Trollheim farming patch above Troll Stronghold. 0
Agility 73 Rocks Dense essence mine western descent Provides a one-way shortcut to quickly return to the mine via Kourend's Blood Altar. 0
Agility 73 Gap Chasm of Fire platforms Provides a one-way shortcut to the lift to the bottom floor. 2.5
Agility 73 Pillar Vampyrium Provides faster access to Apsul Hunting Ground from Sangvesti 1.9
Agility 74 Zip line Fossil Island zipline Provides faster access to Fossil Island smaller northern island. 0
Agility 74 Stepping stone Lava Dragon Isle jump Provides easier access to lava dragons at a lower level of the Wilderness. 0
Agility 74 Cave Meiyerditch Laboratories tunnels Requires partial completion of the Sins of the Father. 0
Agility 75 Pillar Jump (Medium) Revenant Caves Allows easier navigation around the caves. 7.5
Agility 75 Pillar Ruins of Mokhaiotl pit jump Allows faster access to Doom of Mokhaiotl. 0
Agility 76 Stepping stone Island crossing near Zul-Andra Requires completion of Regicide. 0
Agility 76 Rocks The Darkfrost cliff scramble Allows faster access across Auburn Valley. 0
Agility 77 Crevice Wilderness Slayer Cave Allows easier navigation around the caves. 10
Agility 78 Tight gap Iorwerth Dungeon northern shortcut Allows quicker access to Waterfiends, Nechryaels, Elves and Dark Beasts. 1
Agility 78 [sic] Rockslide Vampyrium Provides faster access to aranei scout from Drakan's medallion teleport 27.5
Agility 79 Rocks Shilo Village Requires completion of Shilo Village. Allows quicker access to the Nature Altar. 0
Agility 79 Vine Kharazi Jungle vine climb Requires completion of Legends' Quest. Found east of the entrance to Shilo Village. Bypasses the need for a machete and axe to access the Kharazi Jungle. 0
Agility 79 Stepping stone Just north of Sophanem, in the River Elid Provides fast access from Sophanem to an elite coordinate clue step and to Tempoross. 5
Agility 80 Strange floor Taverley Dungeon Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. 12.5
Agility 81 Crevice Waterbirth Island Dungeon crevice Entering the shortcut puts the player in the second to last room before the Dagannoth Kings lair. 10
Agility 81 Ivy Slayer Tower ivy climb Allows quicker access between Slayer Tower's top floor and its entrance. 3
Agility 82 Stepping stone Lava Maze northern jump Allows quick access to the muddy chest and Lava Maze Dungeon. 0
Agility 82 Stepping stone Mos Le'Harmless stepping stone Provides much faster access to the island where players may be required to dig for an elite coordinate clue step. The shortcut is located just north of Trouble Brewing. 0
Agility 82 Tunnel Asgarnian Ice Dungeon tunnel Shortcut from the entrance of the dungeon directly to the skeletal wyvern cave. 0
Agility 83 Chain Chasm of Fire Chain Provides a one-way shortcut right from the exit to the Voice of Yama. 4
Agility 83 Slope Pollnivneach slope Provides a shortcut from Ali the Hag's hut to the nearby plateau, where players may be required to dig for an Elite coordinate clue step. 4
Agility 83 Uneven stone ledges Grimstone uneven ledges Provides a more direct route between frost dragons and the fairy ring DLP 0
Agility 84 Tight gap Iorwerth Dungeon southern shortcut Shortcut between the Mutated Bloodveld area and the Nechryael area. 1.5
Agility 84 Rocks Crandor rock-climb Shortcut provides an easier route to the south-west portion of Crandor. 0
Agility 84 Crevice Deepfin Mine dungeon crevice Connects aberrant spectres and Nickel rocks on the west side with a bank chest on the east. 0
Agility 85 Rocks Elven Overpass (Arandar) advanced cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 85 Rocks Waterbirth Island Shortcut provides an easier route to the entrance of the Waterbirth Island Dungeon. 0
Agility 86 Crevice Kalphite Lair wall shortcut Requires completion of the Elite Desert Diary. 0
Agility 86 Rocks Darkmeyer wall jump Shortcut to master clue. Right-click the stash unit to jump, left-click to jump the rocks. 0
Agility 87 Vine Brimhaven Dungeon vine to baby green dragons Allows players to reach the baby green dragons quicker. 0
Agility 88 Mysterious pipe Karuulm Slayer Dungeon Allows players to reach the Alchemical Hydra lair safely. 0
Agility 89 Pillar Jump (Hard) Revenant Caves Allows players to quickly reach the southern part of the revenant area. 9
Agility 91 Rocks (Viyeldi caves) Viyeldi Caves cliff climb Allows players to quickly reach the bottom of the cliff in the Viyeldi Caves. Players require completion of Legends' Quest, as well as one long rope to attach to the rock. The rope is permanent and consumed on use. 0
Agility 93 Cave Meiyerditch Laboratories tunnels Requires partial completion of the Sins of the Father, as well as 78 Mining to mine the strange wall (one-off requirement). 0
Agility 96 Crevice Shaman Caves Requires completion of Legends' Quest. It allows players to skip the route containing skill checks to immediately reach the winch that takes the player to the Viyeldi caves. 7.5
Level(s) Icon Obstacle Location Notes XP
Agility 1 Stepping stones Lumbridge Swamp Caves stepping stones Stepping stones to the Chasm of Tears. This shortcut provides varying experience for success and failure.
Although accessible at level 1 Agility, the chance of success scales with Agility level.
3 (1 on failure)
Agility 1 Basalt rock Lighthouse basalt rocks Basalt rocks to the south of the Lighthouse.
Although accessible at level 1 Agility, the chance of success scales with Agility level.
2 (0.5 on failure)
Agility 1 Bridge Outside Nature Grotto The bridge to the Nature Spirit cave. This shortcut provides varying experience for success and failure.
Although accessible at level 1 Agility, the chance of success scales with Agility level.
15 (2 on failure)
Agility 10 Ropeswing Rope swing to Moss Giant Island West Brimhaven. Provides access to small island with Moss giants and a respawn of a slice of cake. 3
Agility 15 Monkey bars Monkey bars under Edgeville Provides access to the Earth warriors in Edgeville Dungeon. 20
Agility 25 Rocks Wrecked ship near Port Phasmatys Navigated during Ghosts Ahoy, destination for an elite clue scroll. 10
Agility 30 Log balance South-west of the red dragon area in Brimhaven Dungeon Allows access to the red dragon area in the Brimhaven Dungeon.
Crossing this obstacle away from the red dragons does not have an Agility requirement.
10
Agility 34 Pipe Pipe contortion in Brimhaven Dungeon Allows passage between the Red dragon and Black demon rooms.
Crossing this obstacle toward the red dragons does not have an Agility requirement.
10
Agility 40 Balancing ledge Yanille Agility Dungeon balance ledge First obstacle into the Yanille Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of poison spiders if you fail. 22
Agility 43 Rocks Tlati Rainforest rock climb Serves as the only way to enter the hardwood grove on the hill, containing teak and mahogany trees. 0
Agility 45 Log balance Tirannwn log balance Allows passage between different parts of the forest. 0
Agility 49 Obstacle pipe Contortion in Yanille Agility Dungeon small room Allows access to a room with Skeletons and the Sinister chest. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 52 Stepping stone Anglers' Retreat Allows access to a chest unlockable after completing The Jubbly Jive's swordfish rank. 0
Agility 56 Rubble Rock climb in the Temple of the Eye Requires completion of the Temple of the Eye quest. 0
Agility 57 Monkey bars Monkey bars under Yanille Provides access to the Chaos druids deeper in the Yanille Agility Dungeon, as well as a lockpick respawn down the nearby stairs. There's a chance of failing this obstacle and falling into a lower level crawling with poisonous spiders. 20
Agility 60 Little crack Squeeze through to God Wars Dungeon surface access Allows access to the God Wars Dungeon. 0
Agility 61 Stepping stones Laguna Aurorae north-west island Allows access to a chest unlockable after completing the Gwenith Glide's swordfish rank. 0
Agility 67 Pile of rubble Yanille Agility Dungeon's rubble climb Access to an area with 4 Chaos druids and Salarin the twisted. 6
Agility 70 Rock Rope descent to Saradomin's Encampment Access to the Saradomin section of God Wars Dungeon. 6
Agility 72 Stepping Stone Wyrmscraig mine shortcut Provides access to the island section of the Wyrmscraig mine. 5

Other

There are additional Agility obstacles that are not identified on the world map with a shortcut icon or part of an Agility course.

Agility Level Name Location Success experience Fail experience Notes
1 Rocks Agility Pyramid 0.5 N/A Upper rocks leading from desert to Agility Pyramid.
1 Bridge Nature Grotto 15 2 Must have started Nature Spirit to access Mort Myre Swamp.
10 Ropeswing North of Feldip Hills 3 (only one way) N/A Requires a rope to make the swing and will not be returned on use.
18 Trellis Watchtower building 31 (only one way) N/A Used as the starting point for the Watchtower quest.
25 Gap Gu'Tanoth 5 (only one way) N/A Must have partial completion of Watchtower to gain access to Gu'Tanoth. The jump requires a cost of 20 to pay the guard each jump.
40 Crevice Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the crevice.
40 Tunnel Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the tunnel.

Official worlds

The following official worlds are assigned to Agility training or minigames:

World Location Members Activity
314 United States (east) 1
Brimhaven Agility Arena
346 United States (east) 1
Agility Training

Giant squirrel pet

File:Giant squirrel (follower).png

The Giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.

Temporary boosts

Boost Level
increase
Visibility Other info
Agility cape 1 Visible The Agility cape acts as a Graceful cape.

Once per day the cape can be used to restore the player's run energy to 100% and provide the effect of a stamina potion for one minute.

Elven dawn 1 Visible Hitpoints Hitpoints 1

Strength Strength - 1

Sunbeam ale 1 Visible Hitpoints Hitpoints 1

Strength Strength 1

Attack Attack - 5

Bottle of suqah-free cola 1 Visible All skills except Hitpoints Hitpoints and Prayer Prayer 1
Fully restores Hitpoints Hitpoints
Cannot be reobtained after use, and must be consumed on a boat.
Agility potion 3 Visible N/A
Agility mix 3 Visible Hitpoints Hitpoints 6 per dose.

Requires the Barbarian Training miniquest.

Spicy stew
(yellow spice)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.
Summer pie 5 Visible Hitpoints Hitpoints 11 per bite.
Restores run energy by 10%.

Quests

Quests requiring Agility

Quest Agility
requirement
Other requirements
The Dig Site Agility 10 Herblore 10 , Thieving 25
The Lost Tribe Agility 13 Mining 17 , Thieving 13
Troll Stronghold Agility 15 -
Tai Bwo Wannai Trio Agility 15 Cooking 30 , Fishing 5
The Depths of Despair Agility 18
Mountain Daughter Agility 20 -
Death to the Dorgeshuun Agility 23 Thieving 23
The Grand Tree Agility 25 -
Watchtower Agility 25 Mining 40 , Magic 15 , Thieving 15 , Herblore 14
In Search of the Myreque Agility 25 -
Ghosts Ahoy Agility 25 Cooking 20
Darkness of Hallowvale Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
Troll Romance Agility 28 -
Cold War Agility 30 Construction 34 , Crafting 30 , Hunter 10
Shilo Village Agility 32 Crafting 20 , Smithing 4
Death on the Isle Agility 32 Thieving 34
Horror from the Deep Agility 35 -
One Small Favour Agility 36 Crafting 25 , Herblore 18 , Smithing 30
Land of the Goblins Agility 38 Fishing 40 , Thieving 45 , Herblore 48
Royal Trouble Agility 40 Slayer 40
The Fremennik Isles Agility 40 Construction 20 , Woodcutting 56 , Crafting 46
Cabin Fever Agility 42 Crafting 45 , Smithing 50 , Ranged 40
A Taste of Hope Agility 45 Slayer 38 , Attack 40 , Herblore 40 , Crafting 48
The Path of Glouphrie Agility 45 Strength 60 , Slayer 56 , Thieving 56 , Ranged 47
The Heart of Darkness Agility 46 Slayer 48 , Thieving 48 , Mining 55
Recipe for Disaster/Freeing King Awowogei Agility 48 Cooking 70
Legends' Quest Agility 50 Magic 56 , Crafting 50 , Herblore 45 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Sins of the Father Agility 52 Woodcutting 62 , Fletching 60 , Crafting 56 , Attack 50 , Slayer 50 , Magic 49
A Kingdom Divided Agility 54 Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 , Crafting 38 , Magic 35
Monkey Madness II Agility 55 Crafting 70 , Slayer 69 , Hunter 60 , Thieving 55 , Firemaking 60
Regicide Agility 56 Crafting 10
Grim Tales Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Dragon Slayer II Agility 60 Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
The Curse of Arrav Agility 61 Mining 64 , Ranged 62 , Thieving 62 , Strength 58 , Slayer 37
Beneath Cursed Sands Agility 62 Crafting 55 , Firemaking 55
While Guthix Sleeps Agility 66 Quest points 180 , Magic 67 , Farming 65 , Herblore 65 , Hunter 62 , Defence 40 , Thieving 72
Making Friends with My Arm Agility 68 Construction 35 , Firemaking 66 , Mining 72
Secrets of the North Agility 69 Thieving 64 , Hunter 56
Song of the Elves Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70

Quests rewarding Agility experience

Quest Experience
reward
Agility
requirement
Other requirements
Recruitment Drive 1,000 - Quest points 12
The Depths of Despair 1,500 Agility 18
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Underground Pass 3,000 - Ranged 25
Icthlarin's Little Helper 4,000 - -
Cold War 5,000 Agility 30 Construction 34 , Crafting 30 , Hunter 10
Royal Trouble 5,000 Agility 40 Slayer 40
Cabin Fever 7,000 Agility 42 Crafting 45 , Smithing 50 , Ranged 40
Darkness of Hallowvale 7,000 Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
Death on the Isle 7,500 Agility 32 Thieving 34
The Grand Tree 7,900 Agility 25 -
Troll Romance 8,000 Agility 28 -
Land of the Goblins 8,000 Agility 38 Fishing 40 , Thieving 45 , Herblore 48
The Heart of Darkness 8,000 Agility 46 Slayer 48 , Thieving 48 , Mining 55
Recipe for Disaster/Freeing King Awowogei 10,000 Agility 48 Cooking 70
Regicide 13,750 Agility 56 Crafting 10
Grim Tales 25,000 Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Song of the Elves 40,000 Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
The Curse of Arrav 40,000 Agility 61 Mining 64 , Ranged 62 , Thieving 62 , Strength 58 , Slayer 37
Dragon Slayer II 50,000 Agility 60 Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
Beneath Cursed Sands 50,000 Agility 62 Crafting 55 , Firemaking 55
Making Friends with My Arm 50,000 Agility 68 Construction 35 , Firemaking 66 , Mining 72
Mourning's End Part II 60,000 - -
Monkey Madness II 60,000 Agility 55 Slayer 69 , Crafting 70 , Hunter 60 , Thieving 55 , Firemaking 60
Secrets of the North 60,000 Agility 69 Thieving 64 , Hunter 56
Total 534,462

Diaries requiring Agility

  1. ^ Or Agility 52 , if players has Strength 60

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
The Tourist Trap4,650 twiceAgility Fletching Smithing Thieving Fletching 10 , Smithing 20
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Legends' Quest30,000 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Herblore 64 , Magic 57
Total511,600


Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes

Date Changes
8 January 2025
(Update)
  • The run energy regeneration formula has been changed; run energy will now regenerate much faster at lower Agility levels compared to before.
  • The run energy drain formula has been changed:
    • The base drain rate has been reduced.
    • A multiplier has been added that reduces the drain rate further based on the player's Agility level.
8 May 2024
(Update)
26 October 2022
(Update)

The Agility Skill Guide now shows the correct Ranged level required for a bow of Faerdhinen.

23 February 2017
(Update | poll)

If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena.

14 May 2015
(Update)

Filtered some game messages relating to Agility obstacles.

11 April 2013
(Update | poll)

Multiple players can now pass through certain Agility obstacles simultaneously.

8 June 2004
(Update)

Agility is now more effective at helping players restore their run energy. The same agility level now decreases the restore time by approximately 50% more than it did previously.

Trivia

  • Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.

See also

  • Agility/Experience table, a list of all Agility experience sources
  • Agility/Level up table, a list of all requirements and unlockables within the Agility skill

References

  1. ^ Jagex. Mod Ash's Twitter account. 6 February 2015. Archived from the original on 12 February 2021. Mod Ash: "Run energy restores faster at high Agility, including on F2P worlds. Like it was in 2007. We weren't planning to change it."
  2. ^ Jagex. Mod Ash's Twitter account. 14 December 2016. Archived from the original on 25 May 2020. Mod Ash: "Your Agility level does, your weight does not."
  3. ^ Jagex. Mod Ash's Twitter account. 6 August 2019. Archived from the original on 25 May 2020. Mod Ash: "If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that."
  4. ^ Jagex. Mod Ash's Twitter account. 3 August 2015. Archived from the original on 25 May 2020. Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."
  5. ^ Jagex. Mod Ash's Twitter account. 4 August 2015. Archived from the original on 25 May 2020. Mod Ash: "The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed."

Sources & credits

“Agility” by Old School RuneScape Wiki contributors, revision 15277598. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Agility?oldid=15277598

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