LOCAL OSRS REFERENCE

Bow of Faerdhinen

Source revision 15356192 · Saved 2026-09-27 · Sources & credits

On this page
InactiveCharged
Bow of Faerdhinen (inactive)
Released30 June 2021 (Update)
Also calledBowfa
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
Worn optionsCheck
ExamineA magical elven bow.
Values
Value5,000,000 coins
AlchemyNot alchemisable
Weight1.5 kg
Grand Exchange
Exchange104,646,292 coins (info)
Buy limit-
Daily volume167
View real-time prices
Advanced data
Item ID25862
LinkMOID

The bow of Faerdhinen is a magical bow that once belonged to Faerdhinen, an elite elven warrior. It is created from an enhanced crystal weapon seed. Requiring level 80 Ranged and 70 Agility to wield, it provides the highest Ranged Attack and Ranged Strength bonus out of any weapon for its attack speed.

Like the crystal bow, the bow of Faerdhinen does not require any arrows to use, as it generates its own when fired. The bow also benefits from improved damage and accuracy when crystal armour is equipped, with each piece granting additional bonuses - up to a total of 15% damage and 30% accuracy when the full set is equipped.

On unprotected death in PvP, the inactive bow is dropped, and all shards used to charge it will be lost. In a PvM or protected on PvP death, all current charges are kept.

Combat stats

InactiveCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateStandardAccurate5 ticks (3.0s)10 tilesRanged Hitpoints+3 Ranged
RapidStandardRapid4 ticks (2.4s)10 tilesRanged HitpointsNone
LongrangeStandardLongrange5 ticks (3.0s)10 tilesRanged Defence Hitpoints+3 Defence

Creation

The bow of Faerdhinen can be created with the singing bowl by combining 100 crystal shards and an enhanced crystal weapon seed. Doing so requires completion of Song of the Elves, level 82 Smithing and Crafting to sing the crystal (the levels can be boosted), and grants 5,000 experience in both skills. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 50 crystal shards, for a total of 150. To prevent the bow from degrading, it can be made into a Bow of Faerdhinen (c) at a singing bowl with 2,000 Crystal shards.

Requirements
SkillLevelXP
Smithing Smithing82 (b)5,000
Crafting Crafting82 (b)5,000
Members
Ticks5 (3s)[r 1]
ToolsNoneFacilities Singing bowl
Materials
ItemQuantityCost
Enhanced crystal weapon seed1106,792,683
Crystal shard[r 2]1002,080,500
Total cost108,873,183
Bow of Faerdhinen[r 3]1106,726,792
Profit−2,146,391
Profit after GE Tax−4,280,926
  1. ^ Takes 5 ticks to create an entire inventory
  2. ^ Value based on the cost of obtaining by exchanging enhanced crystal teleport seeds with Amrod
  3. ^ Starts with 10,000 charges. Value is that of an inactive bow plus the cost of charging it. The tradeable inactive bow is worth 104,646,292.
Requirements
Members
Ticks0 (0s)
Materials
ItemQuantityCost
Bow of Faerdhinen (c)1146,256,292
Total cost146,256,292
Bow of Faerdhinen (inactive)1104,646,292
Profit−41,610,000
Profit after GE Tax−43,702,925

Degradation

When created, the bow starts off at 10,000 charges and degrades like all crystal equipment, with one charge being depleted for each hit, whether it is a successful one or not; once the bow's charges have been fully depleted, it will become inactive and lose its stat bonuses until more charges are added to it. Wearing an elven signet will not provide the chance to not consume charges.

In order to add charges to the bow, crystal shards must be used on it (this can be done before it is inactive as well), with each shard granting 100 charges, up to a maximum of 20,000. Players can configure the charges while the weapon is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. Unlike other crystal equipment, players cannot directly revert the bow to an enhanced crystal weapon seed. In order to receive the seed back, players must bring an inactive bow to a singing bowl to revert it, costing 250 crystal shards. This is not recommended, as players can just sell the inactive bow on the Grand Exchange.

Using the shard value of making divine super combat potions, the cost per charge is 144.60. Using the shard cost of trading in enhanced crystal teleport seeds to Amrod, the most efficient option for buying crystal shards directly, the cost per charge is 208.04. As a comparison, the abyssal tentacle costs 81.94 per charge. Assuming continuous use on the rapid setting, the bow will fire 1500 shots per hour, costing 216,900.00 per hour using the value of making divine super combat potions, or 312,065.17 per hour using the value from trading in enhanced crystal teleport seeds.

Upgrading

The bow can be upgraded by corrupting it, which requires bringing the bow and 2,000 crystal shards to a singing bowl. Doing so requires level 82 Smithing[b] and Crafting[b], and grants no experience. If the player does not meet the Smithing and Crafting requirements, they can have Conwenna or Reese sing the crystal for them for an extra 1,000 crystal shards.

The corrupted bow stays charged permanently, and does not consume any crystal shards. While the infinite version is untradeable, it can be reverted to an uncharged state at any time, but the shards used will be permanently lost in doing so.

Progress can also be made towards corruption through consuming charges with the bow, indicated through the "Check" option. Each 1% progress is equivalent to 2,000 charges used, which costs 20 crystal shards. Any combination of progress towards corruption, charges in the bow, and crystal shards can be used to meet the 2,000 crystal shard requirement to corrupt the bow. For example, a newly created bow will have 10,000 charges and only costs 1,900 crystal shards to corrupt.

If the bow reaches 100% progress towards corruption, it will still continue to consume charges until it is corrupted at the singing bowl, and the level 82 Smithing and Crafting requirements are still needed to avoid paying Conwenna or Reese an extra 1,000 crystal shards to corrupt it on the player's behalf.

Using the shard value of making divine super combat potions, the cost of corrupting the bow is 28,920,000. If purchasing crystal seeds to exchange into shards, the cost for corrupting the bow is 41,608,693.33.

Products

ItemMembersSkillsXPMaterials
Bow of Faerdhinen (c)
(Upgrade)
Members
  • Smithing 82
  • Crafting 82
  • Smithing 0
  • Crafting 0
  • 1 × Bow of Faerdhinen
  • 2,000 × Crystal shard

Comparison between other ranged weapons

When using the crystal armour, the bow provides lower damage per second than a twisted bow or a toxic blowpipe depending on the target; these weapons excel against targets with high Magic level and low Defence respectively. However, unlike the twisted bow or toxic blowpipe, the bow of Faerdhinen suffers no significant drawback and provides consistent performance due to its high accuracy and damage per shot, along with moderate attack speed and long range.

Ranged weapons comparison table [
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]
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,382,643,871
  • Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
  • Against high magic levels, it is usually the strongest ranged weapon in the game.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
  • Attack speed of 5 ticks on rapid.
Zaryte crossbow Ranged 80 +110 (+122) 353,031,031
  • The strongest crossbow in the game.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
  • Can fire up to dragon bolts.
Bow of Faerdhinen Ranged 80 +128 +106 104,646,292
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
  • Has the maximum attack range of 10.
Venator bow Ranged 80 +90 +25
(+85)
62,574,940
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Poor single target performance but excels in multicombat.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
39,375,238[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
  • With an innate 40 strength bonus, it performs decently well against non-demonic targets.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
Toxic blowpipe Ranged 75 +30 +20
(+55)
10,552,927
  • The strongest blowpipe, with an innate ranged strength of 20.
  • Relatively weak accuracy but fast, high damage, making it great against low defence targets.
  • Requires Zulrah's scales and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance per shot to inflict venom on an opponent.
  • Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
Heavy ballista Ranged 75 +125 +15
(+165)
993,822
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Slow-firing but very high damage, with low average DPS, but good KO potential.
  • Only accepts javelins as ammunition.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
  • Requires completion of Monkey Madness II to equip.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 661,594
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Armadyl crossbow Ranged 70 +100 (+122) 33,985,694
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
  • Can fire up to dragon bolts.
Dragon hunter crossbow Ranged 70 +95 (+122) 30,895,831
  • Similar base stats to the Armadyl and dragon crossbows.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
  • Can fire up to dragon bolts.
Crystal bow Ranged 70 +100 +78 494,813[n 2]
  • Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
  • Available as a quest reward and becomes cheaper to charge with usage.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,584,324
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 97,580
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,021
  • Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
  • Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
  • It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
  • Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
Dragon crossbow Ranged 64 +94 (+122) 506,467
  • Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
  • Can fire up to dragon bolts.
Rune crossbow Ranged 61 +90 (+115) 9,273
  • Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
  • Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
  • Can fire up to runite bolts.
Craw's bow Ranged 60 +75 +60 14,378,389
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 562,658
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 766
  • Remarkably cheap, even when imbued.
  • Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
  • Can fire up to amethyst arrows.
Magic shortbow (i) +75 48,789
Magic comp bow Ranged 50 +71 (+55) 1,124
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,298
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,150
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 896
  • Similar to the rune crossbow with slightly less ranged accuracy.
  • Can fire up to adamant bolts.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Excels against multiple close-together targets, where at least one has a low defence.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 3 ticks on rapid/medium fuse.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 102
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Notably lower DPS than other options.
Attack Ranged Magic 50
(Orange)
+29 (+22) 156
Attack Ranged Magic 60
(Red)
+47 (+31) 40
Attack Ranged Magic 70
(Black)
+69 (+49) 330
Attack Ranged Magic 80
(Tecu)
+87 (+60) 393,893
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,439
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
  • Popular for low-cost ranged training.
Shortbows Ranged 40
(Yew)
+47 (+49) 367
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 744,794
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.

Treasure Trails

Tier Emotes STASH location Items Cost
Master Bow (clue) North-west tent in the Iorwerth Camp 104,646,292[c 1]
  1. ^ The cost may be higher because of the variant of the item used. The base item is Crystal bow.
  • The Bow of Faerdhinen can be shown to Falo in place of Crystal bow when he sings about: A bow of elven craft was made, it shimmers bright, but will soon fade.
RankMethod
3K'ril Tsutsaroth/Strategies (Ranged)
2Commander Zilyana/Strategies (Ranged)
2Dagannoth Kings/Strategies (Tribrid (All Kings))
1Dagannoth Kings/Strategies (Ranged)
2TzHaar Fight Cave/Strategies (Ranged)
2Skeletal Wyvern/Strategies (Ranged)
2King Black Dragon/Strategies (Ranged)
3Kalphite Queen/Strategies (High level ranged)
2Kree'arra/Strategies (Tbow / Bowfa)
1General Graardor/Strategies (Ranged (Solo))
1General Graardor/Strategies (Ranged Attacker)
4Nightmare Zone/Strategies (Ranged (Absorption, AFK))
2Zulrah/Strategies (Ranged)
2Callisto/Strategies (Ranged)
3Cerberus/Strategies (Ranged)
2Demonic gorilla/Strategies (Ranged)
2Abyssal Sire/Strategies (Phase 1 Ranged)
4Abyssal Sire/Strategies (Phase 2 Ranged)
2Lizardman shaman/Strategies (Ranged)
3Chaos Elemental/Strategies (Ranged)
2Chaos Fanatic/Strategies (Ranged)
3Chambers of Xeric/Strategies (Ranged)
5Chambers of Xeric/Strategies (Vespula)
3Chambers of Xeric/Strategies (Mage Vanguard)
4Chambers of Xeric/Strategies (Big Muttadile)
3Chambers of Xeric/Strategies (Great Olm Head (Ranged))
2Grotesque Guardians/Strategies (Ranged switches)
2One-defence pure (Ranged)
2Revenants/Strategies (Ranged)
2Giant Mole/Strategies (Ranged)
3Vorkath/Strategies (Ranged (crossbow))
3Rune dragon/Strategies (Ranged)
2Aviansie/Strategies (Ranged)
3Skotizo/Strategies (Ranged)
3Alchemical Hydra/Strategies (Ranged)
2Inferno/Strategies (First cape)
2Inferno/Strategies (On task)
2Ultimate Ironman Guide/Equipment
3Slayer task/Gargoyles (Ranged)
4Slayer task/Drakes (Ranged)
3The Mimic/Strategies (Ranged)
2Chambers of Xeric/Challenge Mode/Strategies (Ranged)
3Adamant dragon/Strategies (Ranged)
2Fight Caves Speed-Runner (Ranged)
3Slayer task/Wyrms (Ranged)
2Tombs of Amascut/Strategies (Ranged switch)
3Tombs of Amascut/Strategies (Zebak)
3Tombs of Amascut/Strategies (Akkha)
3Tombs of Amascut/Strategies (Akkha's shadow)
3Tombs of Amascut/Strategies (Ba-Ba)
2Tombs of Amascut/Strategies (Obelisk)
2Tombs of Amascut/Strategies (Wardens (Phase 2))
3Tombs of Amascut/Strategies (Wardens (Phase 3))
2Phantom Muspah/Strategies (Ranged)
2Spindel/Strategies (Ranged)
3The Leviathan/Strategies (Ranged)
2Artio/Strategies (Ranged)
2, 3Fortis Colosseum/Strategies (Ranged)
1Fortis Colosseum/Strategies (Budget)
3Brutal black dragon/Strategies (Ranged)
3Tormented Demon/Strategies (Ranged switch)
2Royal Titans/Strategies (Ranged)
2Slayer task/Aquanites (Ranged)
2Frost dragon/Strategies (Ranged)

Sound effects

Sound Name Description ID
equip_fun Wielding 2238
crystal_bow2 Attacking 1352
  • Concept art of the Bow of Faerdhinen by Mod Jerv. These designs were polled in the Equipment Rebalance: Ranged Meta poll, with Option 2 winning with 48.4% of the votes.
    Concept art of the Bow of Faerdhinen by Mod Jerv. These designs were polled in the Equipment Rebalance: Ranged Meta poll, with Option 2 winning with 48.4% of the votes.

Changes

Date Changes
12 August 2026
(Update)

The item was renamed from "Bow of faerdhinen" to "Bow of Faerdhinen".

5 March 2025
(Update)
  • Charging the bow now contributes to the amount of crystal shards required to upgrade it to a corrupted bow of Faerdhinen.
  • The Bow of faerdhinen supports a bank item option for changing charges.
26 October 2022
(Update)

The Agility Skill Guide now shows the correct Ranged level required for a Bow of Faerdhinen.

11 May 2022
(Update)

The Bow of Faerdhinen now requires level 80 Ranged and 70 Agility to wield instead of level 75 Ranged and 70 Agility.

Trivia

Sources & credits

“Bow of Faerdhinen” by Old School RuneScape Wiki contributors, revision 15356192. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Bow_of_Faerdhinen?oldid=15356192

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