| Name
|
level required
|
Ranged attack
|
Ranged strength (Max ammo)
|
Price
|
Notes
|
 |
Twisted bow
|
85
|
+70
|
+20 (+80)
|
1,382,643,871
|
- Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
- Against high magic levels, it is usually the strongest ranged weapon in the game.
- Uses arrows as ammunition up to and including dragon.
- Has the maximum attack range of 10.
- Attack speed of 5 ticks on rapid.
|
 |
Zaryte crossbow
|
80
|
+110
|
(+122)
|
353,031,031
|
- The strongest crossbow in the game.
- Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
- Its passive effect strengthens the effects of enchanted bolts by 10%.
- Can fire up to dragon bolts.
|
 |
Bow of Faerdhinen
|
80
|
+128
|
+106
|
104,646,292
|
- Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
- Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
- When created, the bow starts off at 10,000 charges and degrades.
- The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
- Has the maximum attack range of 10.
|
 |
Venator bow
|
80
|
+90
|
+25 (+85)
|
62,574,940
|
- Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
- Poor single target performance but excels in multicombat.
- Uses arrows as ammunition up to and including dragon.
- Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
|
 |
Scorching bow
|
77
|
+124
|
+40 (+100)
|
39,375,238[n 1]
|
- Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
- Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
- Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
- With an innate 40 strength bonus, it performs decently well against non-demonic targets.
- Uses arrows as ammunition up to and including dragon.
- Has the maximum attack range of 10.
|
 |
Toxic blowpipe
|
75
|
+30
|
+20 (+55)
|
10,552,927
|
- The strongest blowpipe, with an innate ranged strength of 20.
- Relatively weak accuracy but fast, high damage, making it great against low defence targets.
- Requires Zulrah's scales and any unpoisoned darts to charge.
- Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
- Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
- Has 25% chance per shot to inflict venom on an opponent.
- Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
|
 |
Heavy ballista
|
75
|
+125
|
+15 (+165)
|
993,822
|
- Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
- Slow-firing but very high damage, with low average DPS, but good KO potential.
- Only accepts javelins as ammunition.
- Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
- Requires completion of Monkey Madness II to equip.
|
 |
Eclipse atlatl
|
75
|
+87
|
+40 (Melee)
|
661,594
|
- Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
- Only accepts atlatl darts as ammunition.
- If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
- Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
|
 |
Armadyl crossbow
|
70
|
+100
|
(+122)
|
33,985,694
|
- Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
- Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
- Can fire up to dragon bolts.
|
 |
Dragon hunter crossbow
|
70
|
+95
|
(+122)
|
30,895,831
|
- Similar base stats to the Armadyl and dragon crossbows.
- Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
- Can fire up to dragon bolts.
|
 |
Crystal bow
|
70
|
+100
|
+78
|
494,813[n 2]
|
- Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
- Available as a quest reward and becomes cheaper to charge with usage.
- Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
- Has the maximum attack range of 10.
- Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
|
 |
Webweaver bow
|
70
|
+85
|
+65
|
14,584,324
|
- Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
- Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
- While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
- Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
|
 |
Karil's crossbow
|
70
|
+84
|
(+55)
|
97,580
|
- One of the fastest crossbows, together with the hunters' crossbow.
- Can only fire bolt racks, which cannot be retrieved by an Ava's device.
- If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
- Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
- Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
|
 |
Hunters' sunlight crossbow
|
66
50
|
+79
|
(+60)
|
5,021
|
- Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
- Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
- It is also easier to obtain for Ironmen, requiring
74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
- Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
|
 |
Dragon crossbow
|
64
|
+94
|
(+122)
|
506,467
|
- Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
- Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
- Can fire up to dragon bolts.
|
 |
Rune crossbow
|
61
|
+90
|
(+115)
|
9,273
|
- Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
- Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
- Can fire up to runite bolts.
|
 |
Craw's bow
|
60
|
+75
|
+60
|
14,378,389
|
- Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
- While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
- Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
|
 |
Dark bow
|
60
|
+95
|
(+60)
|
562,658
|
- Has the ability to shoot two arrows at a time.
- The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
- Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
|
 |
Magic shortbow
|
50
|
+69
|
(+55)
|
766
|
- Remarkably cheap, even when imbued.
- Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
- The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
- Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
- Can fire up to amethyst arrows.
|
|
Magic shortbow (i)
|
+75
|
48,789
|
 |
Magic comp bow
|
50
|
+71
|
(+55)
|
1,124
|
- The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
- Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
|
 |
Seercull
|
50
|
+69
|
(+55)
|
44,298
|
- Has slightly less accuracy but otherwise identical stats to the magic comp bow.
- Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
|
 |
Magic longbow
|
50
|
+69
|
(+55)
|
1,150
|
- The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
- Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
- Unlike the magic shortbow, cannot be imbued.
|
 |
Adamant crossbow
|
46
|
+78
|
(+100)
|
896
|
- Similar to the rune crossbow with slightly less ranged accuracy.
- Can fire up to adamant bolts.
|
|
Chinchompas
|
45 (Grey)
|
+45
|
N/A
|
Varies[n 3]
|
- One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
- Excels against multiple close-together targets, where at least one has a low defence.
- Regarded to be the best way of training Ranged, but at a very high cost.
- Has an attack speed of 3 ticks on rapid/medium fuse.
|
|
55 (Red)
|
+70
|
+15
|
|
65 (Black)
|
+80
|
+30
|


|
Salamanders
|
30 (Green)
|
+20
|
(+16)
|
102
|
- Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
- Notably lower DPS than other options.
|
50 (Orange)
|
+29
|
(+22)
|
156
|
60 (Red)
|
+47
|
(+31)
|
40
|
70 (Black)
|
+69
|
(+49)
|
330
|
80 (Tecu)
|
+87
|
(+60)
|
393,893
|
 |
Dorgeshuun crossbow
|
28
|
+42
|
(+49)
|
2,439
|
- Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
- Popular for low-cost ranged training.
|
|
Shortbows
|
40 (Yew)
|
+47
|
(+49)
|
367
|
- Offer slightly less damage output than using rune knives, but are a lot cheaper.
|
|
Darts
|
30 (Adamant)
|
N/A
|
+17
|
Varies[n 3]
|
- Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
- Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.
|
|

|
Dwarf multicannon
|
N/A
|
N/A
|
N/A
|
744,794
|
- Can be set up and used alongside other weapons for passive Ranged damage and experience.
- Cannot be set up in all areas.
- Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
- Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
|
- ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
- ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
- ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.
|