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Chinchompa

Source revision 15348861 · Saved 2026-09-27 · Sources & credits

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Chinchompa
Released21 November 2006 (Update)
MembersYes
Properties
TradeableYes
EquipableYes
StackableYes
NoteableNo
OptionsWield, Drop
ExamineHandle with care.
Values
Value140 coins
High alch84 coins
Low alch56 coins
Weight0 kg
Grand Exchange
Exchange957 coins (info)
Buy limit7,000
Daily volume206,171
View real-time prices
Advanced data
Item ID10033
LinkMOID

Chinchompas are one-handed, multi-target, stackable Ranged weapons requiring level 45 Ranged to wield. Chinchompas can be obtained by box trapping grey chinchompas in the Piscatoris Hunter area, the Kourend Woodland, or on the Isle of Souls. This requires 53 Hunter and completion of the Eagles' Peak quest, and will give the player 198.4 Hunter experience per catch. They have a catch rate of about 146/255 at 53 Hunter and a guaranteed chance to catch at 95 Hunter.[1] To use chinchompas in combat, they must be wielded in the weapons slot. Chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, the cap is 9 targets. They cannot be picked up again from the ground after being thrown, and Ava's device does not return them.

When throwing a chinchompa at a group, the accuracy roll is based on the targeted NPC. If you miss on this target, you will miss on all targets. If you hit on this target, you will hit on all targets. The damage rolls are done independently per target. The max hit for the targeted NPC is calculated normally, however the max hit used for the damage roll on the additional targets is the max hit for the initial target with the boosts from Salve and Avarice removed.[2] The accuracy roll made on the initial target uses the 'heavy' ranged defence for determining the opponent's defence roll.[3]

Fuses are used to describe the attack speed for throwing chinchompas, but also how accurate they will be based on the distance from the player to the target (see the Chinchompa Guide section below for more information).

  • Short fuse (accurate): 4 ticks
  • Medium fuse (rapid): 3 ticks
  • Long fuse (longrange): 4 ticks

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+45
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
Short fuseHeavyShort fuse4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
Medium fuseHeavyMedium fuse3 ticks (1.8s)9 tilesRanged HitpointsNone
Long fuseHeavyLong fuse4 ticks (2.4s)10 tilesRanged Defence HitpointsNone

Chinchompa guide

A player fighting with grey chinchompas.

Using grey chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal. This causes high demand for chinchompas, and thus they are generally expensive, but cheaper than their stronger counterparts, the red and black chinchompas.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

Chinchompas' accuracy is based on the distance from the target.[4] For larger monsters, it's the target's tile closest to the player.[5]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Item sources

SourceLevelQuantityRarity
Chinchompa (Hunter)53 1Always

Comparison between other ranged weapons

Ranged weapons comparison table [
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Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,382,643,871
  • Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
  • Against high magic levels, it is usually the strongest ranged weapon in the game.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
  • Attack speed of 5 ticks on rapid.
Zaryte crossbow Ranged 80 +110 (+122) 353,031,031
  • The strongest crossbow in the game.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
  • Can fire up to dragon bolts.
Bow of Faerdhinen Ranged 80 +128 +106 104,646,292
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
  • Has the maximum attack range of 10.
Venator bow Ranged 80 +90 +25
(+85)
62,574,940
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Poor single target performance but excels in multicombat.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
39,375,238[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
  • With an innate 40 strength bonus, it performs decently well against non-demonic targets.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
Toxic blowpipe Ranged 75 +30 +20
(+55)
10,552,927
  • The strongest blowpipe, with an innate ranged strength of 20.
  • Relatively weak accuracy but fast, high damage, making it great against low defence targets.
  • Requires Zulrah's scales and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance per shot to inflict venom on an opponent.
  • Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
Heavy ballista Ranged 75 +125 +15
(+165)
993,822
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Slow-firing but very high damage, with low average DPS, but good KO potential.
  • Only accepts javelins as ammunition.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
  • Requires completion of Monkey Madness II to equip.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 661,594
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Armadyl crossbow Ranged 70 +100 (+122) 33,985,694
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
  • Can fire up to dragon bolts.
Dragon hunter crossbow Ranged 70 +95 (+122) 30,895,831
  • Similar base stats to the Armadyl and dragon crossbows.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
  • Can fire up to dragon bolts.
Crystal bow Ranged 70 +100 +78 494,813[n 2]
  • Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
  • Available as a quest reward and becomes cheaper to charge with usage.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,584,324
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 97,580
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,021
  • Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
  • Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
  • It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
  • Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
Dragon crossbow Ranged 64 +94 (+122) 506,467
  • Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
  • Can fire up to dragon bolts.
Rune crossbow Ranged 61 +90 (+115) 9,273
  • Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
  • Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
  • Can fire up to runite bolts.
Craw's bow Ranged 60 +75 +60 14,378,389
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 562,658
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 766
  • Remarkably cheap, even when imbued.
  • Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
  • Can fire up to amethyst arrows.
Magic shortbow (i) +75 48,789
Magic comp bow Ranged 50 +71 (+55) 1,124
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,298
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,150
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 896
  • Similar to the rune crossbow with slightly less ranged accuracy.
  • Can fire up to adamant bolts.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Excels against multiple close-together targets, where at least one has a low defence.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 3 ticks on rapid/medium fuse.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 102
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Notably lower DPS than other options.
Attack Ranged Magic 50
(Orange)
+29 (+22) 156
Attack Ranged Magic 60
(Red)
+47 (+31) 40
Attack Ranged Magic 70
(Black)
+69 (+49) 330
Attack Ranged Magic 80
(Tecu)
+87 (+60) 393,893
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,439
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
  • Popular for low-cost ranged training.
Shortbows Ranged 40
(Yew)
+47 (+49) 367
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 744,794
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.
RankMethod
3Maniacal monkey/Strategies (Ranged)
3Slayer task/Skeletons (Ranged)
3Slayer task/Custodian stalker (Ranged)

Changes

Date Changes
30 April 2025
(Update | poll)
  • The "Destroy" option was changed to "Drop".
  • Chinchompas are no longer destroyed upon death.

Trivia

  • The name chinchompa is inspired by chinchillas. The explosive property is from the Lemming which was believed to explode from anger.

References

  1. ^ Jagex. Mod Ash's Twitter account. 7 August 2017. Archived from the original on 26 May 2020. Mod Ash: "At level 1, greys are 6/255. At 99, they're 268/255. Half-way between those they're about 137/255 because that's half-way between 6 and 268."
  2. ^ Jagex. Mod Ash on Discord. Screenshot. 7 May 2025. Archived from the original on 7 March 2026. Mod Ash: "The accuracy roll is performed for the NPC you targeted. If you splash off it, you'll splash off the whole group. If you succeed in the accuracy roll, you've succeeded for the whole group. Hence the tactic for attacking a bodyguard who's standing next to a boss, so that the accuracy roll will be easier than if you attacked the boss directly. A max hit is calculated for the NPC you targeted, taking into account Salves and Avarice. You roll damage for the targeted NPC up to that max hit. A (potentially) different max hit is calculated for all the other NPCs in the group, disregarding boosts from Salves and Avarice. You do an individual damage roll for each other NPC in the group, up to this max value. I believe the Salve exception was written into the design because of concern that it'd be OP if it could buff the max hit against the whole group."
  3. ^ Jagex. Mod Ash's Twitter account. 29 July 2024. Archived from the original on 30 July 2024. Mod Ash: "I believe those are 'heavy'."
  4. ^ Jagex. Mod Ash's Twitter account. 6 May 2018. Archived from the original on 26 May 2020. Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."
  5. ^ Jagex. Mod Ash's Twitter account. 1 September 2021. Archived from the original on 9 April 2022. Mod Ash: "The tile closest to you."

Sources & credits

“Chinchompa” by Old School RuneScape Wiki contributors, revision 15348861. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Chinchompa?oldid=15348861

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