| Chinchompa | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 21 November 2006 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | Yes | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Wield, Drop | ||||||||||||||||||
| Examine | Handle with care. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 140 coins | ||||||||||||||||||
| High alch | 84 coins | ||||||||||||||||||
| Low alch | 56 coins | ||||||||||||||||||
| Weight | 0 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 957 coins (info) | ||||||||||||||||||
| Buy limit | 7,000 | ||||||||||||||||||
| Daily volume | 206,171 | ||||||||||||||||||
View real-time prices | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 10033 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||

Chinchompas are one-handed, multi-target, stackable Ranged weapons requiring level 45 Ranged to wield. Chinchompas can be obtained by box trapping grey chinchompas in the Piscatoris Hunter area, the Kourend Woodland, or on the Isle of Souls. This requires 53 Hunter and completion of the Eagles' Peak quest, and will give the player 198.4 Hunter experience per catch. They have a catch rate of about 146/255 at 53 Hunter and a guaranteed chance to catch at 95 Hunter.[1] To use chinchompas in combat, they must be wielded in the weapons slot. Chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, the cap is 9 targets. They cannot be picked up again from the ground after being thrown, and Ava's device does not return them.
When throwing a chinchompa at a group, the accuracy roll is based on the targeted NPC. If you miss on this target, you will miss on all targets. If you hit on this target, you will hit on all targets. The damage rolls are done independently per target. The max hit for the targeted NPC is calculated normally, however the max hit used for the damage roll on the additional targets is the max hit for the initial target with the boosts from Salve and Avarice removed.[2] The accuracy roll made on the initial target uses the 'heavy' ranged defence for determining the opponent's defence roll.[3]
Fuses are used to describe the attack speed for throwing chinchompas, but also how accurate they will be based on the distance from the player to the target (see the Chinchompa Guide section below for more information).
- Short fuse (accurate): 4 ticks
- Medium fuse (rapid): 3 ticks
- Long fuse (longrange): 4 ticks
Combat stats
![]() | ![]() | |||||
| +0 | +0 | +0 | +0 | +45 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +0 | +0 | +0% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Short fuse | Heavy | Short fuse | 4 ticks (2.4s) | 9 tiles | +3 Ranged | ||
| Medium fuse | Heavy | Medium fuse | 3 ticks (1.8s) | 9 tiles | None | ||
| Long fuse | Heavy | Long fuse | 4 ticks (2.4s) | 10 tiles | None | ||
Chinchompa guide

Using grey chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal. This causes high demand for chinchompas, and thus they are generally expensive, but cheaper than their stronger counterparts, the red and black chinchompas.
It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.
Chinchompas' accuracy is based on the distance from the target.[4] For larger monsters, it's the target's tile closest to the player.[5]
| Style | 0-3 Squares | 4-6 Squares | 7+ Squares |
|---|---|---|---|
| Short fuse | 100% | 75% | 50% |
| Medium fuse | 75% | 100% | 75% |
| Long fuse | 50% | 75% | 100% |
Item sources
Comparison between other ranged weapons
| Name | Ranged attack | Ranged strength (Max ammo) |
Price | Notes | ||
|---|---|---|---|---|---|---|
| Twisted bow | +70 | +20 (+80) |
1,382,643,871 |
| ||
| Zaryte crossbow | +110 | (+122) | 353,031,031 |
| ||
| Bow of Faerdhinen | +128 | +106 | 104,646,292 |
| ||
| Venator bow | +90 | +25 (+85) |
62,574,940 |
| ||
| Scorching bow | +124 | +40 (+100) |
39,375,238[n 1] |
| ||
| Toxic blowpipe | +30 | +20 (+55) |
10,552,927 |
| ||
| Heavy ballista | +125 | +15 (+165) |
993,822 |
| ||
| Eclipse atlatl | +87 | +40 (Melee) | 661,594 |
| ||
| Armadyl crossbow | +100 | (+122) | 33,985,694 |
| ||
| Dragon hunter crossbow | +95 | (+122) | 30,895,831 |
| ||
| Crystal bow | +100 | +78 | 494,813[n 2] |
| ||
| Webweaver bow | +85 | +65 | 14,584,324 |
| ||
| Karil's crossbow | +84 | (+55) | 97,580 |
| ||
| Hunters' sunlight crossbow | +79 | (+60) | 5,021 |
| ||
| Dragon crossbow | +94 | (+122) | 506,467 |
| ||
| Rune crossbow | +90 | (+115) | 9,273 |
| ||
| Craw's bow | +75 | +60 | 14,378,389 |
| ||
| Dark bow | +95 | (+60) | 562,658 |
| ||
| Magic shortbow | +69 | (+55) | 766 |
| ||
| Magic shortbow (i) | +75 | 48,789 | ||||
| Magic comp bow | +71 | (+55) | 1,124 |
| ||
| Seercull | +69 | (+55) | 44,298 |
| ||
| Magic longbow | +69 | (+55) | 1,150 |
| ||
| Adamant crossbow | +78 | (+100) | 896 |
| ||
| Chinchompas | (Grey) |
+45 | N/A | Varies[n 3] |
| |
(Red) |
+70 | +15 | ||||
(Black) |
+80 | +30 | ||||
| Salamanders | (Green) |
+20 | (+16) | 102 |
| |
(Orange) |
+29 | (+22) | 156 | |||
(Red) |
+47 | (+31) | 40 | |||
(Black) |
+69 | (+49) | 330 | |||
(Tecu) |
+87 | (+60) | 393,893 | |||
| Dorgeshuun crossbow | +42 | (+49) | 2,439 |
| ||
| Shortbows | (Yew) |
+47 | (+49) | 367 |
| |
| Darts | (Adamant) |
N/A | +17 | Varies[n 3] |
| |
| Dwarf multicannon | N/A | N/A | N/A | 744,794 |
| |
Used in recommended equipment
| Rank | Method |
|---|---|
| 3 | Maniacal monkey/Strategies (Ranged) |
| 3 | Slayer task/Skeletons (Ranged) |
| 3 | Slayer task/Custodian stalker (Ranged) |
Changes
| Date | Changes |
|---|---|
| 30 April 2025 (Update | poll) |
|
Trivia
- The name chinchompa is inspired by chinchillas. The explosive property is from the Lemming which was believed to explode from anger.
References
- ^ Jagex. Mod Ash's Twitter account. 7 August 2017. Archived from the original on 26 May 2020. Mod Ash: "At level 1, greys are 6/255. At 99, they're 268/255. Half-way between those they're about 137/255 because that's half-way between 6 and 268."
- ^ Jagex. Mod Ash on Discord. Screenshot. 7 May 2025. Archived from the original on 7 March 2026. Mod Ash: "The accuracy roll is performed for the NPC you targeted. If you splash off it, you'll splash off the whole group. If you succeed in the accuracy roll, you've succeeded for the whole group. Hence the tactic for attacking a bodyguard who's standing next to a boss, so that the accuracy roll will be easier than if you attacked the boss directly. A max hit is calculated for the NPC you targeted, taking into account Salves and Avarice. You roll damage for the targeted NPC up to that max hit. A (potentially) different max hit is calculated for all the other NPCs in the group, disregarding boosts from Salves and Avarice. You do an individual damage roll for each other NPC in the group, up to this max value. I believe the Salve exception was written into the design because of concern that it'd be OP if it could buff the max hit against the whole group."
- ^ Jagex. Mod Ash's Twitter account. 29 July 2024. Archived from the original on 30 July 2024. Mod Ash: "I believe those are 'heavy'."
- ^ Jagex. Mod Ash's Twitter account. 6 May 2018. Archived from the original on 26 May 2020. Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."
- ^ Jagex. Mod Ash's Twitter account. 1 September 2021. Archived from the original on 9 April 2022. Mod Ash: "The tile closest to you."

