| Rune thrownaxe | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 29 March 2004 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | Yes | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Wield, Drop | ||||||||||||||||||
| Examine | A finely balanced throwing axe. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 440 coins | ||||||||||||||||||
| High alch | 264 coins | ||||||||||||||||||
| Low alch | 176 coins | ||||||||||||||||||
| Weight | 0 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 212 coins (info) | ||||||||||||||||||
| Buy limit | 11,000 | ||||||||||||||||||
| Daily volume | 78,929 | ||||||||||||||||||
View real-time prices | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 805 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||

The rune thrownaxe, like all thrownaxes, is a members-only Ranged throwing weapon and is the second most powerful type of throwing axe, behind the dragon thrownaxe. To wield a rune throwing axe the player must have at least 40 Ranged.
The door-supports that block access to lower floors of the Waterbirth Island Dungeon can be destroyed using a rune thrownaxe special attack on the middle support. As the doors usually require another player to open, players without level 85 Agility for the rocks shortcut to skip the doors often use one to reach the Dagannoth Kings conveniently.
The combat achievement From One King to Another requires the player to kill Dagannoth Prime using a rune thrownaxe special attack bounced off Dagannoth Rex.
Combat stats
![]() | ![]() | |||||
| +0 | +0 | +0 | +0 | +26 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +0 | +36 | +0% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Accurate | Light | Accurate | 5 ticks (3.0s) | 4 tiles | +3 Ranged | ||
| Rapid | Light | Rapid | 4 ticks (2.4s) | 4 tiles | None | ||
| Longrange | Light | Longrange | 5 ticks (3.0s) | 6 tiles | +3 Defence | ||
Special attack

The rune thrownaxe has a special attack, Chainhit, that ricochets off the target and hits multiple other opponents within a 3 tile radius (forming a 7x7 square centred on the target) at the moment the special attack is initiated.[1] Chainhit can only ricochet to other enemies in a multicombat area. This special attack can target up to 5 opponents, but a rune thrownaxe will not rebound back to its original target after chaining to another enemy.[2] Furthermore, an accuracy roll is made after each target hit by the thrownaxe, which will end the sequence if failed.[3]
Each hit consumes 10% of the player's special attack energy, i.e. three hits consumes 30% energy. This special attack uses a custom form of damage calculation that does not take into account offensive Prayers (such as Eagle Eye) when determining a player's maximum Ranged hit.[4] In addition, the attack speed of Chainhit is one tick slower than the rune thrownaxe's regular attack, meaning the attack interval is 5 ticks (3.0s) on the rapid style, and 6 ticks (3.6s) on accurate or longrange.
The following formula can be used to calculate the max hit of Chainhit:
Maximum Hit=⌊0.5+(Visible Ranged Level+10)*(Ammo Ranged Strength+64)640⌋ [a] [b] [c] [d]
- ^ Only the player's visible ranged level matters. Boosts given through prayers and Void Knight armour are ignored.
- ^ A stance bonus of 10 is used regardless of attack style used.
- ^ The ranged strength bonus of the player's armour and gear is ignored. Only the ranged strength bonus of the rune thrownaxe is used.
- ^ The bonus damage usually provided by wearing a Slayer helmet (i), Salve amulet (i) or Salve amulet (ei) is ignored.
Item sources
| Source | Level | Quantity | Rarity |
|---|---|---|---|
| Dagannoth Supreme | 303 | 5–10 | 5/128 |
| Brutal green dragon | 227 | 8 | 3/128 |
| Ninja impling | 74; 84 | 50 | 1/19 |
| Ninja impling jar | N/A | 50 | 1/19 |
| Bandosian guard | 125 | 6 | 3/128 |
| Armadylean guard | 97 | 6 | 3/128 |
| Brutal blue dragon | 271 | 10 | 2/128 |
| Brutal black dragon | 318 | 30 | 2/128 |
| Brutal red dragon | 289 | 15 | 2/128 |
Shop locations
| Seller | Location | Number in stock | Restock time | Price sold at | Price bought at | Change Per | Members |
|---|---|---|---|---|---|---|---|
| Authentic Throwing Weapons. | Ranging Guild | 400 | 1m | 1.0% |
Used in recommended equipment
Special attack
| Rank | Method |
|---|---|
| 4 | The Whisperer/Strategies (Magic) |
Changes
| Date | Changes |
|---|---|
| 6 November 2006 (Update) |
The special attack of the rune thrownaxe can no longer bounce to other player's random event monsters. |
| 14 June 2004 (Update) |
The item was given a special attack, Chainhit. |
| 29 March 2004 (Update) |
The item became permanently available with the launch of RuneScape 2. |
| 21 January 2004 (Update) |
The item became obtainable in the RuneScape 2 Beta. |
| 1 December 2003 (Update) |
The item was added to the RuneScape 2 Beta cache. |
Trivia
- They are one of only two rune metal weapons to have a special attack, the other being the rune claws.
References
- ^ Jagex. Mod Ash's Twitter account. 2 February 2021. Archived from the original on 23 April 2023. Mod Ash: "It does it all on the tick when the attack took place. It's always a radius of 3 tiles."
- ^ Jagex. Mod Ash's Twitter account. 1 February 2021. Archived from the original on 23 April 2023. Mod Ash: "The game makes a list of potential targets in a random order, ensuring that it doesn't include the original target. The randomness may be skewed rather than evenly distributed; I can't tell exactly what the engine's doing under the hood. It's not doing tactical routeing, anyway."
- ^ Jagex. Mod Ash's Twitter account. 8 December 2020. Archived from the original on 25 April 2023. Mod Ash: "The thing that picks nearby targets does it randomly, and has a chance at each step of stopping (by failing an accuracy roll) rather than moving on to another."
- ^ Jagex. Mod Ash's Twitter account. 29 August 2019. Archived from the original on 23 May 2021. Mod Ash: "[The special attack for rune throwing axes, magic shortbow, and magic longbow all ignore the active range boosting prayers for the special attack, and this ends up with a lower max hit during special attack. is this intentional?] They always had their own special calculations for effective accuracy/damage (...)"

