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High Level Alchemy

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High Level Alchemy
Released24 May 2001 (Update)
MembersNo
LevelMagic 55
SpellbookStandard
TypeUtility
Experience65
Runes 5Fire 1Nature
Casting speed5 ticks
DescriptionConverts an item into more gold
Animation
Sound effect

High Level Alchemy (also known as high alch, hi alch, or HA) is a utility spell available in the standard spellbook. It requires level 55 Magic to cast, and grants 65 Magic experience per cast.

When cast on an item in the player's inventory, the item is converted into a number of coins equivalent to 60% of the item's value (not the item's Grand Exchange price). This is a 50% higher yield than Low Level Alchemy.

Casting High Level Alchemy (commonly known as "alching") is a popular way for players to train Magic, either by itself or in tandem with other skills (such as Agility). Players who train this way can break even on the cost of runes, or even turn a profit, by buying items on the Grand Exchange for a lower cost than the item's High Alchemy value (see below).

To get from 55 to 99 it is needed to cast 197,967 of High Level Alchemy.

Cost

The Explorer's ring 4 can be used to cast High Level Alchemy up to 30 times per day without requiring any runes. Players will not gain any experience when casting High Level Alchemy this way, but this can be used regardless of the player's current spellbook.

Standing near the Fountain of Rune in the Wilderness allows players to cast High Level Alchemy without requiring any runes. Players will not gain any experience when casting High Level Alchemy this way. This method can be used to turn a greater profit when alching by removing the cost of runes, but comes with significant risk, as the Fountain of Rune is a hotspot for player killers.

Spell cost
InputCost
5 1 161
Combo runes
1 5 286
1 5 466
1 5 631
Main-hands
1 Alt136
5 0.93 151
Main and off-hands
1 136
1 136
0.93 127
0.93 127

Money making

The following money making guide is available for High Level Alchemy:

MethodHourly profitSkills
High alching profitable free-to-play items454,295 Magic 55

Usage

Casting High Alchemy is done by first clicking the icon in the spell book and then clicking the item to cast it on in the inventory. The inventory screen will pop up automatically after clicking the spell icon.

High (and Low) Alchemy can be cast on noted items, saving much withdrawal time from the bank, and simplifying the "click pattern", i.e. the player can place the stack of notes in the same position in their inventory that the alchemy spell is in the spellbook, so that they do not have to move their mouse much to repeatedly cast the spell. Casting alchemy spells on stackable items will only alchemise one at a time. As High Level Alchemy can recast every 5 ticks (3.0 seconds), it is possible to alch around 1,200 items per hour (one item every three seconds) for a total of 78,000 Magic experience.

By using Auto Retaliate, a player can use the spell after their attack (typically by checking for an XP drop), but before getting hit, to alch while training combat skills. If done correctly, the player can maintain combat by re-aggroing from the hit landing after the spell is cast. This can be inefficient against NPCs with slow attack speeds, while being difficult to time correctly against NPCs with high attack speeds.

If the player attempts to cast an alchemy spell on a valuable item, the player will receive a warning message as explained below.

Warning system

An alchemy warning is set to automatically prompt when trying to cast it on an untradeable item or on an item worth 1,000 coins or more. This helps to prevent casting it accidentally on items that are hard to obtain. The threshold value for which the warning is displayed can be altered, and the warning for untradeable items can be disabled, by navigating to All Settings. You can find the relevant settings in the "Warnings" tab, under the "Items" section.

"Minimum item value needed for Alchemy spells warning" changes the value at which a warning appears on screen. Setting this to a very high value will ensure the warning is never triggered.

"Casting Alchemy spells on untradeable items always triggers a warning" enables warning when attempting to cast an Alchemy spell on untradeable items.

"Casting Alchemy spells by 'using' items together always triggers a warning" enables warning when attempting to cast alchemy by using the item on an Explorer's Ring.

It should be noted that the valuable item warning depends upon the item's Grand Exchange value, not its High Alchemy value, even if the alchemy value is higher. This is useful to avoid accidentally alchemising very expensive items with a relatively low high alchemy value, such as Ranger boots, which have a Grand Exchange value of 38,843,386 coins compared to their High Alchemy value of 120 coins. As long as the warning threshold value is set below its Grand Exchange value, accidental alching of the item should not happen if the player is paying attention.

High Alchemy profit/loss on some items

Generally, using High Alchemy will not produce as much GP per hour as other, much better methods, however because it can be done so easily at a profit while levelling Magic it is still used. While Grand Exchange buy limits may present a limiting factor, with a large enough starting amount of GP, a player with 55 Magic can net several hundred thousand GP every few hours buying and alchemizing a combination of the following items in the table below while standing around the Grand Exchange. High Level Alchemy can also be done while training other skills such as Agility, allowing players to train Magic at the same time. Here is a list of commonly crafted items players may wish to alchemise and their calculated possible profit/loss. Prices assume a source of unlimited fire runes is used, such as a Staff of fire.

Item + High Alchemy

Item Item Cost (GE) Nature Rune Cost High Alch Return Profit/Loss Limit Invest 4 hrs Total Profit/Loss Member
Steel kiteshield 271 136 510 103 125 50,875 12,875 0
Adamant mace 540 136 864 188 125 84,500 23,500 0
Steel platebody 826 136 1,200 238 125 120,250 29,750 0
Mithril platebody 2,576 136 3,120 408 125 339,000 51,000 0
Green d'hide body 4,236 136 4,680 308 125 546,500 38,500 0
Adamant platebody 9,448 136 9,984 400 125 1,198,000 50,000 0
Rune mace 8,239 136 8,640 265 70 586,250 18,550 0
Rune med helm 10,991 136 11,520 393 70 778,890 27,510 0
Rune scimitar 14,985 136 15,360 239 70 1,058,470 16,730 0
Rune warhammer 24,540 136 24,900 224 70 1,727,320 15,680 0
Rune longsword 18,733 136 19,200 331 70 1,320,830 23,170 0
Rune sq shield 22,613 136 23,040 291 70 1,592,430 20,370 0
Rune full helm 20,540 136 21,120 444 70 1,447,320 31,080 0
Rune battleaxe 24,603 136 24,960 221 70 1,731,730 15,470 0
Rune chainbody 29,425 136 30,000 439 70 2,069,270 30,730 0
Rune kiteshield 31,997 136 32,640 507 70 2,249,310 35,490 0
Rune 2h sword 37,862 136 38,400 402 70 2,659,860 28,140 0
Rune platelegs 37,803 136 38,400 461 70 2,655,730 32,270 0
Rune plateskirt 38,013 136 38,400 251 70 2,670,430 17,570 0
Rune platebody 38,565 136 39,000 299 70 2,709,070 20,930 0
Rune halberd 37,699 136 38,400 565 70 2,648,450 39,550 1
Blue d'hide body 4,903 136 5,616 577 125 629,875 72,125 1
Red d'hide body 5,834 136 6,738 768 70 417,900 53,760 1
Dragon med helm 56,692 136 60,000 3,172 8 454,624 25,376 1
Black d'hide body 7,310 136 8,088 642 70 521,220 44,940 1

Crafting/Smithing/Fletching + High Alchemy

This is typically NOT the best way to profit from High Alchemy unless the player creates the items themselves. However, casting High Alchemy on platebodies typically results in less financial loss as opposed to simply buying the materials, smithing the armour, and selling the finished armour back. As such, this is primarily done by players who wish to train Magic along with other skills such as Crafting or Smithing or Fletching through buying materials directly from the Grand Exchange. The table below does not include the price of the mould for items which require one to craft, as molds are not consumed. The materials cost includes the price of High Alchemy assuming use of fire staff + nature rune.

(* If using silver ore instead of silver bars add 72 to the Profit / Loss)

Item Materials Needed Materials Cost (GE) High Alch Return Profit/Loss
Iron platebody x5 1,141 336 −805
Steel platebody x5 3,041 1,200 −1,841
Mithril platebody x5 5,011 3,120 −1,891
Adamant platebody x5 9,806 9,984 178
Rune platebody x5 61,061 39,000 −22,061
Rune sword x1 12,321 12,480 159
Rune 2h sword x3 36,691 38,400 1,709
Gold ring 203 210 7
Gold necklace 203 270 67
Gold bracelet 203 330 127
Gold amulet (u) 203 210 7
Gold amulet 265 210 −55
Opal ring * 453 630 177
Opal necklace * 453 630 177
Opal bracelet * 453 690 237
Jade ring * 518 765 247
Jade necklace * 518 765 247
Jade bracelet * 518 780 262
Emerald necklace 516 855 339
Emerald bracelet 516 915 399
Ruby necklace 927 1,305 378
Ruby bracelet 927 1,395 468
Diamond necklace 1,783 2,205 422
Diamond amulet (u) 1,783 2,115 332
Diamond bracelet 1,783 2,295 512
Abyssal bracelet 1,906 2,520 614
Abyssal bracelet 2,163 2,520 357
Dragonstone bracelet 11,192 11,475 283
Combat bracelet 11,315 12,624 1,309
Combat bracelet 11,762 12,624 862
Green d'hide body 5,723 4,680 −1,043
Blue d'hide body 6,401 5,616 −785
Red d'hide body 7,697 6,738 −959
Black d'hide body 12,041 8,088 −3,953
Water battlestaff 9,060 9,300 240
Earth battlestaff 9,067 9,300 233
Fire battlestaff 9,271 9,300 29
Air battlestaff 9,259 9,300 41
Amethyst javelin tips x0.2 714.60 912 197.40
Maple longbow 378 384 6
Yew longbow 476 768 292
Magic longbow 1,061 1,536 475

Special cases

Some specialty shops may offer a higher price for certain items than the amount High Level Alchemy gives. For example, High Level Alchemy converts a gold necklace into 270 coins, but Grum's Gold Exchange in Port Sarim offers 315 if there are no gold necklace in the shop's stock. The price decreases 9 coins for each additional necklace in the shop inventory until it reaches a low limit of 45 coins when there are 30 or more necklaces. Some players sell up to about 11 items and then world switch to find another shop which has a low inventory.

There are also some general stores which buy initially for item's 60% value:

  • Bandit Duty Free shop in the Bandit Camp, mid Wilderness.
  • Martin Thwait's Lost and Found. in the Rogues' Den, level 50 Thieving and Agility required.
  • Karamja General Store buys at 40% item value, or 60% when a pair of Karamja gloves 3 or above are equipped.

The following stores buy for 55%:

  • Pollnivneach general store
  • Moon Clan General Store
  • Legends Guild General Store

The following stores also will buy for 55% but lose their value quickly:

Animation override

Leagues IV - Trailblazer reloaded High Level Alchemy animation

An animation override is available for High Level Alchemy, unlockable via the Trailblazer reloaded alchemy scroll. Players can apply and revert the animation override at any time via the "Animation" menu option on the spell's icon.

Alchemy-restricted zones

Alchemy is inaccessible in random events (as the interface is limited) and disabled in the following:

Sound effects

Sound Name Description ID
high_alchemy Casting the spell 97
leagues4_highlvl_alchemy_01 Casting the spell with the Leagues IV - Trailblazer reloaded animation override 7557

Changes

Date Changes
4 January 2018
(Update)

An optional extra warning can be enabled for alching untradeable items. Right-click the alchemy spells in the spellbook if you wish to enable this.

21 April 2016
(Update)

It is now possible to use the alchemy spells whilst in most instances.

23 April 2015
(Update | poll)

Warnings when trying to use high alchemy on valuable items will now appear based on the Grand Exchange value of items rather than the alchemy value.

5 March 2015
(Update | poll)

You can now cast high level alchemy 30 times per day (no rune cost, no experience) with the Explorer's ring 4.

16 May 2013
(Update)

The alchemy spells will no longer try to run on sliding puzzle pieces.

11 April 2013
(Update)

For the benefit of players with certain medical conditions, flashing effects have been toned down in the Killerwatts' realm and for High Level Alchemy animation.

11 April 2013
(Update | poll)

If you cast a second alchemy spell before your last one finishes, it's now queued up.

–11 April 2013 11 April 2013 –
present

Trivia

  • An attempt was made to implement a magic tablet for the High Level Alchemy spell in the lead-up to the Construction update, which ultimately proved unsuccessful due to limitations in the way item interactions were handled.[1] Players would have been required to use a High Alchemy tablet on another item in order to alchemise it, which would run into problems when that item already had use-item-on-item code defined. For example, if one were to have used a High Alchemy tablet on a rune spear, the weapon would execute the item interaction code associated with using weapon poison on it instead, frustrating the attempt to run the alchemisation code defined on the magic tablet.
  • According to an issue of the Postbag from the Hedge, a portion of the alchemised gold is "waylaid" by Santa Claus whenever someone uses High Level Alchemy on an item, as a means to fund Christmas present production.[2] Presumably, the percentage of gold siphoned off is equal to 40% of an item's value, that is to say the share not received by the player.
  • It is possible to cast alchemy spells on a living being. Goldie is a rabbit who accidentally had an alchemy spell cast on him by an adventurer, which transformed him into gold.[3]

References

  1. ^ Jagex. Mod Ash's Twitter account. 21 January 2020. Archived from the original on 16 March 2026. Mod Ash: "[Ever thought about adding high alchemy tablets to the game? (...)] Yes. The dev who wrote POH even tried, but he ran into problems with all the items that have their own use-item-on-item code. We could maybe do it by letting the tablet open a different side-interface, though. One that's allowed during combat."
  2. ^ Santa. Postbag 14: "The woeful tale of the bunny ears.". letter 1. RuneScape Postbags from the Hedge. Jagex. "It does not cost me much to make so many presents, as we have a deal that I cannot completely reveal to you. All I can say is that when you 'High-Alch', as you call it, some of the material gets a little 'waylaid'."
  3. ^ Goldie in 2017 Easter event. Old School RuneScape. "Some adventurer had an accident with an alchemy spell... I don't want to talk about it."

Sources & credits

“High Level Alchemy” by Old School RuneScape Wiki contributors, revision 15356488. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/High_Level_Alchemy?oldid=15356488

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