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Craw's bow

Source revision 15264470 · Saved 2026-09-27 · Sources & credits

On this page
UnchargedCharged
Craw's bow (u)
Released26 July 2018 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Drop
Worn optionsNone (?)
DestroyNone
ExamineThis bow once belonged to a formidable follower of Armadyl.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight3.175 kg
Grand Exchange
Exchange14,378,389 coins (info)
Buy limit8
Daily volume114
View real-time prices
Advanced data
Item ID22547
LinkMOID
A player attacks a target with Craw's bow.

Craw's bow is a shortbow once owned by Craw, one of the more formidable followers among Armadyl's forces during the God Wars. It can be received as a drop from revenants found within the Revenant Caves. This item counts as an Armadyl item in the God Wars Dungeon.

The bow requires a Ranged level of 60 to wield, and shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows, although it does not have a special attack. It has to be charged with revenant ether to be fired, but it does provide its own ammo, rolling damage against an NPC's standard ranged defence. It also has a powerful passive effect within the Wilderness.

The bow's fired shots are coated in a yellow-orange aura, similar to the crystal bow. The bow has an attack range of 9. Longrange increases attack range by 1.

The bow can be upgraded to a webweaver bow by attaching the fangs of Venenatis to it, requiring level 85 Fletching or paying Derse Venator 500,000 coins. Players can also dismantle an uncharged bow to receive 7,500 revenant ether, resulting in a loss of −13,080,889 coins.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+75
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+60+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateStandardAccurate4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
RapidStandardRapid3 ticks (1.8s)9 tilesRanged HitpointsNone
LongrangeStandardLongrange4 ticks (2.4s)10 tilesRanged Defence Hitpoints+3 Defence

Passive effect

When Craw's bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not.

This effect will stack additively with a Slayer helmet (i) or multiplicatively with a Salve amulet(i) and their variants, but not both simultaneously. This makes it the second strongest ranged weapon in the Wilderness after the webweaver bow, surpassing the damage output of a toxic blowpipe with dragon darts.

Charging and death

To use the bow, it must first be activated with 1,000 revenant ether (costing 173,000 coins). Players can configure the charges while the weapon is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. The 1,000 ether used to activate the bow does not count towards the ammo usage of the bow, thus additional ether must be added (up to 16,000) to fire it. Using the bow requires revenant ether whether inside the wilderness or not, but the 50% ranged accuracy and damage boost only applies while inside the wilderness.

The Craw's bow uses 1 revenant ether per shot and fires 2,000 shots per hour on the rapid attack style. Thus the hourly cost of constantly using this weapon is 2,000 ether or 346,000 coins on Rapid, or 1,500 ether or 259,500 coins on Accurate/Longrange.

The ether can be safely removed by selecting the right-click Uncharge option on the bow, after which, the bow becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored as ammo within the bow will always be dropped and the initial 1,000 activation ether will always disappear, even if it is one of the player's protected items. Therefore, dying with an activated bow incurs a minimum loss of 1,000 ether. Despite the bow being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

Products

ItemMembersSkillsXPMaterials
Webweaver bow (u)
(Derse Venator)
Members
  • None
  • None
  • 1 × Craw's bow (u)
  • 1 × Fangs of Venenatis
  • 500,000 × Coins
Webweaver bow (u)
(Fletching)
Members
  • Fletching 85
  • Fletching 0
  • 1 × Craw's bow (u)
  • 1 × Fangs of Venenatis

Item sources

The drop rate is increased when skulled. This does not apply to the skull given by a high-risk PvP world.

SourceLevelQuantityRarity
Revenant dragon Off-task135 11/26,667; 1/14,667
Revenant dragon On-task135 11/5,333; 1/2,933
Revenant hellhound Off-task90 11/32,533.74; 1/17,893.74
Revenant hellhound On-task90 11/6,506.26; 1/3,578.26
Revenant ork Off-task105 11/29,333.7; 1/16,133.7
Revenant ork On-task105 11/5,866.3; 1/3,226.3
Revenant pyrefiend Off-task52 11/41,867.19; 1/23,027.19
Revenant pyrefiend On-task52 11/8,372.81; 1/4,604.81
Revenant dark beast Off-task120 11/29,333.7; 1/16,133.7
Revenant dark beast On-task120 11/5,866.3; 1/3,226.3
Revenant hobgoblin Off-task60 11/41,867.19; 1/23,027.19
Revenant hobgoblin On-task60 11/8,372.81; 1/4,604.81
Revenant knight Off-task126 11/26,667; 1/14,667
Revenant knight On-task126 11/5,333; 1/2,933
Revenant imp Off-task7 11/146,668.5; 1/80,668.5
Revenant imp On-task7 11/29,331.5; 1/16,131.5
Revenant demon Off-task98 11/32,533.74; 1/17,893.74
Revenant demon On-task98 11/6,506.26; 1/3,578.26
Revenant goblin Off-task15 11/97,734.56; 1/53,754.56
Revenant goblin On-task15 11/19,545.45; 1/10,749.45
Revenant cyclops Off-task82 11/32,533.74; 1/17,893.74
Revenant cyclops On-task82 11/6,506.26; 1/3,578.26
Revenant maledictus Off-task397 11/26,667; 1/14,667
Revenant maledictus On-task397 11/5,333; 1/2,933

Comparison between other ranged weapons

Ranged weapons comparison table [
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Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,382,643,871
  • Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
  • Against high magic levels, it is usually the strongest ranged weapon in the game.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
  • Attack speed of 5 ticks on rapid.
Zaryte crossbow Ranged 80 +110 (+122) 353,031,031
  • The strongest crossbow in the game.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
  • Can fire up to dragon bolts.
Bow of Faerdhinen Ranged 80 +128 +106 104,646,292
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
  • Has the maximum attack range of 10.
Venator bow Ranged 80 +90 +25
(+85)
62,574,940
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Poor single target performance but excels in multicombat.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
39,375,238[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
  • With an innate 40 strength bonus, it performs decently well against non-demonic targets.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
Toxic blowpipe Ranged 75 +30 +20
(+55)
10,552,927
  • The strongest blowpipe, with an innate ranged strength of 20.
  • Relatively weak accuracy but fast, high damage, making it great against low defence targets.
  • Requires Zulrah's scales and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance per shot to inflict venom on an opponent.
  • Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
Heavy ballista Ranged 75 +125 +15
(+165)
993,822
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Slow-firing but very high damage, with low average DPS, but good KO potential.
  • Only accepts javelins as ammunition.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
  • Requires completion of Monkey Madness II to equip.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 661,594
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Armadyl crossbow Ranged 70 +100 (+122) 33,985,694
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
  • Can fire up to dragon bolts.
Dragon hunter crossbow Ranged 70 +95 (+122) 30,895,831
  • Similar base stats to the Armadyl and dragon crossbows.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
  • Can fire up to dragon bolts.
Crystal bow Ranged 70 +100 +78 494,813[n 2]
  • Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
  • Available as a quest reward and becomes cheaper to charge with usage.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,584,324
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 97,580
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,021
  • Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
  • Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
  • It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
  • Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
Dragon crossbow Ranged 64 +94 (+122) 506,467
  • Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
  • Can fire up to dragon bolts.
Rune crossbow Ranged 61 +90 (+115) 9,273
  • Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
  • Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
  • Can fire up to runite bolts.
Craw's bow Ranged 60 +75 +60 14,378,389
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 562,658
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 766
  • Remarkably cheap, even when imbued.
  • Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
  • Can fire up to amethyst arrows.
Magic shortbow (i) +75 48,789
Magic comp bow Ranged 50 +71 (+55) 1,124
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,298
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,150
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 896
  • Similar to the rune crossbow with slightly less ranged accuracy.
  • Can fire up to adamant bolts.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Excels against multiple close-together targets, where at least one has a low defence.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 3 ticks on rapid/medium fuse.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 102
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Notably lower DPS than other options.
Attack Ranged Magic 50
(Orange)
+29 (+22) 156
Attack Ranged Magic 60
(Red)
+47 (+31) 40
Attack Ranged Magic 70
(Black)
+69 (+49) 330
Attack Ranged Magic 80
(Tecu)
+87 (+60) 393,893
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,439
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
  • Popular for low-cost ranged training.
Shortbows Ranged 40
(Yew)
+47 (+49) 367
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 744,794
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.
RankMethod
2Slayer training (Ranged (Wilderness))
1Venenatis/Strategies (Ranged)
1Callisto/Strategies (Ranged)
4Abyssal Sire/Strategies (Phase 1 Ranged)
1Chaos Elemental/Strategies (Ranged)
1Chaos Fanatic/Strategies (Ranged)
1Green dragon/Strategies (Ranged)
2Lava dragon/Strategies (Ranged)
1Krystilia/Strategies (Ranged)
1Krystilia/Strategies (Ranged)
1Revenants/Strategies (Ranged)
1Revenants/Strategies (Ranged)
2Fight Caves Speed-Runner (Ranged)
1Spindel/Strategies (Ranged)
1Artio/Strategies (Ranged)

Changes

Date Changes
15 July 2026
(Update)

Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.

5 March 2025
(Update)

The Craw's bow supports a bank item option for changing charges.

3 May 2023
(Update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ‘Wield’ when the Bank is open.
5 April 2023
(Update)

Players can now check the number of charges in the Craw's bow while in the Bank interface, via a new ‘Check’ option.

28 September 2022
(Update)

Craw's Bow bonuses will no longer apply to Magic Damage.

6 August 2020
(Update)

Players are notified as the weapon charges approach zero.

16 April 2020
(Update | poll)

Uncharged variants of Craw's bow can now be dismantled into 7,500 revenant ether.

  • The initial design of Craw's bow by Mod Ry, including a shielded front on the upper half of the model.
    The initial design of Craw's bow by Mod Ry, including a shielded front on the upper half of the model.

Trivia

  • Upon release, Craw's bow had a starting Grand Exchange price of 10,000,000 coins. This was manually adjusted to 100,000,000 coins on 1 August after frequent luring in the Wilderness via dropping items whose prices on the Grand Exchange were more than the bow itself. As the game prioritises the protection of items that have the highest price on the Grand Exchange, the player may end up losing the bow by picking up an item worth slightly more than the bow on the Grand Exchange, which was worth around 360,000,000 coins at the time.

Sources & credits

“Craw's bow” by Old School RuneScape Wiki contributors, revision 15264470. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Craw%27s_bow?oldid=15264470

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