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Magic shortbow

Source revision 15183117 · Saved 2026-09-27 · Sources & credits

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Magic shortbow
Released25 March 2002 (Update)
MembersYes
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Drop
ExamineShort and magical, but still effective.
Values
Value1,600 coins
High alch960 coins
Low alch640 coins
Weight1.36 kg
Grand Exchange
Exchange766 coins (info)
Buy limit18,000
Daily volume73,934
View real-time prices
Advanced data
Item ID861
LinkMOID

The Magic shortbow is a bow that requires level 50 Ranged in order to use and can fire arrows up to amethyst. It is one of the few shortbows in the game with a Special attack. The bow has an attack range of 7, with longrange increasing attack range by 2.

To make this bow, players must use a magic shortbow (u) on a bow string. This requires 80 Fletching, and grants 83 experience. They can also be received from hard clue scrolls, or as a rare drop from spiritual rangers.

The Magic shortbow can be imbued by using a magic shortbow scroll on it to make a magic shortbow (i). The imbue increases its ranged attack bonus to +75 and lowers the special attack cost to 50%.

The magic shortbow is often the most powerful ranged weapon available to mid-level players. Because of its fast attack speed and ability to fire rune and amethyst arrows, it is usually an effective ranged weapon for completing Slayer tasks. The rune crossbow is a viable alternative for players who desire a shield, the special effects of enchanted bolts, or the easy availability of broad bolts. The Dorgeshuun crossbow can also achieve very similar damage-per-second to a magic bow with lower-level arrows (such as steel arrows), due to its higher firing speed than normal crossbows, while using very cheap and easily-obtainable ammunition in the form of bone bolts.

Despite its low max hit, the magic shortbow is popular for player killing due to the ease of stacking its damage with a more powerful melee attack for a knockout blow.

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+69
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateStandardAccurate4 ticks (2.4s)7 tilesRanged Hitpoints+3 Ranged
RapidStandardRapid3 ticks (1.8s)7 tilesRanged HitpointsNone
LongrangeStandardLongrange4 ticks (2.4s)9 tilesRanged Defence Hitpoints+3 Defence

Special attack

A player performing the magic shortbow's special attack, Snapshot.

This weapon also has a special attack, Snapshot, which will shoot two arrows in rapid succession, using 55% of a player's special attack energy. While the in-game tooltip states that Snapshot has reduced accuracy, it actually likely has an accuracy boost of 107 or about 43%.[1]

Snapshot uses a custom form of damage calculation that does not take into account offensive Prayers (such as Eagle Eye) when determining a player's maximum Ranged hit,[2] but its accuracy is still affected.[3]

The following formula can be used to calculate the max hit of Snapshot:

Maximum Hit=⌊0.5+(Visible Ranged Level+10)*(Ammo Ranged Strength+64)640⌋ [a] [b] [c] [d]

  1. ^ Only the player's visible ranged level matters. Boosts given through prayers and Void Knight armour are ignored.
  2. ^ A stance bonus of 10 is used regardless of attack style used.
  3. ^ The ranged strength bonus of the player's armour and gear is ignored. Only the ranged strength bonus of the player's ammo is used.
  4. ^ The bonus damage usually provided by wearing a Slayer helmet (i), Salve amulet (i) or Salve amulet (ei) is ignored.

Creation

Requirements
SkillLevelXP
Fletching Fletching80 (b)83.3
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Magic shortbow (u)1568
Bow string1177
Total cost745
Magic shortbow1766
Profit21
Profit after GE Tax6

Products

ItemMembersSkillsXPMaterials
Magic shortbow (i)
Members
  • None
  • None
  • 1 × Magic shortbow
  • 1 × Magic shortbow scroll
Vale offerings × 90
Members
  • Fletching 80
  • Construction 1
  • Fletching 3,104
  • 1×Construction level

Item sources

SourceLevelQuantityRarity
Spiritual ranger115–158 1–21/128
Reward casket (hard)N/A 11/27.1
RankMethod
2Hunter training (Staff of the Dead)
2Hunter training (Dinh's bulwark)
4Barbarian Assault/Strategies (Ranged)
4Ultimate Ironman Guide/Equipment
3Xamphur (Ranged)
4Slayer task/Suqah (Ranged (North))
2Ecumenical key/Strategies (Ranged)
4Scurrius/Strategies (Ranged (mid level))
5Gemstone Crab/Strategies (Ranged (high level))

Special attack

RankMethod
4Barbarian Assault/Strategies (Ranged)

Comparison between other ranged weapons

Ranged weapons comparison table [
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]
Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,382,643,871
  • Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
  • Against high magic levels, it is usually the strongest ranged weapon in the game.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
  • Attack speed of 5 ticks on rapid.
Zaryte crossbow Ranged 80 +110 (+122) 353,031,031
  • The strongest crossbow in the game.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
  • Can fire up to dragon bolts.
Bow of Faerdhinen Ranged 80 +128 +106 104,646,292
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
  • Has the maximum attack range of 10.
Venator bow Ranged 80 +90 +25
(+85)
62,574,940
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Poor single target performance but excels in multicombat.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
39,375,238[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
  • With an innate 40 strength bonus, it performs decently well against non-demonic targets.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
Toxic blowpipe Ranged 75 +30 +20
(+55)
10,552,927
  • The strongest blowpipe, with an innate ranged strength of 20.
  • Relatively weak accuracy but fast, high damage, making it great against low defence targets.
  • Requires Zulrah's scales and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance per shot to inflict venom on an opponent.
  • Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
Heavy ballista Ranged 75 +125 +15
(+165)
993,822
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Slow-firing but very high damage, with low average DPS, but good KO potential.
  • Only accepts javelins as ammunition.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
  • Requires completion of Monkey Madness II to equip.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 661,594
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Armadyl crossbow Ranged 70 +100 (+122) 33,985,694
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
  • Can fire up to dragon bolts.
Dragon hunter crossbow Ranged 70 +95 (+122) 30,895,831
  • Similar base stats to the Armadyl and dragon crossbows.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
  • Can fire up to dragon bolts.
Crystal bow Ranged 70 +100 +78 494,813[n 2]
  • Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
  • Available as a quest reward and becomes cheaper to charge with usage.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,584,324
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 97,580
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,021
  • Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
  • Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
  • It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
  • Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
Dragon crossbow Ranged 64 +94 (+122) 506,467
  • Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
  • Can fire up to dragon bolts.
Rune crossbow Ranged 61 +90 (+115) 9,273
  • Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
  • Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
  • Can fire up to runite bolts.
Craw's bow Ranged 60 +75 +60 14,378,389
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 562,658
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 766
  • Remarkably cheap, even when imbued.
  • Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
  • Can fire up to amethyst arrows.
Magic shortbow (i) +75 48,789
Magic comp bow Ranged 50 +71 (+55) 1,124
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,298
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,150
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 896
  • Similar to the rune crossbow with slightly less ranged accuracy.
  • Can fire up to adamant bolts.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Excels against multiple close-together targets, where at least one has a low defence.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 3 ticks on rapid/medium fuse.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 102
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Notably lower DPS than other options.
Attack Ranged Magic 50
(Orange)
+29 (+22) 156
Attack Ranged Magic 60
(Red)
+47 (+31) 40
Attack Ranged Magic 70
(Black)
+69 (+49) 330
Attack Ranged Magic 80
(Tecu)
+87 (+60) 393,893
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,439
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
  • Popular for low-cost ranged training.
Shortbows Ranged 40
(Yew)
+47 (+49) 367
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 744,794
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.

Transcript

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Changes

Date Changes
22 February 2005
(Update)

The cost of using the magic shortbow's special attack was increased from 35% energy to 55%.

26 January 2005
(Update)

The item was graphically updated.

14 June 2004
(Update)

The item was given a special attack, Snapshot.

29 March 2004 ⁠–
26 January 2005
26 January 2005⁠–
present

References

  1. ^ Jagex. Mod Ash's Twitter account. 18 September 2018. Archived from the original on 23 May 2021. Mod Ash: "Looks to me like it's a 43% buff, not a nerf."
  2. ^ Jagex. Mod Ash's Twitter account. 29 August 2019. Archived from the original on 23 May 2021. Mod Ash: "[The special attack for rune throwing axes, magic shortbow, and magic longbow all ignore the active range boosting prayers for the special attack, and this ends up with a lower max hit during special attack. is this intentional?] They always had their own special calculations for effective accuracy/damage (...)"
  3. ^ Jagex. Mod Ash's Twitter account. 23 May 2021. Archived from the original on 23 May 2021. Mod Ash: "Correct, it does now affect that spec, and every other custom attack I've seen so far."

Sources & credits

“Magic shortbow” by Old School RuneScape Wiki contributors, revision 15183117. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Magic_shortbow?oldid=15183117

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