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Firemaking

Source revision 15275375 · Saved 2026-09-27 · Sources & credits

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Firemaking
Released 4 January 2001 (Update)
Also called FM
Members No
Type Utility
Statistics
Players with
99
440,429
as of 1 September 2026 - update
Players with
200M XP
1641
as of 27 September 2026 - update

Firemaking is a skill used to light fires, among other things. It is the artisan companion skill of Woodcutting. Firemaking is trained by players to complete quests or participate in minigames. Several quests with quality rewards require Firemaking levels, such as Recipe for Disaster and Desert Treasure I. Similarly, Firemaking-oriented activities with useful rewards include Shades of Mort'ton and the Wintertodt boss, the latter of which rewards lots of experience as well as various resources, and is the only way to obtain the pyromancer outfit.

Fires created by Firemaking allow players to cook food anywhere, albeit with a higher burn chance than with a range. Burnt-out fires leave behind ashes which some members may use to train Herblore with by making Serum 207. Players can turn a profit from burning cheaper logs and collecting the ashes, though at the cost of experience per hour.

Firemaking Level Up!
The music that plays when levelling up.
Firemaking Level Up! (Unlocks)
The music that plays when levelling up and unlocking new content.

Making fires

A fire burning.
A player lights logs.

To make a fire, players need any log and a tinderbox. Alternatively, they may use most bows, which requires the Firemaking section of Barbarian Training.

To burn a log, a player must:

  • Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
  • Drop the log, then right-click the log and select the 'light log' option.
  • Drop the log, then use the tinderbox with the log.
  • Using a bow on the log causes the log to drop and kindles a fire. Only members have this ability and must complete the Barbarian Training miniquest to do so.

Once the player creates a fire, they will walk one step to the west if there is room there; otherwise, they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.

Players can go to a large open area, such as the Grand Exchange, and light many logs in a row. After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire.

Players may bring an additional tinderbox placed in opposite corners of their inventory to slightly reduce mouse travelling movement.

Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not prevent Firemaking.

Forester's Campfire

Forester's Campfires are a special type of fire where logs are continuously added to a fire without additional player action, maintaining the same experience but at a slower rate. This allows for low-effort Firemaking training if performed near a bank. Players can create Forester's Campfires by using a log on an existing fire, or at select permanent fire locations. Campfires cannot be created within 5 tiles radius of another campfire.

List of combustible logs

Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. The duration of a fire's burn is always unpredictable, regardless of the player's Firemaking level and the type of log used. As a result, yew logs do not necessarily burn longer than willow logs. Players can use temporary boosts to burn logs which they otherwise may not be able to (for example, a player with 85 Firemaking could use a spicy stew to boost to 90 to burn redwood logs).

Firemaking Level Item Experience GP/XP[1]
1 Normal 40 −0.60
1 Achey tree 40 −9.75
15 Oak 60 −0.67
30 Willow 90 −0.27
35 Teak 105 −1.70
40 Jatoba 120 N/A[2]
42 Arctic pine 125 −5.60
45 Maple 135 −0.08
50 Mahogany 157.5 −0.81
60 Yew 202.5 −0.52
62 Blisterwood 96 N/A[3]
66 Camphor 180 −1.88
75 Magic 303.8 −2.41
80 Ironwood 220.5 −0.49
90 Redwood 350 −2.24
92 Rosewood 268 −1.38

Pyre logs

To make pyre logs, players need sacred oil, created during the Shades of Mort'ton minigame. Sacred oil is created from olive oil (sold in the Razmire General Store in Mort'ton), and requires the player to assist in repairing and/or defending the Flamtaer temple north of Mort'ton. Once the temple has been fully repaired, the altar in the centre of the temple can be lit, and olive oil can be used on the altar to turn it into sacred oil. Sanctifying oil drains Sanctity points, which are passively gained as the player repairs and defends the temple, so the oil cannot be sanctified without participating in the minigame, even if the temple is repaired and the altar is lit by other players.

A pyre log is obtained by applying sacred oil to the corresponding regular version of the log. Players can use sacred oil on the log. This will turn the log into a pyre log, which can be used in combination with Shade remains on the funeral pyres around the outskirts of Mort'ton to cremate the remains, yielding Shade keys. Higher level logs require more doses of sacred oil to convert each log into a pyre log.

Firemaking Level Item Sacred oil
doses
Experience
5 Normal/Achey 2 50.5
20 Oak 2 70
35 Willow 3 100
40 Teak 3 120
47 Arctic pine 2 158
50 Maple 3 175
55 Mahogany 3 210
65 Yew 4 225
66 Camphor 4 320
80 Magic 4 404.5
85 Ironwood 4 435
95 Redwood 4 500
97 Rosewood 4 590

Barbarian Firemaking

Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: lighting fires with a bow and lighting pyre ships.

Bow firemaking

The player lights a set of redwood logs with Seercull.

Bow firemaking works by using most types of bows in the inventory on a log. Most bows not made by a player will not work, with a notable exception being the Seercull. Bow firemaking requires 20 levels higher in Firemaking than normal to light the same type of log as with a tinderbox, capping at 99, and giving no additional Firemaking experience.

Pyre ships

Warning: This activity is dangerous.

Items needed:

  • Logs
  • Tinderbox or bow
  • Hatchet to carve the pyre ship
  • Ideally, chewed bones. Players can substitute mangled bones if necessary. When using mangled bones, bring armour, weapons, and food as a level 166 ferocious barbarian spirit will attack. The Protect from Melee prayer can provide additional protection.

This activity requires both Firemaking and Crafting levels of at least 11 to participate. Chewed and mangled bones are acquired in the Ancient Cavern, a very high risk area. Use the required items on one of the burnt spaces (pyre sites) just north of Otto's Grotto to make a pyre ship. Burning a pyre ship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.

Logs Level Experience Number of bones
with bonus exp
Crafting Firemaking Crafting Firemaking
Logs 11 11 10 40 1
Achey tree logs 11 11 10 40 1
Oak logs 25 25 15 60 2
Willow logs 40 40 22.5 90 2
Teak logs 45 45 26.2 105 3
Arctic pine logs 52 52 31.2 125 3
Maple logs 55 55 33.7 135 3
Mahogany logs 60 60 39.3 157.5 4
Yew logs 70 70 50.6 202.5 4
Camphor logs 76 76 61.2 245 4
Magic logs 85 85 75.9 303.8 5
Ironwood logs 90 90 80 320 5
Redwood logs 95 95 87 350 5
Rosewood logs 97 97 105 420 5

Torches, candles, and lanterns

Members can light lanterns to increase visibility in poorly lit areas. Players cannot receive experience by lighting a lantern. Some lanterns require lantern lens which can be made by using the Crafting skill. There is a shop in Dorgesh-Kaan, which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where players can buy candles.

Firemaking Level Item Notes
1 Torch Players can purchase torches at Tai Bwo Wannai's general store.
1 Candle Players can purchase candles at Catherby's candle shop.
1 Black candle Used during the Merlin's Crystal quest.
4 Candle lantern Players can craft candle lanterns or buy them from other players.
12 Oil lamp Can be crafted by players, or bought for other players.
26 Oil lantern Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp.
When the lantern is lit, the fire will eventually go out.
49 Bullseye lantern Players can craft bullseye lanterns or buy them from other players.
49 Sapphire lantern This lantern is created by taking a bullseye lantern and using a cut sapphire on it.
It is only used during the Tears of Guthix and While Guthix Sleeps quests.
49 Emerald lantern This lantern is only used during the Lunar Diplomacy quest.
52 Replace light orbs 500 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 2500 experience when 50 replaced.
65 Mining helmet Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Swamp Cave.
The helmets can be worn on a player's head.

Abyssal lantern

The abyssal lantern is an item worn in the shield slot that can be obtained from the Rewards Guardian after completing a round of Guardians of the Rift. It can also be purchased from Apprentice Felix via dialogue for 1,500 abyssal pearls.

Players with the appropriate Firemaking level and a tinderbox can use 6 logs of a certain type (normal, oak, willow, maple, yew, blisterwood, magic, or redwood) on the lantern to light it, which gives varying benefits when worn during Guardians of the Rift. The Firemaking level requirement cannot be boosted, and no Firemaking experience is gained. Coloured logs can be used in place of normal logs, though they give the same effects. In addition to the benefits provided only within Guardians of the Rift, the lit lantern serves as an equipable light source. Players cannot light a lantern if they already have another one lit. Any extra abyssal lanterns the player has can be exchanged with Apprentice Felix for 100 abyssal pearls.

Inspecting a lit abyssal lantern will inform players of the benefits provided. To switch effects, players can right-click "Extinguish" and use another six logs of a desired type on it. Players can only have one abyssal lantern lit at a time; attempting to light a second one results in a message in the chatbox stating "You cannot light the abyssal lantern as you already have one lit."

Note: These benefits are provided only within the Guardians of the Rift minigame and are not provided through regular altar access or at the Ourania Altar.

Firemaking
Level [not boostable]
Logs Effect
1 Normal The chance of finding portal talismans is increased by 10%.
15 Oak Provides a 5% chance to double your contribution points for an action.
Increases point contribution cap by 5%.
30 Willow The amount of runes crafted is increased by 5%.
45 Maple The chance of finding portal talismans is increased by 20%.
60 Yew Provides a 10% chance to double your contribution points for an action.
Increases point contribution cap by 10%.
62 Blisterwood The amount of blood runes crafted is increased by 20%.
75 Magic The amount of runes crafted is increased by 10%.
90 Redwood Essence pouches will not degrade, and the effects of oak and willow lanterns are applied as well.

Balloons

Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs, a player may travel to the following places:

Fire pits

After completion of Making Friends with My Arm, players can use their Firemaking to rebuild old fire pits with special salts. These fire pits provide various effects like lighting up dark areas or neutralizing certain area effects.

Success chance

Based on crowdsourced data, the chance of successfully lighting any type of log, other than logs coloured with a gnomish firelighter, is believed to be 65/256 at level 1 and 513/256 at level 99 (with 256/256 being achieved at 43), interpolating linearly in between.[citation needed] Coloured logs will always have a 100% chance of being ignited.[4]

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Temporary boosts

Boost Level
increase
Visibility Other info
Firemaking cape 1 Visible When the Firemaking cape is equipped or in the inventory, it will act as an inextinguishable light source.
Chilhuac red 1 Visible Hitpoints Hitpoints 16
Attack Attack -5
Cooking Cooking -1
Spicy stew
(orange spice)
±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Quests

Quests requiring Firemaking

Quest Firemaking
requirement
Other requirements
Shades of Mort'ton Firemaking 5 Crafting 20 , Herblore 15
The Giant Dwarf Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Enlightened Journey Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Recipe for Disaster/Freeing Skrach Uglogwee Firemaking 20 Cooking 41
Sea Slug Firemaking 30 -
Olaf's Quest Firemaking 40 Woodcutting 50
Swan Song Firemaking 42 Magic 66 , Fishing 62 , Cooking 62 , Smithing 45 , Crafting 40
Enakhra's Lament Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Tears of Guthix Firemaking 49 Crafting 20 , Mining 20
Lunar Diplomacy Firemaking 49 Magic 65 , Crafting 61 , Defence 40 , Herblore 5 , Mining 60 , Woodcutting 55
Desert Treasure I Firemaking 50 Thieving 53 , Magic 50 , Slayer 10
Beneath Cursed Sands Firemaking 55 Crafting 55 ,Agility 62
Monkey Madness II Firemaking 60 Thieving 55 , Agility 55 , Slayer 69 , Crafting 70 , Hunter 60
Making Friends with My Arm Firemaking 66 Construction 35 , Mining 72 , Agility 68
Desert Treasure II - The Fallen Empire Firemaking 75 Magic 75 ,Thieving 70 ,Herblore 62 ,Runecraft 60 ,Construction 60

Quests rewarding Firemaking experience

Quest Experience
reward
Firemaking
requirement
Other requirements
The Giant Dwarf 1,500 Firemaking 16 Crafting 12 , Magic 33 , Thieving 14
Heroes' Quest 1,575 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Enlightened Journey 4,000 Firemaking 20 Quest points 20 , Farming 30 , Crafting 36
Enakhra's Lament 7,000 Firemaking 45 Crafting 50 , Prayer 43 , Magic 39 , Mining 45
Making Friends with My Arm 40,000 Firemaking 66 Construction 35 , Mining 72 , Agility 68
Total 54,075

Diaries requiring Firemaking


Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Firemaking. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Herblore 64 , Magic 57
Total382,300


Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes

Date Changes
29 May 2025
(Update)

Burning logs in a Forester's Campfire will grant the same experience as traditional Firemaking, but burning logs in the campfire will be at a reduced speed.

24 September 2015
(Update)
  • The Firemaking skill guide has been updated to include information about Barbarian Firemaking.
  • It is no longer possible to light a fire AND keep the logs.

See also

  • Firemaking/Experience table, a list of all Firemaking experience sources
  • Firemaking/Level up table, a list of all requirements and unlockables within the Firemaking skill

References

  1. ^ Assuming all logs purchased from the Grand Exchange
  2. ^ Not available on GE
  3. ^ Not available on GE
  4. ^ Jagex. Mod Ash's Twitter account. 24 April 2019. Archived from the original on 15 February 2021. Mod Ash: "Coloured logs... are always guaranteed to light."

Sources & credits

“Firemaking” by Old School RuneScape Wiki contributors, revision 15275375. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Firemaking?oldid=15275375

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