| Fire | |||||||||||||||||||
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| Released | 4 January 2001 (Update) | ||||||||||||||||||
| Members | No | ||||||||||||||||||
| Quest | No | ||||||||||||||||||
| Location | Varies | ||||||||||||||||||
| Options | None | ||||||||||||||||||
| Examine | Hot! | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 26185 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
A fire is a pile of burning logs lit on fire using the Firemaking skill. Many foods can be cooked on a fire, given the player has the required Cooking level.
Lighting

To light logs, players just need to use a tinderbox with logs, which can be in their inventory or lying on the ground, granting Firemaking experience depending on the type of log used. A fire can be lit almost anywhere, including indoors in some buildings, but not on top of another fire, when standing on objects such as ferns or flowers, or in front of a closed door (but can be lit in front of an open door). The fire will last anywhere from roughly 1 to 2 minutes[1], leaving behind ashes once it is gone. The type of logs used for the fire does not alter the duration.
A log can also be lit by most bows after finishing the Firemaking section of the Barbarian Training miniquest.
After lighting a fire, players automatically walk one step to the west. If the way is blocked, they will instead take one step east; if west and east are both blocked, south; if west, east and south are all blocked, north. If all cardinal directions are blocked, the player will remain on top of the fire.
If players light one fire and have a clear path to the west for more fires, they can immediately light the next fire by using a tinderbox with the logs just after they finished lighting the first log. This way the fire will start burning before the player even attempts to light it. This method of burning logs is called power firemaking.
If multiple players attempt to light a fire at the same spot, only one player will have their fire lit and the other players' logs would be dropped on the same spot.
Gnomish firelighters can be used on regular logs to produce coloured logs, including blue, green, purple, red, and white logs. These create coloured flames when lit and reward 50 Firemaking experience, 10 more experience than lighting regular logs.
Logs can be used on a pre-existing fire to create a Forester's Campfire. They can also be created on fires made with coloured logs, and maintain the same colour as a campfire.
Locations
Permanent fires
These fires are functionally identical to player-made fires, except for the fact that they won't burn out over time. They can be turned into Forester's Campfires.
| Location | Members | Spawns | Map |
|---|---|---|---|
| Troll arena tunnel | 1 | Show map | |
| Bryophyta's lair | 1 | Show map | |
| White Wolf Tunnel | 2 | Show map | |
| Edgeville Dungeon | 1 | Show map | |
| Goblin Cave | 4 | Show map | |
| Dwarven Mine | 3 | Show map | |
| Chaos Druid Tower dungeon | 1 | Show map | |
| Underground Pass | 4 | Show map | |
| Draynor Sewers | 1 | Show map | |
| Ardougne Sewers | 2 | Show map | |
| Clock Tower dungeon | 1 | Show map | |
| Rantz's cave | 1 | Show map | |
| Pandemonium Cave | 1 | Show map | |
| Prifddinas | 1 | Show map | |
| Rogue's Den | 1 | Show map | |
| Resource Area | 1 | Show map | |
| Fossil Island Volcano | 1 | Show map | |
| Wilderness chaos dwarf camp | 4 | Show map | |
| East of Farming Guild | 1 | Show map | |
| Bandit Camp (Wilderness) | 4 | Show map | |
| Molch Island | 1 | Show map | |
| Tenzing's house | 1 | Show map | |
| Burthorpe | 1 | Show map | |
| White Wolf Mountain | 1 | Show map | |
| Goblin Village | 1 | Show map | |
| Barbarian Village | 2 | Show map | |
| West of Fishing Guild | 3 | Show map | |
| Digsite | 2 | Show map | |
| South-east of Prifddinas | 1 | Show map | |
| West of the Outpost | 1 | Show map | |
| Sheep Herder pen (plague suit required) | 1 | Show map | |
| Hailstorm Mountains | 1 | Show map | |
| West Ardougne | 1 | Show map | |
| Iowerth camp | 2 | Show map | |
| South of Quetzacalli Gorge | 1 | Show map | |
| West of Brimhaven | 4 | Show map | |
| West of Yanille | 2 | Show map | |
| Campsite in the Poison Waste | 1 | Show map | |
| Tai Bwo Wannai | 2 | Show map | |
| Gu'Tanoth | 1 | Show map | |
| Island east of Gu'Tanoth | 3 | Show map | |
| South of Karamjan shipyard | 1 | Show map | |
| Feldip Hills | 1 | Show map | |
| Ruins of Unkah | 1 | Show map | |
| The Summer Shore | 1 | Show map |
Permanent fires with cook option
A few permanent fires have a left click "Cook" option, allowing for slighter more convenient Cooking. They cannot be turned into Forester's Campfires.
| Location | Members | Spawns | Map |
|---|---|---|---|
| Barbarian Village | 1 | Show map | |
| Draynor Village | 1 | Show map | |
| Seers' Village | 1 | Show map | |
| Port Khazard | 1 | Show map | |
| Nemus Retreat | 1 | Show map | |
| Rogue's Den | 1 | Show map | |
| Prifddinas | 1 | Show map |
Products
| Product | Members | Facility | Skills | XP | Materials | |
|---|---|---|---|---|---|---|
| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt fish (Chambers of Xeric) |
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| 1 × Burnt oomlie wrap |
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| 1 × Cooked chompy (Fire) |
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| 1 × Dried thistle |
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| 1 × Nettle tea |
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| 1 × Roast beast meat |
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| 1 × Roast bird meat |
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| 1 × Roast rabbit |
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| 1 × Swamp paste |
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Prohibited areas
| This article or section is incomplete and could do with improvement. You can give feedback, discuss this issue on the talk page, or edit this article to improve it. |
Most bank areas do not allow players to light fires in them. Attempting to light a fire on any tile which already contains any part of scenery will also prompt the players that You can't light a fire here.. Furthermore, several minigame locations do not allow players to light a fire, plant mithril or adamant seeds, place any Hunter traps, nor place down a cannon. These include:
| Location | Message |
|---|---|
| Duel Arena | You can't light a fire here. |
| Pest Control | You can't light a fire here. |
Fires cannot be lit in the Piscatoris Hunter area.
Aside from this, some specific areas have a specific message when attempting to light a fire:
| Location | Message |
|---|---|
| Blast Furnace | The foreman won't be happy if you light a fire here. |
| The Gauntlet lobby | The elves won't be happy if you light a fire here. |
| Sisterhood Sanctuary | Shura won't be happy if you light a fire here. |
| Tempoross boat | The Spirit Anglers won't be happy if you light a fire here. |
| Theatre of Blood | The vampyres won't be happy if you light a fire here. |
| Tombs of Amascut | An ancient power won't let you light a fire here. |
| TzHaar Fight Cave and Pit | The TzHaar won't be happy if you light a fire here. |
| Zulrah's Shrine | It's far too damp for you to light a fire here. |
| Dwarven Mine and the Mining Guild | The dwarves won't be happy if you light a fire here. |
| Mor Ul Rek | The TzHaar won't be happy if you light a fire here. |
| God Wars Dungeon (minus Nex bank area) | An ancient power won't let you light a fire here. |
| Killerwatt plane | The electricity here is too powerful for you to light a fire here. |
| Chasm of Fire around Yama's lair | Yama's presence won't let you light a fire here. |
| Area around Gilbert | A colourful magical force won't let you light a fire here. |
| Jiggig | The ogres won't be happy if you light a fire here. |
| Sailing boat | The boat is too damp and unstable for you to light a fire here. |
| Shellbane Gryphon Cave | The ground is too unstable to light a fire here. |
| Ruins of Mokhaiotl | An ancient magical force won't let you light a fire here. |
Changes
| Date | Changes |
|---|---|
| 16 March 2022 (Update) |
The fires at Barbarian Village and Rogue's Den can now be used by left-clicking. |
| 7 April 2016 (Update) |
A permanent fire has been added near the Barbarian Village fishing spot. |
Trivia
- In RuneScape Classic, a player could only light logs if they were on the ground, and they had to click for each attempt to light them.
- When attempting to light any regular logs that have been coloured with gnomish firelighters, the player cannot fail to light them, regardless of their Firemaking level, thus making it easier at lower levels to rapidly train the skill.
- Some permanent fires, such as the ones at The Darkfrost and Ruins of Unkah count as cooking ranges instead of as fires. Object interactions strictly requiring fires cannot be performed on them.
References
- ^ Jagex. Mod Ash's Twitter account. 18 October 2017. Archived from the original on 28 September 2020. Mod Ash: "[How long do fires last roughly (or precisely if you wish to be so kind)?] 60-119 secs randomly."

