| Seers' Village | ||||
|---|---|---|---|---|
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| Released | 25 March 2002 (Update) | |||
| Also called | Seers' | |||
| Members | Yes | |||
| Location | Kandarin | |||
| Inhabitants | Humans, predominantly Seers | |||
| Teleports | Camelot Teleport | |||
| Music | Overture | |||
| Map | ||||
| Advanced data | ||||
| Type | settlement | |||
| Location on World Map | ||||
| Sinclair Mansion | ||||
| ↑ | ||||
| Hemenster | ← | Seers' Village | → | Catherby |
| ↓ | ||||
| Keep Le Faye | ||||
Seers' Village is a small settlement to the west of Camelot, known for its white-robed residents who are capable of precognition. The city sits next to Camelot, and is often one of the first places new players visit after gaining membership.
Transportation
Several transport options bring players into or close to Port Sarim, listed here with their arrival destination. From closest to farthest:
Camelot Teleport — Camelot Castle (or Seers' bank after completing the hard Kandarin diary)
Combat bracelet — Ranging Guild, slightly south of the town
Fairy ring ALS — McGrubor's Wood, moderately west of the town
Diary cape — the flax field just south of the courthouse
Music cape — Falo, slightly north of the hops patch
Kandarin headgear 3 — Sherlock, decently south of the town
Fairy ring CJR — Sinclair Mansion, north of the bank
Catherby Teleport — Catherby, well to the east of Seers' Village
History
The village has long been a part of Kandarin, and its residents have created several notable inventions. Early in the Fifth Age, a powerful ore was discovered underneath Seers' Village.[1] A workshop was created under the village to allow others to come to the village and craft with it. However, the magi of the time soon realized just how powerful the objects created with the ore could be; as a result, they shut down the workshop and worked to destroy all traces of its mention.[2] Allegedly, a resident of Seers' Village also became the first to grow Krandorian hops, doing so while on a visit to the island of Crandor.[3]
In the year 132, King Arthur and his knights arrived in Gielinor, and were given the nearby castle by King Ulthas and Lord Sinclair, which they renamed to Camelot.[4][5] The Falador Party Room was removed from its original location in Seers' Village sometime after, as the seers and the knights of Camelot alike took issue with the noise and activities, and the building was turned into a courthouse.[6]
While the village may have originally been founded by seers alone, several non-seer men and women live there today. One of its inhabitants is a new[7] seer named Phantuwti; unlike other seers, it appears that he might not actually have any powers of foresight, as he cannot see the weather without his weather vane, and only says "we see," not "I see."
Locations
Buildings
| Building | Description |
|---|---|
| Elemental Workshop | An unassuming anvil building with a giant workshop underneath it. The book containing the key to access the workshop (and consequently start the quest) is found in a bookshelf inside a house directly south of the workshop. |
| Forester's Arms Pub | A pub featured in the barcrawl. |
| House | A house which features a common man, instead of any seers. The house has a bookcase in it which can be searched to start the Elemental Workshop I quest. |
| Seers' building | A two-story building connected only on the second floor, hosting seers such as Sin Seer and Phantuwti. |
| Seers' Village bank | A bank popular for training Fletching, especially after chopping at the nearby trees. |
| Seers' Village courthouse | A large courthouse featured in the King's Ransom quest. |
| Seers' Village church | A large church to Saradomin, with a graveyard popularly visited for its yew trees. The church is at the end of the rooftop course. Within it is an altar to restore Prayer at, and a church organ. |

Skill training areas
- Seers' Village is a very popular Woodcutting destination. In total, the village and close surrounding area contain six yew trees, six maple trees, ten willow trees, and multiple oak trees.
- Players with 60 Agility can use the rooftop course, by climbing up the wall on the south-eastern side of the bank. The course finishes in front of the church.
- Players can pick flax for stringing bows at the flax field. If players have completed the Kandarin Diary, the flax keeper will exchange players a certain amount of flax for bow strings each day, increasing as the players completes more of the diary. There is a spinning wheel on the second floor of the seers' building.
Other
- Located just north-east of the village is Camelot, a large castle that offers the closest teleport location and features in several quests.
- The beehive field is located south-east of Seers' Village, just to the east of the flax field. The beehives are used during the Merlin's Crystal quest by using insect repellant found in Catherby on a hive. Players may also be teleported here to help re-construct a hive in a random event.
- North of the bar is a small building with several coal trucks inside it. From here, players can retrieve all of the coal placed in the coal trucks at the nearby coal mine. A coal cart can hold up to 120 coal, or more with completion of parts of the Kandarin Diary.
- To the west of Seers' Village is McGrubor's Wood, a large area used in the Fishing Contest and Plague City quests. The residents will not let players through the front entrance, so players will need to squeeze through some railings at the back. Level 44 guard dogs patrol the area.
Spawns
| Item | Spawns | Location | Map |
|---|---|---|---|
| 5 | McGrubor's Wood | Show map | |
| 1 | House | Show map | |
| 1 | Seers' building kitchen | Show map |
Inhabitants
Personalities
- 7
bankers, tellers that help players access the Bank of Gielinor.
Bartender, who runs the town bar.
BigRedJapan, who stands atop the church on the Agility course..
Estate agent, who can sell players a plot of land.
Phantuwti Fanstuwi Farsight, an eccentric seer who uses traditional instruments to predict the weather.
Flax keeper, who gives players flax every day based on their completion of the Kandarin diary.
Forester, who wards off those seeking to enter McGrubor's Wood.- 2
guards, who patrol the courthouse.
Ignatius Vulcan, a pyromaniac who has mastered the art of Firemaking.
Poison salesman, who sells poison for two quests.- 4
seers, wise clairvoyants who need a shave.
Rhonen, a gardener who will look after players' hops, for a fee.
Sin Seer, who can vouch for a player's sinfulness if they're trying to prove they're evil.
Tool leprechaun, a green-clad fellow who can store gardening supplies and note produce.
Town crier, a man who announces information about the latest game updates.
Tramp, a man down on his luck.
The 'Wedge', the taskmaster for the Kandarin diary.
Monsters or attackable NPCs
- Air elemental (x7)
- Earth elemental (x10)
- Fire elemental (x8)
- Highwayman (x2)
- Guard dog (x10)
- Man (x4)
- Unicorn (x2)
- Water elemental (x7)
- Wolf (x4)
- Woman (x5)
Quests
- Elemental Workshop
- Elemental Workshop II
- Holy Grail
- King's Ransom
- Merlin's Crystal
- Murder Mystery
- One Small Favour
Music
| Name | Unlock location | Music track |
|---|---|---|
| Overture | Seers' Village | |
| Prime Time | Elemental Workshop floor 2 | |
| Twilight | Elemental Workshop floor 1 |
Changes
| Date | Changes |
|---|---|
| 10 December 2014 (Update) |
The poll booth in Seers' Village bank has been returned. |
| 9 January 2014 (Update) |
A small hill forming at Seers' Village has been flattened. |
| 24 July 2007 (Update) |
Seers' Village was graphically reworked, and the party room was replaced with the courthouse. |
Trivia
- The bank contains a secret message in Morse Code. If an open bank booth is interpreted as a dot ( • ) and a closed bank booth is interpreted as a dash ( – ), the bank booths spell out the word "items" ( •• – • –– ••• ).
- Before the release of the Grand Exchange, the Seers' bank used to be a popular trading spot for Fletching items such as flax and bow strings, as well as Treasure Trail rewards and rare items.
References
- ^ "Beaten book". Old School RuneScape. "Early in the fifth age, a new ore was discovered... A workshop was erected close by to work this new material. The workshop was set up for artisans and inventors to be able to come and create devices made from the unique ore, found only in the village of the Seers. After some time of successful industry... greater and more powerful weapons were created."
- ^ "Battered book". Old School RuneScape. "Realising the threat this posed, the magi of the time closed down the workshop and bound it under lock and key, also trying to destroy all knowledge of manufacturing processes. Yet this book remains and you may still find a way to enter the workshop within this leather bound volume."
- ^ "Gielinor's flora - hops". Old School RuneScape. "The inception of this variety is hazy at best. It said that it was first grown by a resident of Seers Village while on a visit to the island of Crandor. It is wildly used to brew dragon bitter, an ale known for having a prominent bitterness with a mild earthy and bready flavour."
- ^ Gossip in King's Ransom. Old School RuneScape. "[...] when King Arthur and his knights appeared, old Lord Sinclair agreed with King Ulthas that the knights had greater need for the castle than the Sinclair family. So, Lord Sinclair had the mansion built, packed his family up and vacated."
- ^ Gossip in King's Ransom. Old School RuneScape. "Originally, the Sinclair family lived in Camelot, although it went under a different name then."
- ^ Party Pete. Old School RuneScape. "We used to be in Seers' Village, far to the west, but we had to move - the seers were complaining about the noise level, and the knights of Camelot got it into their heads that the Party Room knights were making fun of them."
- ^ Arhein. Old School RuneScape. "...I believe a new seer there called Phantuwti can help you."
