| Elemental Workshop | ||||
|---|---|---|---|---|
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| Released | 2 June 2004 (Update) | |||
| Members | Yes | |||
| Floors | 3 | |||
| Location | Seers' Village | |||
| Inhabitants | Elementals | |||
| Music | Twilight, Prime Time | |||
| Map | ||||
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| Advanced data | ||||
| Type | dungeon | |||
The Elemental Workshop is a dungeon that players can progressively explore more of as they complete the Elemental Workshop quest series. It is accessed by opening the odd looking wall, by using the battered key, in the building west of the Seers' Village bank with the anvil icon and going down the stairs.
History
The workshop was founded in the early Fifth Age, shortly after the discovery of a new type of ore found only in Seers' Village[1]. Years later, a metallurgist named Vitruvius began investigating the metal alongside a freelance mage.[2] Together, through a series of tests, they perfected the art of "priming" the metal, to unlock its true potential.[3]
Eventually, the mages of the era decided that the research and metals were too dangerous.[4] They shut down the workshop, and sealed off all of the lower floors, leaving only the building on the surface which contained nothing more than some anvils, and attempted to destroy all knowledge of the elemental metal.[5]
Years later, an adventurer found an old book, written in an attempt to preserve the knowledge of the workshop, and began their investigation of the workshop.
First sublevel
The workshop can be first accessed during the Elemental Workshop I quest.
The 1st floor[UK]2nd floor[US] is where players can find elemental ore, though mining them will transform the rock into an earth elemental. Once it is killed, a player may mine an elemental ore. A piece of leather can be found in one of the crates.
Another section is a room filled with water elementals. This room plays an important part in both Elemental Workshop I and Elemental Workshop II.
A third room contains air elementals and a giant bellow.
The fourth room contains fire elementals and a furnace. This room is where player can smelt elemental ore and four coal into an elemental metal.
Use an elemental metal on one of the workbenches in the lobby while carrying a hammer to create:
- An elemental shield, with either a battered or slashed book in the backpack inventory.
- An elemental helmet, with a beaten book in the backpack inventory after completing the Elemental Workshop II quest.
Rocks
Monsters
| Monster | Levels | Spawns | |
|---|---|---|---|
![]() | Air elemental | 34 | 7 |
![]() | Earth elemental | 35 | 10 |
| Fire elemental | 35 | 8 | |
| Water elemental | 34 | 7 | |
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The air room. -
The water room. -
The earth room. -
The fire room.
Second sublevel
Note: This sublevel, which includes the catwalk, is an instance; any dropped items will disappear upon leaving, including going up to the first sublevel or going down to the third sublevel.

Accessed during the Elemental Workshop II quest, four (4) pieces of equipment on this floor (crane, press, tank, and wind tunnel) must be repaired. Players can then process elemental metals by superheating them in lava, stamping them in the press, and cooling them in the tank and wind tunnel to make primed bars. See quest guide for details. These are used to eventually develop elemental mind equipment.
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Third sublevel
Note: This sublevel is an instance; any dropped items will disappear upon leaving, including going back up to the second sublevel.
Accessed during the Elemental Workshop II quest, this floor contains two sets of doors: one with a mind symbol, and the other with a body symbol. The doors with a body symbol do not lead to any room.
Mind Room
You can turn a primed elemental metal into a primed mind bar in this room. Simply place any primed elemental metal into the extractor gun. Then, sit in the seat next to it. For the cost of 20 Magic, you have a primed mind bar.
A player can use a primed mind bar on the ground floor[UK]1st floor[US] anvil to create:
- An elemental mind shield, with either a battered or slashed book in the backpack inventory.
- An elemental mind helmet, with a beaten book in the backpack inventory.
Treasure Trails
- Searching the crate, just west of the air elementals is the solution to a hard cryptic clue: You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft.
Quests
The quests below feature heavily in this dungeon:
Trivia
- When trying to open the doors with a body symbol, the doors state "The door is securely locked, for now..."
References
- ^ "Battered book". Old School RuneScape. "Early in the fifth age, a new ore was discovered. [...] The workshop was set up for artisans and inventors to be able to come and create devices made from the unique ore, found only in the village of the Seer's."
- ^ "Beaten book". Old School RuneScape. "Some years following the original discovery of the elemental ore, further investigation was performed by a metallurgist called Vitruvius in collaboration with a freelance mage."
- ^ "Beaten book". Old School RuneScape. "Over the course of two years they did many tests on the ore and refined metal, aiming to optimise the process by which the metal was extracted from its impure ore. [...] Their most significant discovery in this period, however, was the novel technique of 'priming' the ore."
- ^ "Battered book". Old School RuneScape. "After some time of successful industry the true power of this ore became apparent as greater and more powerful weapons were created. Realising the threat this posed, [...]"
- ^ "Battered book". Old School RuneScape. "Realising the threat this posed, the magi of the time closed down the workshop and bound it under lock and key, also trying to destroy all knowledge of manufacturing processes. Yet this book remains and you may still find a way to enter the workshop within this leather bound volume."




