LOCAL OSRS REFERENCE

Random event

Source revision 15344237 · Saved 2026-09-27 · Sources & credits

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A player interacting with the Mysterious Old Man.

Random events, anti-macro events, or simply randoms refers to a variety of NPCs and their associated areas that appear throughout Gielinor to interact with players. They will appear either to provide an item to a player or to ask the player to play a short minigame to earn a prize. When random events appear, they specify one player with whom they will interact, and only that player will be able to interact with them, besides basic dismissive dialogue. If the player does not wish to interact with the random event, they can right-click and dismiss the event, or just ignore the event, which disappears after a minute.

Most random events can be exited after starting, but before completion or failing. Exceptions for this include Mime, Pillory, and Quiz Master, which will hold the player in a separate instance indefinitely until they are completed. The Maze event cannot be exited until it is completed, or the timer runs out.

Not all random events are allowed everywhere in the game. For example, any random event that takes players into a separate instance will never appear in the Wilderness (as it could allow a fleeing player to escape and remain there until it is safe). Random events will also not appear in most banks, boss areas, and minigames; if a random event NPC is following the player into a disallowed area, it will despawn and not return, except for Count Check, Dr Jekyll, and the Genie.

Spawn mechanics

To determine when the player will receive a random event, the game will pick a point in time between 1 and 2 hours in the future relative to the player's last random event.[1] This moment is defined with a real-time clock, meaning it will tick down even if the player is not logged in.[2] A check is made every 5 minutes of in-game time to see if the required duration has elapsed.[3] If the player is offline when they are due to receive a random event, the timer will be extended by 10 to 70 minutes and continue counting down.[4] If the player is available when that time rolls around, an event will be selected at random from all of those the player is eligible to receive (depending on their location), with each one of them having equal weighting.[5]

Supposing the player is in a location where random events are not allowed to spawn when they become eligible to receive one, it is likely that they will miss out on the opportunity altogether, leading to a new spawn moment being chosen one to two hours down the line.[6] Random events will not spawn if the player character is using an altered model, for instance while a transformation ring or greegree is equipped.[7] In the rare case a player would be eligible to receive an event while a previously spawned random event NPC is still trying to draw their attention, a second event NPC will not be spawned.[8]

It is possible to briefly stall an event spawn if the player has an interface open or is in the middle of a repeated skilling action (through the "Make-X" option) when they are awarded an event, in which case its spawn will be delayed until the player becomes available again.[9][10] In the event a player is teleported away from a tile that has afterwards become inaccessible, they will be teleported back to Lumbridge upon completing the event instead.[11] Standing on a tile previously occupied by an object of destructible scenery can cause this to happen in case it respawns while the player is away.[12]

List of random events

Random event Possible generic rewards Possible unique rewards
0
Beekeeper
0
Capt' Arnav's Chest
(Capt' Arnav)
N/A
0
Certers
(Niles, Miles, or Giles)
N/A
0
Count Check N/A
0
Drill Demon
(Sergeant Damien)
  • Camouflage outfit
  • Emotes (sit up, push up, star jump, and jog)
0
Drunken Dwarf N/A
0
Evil Bob N/A
0
Evil twin
(Postie Pete)
N/A
0
Freaky Forester
  • Lederhosen outfit
0
Genie N/A
0
Gravedigger
(Leo)
  • Zombie outfit
  • Emotes (zombie walk and zombie dance)
1
Jekyll and Hyde
(Dr Jekyll)
N/A
0
Kiss the frog
(Frogs)
  • Frog token, exchangable for a lamp or pieces of the Royal frog costume
0
Maze
(Mysterious Old Man)
  • Various rewards depending on time spent and chests looted
N/A
0
Mime
(Mysterious Old Man)
  • Mime outfit
  • Emotes (glass box, climb rope, lean, and glass wall)
0
Mysterious Old Man N/A
0
Pillory
(Pillory Guard)
N/A
0
Pinball
(Flippa)
N/A
0
Prison Pete
(Evil Bob)
N/A
0
Quiz Master
  • 1000 coins
  • Mystery box, which may contain a lamp or a stale baguette (worth 792,820)
0
Rick Turpentine N/A
0
Sandwich lady
  • Stale baguette (worth 792,820)
1
Strange plant N/A
0
Surprise Exam
(Dunce)
  • Book of Knowledge [d]
N/A
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Lamps grant 10 times the level of a skill of your choice as experience in that skill. Lamps will only be rewarded after all unique rewards of the random event have been obtained, if any.
  2. ^ Since flax is a members-only item, you'll instead receive coins in free-to-play from the beekeeper event. Flax or coins will only be given after the full beekeeper's outfit has been obtained.
  3. ^ You have an equal 50% chance to earn either magic or fishing experience from the Evil Bob event if you have an unboosted magic level of at least 51. Otherwise, you'll always earn fishing experience.
  4. ^ Books of Knowledge grant 15 times the level of a skill of your choice as experience in that skill.

Strategy

While most random events offer relatively small rewards for the effort required to complete them, like the Capt' Arnav's Chest, some rewards can be very fortunate.

Valuable random events

It is recommended to always do the following random events:

  • Maze: The maze takes less than two minutes to complete at the fastest speed, with rewards possibly including hundreds of chaos and death runes.
  • Quiz Master: Choose the Mystery box for the highest possible reward, with a chance for clue scrolls (up to hard) or a stale baguette worth 792,820 coins on the Grand Exchange.
  • Sandwich lady: She gives a small chance of giving a stale baguette instead of a regular baguette worth 792,820 coins on the Grand Exchange
  • Genie: Gives a lamp (up to 990 experience) for simply talking to him.
  • Count Check: Gives a lamp (up to 990 experience) for simply talking to him, if the player has both a Jagex Account and a Bank PIN.
  • Beekeeper: Gives a lamp (up to 990 experience) and either a part of the beekeeper's outfit, coins, or flax.
  • Surprise Exam: Although it takes about a minute to complete, the book of knowledge (up to 1,485 experience) can be valuable for pures and new players wishing to level a skill fast.
  • The Drill Demon, Freaky Forester, Gravedigger and Mime events reward you with a lamp after their respective outfit (and emotes, in the case of the Mime) has been obtained. Also the Kiss the Frog event rewards a frog token which can always be traded in for a lamp, or for pieces of the Royal frog costume.
  • The Gravedigger event also has access to a bank deposit box in the form of a mausoleum.

Useful random events for Ironman players

In addition to the above, if playing on ironman mode it is also recommended to do the following events, due to the difficulty to obtain certain rewards:

  • Certer and Rick Turpentine: Short events which can reward a cosmic or nature talisman and even a small chance for a half of a key.
  • Prison Pete: Rewards can include 6 grimy toadflaxes or 4 grimy snapdragons which would require Farming level 38 and 62 to grow respectively.
  • Dr Jekyll can reward players with many specific potions. Notably, if the player is carrying a clean torstol, he will offer a stamina potion (4), which some Ironmen use for the revitalisation pool.

Random events with unique rewards

The following random events offer unique outfits or emotes:

  • Kiss the Frog: Always grants a frog token which can be used to buy an untradeable frog mask or Royal frog costume. Needs to be completed 2 times to unlock both pieces, though unlimited pieces can be obtained. Extra tokens may be traded in for an XP lamp at Thessalia's Fine Clothes in Varrock.
  • Beekeeper: Needs to be completed 5 times to unlock all beekeeper's outfit pieces. After the full set, flax or coins are awarded instead. Also, a lamp is always awarded, even before the full set.
  • Drill Demon: Needs to be completed 4 times to unlock all three camouflage outfit pieces and unique emotes. After the full set, a lamp is awarded instead.
  • Freaky Forester: Needs to be completed 3 times to unlock all three lederhosen outfit pieces. After the full set, a lamp is awarded instead.
  • Gravedigger: Needs to be completed 5 times to unlock all five zombie outfit pieces and unique emotes. After the full set, a lamp is awarded instead.
  • Mime: Needs to be completed 7 times to unlock all mime outfit pieces and unique emotes. After the full set, a lamp is awarded instead.

History

Random events were originally implemented as an anti-macro technology alongside RuneScape 2, which eliminated RuneScape Classic's fatigue system. With the fatigue system, players were required to sleep in a bed or a sleeping bag for a few seconds after gaining a certain amount of experience. In order to wake up from sleeping, the player would need to answer a captcha to resume playing. Players could continue to train skills or combat if their fatigue was at 100%, but they would not gain any more experience until they slept.

The Evil Chicken attacks!

Random events were designed to simultaneously prevent macros from operating properly and to reward legitimate players with small rewards. Some random events, such as the Rock golem, Tree spirit, or Evil Chicken, would attack and eventually kill players who did not run away from them. Events like the Exploding rock would damage players' equipment if they did not stop mining that rock until the smoke went away. This would require players to repair their equipment for a small fee before they could resume using it. Some events, such as the Genie, provided a small reward to players for simply talking to them, and would teleport players away from their current location if they were ignored.

These events were eventually phased out in RuneScape 3 as better anti-macro software was developed. After the release of Old School RuneScape, players and developers realised that modern macro clients were able to solve random events relatively easily and that a more comprehensive anti-macro solution needed to be implemented in the rebooted game. Many players complained that random events were harming gameplay; for example, players fighting aggressive monsters in the Abyss or Ape Atoll Dungeon would likely be confronted by a random event such as the Sandwich lady, who would teleport players away if they could not solve her puzzle. Players would be unable to solve the puzzle interface because they were surrounded by aggressive monsters and would end up being teleported away, even though they were playing entirely within the rules.

The developers were able to implement RuneScape 3's anti-macro software into Old School RuneScape, after which they polled for the removal of aggressive random events and the conversion of other mandatory events to be optional based on a Developer Blog on 28 August 2014.[13] The poll was met with a positive 86.6% of the vote, and the changes were implemented shortly thereafter. This update allowed players to decide whether or not to partake in these events, without a risk of dying. It also removed several random events from the game.

Discontinued random events

Many random events were discontinued after the update that made them optional. Some of the random event NPCs were relocated to various locations around RuneScape to preserve them in the game. The discontinued random events will be recorded here for historical purposes.

Equipment-damaging randoms

These random events would result in some sort of equipment malfunction while the player was training a skill. In these randoms, the graphic of the tree, rock, or fishing spot would change to indicate that the player should not continue to use that resource. If the player did not stop using the resource within about 30 seconds, their equipment would be damaged, and players would have to fix it or find a replacement to continue skilling. The damaging event would stop after a few seconds, rendering the resource safe to harvest again.

An Exploding Rock random event.
  • Ent - The tree would grow an evil face and move slightly. If players did not stop cutting the tree, their axe would break, and they would need to take it to Bob in Lumbridge to have it repaired (for a small fee).
  • Exploding Rock - The rock would begin to smoke. If players did not stop mining that rock, their pickaxe would break, and they would need to take it to Nurmof in the Dwarven Mines to have it repaired (for a small fee).
  • Whirlpool - A whirlpool would appear on top of the fishing spot. If players did not stop fishing from that spot, their small net/harpoon/etc. would be swallowed by the whirlpool and could not be retrieved. Players would need to find another fishing implement before they could fish again.

The following random events would displace, but not destroy, your equipment. These events were immediate and could not be avoided. Players could pick up the part that was thrown off of their equipment, reattach it in their inventory, and resume skilling. If players did not pick up their equipment quickly, though, they would risk other players picking up the piece once it was visible to them, or the piece would despawn after a short amount of time, leaving the player without the proper tool for their task.

  • Big fish - A large fish would appear and eat your fishing gear, then would spit it out a few tiles away.
  • Pickaxe handle/Pickaxe head - While mining, this random event would cause the head of your pickaxe to fly off. Pick up the head and reattach it to the handle before it disappears.
  • Axe handle (historical)/Axe head - While woodcutting, this random event would cause the head of your axe to fly off. Pick up the head and reattach it to the handle before it disappears.
  • Spade handle/Spade head - While farming, this random event would cause the head of your spade to fly off. Pick up the head and reattach it to the handle before it disappears.
  • Rake handle/Rake head - While farming, this random event would cause the head of your rake to fly off. Pick up the head and reattach it to the handle before it disappears.

Guardians

Aggressive random events, known as guardians, used to appear when players were training gather skills, which included Mining, Fishing, Woodcutting, and Prayer (burying bones). Players could fight these monsters for reduced combat experience but also for a chance at an item drop based upon the skill they were training. The level and max hit of the guardian that appeared were dependent upon the level of the player that they would attack, as follows:

Player level Guardian level Maximum hit
3-10 14 2
11-20 29 3
21-40 49 5
41-60 79 7
61-90 120 12
91+ 159 14

The evil chicken was slightly different from the others:[14]

Player level Guardian level Maximum hit
3-10 19 1
11-20 38 1
21-40 69 2
41-60 81 3
61-90 121 4
91+ 159 5

The guardians were all removed from the game in the random event update, as their primary function was to kill players. However, for historical purposes, the guardians were relocated to areas across Gielinor. Players may still kill them for their drops, but they are no longer considered aggressive. Their new locations are as follows:

Guardian Associated Skill New location
Rock golem Mining Mining Enchanted Valley (Fairy ring code BKQ)
Tree spirit Woodcutting Woodcutting Enchanted Valley (Fairy ring code BKQ)
River troll Fishing Fishing Enchanted Valley (Fairy ring code BKQ)
Shade Prayer Prayer Stronghold of Security (bottom floor) (Level 159 only)
Zombie Prayer Prayer Stronghold of Security (bottom floor) (Level 159 only)
Evil Chicken Any skill Champions' Guild (Level 159 only)
A player in the abyss random event.

Other dangerous or aggressive randoms

  • Candlelight - The player was teleported to a chapel with a strange monk wandering around. The player had to talk to the monk, Pious Pete, and ask him what was wrong. Pious Pete responded that his candles always go out when he lights them, so he needed the player's help to light them. He would then give the player a lighter. Once the player had the lighter, Pete told the player to light only the candles that were left standing, not the ones that were burnt down (he'd take care of those). There would be a screen with arrows to the left and the right, and a button in the middle. Once pressed, the player would light the candle (if it was an unlit candle). After all the candles were lit, the player would talk to Pious Pete and be teleported back to where they were with a small reward.
  • Lost and Found (also known as the Abyssal network) - Triggered by players teleporting using a Magic spell. Players would be required to pull the "odd lever out" to continue with their teleport, after which they received one law rune and three air runes to compensate them for their time.
  • Lost Pirate - Cap'n Hand would mistake the player for one of his shipmates and talk to the player. If the player ignored him, he would attack the player with a crossbow. He would usually keep shooting the player until death. He was very accurate and hit almost every time, even if the player was wearing high-level armour. If a player tried to talk to him while he was in the process of attacking that player, he would stop attacking them, and they would receive the reward from him.
  • Poison gas - A random event from Thieving chests. Occasionally, while looting a chest, gas would come out and damage nearby players. Despite the fact it had a green hit splat, the event would not inflict poison.
  • Strange box - Required the player to answer a question about the box to receive a reward before it replicated in their inventory. The Mysterious Old Man can now be found in a house in eastern Falador, forever trying to solve a strange box.
  • Swarm (random event) - A very weak random that could not be hit; the only solution was to run away until it despawned. A harmless version of it can now be found on the docks of Port Piscarilius.

Previously discontinued randoms

There are some random events that few people know about because they only ran for a short time, were very buggy, were taken out for balance reasons, or were unfinished and never released. These randoms were discontinued well before the 2014 update.

  • Dr. Ford
  • Tangle Vine
  • Watchman

Scrapped random events

Duke of Bridgelum

The Duke of Bridgelum standing next to a pile of dismembered cows.

The Duke of Bridgelum was an unreleased random event that involved going to ScapeRune to help the Duke of Bridgelum reassemble dead cows from their component parts. The random event was scrapped because the testers at the time pointed out that the dismembered cow parts looked grotesque.

The reward would have been pieces of the cow outfit, which are now given to players as a reward from birthday events.

Speedy Gnome

The area in which the random event takes place.

The Speedy Gnome, Sebastian Gno, was mentioned in a Behind the Scenes article as being the "fastest gnome in the world", and was to be released alongside several other random events such as the Sandwich lady. Judging by the statement in the article ("Don't ignore them!"), Sebastian Gno would have been one of those random events where an NPC appeared and tried to get the player's attention, like the Drunken Dwarf.

However, Sebastian Gno was not added to the game along with the rest of the random events named, due to the race track in the random event being static and thus not an effective anti-bot feature at the time.

Locations without random events

Certain zones throughout Gielinor are designed so that players do not receive random events while in them. Traditionally, these zones were popular with players who wanted to train skills uninterrupted, such as players training Magic with High Level Alchemy. However, this also made these areas susceptible to bots. These zones lost some of their advantages with the 2014 update that made random events optional.

The following zones are currently known to be free of random events:

Locations with fewer random events

Some random events are unable to spawn in some parts of Gielinor.

The following zones are currently known to have reduced random events:

  • Underwater - Only the Certers, Count Check, Genie, Dr Jekyll, Mysterious Old Man (excluding Mime or Maze variants), and Rick Turpentine can spawn.
  • Kalphite Lair - Only the Certers, Count Check, Genie, Dr Jekyll, Mysterious Old Man (excluding Mime or Maze variants), Rick Turpentine, Drunken Dwarf, Drill Demon and Strange plant can spawn.
  • Hunter areas - Random events that can teleport the player away do not spawn in the original Hunter areas.[15]

Bank locations with random events

Certain banks allow for random events to spawn while the player is stood in front of them. This can be useful for players wishing to utilise their bank to train skills such as Magic or Fletching, while still getting random events.

The following locations have banks that are currently known to allow random events:

Note that because these locations are not treated as banks, certain items may not behave as expected, such as the Reagent pouch's contents not being usable when mixing potions. However, reagent pouch is usable at the banks in Myths' Guild and Trouble Brewing.

Collection log

There are 23 collection log items that can be obtained from random events. Even though the rare stale baguette is tradable, it must be obtained from the sandwich lady or quizmaster to count towards the collection log.

ItemCollectionsComp%
Mime maskRandom Events38%
Mime topRandom Events38.9%
Mime legsRandom Events38.2%
Mime glovesRandom Events38.2%
Mime bootsRandom Events38.9%
Lederhosen topRandom Events58.4%
Lederhosen shortsRandom Events58.5%
Lederhosen hatRandom Events58.3%
Frog tokenRandom Events71.5%
Camo topRandom Events71.9%
Camo bottomsRandom Events56.4%
Camo helmetRandom Events47.9%
Zombie shirtRandom Events48.3%
Zombie trousersRandom Events42.8%
Zombie maskRandom Events41.3%
Zombie glovesRandom Events42.7%
Zombie bootsRandom Events48.2%
Stale baguetteRandom Events5.4%
Beekeeper's hatRandom Events47%
Beekeeper's topRandom Events47.2%
Beekeeper's legsRandom Events47.1%
Beekeeper's glovesRandom Events47%
Beekeeper's bootsRandom Events47%

Changes

Date Changes
31 July 2024
(Update)

Added XP lamps to the rewards from the Beekeeper random event.

1 November 2023
(Update)
  • The Count Check random event was added to the game.
  • The Mysterious Old Man can now freely hand out items on members' worlds, including to players above the water's surface.
  • Count Check, Dr Jekyll, and the Genie are now able to enter banks and will not despawn in banks.
23 August 2023
(Update)

Experience lamps are now rewarded instead of 500 coins for players who have completed an event's outfit, and from the Quiz Master's mystery box and Prison Pete.

12 July 2023
(Update)

Random events will no longer occur in range of Forestry events.

16 November 2022
(Update | poll)

The sandwich lady now has a 1/64 chance of giving a stale baguette in place of a baguette when offered.

9 September 2021
(Update)

When completing random events, a message will tell you what rewards you received.

30 September 2020
(Update)

The beekeeper random event interface made more user friendly and re-enabled on mobile.

8 November 2018
(Update)
  • Random events that teleport the player can now be left early by talking to the NPC, using the door, or using the portal, depending on the event.
  • Players will now automatically leave the Maze event when the timer runs out.
  • The walls of the Maze event no longer have options to click on, only the gates do.
  • The Beekeeper event was removed from mobile. Players who were in the Beekeeper event on mobile when the update was released still had to finish it.
    • The event returned to mobile at a later date, following a rework.
  • The pheasants in the Freaky Forester event can still be attacked even if the player has their attack options hidden.
    • This update may have also changed Freaky Forester to now accept any pheasant for a reward, while still requesting a specific pheasant.
  • The camera no longer sways in the Pinball event.
18 February 2016
(Update)

Random events will no longer trigger when in the Abyssal Sire or Cerberus chambers.

27 February 2015
(Update)

Random events no longer appear at the Grand Exchange.

18 September 2014
(Update)

A dismiss option is now available on random events.

11 September 2014
(Update | poll)

Random events are now optional. Players may ignore random event until they disappear without the risk of being teleported or interrupted.

8 May 2014
(Update)

Random events that take you to another location should no longer occur in building mode, this doesn't include those that teleport you away for failing to complete the event.

Trivia

  • In the feast cutscene of the Recipe for Disaster quest, the Duke gets the strange box random event, and Evil Bob teleports Osman away, which is probably a reference to how players find them annoying and interrupting.
  • Some random events can appear underwater on Fossil Island and in the Mogre Camp; they will also wear a diving apparatus and fishbowl helmet as well as disappear with a surge of bubbles rather than the standard puff of smoke.
  • When receiving a random event reward with a full inventory, the reward is dropped to the floor. It stays there for up to three hours before despawning, much longer than normal for a dropped item.[16]
  • Traditionally, most random events would be assigned to a skill or a specific task - for example, the Beekeeper random event would only appear to players who were picking flax, and the Gravedigger would only appear while burying bones. Since the Optional Randoms update, all events can happen at any time in any place, except for certain excluded areas.

References

  1. ^ Jagex. Mod Ash's Twitter account. 26 January 2021. Archived from the original on 3 February 2023. Mod Ash: "It is not rolled as a chance on each tick. It picks a time when your next one is due, and when that time rolls round, the game aims to give you one if you're available. [What would the range for the time it can pick be?] About 1-2 hours."
  2. ^ Jagex. Mod Ash's Twitter account. 31 December 2019. Archived from the original on 28 April 2023. Mod Ash: "[Is that duration tied to a global timer or login timer? (...)] Global timer, if I recall correctly. (...)"
  3. ^ Jagex. Mod Ash's Twitter account. 1 March 2021. Archived from the original on 22 April 2023. Mod Ash: "60-120 mins. It checks every few mins to see if the time has elapsed, so you'll probably find it's not evenly distributed."
  4. ^ Jagex. Mod Ash's Twitter account. 27 January 2021. Archived from the original on 1 February 2023. Mod Ash: "If you were offline when the time came for your next one, yes, it'll move itself forward by 10-70 mins and carry on ticking."
  5. ^ Jagex. Mod Ash's Twitter account. 4 December 2021. Archived from the original on 2 February 2023. Mod Ash: "All the events for which you're eligible at the time have equal weighting. Eligibility depends mostly on where you are. For example, only certain events can work underwater, and if you shouldn't be teleported then the game will pick only from events that don't teleport you."
  6. ^ Jagex. Mod Ash's Twitter account. 1 January 2020. Archived from the original on 28 April 2023. Mod Ash: "If you're in an ineligible location, I think you do indeed just miss it and a new duration is set. I can't check that from here though."
  7. ^ Jagex. Mod Ash's Twitter account. 26 May 2016. Archived from the original on 28 April 2023. Mod Ash: "Random events will not happen while you're transmogrified, so the genie would delete itself when it realised you'd equipped that."
  8. ^ Jagex. Mod Ash's Twitter account. 23 June 2021. Archived from the original on 28 April 2023. Mod Ash: "It does a brief check to see if there's already a random event NPC (belonging to you) loitering close to you. But - as others have pointed out - the time between them makes this pretty irrelevant."
  9. ^ Jagex. Mod Ash's Twitter account. 22 December 2022. Archived from the original on 3 February 2023. Mod Ash: "They aren't forceable on demand, though if you're due for one, you might stall it for a while by leaving a menu open, in which case it'd likely turn up soon after you closed the menu, which would look a bit like forcing it."
  10. ^ Jagex. Mod Ash's Twitter account. 12 September 2022. Archived from the original on 3 February 2023. Mod Ash: "If you're in the middle of a Make-X repeated action, I think it will avoid interrupting you by spawning one, yes."
  11. ^ Jagex. Mod Ash's Twitter account. 7 November 2022. Archived from the original on 28 April 2023. Mod Ash: "The random events generally won't put you back on a blocked tile, lest you get trapped somewhere, so they'd default to Lumbridge. Sorry!"
  12. ^ Jagex. Mod Ash's Twitter account. 17 May 2016. Archived from the original on 28 April 2023. Mod Ash: "If you were on a tile that became blocked, the random event would not want to put you back on it. E.g. rockfall."
  13. ^ "Developer Blog: Content Poll 24". Old School RuneScape News. Jagex. 26 August 2014. Archived from the original.
  14. ^ [DONE] Random events. 15 August 2008. Archived from the original on 8 January 2026. "The table for the Evil Chicken random event is slightly different"
  15. ^ Jagex. Mod Ash's Twitter account. 8 July 2019. Archived from the original on 13 April 2023. Mod Ash: "They're blocked in designated areas, and (pre-OSRS) Hunter training areas were commonly designated as such. There may be some areas that don't have such a restriction."
  16. ^ Jagex. Mod Ash's Twitter account. 6 November 2021. Archived from the original on 2 February 2023.

Sources & credits

“Random events” by Old School RuneScape Wiki contributors, revision 15344237. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Random_events?oldid=15344237

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