LOCAL OSRS REFERENCE

Fairy ring

Source revision 15345150 · Saved 2026-09-27 · Sources & credits

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Fairy ring
Released11 July 2006 (Update)
MembersYes
QuestFairytale II - Cure a Queen
LocationGielinor, Realms
OptionsZanaris, Configure, Last-destination, Favourites
ExamineDon't eat any!
Advanced data
Object ID29495,29560
LinkMOID
Fairy ring teleport
A player using a fairy ring.

The fairy ring transportation system is unlocked by members after starting the Fairytale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of 55 teleportation rings spread across the world and provides a relatively fast means of accessing often remote sites in Gielinor, as well as providing easy access to other realms.

Players can access the fairy ring system from any fairy ring while wielding either a dramen staff or lunar staff. From there, using three-letter codes, they can teleport to most rings within the system. If the elite Lumbridge & Draynor Diary is completed, no staff of either kind is needed. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring or is a fairy ring the player is already located in, players will not be teleported anywhere, exclaiming "Wow, fairy magic sure is useful, I hardly moved at all!".

Players with level 85 in Construction can build a fairy ring in their superior garden.

Note that Fairytale I - Growing Pains must be completed to access the fairy rings. Fairytale II - Cure a Queen does not need to be completed, and players do not need any of the skill requirements.

When using the fairy rings, a travel log will pop up. This is a list of rings to which you have recently travelled. This is useful, as you can just click on the ring code in the travel log and the code will be automatically entered. Up to ten fairy ring codes can be marked as favourites for quicker code dialling to frequented rings.

The fairy ring system was created by the Fairy Queen as a means of transportation between planes, harnessing the magic of a powerful portal that had been sealed for centuries.[1] The rings are imbued with a protective magic that prevents you from being attacked by monsters when standing in the centre of them.[2]


Bug Bug:
Players standing in the centre of fairy rings after teleporting via fairy ring are currently able to be attacked by NPCs.

Using fairy rings

The fairy ring code selection screen.

To use the fairy rings, players must complete the following quests:

Players can quickly access the fairy ring network with any of the following teleports:

Name Fairy Ring Distance, tiles Directions to fairy ring
Teleport to House (superior garden) DIQ 5 Superior garden in the player-owned house (Fairy ring requires 85 Construction to build)
Quest point cape BLR 12 Directly East of the Legend's Guild
Slayer ring (Fremennik Slayer Dungeon) AJR 16 West of the Fremennik Slayer Dungeon entrance
Slayer ring (eternal) (Fremennik Slayer Dungeon)
Achievement diary cape (Le-sabrè) CKS 20 West, next to the Mushroom patch
Salve Graveyard Teleport 22 North-East, next to the Mushroom patch
Arceuus Library Teleport CIS 34 North, guarded by Trossa
Necklace of passage (Wizards' Tower) DIS 39 South, behind the Wizards' Tower
Battlefront Teleport CIR 42 West, at the base of Mount Karuulm
Royal seed pod AKS 46 (44 to 48) Top-floor option on the ladder (2 ticks → 4 tiles) + previous-destination option on Captain Errdo to Lemantolly Undri (4-6 tiles + 5 ticks → 10 tiles to use the glider) + run south-east to the fairy ring (26-28 tiles). Requires completion of One Small Favour.
Ring of wealth (Miscellania) CIP 48 North-West, between the Castle and Coal rocks
Guardians of the Rift Minigame Teleport DIS 50 Leave the Rift through the portal to enter the Wizards' Tower basement. Leave the basement via the North ladder, exit the Wizards' Tower, and head south
Ardougne cloak 1 DJP 51 (49 to 54) East, past the Tower of Life
Basic quetzal whistle AIS 52 Travel via Quetzal to Auburnvale, head South across the bridge. Requires completion of Twilight's Promise.
Enhanced quetzal whistle
Perfected quetzal whistle
Kharyrll Teleport CKS 56 West, next to the Mushroom patch
Watchtower Teleport (Yanille) CIQ 60 Leave Yanille through the West gates, then head North
Teleport to House (Yanille)
Amulet of the Eye DIS 70 Leave the Rift through the portal to enter the Wizards' Tower basement. Leave the basement via the North ladder, exit the Wizards' Tower, and head south
Rada's blessing 1 (Kourend Woodland) CIS 77 (72 to 82) Run to the Minecart station to the north-east, travel to Arceuus, and then head north
Ring of wealth (Grand Exchange) DKR 82 North-West to the 21 Agility shortcut, then head south.

Alternatively if the Agility requirement is not met, head south-west, leaving the Grand Exchange, following the wall, then north through a fence

Varrock Teleport (Grand Exchange)
Amulet of glory (Edgeville) DKR 90 East, across the bridge spanning the river, then head south
Ectophial ALQ 92 South-west, leaving the Ectofuntus and past the Port Phasmatys gates, then head directly West
Skull sceptre (Barbarian Village) DKR 100 East, across the bridge spanning the river, then head North
Skills necklace (Farming Guild) CIR 106 (26+spirit tree teleport) Leave the Farming Guild and head North-East to the base of Mount Karuulm or use the Spirit tree in the north of the guild if you have a fairy ring or Spirit tree & fairy ring at your house
Farming cape

Closest points of interest to fairy rings

  • Bank - Chasm of Fire DJR (29 tiles) to a Shayzien bank chest.
    • Players that have both a Spirit Tree and fairy ring in their POH may use the Farming Guild for quicker bank access. This requires 85 Farming, 85 Construction, and a Spirit Tree in the Farming Guild.
  • Altar - Mudskipper Point AIQ (84 tiles) (or POH chapel/pool via DIQ if this has been built in the superior garden).
    • After completion of Children of the Sun, the altar in Outer Fortis is slightly closer via the AJP ring (65 tiles).
    • Alternatively, one can use BIP to reach the Nature grotto altar with 50 Agility (54 tiles and a shortcut). This altar also boosts your prayer by two points over your level.
  • Sand pit - Zanaris (~30 tiles)
  • Tool Leprechaun - DJP (43 tiles). An Ardougne cloak 1 or higher is a superior alternative at 14 tiles.

Note: Tiles are measured without diagonal steps and may be more or less based on teleport deviation.

Combinations

Currently, there are 55 working fairy ring codes out of a total possible 64 codes.

"A" combinations

Code Map Location Points of Interest
AIQ Asgarnia: Mudskipper Point Mogres, Rimmington, Port Sarim, Asgarnia Ice Dungeon.
AIR Islands: South-east of Ardougne Empty island, used for clue scroll coordinates and the medium Ardougne diary.

This is also the first fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AIS Varlamore: Auburn Valley Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.

Is in the route for Vale Totems, allowing to bank then teleport back

AJP Varlamore: Avium Savannah Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.

A hardwood tree farming patch can be found near the fairy ring, available after the completion of The Ribbiting Tale of a Lily Pad Labour Dispute.

AJQ Dungeons: Cave south of Dorgesh-Kaan Completion of Death to the Dorgeshuun is required and a light source is recommended but not required.

Cave crawlers, Cave bugs, Cave slimes and Molanisks can be found here. The Dorgesh-Kaan Agility Course is also be found here.

AJR Kandarin: Slayer cave south-east of Rellekka Fremennik Slayer Dungeon, Rellekka west of fairy ring.
AJS Islands: Penguins near Miscellania. Penguins; no other access.

This is also the fourth and final fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

AKP Kharidian Desert: Necropolis Sophanem and Menaphos to the north, Necropolis to the east.

Unlocked by entering the Necropolis in the beginning of Beneath Cursed Sands.

AKQ Kandarin: Piscatoris Hunter area Kraken Cove, Chinchompas (grey), Mining spots, Piscatoris Fishing Colony.
AKR Great Kourend: Hosidius Vinery Hosidius Vinery, Tithe Farm minigame.
AKS Feldip Hills: Feldip Hunter area Hunter jungle area, Chompy hunting grounds, Gnome glider.
ALP Islands: Lighthouse Jossik, Barbarian Outpost, Rellekka, Dagannoth.
ALQ Morytania: Haunted Woods east of Canifis Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. Farming patch, Port Phasmatys east.
ALR Other Realms: Abyssal Area Abyssal leeches, guardians, walkers, and Abyssal demons. Alternative area for players to get essence pouches.
ALS Kandarin: McGrubor's Wood Seers' Village, Coal trucks, Fishing Guild, Ranging Guild, Hemenster

Going here is required for the medium Kandarin Diary.

"B" combinations

Code Map Location Points of Interest
BIP Islands: South-west of Mort Myre, on the river Salve Empty island with a shortcut to enter Mort Myre, requiring level 50 Agility. This fairy ring is also used for the hard cryptic clue "BIP 7013".
BIQ Kharidian Desert near the Kalphite Hive. Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.
BIS Kandarin: Ardougne Zoo - Unicorns Unicorns; no other access.

Required for the medium Ardougne Diary.

BJP Islands: Isle of Souls Crumbling Tower, Isle of Souls Dungeon.
BJR Other Realms: Realm of the Fisher King Requires partial completion of the Holy Grail quest.
BJS Islands: Near Zul-Andra Requires completion of the Regicide quest.

76 Agility is needed to jump off the island.

BKP Feldip Hills: Chompy Marsh, south of Castle Wars Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.
BKQ Other Realms: Enchanted Valley Tree spirits.
BKR Morytania: Mort Myre Swamp, south of Canifis Swamp boat south-east (towards Barrows and Burgh de Rott).
BKS Other Realms: Zanaris Impetuous Impulses, Chaeldar, Cosmic runic altar.
BLP Dungeons: TzHaar area TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters.
BLQ Other Realms: Yu'biusk Requires partial completion of the Land of the Goblins quest.

Used during the Hopespear's Will miniquest.

BLR Kandarin: Legends' Guild Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west.
BLS Kebos Lowlands: South of Mount Quidamortem Rowboat to The Stranglewood, Mountain Guide for quick access to the Chambers of Xeric.

"C" combinations

Code Map Location Points of Interest
CIP Islands: Miscellania Requires completion of The Fremennik Trials quest.

Miscellania, Etceteria east, Managing Miscellania

Required for the medium Fremennik Diary.

CIQ Kandarin: North-west of Yanille Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west.
CIR Kebos Lowlands: South of Mount Karuulm The player must have visited Great Kourend at least once to access this fairy ring.

Directly south of Mount Karuulm, and north-east of the Farming Guild.

Required for the medium Kourend & Kebos Diary.

CIS Great Kourend: Arceuus Library The player must have visited Great Kourend at least once to access this fairy ring.

North of the Arceuus Library in Arceuus.

CJQ The Great Conch The player must have visited The Great Conch at least once to access this fairy ring.
CJR Kandarin: Sinclair Mansion (east) Sinclair Mansion east, Seers' Village south.
CKP Other Realms: Cosmic entity's plane Used during the Fairytale II - Cure a Queen quest.
CKQ Varlamore: Aldarin Requires having travelled to Civitas illa Fortis via Regulus Cento, after completion of Children of the Sun.

Mastering Mixology minigame.

CKR Karamja: South of Tai Bwo Wannai Village Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature Altar.
CKS Morytania: Canifis Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.
CLP Islands: Draynor island This is the solution to the hard coordinate clue "01 degrees 30 minutes north,
20 degrees 01 minutes east
".
CLR Islands: Ape Atoll Requires completion of the Monkey Madness I quest.

In addition, 48 Agility and a Ninja monkey greegree or Kruk monkey greegree are required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient) without taking damage. If you do not have the greegree, you can still attempt the rope swing but will automatically fail and fall to the beginning of the course, taking some damage. If you have the greegree, but lack the Agility requirement, you will be unable to exit into the city.

CLS Islands: Yanille Chain Hazelmere's house can be found here.

"D" combinations

Code Map Location Points of Interest
DIP Other Realms: Abyssal Nexus Abyssal Sire.
DIQ Player-owned house superior garden Only works if the player has a fairy ring in their house.
DIR Other Realms: Gorak's Plane The only place Goraks can be found other than the God Wars Dungeon.
DIS Misthalin: Wizards' Tower Wizards' Tower, Rune essence mine

Required for the medium Lumbridge & Draynor Diary.

DJP Kandarin: Tower of Life Ardougne Monastery and Ardougne cloak unlimited teleport west, East Ardougne and Spirit tree north-west, Port Khazard south.
DJR Great Kourend: Chasm of Fire The player must have visited Great Kourend at least once to access this fairy ring.

Chasm of Fire, north-west corner of Shayzien.

DKP Karamja: Gnome glider Karambwan fishing spots.
DKR Misthalin: Edgeville Grand Exchange east, Edgeville bank west, Wilderness north.
DKS Fremennik: Polar Hunter area Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west.
DLP Grimstone Grimstone Dungeon, available once Grimstone has been visited
DLQ Kharidian Desert: North of Nardah Desert lizards, Jackals, Nardah south.
DLR Islands: Poison Waste south of Isafdar Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.

This is also the second fairy ring in the sequence used to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

DLS Dungeons: Myreque hideout under The Hollows Requires completion of the In Search of the Myreque quest.

Find the cracks in the walls to enter the main tunnel under the Hair of the Dog pub in Canifis.

Sequences

Code Map Location Points of Interest
AIR

DLR

DJQ

AJS

Fairy Resistance Hideout Four codes must be entered in this order to access the Fairy Queen's hideout during and after the Fairytale II - Cure a Queen quest.

Unused combinations

The following combinations are currently unused:

Letter Unused combinations
A AIP
B BIR
BJQ
C CJP
CJS
CLQ
D DJQ[Note 1]
DJS
DKQ
  1. ^ While DJQ isn't used to go anywhere directly, it is used as the third code in the fairy hideout sequence.

Currently, there are only 9 remaining combinations which can be used, as three sequential options of four results in 43, or 64, total possible combinations. Given these limitations, it is likely that new fairy rings will be introduced sparingly.

Overview

Changes

Date Changes
1 April 2026
(Update | poll)

There is now a "Favourites" option on fairy rings, if the player has at least one destination marked as a favourite.

10 December 2025
(Update)
  • Fairy Rings scroll bar now works correctly when using the search function. Likewise, when using the Fairy Rings search function and pressing Enter, you can now view the results list as intended.
  • In addition, when you interact with a Fairy Ring, the search box will now automatically open letting you type immediately.
5 November 2025
(Update)
  • Fairy rings CJQ and DLP were added.
  • Due to their teleport requirements, these rings could not be accessed until the Sailing skill was added on 19 November.
1 October 2025
(Update)
  • The ability to search fairy rings has been added to the official client.
  • The letter wheels now spin faster when selecting the fairy ring code.
  • The amount of favourite slots has been increased from 4 to 10.
26 March 2025
(Update)

Players can now mouse over any fairy ring they have unlocked on the world map to view its code.

9 October 2024
(Update)

Clicking the CKQ code in the fairy ring travel log will now automatically input the code.

25 September 2024
(Update | poll)

Fairy ring CKQ has been added in Aldarin.

10 January 2024
(Update | poll)
  • Fairy ring CIS no longer requires reviving a dead mushroom ring to use; players who have paid Trossa 80,000 coins to do so prior to this update can receive a refund by talking to him.
  • Fairy ring AKR has been added south-east of the Hosidius Vinery.
8 February 2023
(Update)

The fairy ring model was graphically updated again.

11 January 2023
(Update)

The fairy ring model was graphically updated to give it a larger click box, adding a large beam of light in the centre.

16 November 2022
(Update | poll)

Removed some of the trees surrounding the Fairy Rings at the Tower of Life and the Legends' Guild for better access.

18 May 2022
(Update | poll)

A fairy ring has been added to the northern side of the Isle of Souls.

4 May 2017
(Update)

Corrected the name of the Sinclair Mansion Fairy Ring.

13 October 2016
(Update)

There is now a delay when trying to use fairy rings on deadman worlds and manually entering a destination code.

6 October 2016
(Update | poll)
  • The last destination option on the fairy rings will now display the last fairy code used.
  • The fairy ring for AIR no longer has repeated options.
29 September 2016
(Update | poll)

The left-click option on fairy rings now teleports players to Zanaris. The right-click “Configure” option allows players to select the destination.

22 September 2016
(Update | poll)
  • Fairy ring codes can be entered at all fairy rings to travel directly to the location, removing the need to go through Zanaris first.
  • Fairy rings now have an option "Last-location" to send you to the last destination you travelled to.
7 April 2016
(Update | poll)

The Fairy Rings log now has 4 favourite code slots.

2 July 2015
(Update | poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training.

23 April 2015
(Update | poll)

Completing the elite Lumbridge & Draynor achievement diary now allows use of fairy rings without equipping a staff.

8 January 2015
(Update)

A new fairy ring word has been added for better access to Zul-Andra.

2 October 2014
(Update)

The fairy ring travel log now remembers AJQ.

28 November 2013
(Update | poll)

The fairy ring network now remembers each ring that you visit, and displays their details on a new menu. The dials can now be rotated in both directions, and the mushroom rings have had their click-zone enlarged.

4 April 2013
(Update)

The "ALQ" fairy ring code now works properly and takes you to the Haunted Woods.

  • Unique Fairy ring found on the Cosmic entity's plane.
    Unique Fairy ring found on the Cosmic entity's plane.
  • Unique Fairy ring found in the Cave south of Dorgesh-Kaan.
    Unique Fairy ring found in the Cave south of Dorgesh-Kaan.
  • Unique Fairy ring found on the penguin island near Miscellania.
    Unique Fairy ring found on the penguin island near Miscellania.
  • Unique Fairy ring found in the TzHaar area.
    Unique Fairy ring found in the TzHaar area.
  • Unique Fairy ring found in Yu'biusk.
    Unique Fairy ring found in Yu'biusk.
  • Unique Fairy ring found outside the Arceuus Library.
    Unique Fairy ring found outside the Arceuus Library.
  • Unique Fairy ring found on the Gorak's Plane.
    Unique Fairy ring found on the Gorak's Plane.
  • Unique Fairy ring found near the Polar Hunter area.
    Unique Fairy ring found near the Polar Hunter area.
  • Abyssal Fairy ring, shared by ALR and DIP.
    Abyssal Fairy ring, shared by ALR and DIP.
  • Blue Fairy ring, shared by BKP, BKR, CIP, CKS, and CLP.
    Blue Fairy ring, shared by BKP, BKR, CIP, CKS, and CLP.
  • Green and grey Fairy ring, shared by AIQ, ALP, BIP, and BIS.
    Green and grey Fairy ring, shared by AIQ, ALP, BIP, and BIS.
  • Nonstandard Green and grey Fairy ring, shared by ALQ and BLS.
    Nonstandard Green and grey Fairy ring, shared by ALQ and BLS.
  • Green and red Fairy ring, shared by AKQ, AKR, ALS, BJP, BJR, BLR, CIQ, CIR, CJR, CLR, DIS, DJP, DJR, DKR, DLR, and DLS.
    Green and red Fairy ring, shared by AKQ, AKR, ALS, BJP, BJR, BLR, CIQ, CIR, CJR, CLR, DIS, DJP, DJR, DKR, DLR, and DLS.
  • Unique Green and red Fairy ring with outer grey rings used by CKR.
    Unique Green and red Fairy ring with outer grey rings used by CKR.
  • Olive and red Fairy ring, shared by AJR and BJS.
    Olive and red Fairy ring, shared by AJR and BJS.
  • Orange Fairy ring, shared by AJP, AKS, BKQ, and CKQ.
    Orange Fairy ring, shared by AJP, AKS, BKQ, and CKQ.
  • Yellow and grey Fairy ring, shared by AIR and CLS.
    Yellow and grey Fairy ring, shared by AIR and CLS.
  • Yellow and olive Fairy ring, shared by AKP, BIQ, DKP and DLQ.
    Yellow and olive Fairy ring, shared by AKP, BIQ, DKP and DLQ.
  • Zanaris Fairy ring, shared by BKS and AIR-DLR-DJQ-AJS.
    Zanaris Fairy ring, shared by BKS and AIR-DLR-DJQ-AJS.
  • Fairy rings as they briefly appeared for a month in 2023.
    Fairy rings as they briefly appeared for a month in 2023.

Trivia

  • When attempting to use the fairy ring network without completion of the elite Lumbridge & Draynor diary, a dramen staff, or a lunar staff, players receive the message The fairy rings only work for those who wield fairy magic.
  • If the player has trapped themselves at a location only accessible by the fairy ring network, they may teleport back to Zanaris or from Zanaris to the Lumbridge Swamp without a dramen or lunar staff regardless of if they have the elite Lumbridge & Draynor diary completed.
  • When using a fairy ring, any item equipped in the off-hand slot will momentarily disappear.
  • Prior to the Diverse Dungeons update, fairy ring code DJR teleported the player to Sinclair Mansion (west).
  • Fairy rings AJS, AKQ, BIQ/DLQ, DIP, CLR, DLR and DIQ have a 1/6 chance of spawning a penguin, grey chinchompa, jackal, unattackable Abyssal Sire spawn, unattackable small ninja monkey, badger and servant, respectively, when teleporting away from those fairy rings to make it look as if they came through the teleport with you.[3] This chance is rolled even when teleporting to the same location, or to an invalid fairy ring code.

See also

  • Fairy ring (Zanaris)

References

  1. ^ Co-ordinator in Fairytale II - Cure a Queen. Old School RuneScape. "When we arrived here we found many of the magical properties of this place to be dormant. One of these was the ability to jump between planes using a powerful portal that had been sealed for centuries. The Fairy Queen harnessed that magic and created the fairy rings, these are not as powerful as the original portal would have been, but are very effective nonetheless."
  2. ^ Co-ordinator in Fairytale II - Cure a Queen. Old School RuneScape. "Fortunately the fairy rings are imbued with a powerful protective magic and as long as you stand in the middle of them nothing will be able to attack you."
  3. ^ Jagex. Mod Ash's Twitter account. 24 February 2021. Archived from the original on 5 March 2022. Mod Ash: "[AJS, AKQ and BIQ fairy ring has a small chance of spawning either a Penguin, Grey Chin or Jackal] We also did it for abyssal creatures from the Abyssal Nexus, monkeys from Ape Atoll, badgers from the Zulrah telescope island, and POH butlers. The small chance is 1/6, by the way."

Sources & credits

“Fairy ring” by Old School RuneScape Wiki contributors, revision 15345150. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Fairy_ring?oldid=15345150

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