| This article has a strategy guide. All information on mechanics and strategy will be on this page.
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| Mastering Mixology | |||||||||||||||||||
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| Released | 25 September 2024 (Update) | ||||||||||||||||||
| Type | Minigame | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Aldarin | ||||||||||||||||||
| Participants | 1 | ||||||||||||||||||
| Skills | Herblore | ||||||||||||||||||
| Reward currency | Mox, Aga, and Lye resin | ||||||||||||||||||
| Tutorial | Yes | ||||||||||||||||||
| Map | |||||||||||||||||||

Mastering Mixology is a Herblore minigame located in Aldarin. The main goal of the minigame is assisting the Alchemical Society in filling out orders of potions, which have skyrocketed after Varlamore opened its borders to the mainland.
Requirements
Participating in mixology requires level 60 Herblore [not boostable] and completion of Children of the Sun, although higher levels will be advantageous as they allow for faster experience and point rewards due to having access to more potion recipes, with all potion recipes available from level 81.
Clean herbs or the corresponding unfinished potions must be brought to refine into paste. There is a bank chest available. Herbs must be un-noted.
Only 1 inventory space is needed for making a potion, but 3 empty inventory spaces are recommended for the most efficient play when turning in 3 orders at once.
Some movement is involved, but lightweight clothing is not necessary.
Transportation
- Teleport using Minigame Teleport, either through any spellbook or the Grouping interface, by selecting Mastering Mixology. (20 minute cooldown)
- Use the fairy ring code CKQ and run south-east (requires partial completion of Fairytale II - Cure a Queen).
- Use the Quetzal Transport System to Aldarin, then run north (requires partial completion of Twilight's Promise; construction of landing site not required).
- Ship ride from Sunset Coast (requires 20 coins), then run due south.
- Teleport to your player-owned house on Aldarin, or to the portal with a Construction cape or by using a Aldarin teleport tablet, then run south.
- Charter a charter ship to Aldarin, then run south.
- Teleport to North Aldarin using a Pendant of Ates (requires completion of Death on the Isle and unlocking the teleport location), then run south-west.
Gameplay
Mastering Mixology involves refining herbs into their basic elements and using the resulting pastes to brew potions based on the order given.
Refining herbs
To begin, refine herbs into mox, lye, and aga paste. To do so, put clean herbs or the corresponding unfinished potions into the refiner, located next to the bank chest in the south-east of the facility. This process happens automatically every 2 ticks, but the pace can be doubled by clicking the refiner every tick. Depositing herbs or unfinished potions will also give the player 6 Herblore experience per item.
Approximately 2,750 herbs can be processed per hour for 16,500 Herblore xp when processing passively. This rate can be nearly doubled by actively clicking.
Add the paste to the hopper located next to the levers. The hopper can hold up to 3,000 of each paste at a time.
The most economical clean herbs to use are Tarromin at 19.67 coins per mox paste, Dwarf weed at 32.1 coins per aga paste, and Avantoe at 64.7 coins per lye paste.
Grimy herbs are typically cheaper and in greater supply than their cleaned counterpart, but cannot be used in mixology until cleaned.
| Herb | Paste | Cost/paste | ||||
|---|---|---|---|---|---|---|
| Type | Qty | Herb | (unf) | Grimy | ||
| Guam leaf | 10 | 34.90 | 34.70 | 29.40 | ||
| Marrentill | 13 | 24.00 | 20.54 | 18.69 | ||
| Tarromin | 15 | 19.67 | 29.13 | 13.20 | ||
| Harralander | 20 | 20.05 | 28.75 | 16.20 | ||
| Ranarr weed | 26 | 229.77 | 243.73 | 222.19 | ||
| Toadflax | 32 | 69.88 | 79.94 | 65.84 | ||
| Irit leaf | 30 | 49.47 | 59.07 | 44.23 | ||
| Avantoe | 30 | 64.70 | 74.10 | 59.63 | ||
| Kwuarm | 33 | 72.94 | 83.33 | 68.85 | ||
| Huasca | 20 | 338.90 | 388.90 | 331.20 | ||
| Snapdragon | 40 | 187.80 | 198.25 | 182.75 | ||
| Cadantine | 34 | 67.03 | 77.47 | 63.21 | ||
| Lantadyme | 40 | 32.17 | 39.10 | 28.70 | ||
| Dwarf weed | 42 | 32.10 | 39.12 | 30.07 | ||
| Torstol | 44 | 78.50 | 85.36 | 76.80 | ||
Mixing

Entering the main area of the minigame will cause the HUD to appear on the top left of the player's game client. This shows the potion bases that must be made, how they should be processed, and how much reagent (paste) remains in the hopper. Each usage of a reagent requires 10 paste. For example, a mystic mana amalgam requires two inputs of mox and one of aga, for a total of 20 mox paste and 10 aga paste.
Players can pull the respective levers in any order. The pastes are not consumed until the potion base is taken from the mixing vessel behind them. If all three spots in the mixer are full, pulling any of the levers will also override the oldest element selected. This allows for correcting mistakes without wasting any paste. For example, if the currently selected mixture is mox-lye-mox, then pulling the aga lever once will remove the first mox paste and result in a lye-mox-aga mix. If the hopper does not contain sufficient paste to create the potion indicated by the inputs, the player will be prevented from taking the potion from the mixer. Lacking the appropriate Herblore level for a potion will also prevent the player from taking it out of the mixer. The player can boost to get orders requiring higher-level potions, the level requirements stop you from receiving orders of that type, and pulling the potion out of the Mixing vessel.
Lastly, the names of each base act as a mnemonic and give a hint to their ingredient combination. For example, Marley's MoonLight is made from mox-mox-lye and AquaLux Amalgam is made from aga-lye-aga.
Each possible order has a weight value: the higher this value, the more likely the order is to be assigned. Since players can only receive orders they have the Herblore requirement for, the chance of getting any particular order can be calculated as the weight of that order divided by the sum of all available orders' weights. As such, a player at level 60 or 78 will receive orders requiring mox, aga, and lye in a 1:1:1 ratio on average, while a player at level 75 will receive orders requiring a 39:35:31 ratio of the pastes.
Players will earn only 10 mox, aga, or lye if the fulfilled order is not currently required. Players will also only get a third of the experience compared to if it was an ordered potion. This will still refresh the list of potions ordered, giving players 3 new potions. However, it is recommended to always make potions that are required.
Processing

After making the unfinished potion base, players must either concentrate, homogenise, or crystalise it at the corresponding workstation (the retort, agitator, and alembic respectively) to complete the potion. Potions do not follow a recipe beyond prior mixing; a potion may need to be homogenised once, but the same potion on a later order may require crystallisation instead. Once the potion is made, complete the order by placing it on the conveyor belt. Players with a higher Herblore level will process unfinished potion bases faster. If the machine is left-clicked, the first unprocessed potion in the player's inventory will be input to the machine, regardless if it fulfills a current order. If the player has multiple unprocessed potions in their inventory, a specific potion can be used on the machine, to avoid incorrectly processing a different potion.
The processing machines will progress at different rates depending on player input, as well as reward additional Herblore experience.
Without player input, the Alembic and Agitator take the same number of ticks, while the Retort is ~10% faster by default.
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Speeding up the homogenising process at an agitator.
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Speeding up the crystallising process at an alembic.
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Speeding up the concentrating process at a retort.
Depositing
After processing potions, players may deposit them on the conveyor belt to the north.
Clicking the conveyor belt will deposit up to three potions, fulfiling as many of the current orders as possible from anywhere in the player's inventory. If none of the current orders can be fulfiled, the player will deposit the first potion from their inventory for reduced rewards. In either case, all three orders will be refreshed.
Players will receive mox resin, aga resin, and lye resin and Herblore experience depending on the potion made. If the player fulfils multiple orders, more resin is given per potion; fulfiling two orders at once rewards 20% more resin, while fulfiling all three in one go rewards 40% more resin.
If the player deposits a potion that does not fulfil any of the current orders, they will receive a third of the experience, and 10 of the resin of the highest 'tier' given by that potion (e.g. Marley's moonlight would award 10 lye resin). Rewards require a mix of all resin, so players may choose to fill orders that reward the type of resin they require points for.
Playing actively with all speedups, a player with level 81 Herblore can expect to earn approximately 70,000 xp/hour along with 3,000 of each type of resin at a cost of 2,000 of each type of paste. Inputs and rewards will vary according to play strategy.
Playing passively without any speedups, on the other hand, a player with level 81 Herblore can expect to earn approximately 45,000 xp/hour.
If a player's Herblore level falls between 63-77, paste consumption won't be balanced between all three types, and by extension, rewarded resin won't be equally distributed. This is caused by the first two additional base potions favouring the use of mox paste, with the following two favouring aga paste, and the last two favouring lye paste. At level 78 Herblore, all 6 additional potion bases are unlocked, alongside the three initial potion bases, giving equal odds of all three types of paste being used on average. This doesn't change when the last potion base is unlocked at level 81 Herblore as it uses all three pastes and rewards all three resins evenly.
Digweed
Occasionally a young digweed plant will mature and bloom into a flower in one of the corners of the room, indicated by a chatbox message. Clicking on matured digweed will allow players to collect it, even if it dies before the player reaches the plant. The spawn rate scales with Herblore level; at level 81 Herblore it will spawn roughly every 7 minutes of active play. It does not spawn if not playing, even when standing inside the room.
Digweed can be added to any potion, before or after processing, doubling the amount of experience and resin gained from that potion. Players must use the digweed before exiting the minigame area (4 game tiles away from the hopper, towards the bank), or the digweed will wither and die thus disappearing from their inventory. Players can take digweed outside the minigame area by dropping it, leaving the minigame area, and telegrabbing the digweed. However, players cannot bank the digweed, so there is no reason to do this. Players can only use one digweed on a given potion; attempting to add another will give the message This potion has already been improved with digweed.
Holding digweed in the inventory seems to stop new spawns from appearing. However, plants will still appear if digweed is dropped on the floor, or mixed into a potion. Because of this, it is advisable to either mix digweed into a potion of choice for a later order or to stack digweed on the floor on a selected tile to allow digweed to continue to spawn while waiting for preferred potion orders. Digweed that is dropped on the floor does not despawn immediately if players leave the area, unlike digweed in the inventory. Note that if choosing to stack on the floor, players have a 3-minute timer to pick up and drop the stack before the digweed despawns.
To maximise benefits, an easy-to-remember rule of thumb is that the higher experience bases use two lye paste while lower experience bases use two mox paste. Alternatively, if players need points for a specific resin, focus on bases using two of the corresponding paste with the third paste used following the same L > A > M rule-of-thumb for slightly higher experience. No matter which strategy players prefer, avoid using digweed with the MMM, AAA, and LLL bases as they yield the least resin and experience per paste. For those with at least level 81 Herblore, one strategy to maximise resin and experience is to immediately mix any digweed into an unprocessed mixalot base. Players can then save the unprocessed base until an order for mixalot appears and process it as necessary or store it in the bank to avoid processing accidentally. If players choose to bank the base, remember to add in the digweed before leaving the minigame area or it will decay from the inventory. Bases will not stack in the bank, even if they are identical.
Money making
The following money making guide is available for Mastering Mixology:
| Method | Hourly profit | Skills |
|---|---|---|
| Mastering Mixology | 1,695,166 |
|
Rewards
Supervisor Lalo runs the store Mixology Rewards where players can spend their resin earned by playing the minigame.
| Rewards | Approximate cost[a] | Approximate profit[b] | Coins per resin [c] | Time to Unlock [d] | Notes | ||||
|---|---|---|---|---|---|---|---|---|---|
| Apprentice potion pack | 420 | 70 | 30 | 12,447.67 | −7,416.05 | −14.26 | 0 h 08 min | Requires | |
| Adept potion pack | 180 | 440 | 70 | 22,190.90 | 3,626.25 | 5.26 | 0 h 09 min | Requires | |
| Expert potion pack | 410 | 320 | 480 | 49,389.81 | 394.80 | 0.33 | 0 h 10 min | Requires | |
| Prescription goggles | 8,600 | 7,000 | 9,350 | 998,745.00 | N/A | N/A | 3 h 07 min | Grants a 10% chance to save a secondary ingredient when mixing potions. | |
| Alchemist labcoat | 2,250 | 2,800 | 3,700 | 373,506.67 | N/A | N/A | 1 h 14 min | A cosmetic item, part of the alchemist's outfit. | |
| Alchemist pants | 2,250 | 2,800 | 3,700 | 373,506.67 | N/A | N/A | 1 h 14 min | A cosmetic item, part of the alchemist's outfit. | |
| Alchemist gloves | 2,250 | 2,800 | 3,700 | 373,506.67 | N/A | N/A | 1 h 14 min | A cosmetic item, part of the alchemist's outfit. | |
| Reagent pouch | 13,800 | 11,200 | 15,100 | 1,607,836.67 | N/A | N/A | 5 h 02 min | Stores up to 26 of each secondary ingredient used in Herblore. | |
| Potion storage | 7,750 | 6,300 | 8,950 | 933,681.67 | N/A | N/A | 2 h 59 min | Unlocks a new part of the bank where potions, unfinished potions, and empty vials can be stored without taking up slots from the main bank interface. | |
| Chugging barrel (disassembled)[e] | 17,250 | 14,000 | 18,600 | 1,992,003.33 | 7,919,456.67 | 158.87 | 6 h 12 min | Allows simultaneous consumption of up to five different potions when within a bank. | |
| Alchemist's amulet | 6,900 | 5,650 | 7,400 | 795,818.10 | N/A | N/A | 2 h 28 min | Grants a 15% chance of making a 4-dose potion, up from the 5% of an amulet of chemistry. 50 charges are given upon purchase, and an additional 10 per amulet of chemistry used on it. | |
| Aldarium[e] | 80 | 60 | 90 | 9,322.05 | 42,468.95 | 184.65 | 0 h 02 min | A Herblore ingredient used to make goading potions and prayer regeneration potions. | |
- ^ Calculated from the cheapest herb or unfinished potion for each paste, assuming an average 1:1 ratio of paste to resin. Some potions don't reward resin in this ratio, and usage of digweed results in free resin. Above 81 herblore with Mixalots and completing 3 potion orders can result in upwards of 1.5 resin per paste.
- ^ Based on selling the reward at current Grand Exchange prices, which may be different from actual current prices. Includes Grand Exchange tax.
- ^ Simply adds the three different types of resin together, does not take their specific types into account.
- ^ With 81+ Herblore for Mixalots, a player can expect ~3,000 of each resin per hour of attentive play. Dividing the highest component cost by 3,000 gives an estimate of playtime needed.
- ^ 5.0 5.1 Tradeable.
The total cost for all unique items (excluding potion packs and aldarium) is 61,050 mox resin, 52,550 aga resin, and 70,500 lye resin (or about 7,541,955.19 coins). Assuming all potions are correctly handed in, this equates to
1,728,829 Herblore experience needed from resin. This also assumes the player is not gaining any bonus experience from speeding up the machines, handing all potions equally and is not gaining bonus points from utilising the digweed when it matures.
Alchemist clothing and (unfocused) prescription goggles from the shop can be refunded for 40% of the original resin cost.
If the player decides to refund the cosmetics (labcoat, pants, and gloves), the total cost is reduced to 58,350 mox resin, 49,190 aga resin, and 66,060 lye resin.
The total cost for the 3 primary rewards (goggles, storage, and amulet) is 23,250 mox resin, 18,950 aga resin, and 25,700 lye resin.
Collection log
Mastering Mixology has 7 collection log items.
| Item | Collections | Comp% |
|---|---|---|
| Mastering Mixology | 12.2% | |
| Mastering Mixology | 2.7% | |
| Mastering Mixology | 2.6% | |
| Mastering Mixology | 2.6% | |
| Mastering Mixology | 11.7% | |
| Mastering Mixology | 4.2% | |
| Mastering Mixology | 3.5% |
Experience per herb comparison
Below is a table comparing the experience earned per herb making commonly used or created products against the experience gained per herb from refining herbs for Mastering Mixology. The amount of experience obtained per herb is not static, as paste has a variable value depending on the potion created.
The minimum amount of experience assumes that the paste was used to create a mammoth-might mix, alco-augmentator, or liplack liquor. The maximum amount of experience assumes that the paste was used to create a mixalot. These values are doubled if used in a potion with digweed. In reality, most experience earned per herb is in between these values, slightly varying between potions; due to the number of factors involved, an all-encompassing average value cannot be calculated per herb.
However, lye paste has the highest average value per paste, and aga has a higher average value per paste than mox paste, as the potions that require multiple lye and aga give more experience than potions that require multiple mox, excluding the pure potions that require 3 of the same paste.
| Herb | Paste | Product | Experience | |||
|---|---|---|---|---|---|---|
| Paste[a] | Product | Bonus | ||||
| Guam leaf | 2.47 - 4.41x | |||||
| Marrentill | 2.22 - 4.01x | |||||
| Tarromin | 1.96 - 3.55x | |||||
| Harralander | 1.96 - 3.57x | |||||
| Ranarr weed | 2.09 - 3.82x | |||||
| Toadflax | 1.24 - 2.28x | |||||
| Irit leaf | 2.1 - 3.85x | |||||
| Avantoe | 1.79 - 3.28x | |||||
| 0.69 - 1.39 | ||||||
| Kwuarm | 1.84 - 3.38x | |||||
| Huasca | 1.08 - 1.96x | |||||
| Snapdragon | 1.95 - 3.59x | |||||
| Cadantine | 1.58 - 2.9x | |||||
| Lantadyme | 1.77 - 3.25x | |||||
| 0.74 - 1.36x | ||||||
| Dwarf weed | 1.79 - 3.3x | |||||
| Torstol | 2.03 - 3.75x | |||||
Gallery
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Concept art of the minigame area, by Mod Jerv. -
Original concept art of the reagent mixer, by Mod Grub. -
Revised concept of the reagent mixer, by Mods Grub and Jerv. -
Concept art of the processing machines, by Mod Grub. -
Concept art of the alchemist outfit, by Mod Jerv. -
Concept art of various minigame rewards, by Mod Jerv.
Changes
| Date | Changes |
|---|---|
| 11 March 2026 (Update) |
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| 9 October 2024 (Update) |
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| 2 October 2024 (Update) |
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| 27 September 2024 (Update) |
Hotfix
|
Trivia
- The examine text of many of the potions created in the minigame seems to imply that the Alchemical Society mainly produces cosmetics and luxury products rather than combat or skill boosting potions.
- The examine text of Mammoth-might mix is a reference to a quote by British presenter Karl Pilkington.
- The name of the Mixalot potion is a reference to the American rapper Sir Mix-A-Lot.
- The examine text of the potion references his popular single, "Baby Got Back".
