LOCAL OSRS REFERENCE

Herblore training

Source revision 15285704 · Saved 2026-09-27 · Sources & credits

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Herblore training usually involves making potions which can only begin after completing the Druidic Ritual quest granting the player level 3 Herblore. To make a potion, the player will have to gather the required ingredients, usually a herb of some sort along with a secondary ingredient, and use them on a vial of water, blood, or coconut milk.

The fastest way to train Herblore is to add secondary ingredients to unfinished potions. If the player banks fairly quickly after each inventory of potions, they can expect to make around 2,500 potions per hour.

A profitable, although slow method to train Herblore is to clean grimy herbs.

Quest experience rewards

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
Heroes' Quest 1,325 Herblore 25 Quest points 55 , Cooking 53 , Fishing 53 , Mining 50
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30 , Fletching 30
Fairytale II - Cure a Queen 3,500 Herblore 57 Thieving 40 , Farming 49
Land of the Goblins 8,000 Herblore 48 Agility 38 , Thieving 45 , Fishing 40
My Arm's Big Adventure 10,000 Herblore 31 Woodcutting 10 , Farming 29
Eadgar's Ruse 11,000 Herblore 31 -
Grim Tales 15,000 Herblore 52 Farming 45 , Thieving 58 , Agility 59 , Woodcutting 71
Song of the Elves 40,000 Herblore 70 Agility 70 , Construction 70 , Farming 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
While Guthix Sleeps 75,000 Herblore 65 Quest points 180 , Thieving 72 , Magic 67 , Agility 66 , Farming 65 , Defence 40 , Hunter 62
Total 171,850

Starting off

Completing Jungle Potion, Recruitment Drive and The Dig Site quests will get the player from level 3 to 19.

Here are some quests that grant Herblore experience which have little or no additional requirements:

Quest Experience
reward
Herblore req. Other requirements
Druidic Ritual 250 - -
Jungle Potion 775 Herblore 3 -
Recruitment Drive 1,000 - Quest points 12
The Dig Site 2,000 Herblore 10 Agility 10 , Thieving 25
Shades of Mort'ton 2,000 Herblore 15 Crafting 20 , Firemaking 5
Zogre Flesh Eaters 2,000 Herblore 8 Smithing 4 , Ranged 30
Total 8,025

Making potions

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

For more in depth calculations and variations about the cost per experience, see Calculator:Herblore/Potions.

The most efficient way to gain Herblore experience is to make potions by combining base and secondary ingredients. The fastest Herblore experience is gained by simply making potions that offer the highest experience per hour; however, some slower options can be notably cheaper or even profitable, and should be considered if the player prefers to save money. Some options may also require a lot more capital than others.

An alchemist's amulet or amulet of chemistry can be used while training Herblore to save significant amounts of money or even make profit in some cases. One charge costs 165.20 or 330.40, respectively. This results in cost savings when a single dose is worth more than one charge. However, the amulet of chemistry requires more effort to use as it needs to be replaced when crumbled.

Prescription goggles are also very useful, as they provide a 10% chance to not consume secondary ingredients for most (but not all) potions. This can be especially important if making potions with expensive secondary ingredients, such as Aldarium.

The table below assumes that the resulting potions are decanted, if possible, into 4 doses before being sold, and takes the GE tax into account. It assumes 2,500 standard 14x14 potions made per hour, 2,750 for 27x1 (such as stamina potions), 2,330 for serum 207s, 2,166 for super combat potions, and 1,833 for forgotten brews and extended anti-venom+. For variable dose potions, ingredient costs assume decanting from the 4 dose precursor potion. Note that knowledge of GE-pricing can have a major effect on profits.

Tick manipulation can be utilised for certain potions to effectively double their experience rates at the cost of high intensity, allowing players to average 4,583 potions made per hour. This is done by repeatedly using a stackable secondary ingredient on the respective unfinished base potion while holding down the spacebar with the "All" option selected in the interface. The potions this method can be applied to are stamina potions, extended antifires, anti-venoms, and extended super antifire potions. Despite not having a stackable secondary, Serum 207s can also be made through tick manipulation as the first one made is uniquely a 0 tick action. This allows for repeatedly using each ash on the unfinished base to average using 1 tick per serum made, however as ashes are not stackable this is limited to making 14 potions per inventory rather than 27.

Herblore Level Potion Base Secondary XP XP/Hour Ingredient cost Profit/Potion[1] Profit/XP[1]
None Amulet of chemistry Alchemist's amulet Prescription goggles and
3 Attack potion Guam potion (unf) Eye of newt 25 62,500 352 −344.50 −13.78 −14.44 −14.76 −13.76 −14.74
5 Antipoison Marrentill potion (unf) Unicorn horn dust 37.5 93,750 939 −611.25 −16.30 −16.59 −16.52 −14.51 −14.73
12 Strength potion Tarromin potion (unf) Limpwurt root 50 125,000 663 −581.25 −11.62 −11.93 −12.04 −11.17 −11.59
15 Serum 207 Tarromin potion (unf) Ashes 50 116,500 475 −448.75 −8.97 −9.30 −9.44 N/A N/A
22 Compost potion Harralander potion (unf) Volcanic ash 60 150,000 745 −743.50 −12.39 −12.67 −12.80 −12.11 −12.52
22 Restore potion Harralander potion (unf) Red spiders' eggs 62.5 156,250 758 −715.25 −11.44 −11.70 −11.81 −11.15 −11.51
26 Energy potion Harralander potion (unf) Chocolate dust 67.5 168,750 621 −495.75 −7.34 −7.56 −7.62 −7.28 −7.55
30 Defence potion Ranarr potion (unf) White berries 75 187,500 6,995 −6,578.75 −87.72 −87.84 −87.77 −86.84 −86.89
34 Agility potion Toadflax potion (unf) Toad's legs 80 200,000 2,841 −2,568.75 −32.11 −32.26 −32.25 −31.76 −31.90
36 Combat potion Harralander potion (unf) Goat horn dust 84 210,000 701 −578 −6.88 −7.05 −7.10 −6.73 −6.95
38 Prayer potion Ranarr potion (unf) Snape grass 87.5 218,750 7,510 −361.75 −4.13 −2.96 −0.33 −2.79 1.01
45 Super attack Irit potion (unf) Eye of newt 100 250,000 1,777 −304 −3.04 −2.96 −2.55 −3.03 −2.51
48 Superantipoison Irit potion (unf) Unicorn horn dust 106.3 265,750 2,444 −1,475.75 −13.88 −13.89 −13.66 −13.25 −13.03
50 Fishing potion Avantoe potion (unf) Snape grass 112.5 281,250 3,396 −3,336.75 −29.66 −29.80 −29.85 −28.62 −28.81
52 Super energy Avantoe potion (unf) Mort myre fungus 117.5 293,750 2,460 −355.50 −3.03 −2.87 −2.34 −2.82 −2.14
53 Hunter potion Avantoe potion (unf) Kebbit teeth dust 120 300,000 2,921 −2,503.25 −20.86 −20.94 −20.89 −20.28 −20.31
54 Goading potion Harralander potion (unf) Aldarium 132 330,000 53,422 −8,617 −65.28 −59.75 −48.50 −25.24 −8.46
55 Super strength Kwuarm potion (unf) Limpwurt root 125 312,500 2,976 −546 −4.37 −4.18 −3.59 −4.19 −3.41
56 Haemostatic poultice Elkhorn potion (unf) Squid paste 27 67,500 2,562 468 17.33 N/A N/A 21.93 N/A
56 Haemostatic dressing Haemostatic poultice Cotton yarn 100 250,000 4,751 −233.75 −2.34 −1.75 −0.33 −0.68 1.33
58 Prayer regeneration potion Huasca potion (unf) Aldarium 132 330,000 60,625 −7,993.75 −60.56 −54.04 −40.81 −20.52 −0.77
62 Super fishing potion Pillar potion (unf) Haddock eye 140.5 351,250 2,715 −1,305 −9.29 −9.24 −8.96 −9.22 −8.90
63 Super restore Snapdragon potion (unf) Red spiders' eggs 142.5 356,000 8,113 −754 −5.29 −4.55 −2.88 −5.16 −2.75
66 Extreme energy potion Super energy(4) Yellow fin (x4) 84 210,000 3,563 −1,393 −13.66 N/A N/A −12.97 N/A
Super energy(3) Yellow fin (x3) 63 157,500 2,672.25 −1,044.75 −13.66 −13.52 −12.92 −12.97 −12.23
Super energy(2) Yellow fin (x2) 42 105,000 1,781.50 −696.50 −13.66 −13.45 −12.55 −12.97 −11.86
Super energy(1) Yellow fin(x1) 21 52,500 890.75 −348.25 −13.66 −13.24 −11.44 −12.97 −10.75
66 Super defence Cadantine potion (unf) White berries 150 375,000 3,292 −964.75 −6.43 −6.28 −5.82 −5.99 −5.38
67 Super hunter potion Pillar potion (unf) Crab paste 154 385,000 2,712 −2,178.75 −14.15 −14.20 −14.14 −14.09 −14.08
69 Antifire potion Lantadyme potion (unf) Dragon scale dust 157.5 393,750 1,633 −1,029.25 −6.53 −6.58 −6.50 −6.49 −6.46
72 Ranging potion Dwarf weed potion (unf) File:Wine of zamorak.png Wine of zamorak 162.5 406,250 Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: .
76 Magic potion Lantadyme potion (unf) Potato cactus 172.5 431,250 1,623 −1,535.25 −8.90 −8.99 −9.02 −8.87 −8.98
77 Stamina potion Super energy(4) Amylase crystal (x4) 102 280,500 (535,500)[2] 4,799 −1,013 −9.93 N/A N/A −8.03 N/A
Super energy(3) Amylase crystal (x3) 76.5 210,375 (401,625)[2] 3,599.25 −759.75 −9.93 −9.53 −8.40 −8.03 −6.50
Super energy(2) Amylase crystal (x2) 51 140,250 (267,750)[2] 2,399.50 −506.50 −9.93 −9.33 −7.63 −8.03 −5.74
Super energy(1) Amylase crystal(x1) 25.5 70,125 (133,875)[2] 1,199.75 −253.25 −9.93 −8.72 −5.34 −8.03 −3.44
78 Zamorak brew Torstol potion (unf) Jangerberries 175 437,500 4,149 −3,660.75 −20.92 −20.97 −20.92 −20.69 −20.70
80 Bastion potion Cadantine blood potion (unf) File:Wine of zamorak.png Wine of zamorak 155 387,500 Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: .
80 Battlemage potion Cadantine blood potion (unf) Potato cactus 155 387,500 11,522 −931.25 −6.01 −4.98 −2.75 −5.29 −2.71
81 Saradomin brew Toadflax potion (unf) Crushed nest 180 450,000 6,747 −1,623.75 −9.02 −8.64 −7.74 −6.69 −5.41
81 Surge potion Torstol potion (unf) Demonic tallow 185 462,500 3,954 N/A N/A N/A N/A −21.27[3] N/A
84 Extended antifire Antifire potion(4) Lava scale shard (x4) 110 302,500 (577,500)[2] 1,113 −881 −8.01 N/A N/A −7.74 N/A
85 Ancient brew Dwarf weed potion (unf) Nihil dust 190 522,500 8,151 −5,879.25 −30.94 −30.83 −30.48 −27.52 −27.05
85 Extended stamina potion Stamina potion(4) Marlin scales (x4) 110 275,000 8,503 −1,275 −12.50 N/A N/A −7.95 N/A
Stamina potion(3) Marlin scales (x3) 82.5 206,250 6,377.25 −956.25 −12.50 −11.53 −9.28 −7.95 −4.73
Stamina potion(2) Marlin scales (x2) 55 137,500 4,251.50 −637.50 −12.50 −11.05 −7.67 −7.95 −3.12
Stamina potion(1) Marlin scales(x1) 27.5 68,750 2,125.75 −318.75 −12.50 −9.60 −2.84 −7.95 1.71
87 Anti-venom Antidote++(4) Zulrah's scales (x20) 120 330,000 (630,000)[2] 12,138 −1,614 −13.45 N/A N/A −10.82 N/A
Antidote++(3) Zulrah's scales (x15) 90 247,500 (495,000)[2] 9,103.50 −1,210.50 −13.45 −12.17 −9.34 −10.82 −6.71
Antidote++(2) Zulrah's scales (x10) 60 165,000 (330,000)[2] 6,069 −807 −13.45 −11.53 −7.29 −10.82 −4.65
Antidote++(1) Zulrah's scales (x5) 30 54,990 (109,980)[2] 3,034.50 −403.50 −13.45 −9.62 −1.12 −10.82 1.51
88 Menaphite remedy Dwarf weed potion (unf) File:Lily of the sands.png Lily of the sands 200 500,000 Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: . Lua error: .
89 Armadyl brew Umbral potion (unf) Rainbow crab paste 205 563,750 3,994 −3,133 −15.28 −15.29 −15.19 N/A N/A
90 Super combat potion

Super attack(4)
Super strength(4)
Super defence(4)
Torstol 150 324,900 11,930 180 1.20 N/A N/A 3.50 N/A
91 Forgotten brew Ancient brew(4) Ancient essence (x80) 145 265,785 4,530 −1,036 −7.14 N/A N/A −6.15 N/A
Ancient brew(3) Ancient essence (x60) 108 197,964 3,397.50 −777.00 −7.19 −6.94 −6.21 −6.19 −5.21
Ancient brew(2) Ancient essence (x40) 72 131,976 2,265 −518 −7.19 −6.82 −5.72 −6.19 −4.72
Ancient brew(1) Ancient essence (x20) 36 65,988 1,132.50 −259.00 −7.19 −6.44 −4.24 −6.19 −3.24
92 Super antifire potion Antifire potion(4) Crushed superior
dragon bones
130 325,000 20,781 −1,852 −14.25 N/A N/A 1.11 N/A
94 Anti-venom+ Anti-venom(4) Torstol 125 312,500 14,192 −681 −5.45 N/A N/A −2.68 N/A
94 Extended anti-venom+ Anti-venom+(4) Araxyte venom sac (x4) 80 146,640 18,186 −253 −3.16 N/A N/A 2.34 N/A
Anti-venom+(3) Araxyte venom sac (x3) 60 109,980 13,639.50 −189.75 −3.16 0.30 7.63 2.34 13.13
Anti-venom+(2) Araxyte venom sac (x2) 40 73,320 9,093 −126.50 −3.16 2.03 13.03 2.34 18.53
Anti-venom+(1) Araxyte venom sac (x1) 20 36,660 4,546.50 −63.25 −3.16 7.22 29.22 2.34 34.72
98 Extended super antifire Super antifire potion(4) Lava scale shard (x4) 160 440,000 (840,000)[2] 19,607 −1,657 −10.36 N/A N/A −10.17 N/A
98 Extended super antifire Extended antifire(4) Crushed superior
dragon bones
180 450,000 20,196 −2,246 −12.48 N/A N/A −1.39 N/A
  1. ^ 1.0 1.1 Profit assumes potions are decanted into 4 doses before selling.
  2. ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Increased experience rate if 1-ticking.
  3. ^ The finished pot is untradeable, but its components are tradeable.

Making barbarian mixes

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.

Barbarian mixes are generally not made as they are rarely traded and may have low value. It is not recommended to make barbarian mixes unless planning to use them. This calculator assumes buying 4 dose potions and decanting them to 2 dose potions as prices of 2 dose potions are less stable.

Herblore Level Potion Base Secondary XP Ingredient cost Final potion price Profit/Potion Profit/XP
4 Attack mix(2) Attack potion(2) Roe 8 41.00 89 48.00 6.00
6 Antipoison mix(2) Antipoison(2) Roe 12 258.50 199 −59.50 −4.96
9 Relicym's mix(2) Relicym's balm(2) Roe 14 513.50 444 −69.50 −4.96
14 Strength mix(2) Strength potion(2) Roe 17 91.50 49 −42.50 −2.50
24 Restore mix(2) Restore potion(2) Roe 21 65.00 91 26.00 1.24
29 Energy mix(2) Energy potion(2) Caviar 23 176.00 229 53.00 2.30
33 Defence mix(2) Defence potion(2) Caviar 25 374.00 89 −285.00 −11.40
37 Agility mix(2) Agility potion(2) Caviar 27 276.00 262 −14.00 −0.52
40 Combat mix(2) Combat potion(2) Caviar 28 174.50 223 48.50 1.73
42 Prayer mix(2) Prayer potion(2) Caviar 29 4,953.50 4,202 −751.50 −25.91
47 Superattack mix(2) Super attack(2) Caviar 33 1,093.00 207 −886.00 −26.85
51 Anti-poison supermix(2) Superantipoison(2) Caviar 35 749.50 687 −62.50 −1.79
53 Fishing mix(2) Fishing potion(2) Caviar 38 131.00 96 −35.00 −0.92
56 Super energy mix(2) Super energy(2) Caviar 39 1,522.50 1,778 255.50 6.55
58 Hunting mix(2) Hunter potion(2) Caviar 40 375.00 904 529.00 13.23
59 Super str. mix(2) Super strength(2) Caviar 42 1,744.00 1,123 −621.00 −14.79
61 Magic essence mix(2) Magic essence(2) Caviar 43 91 2,646 2,555 59.42
67 Super restore mix(2) Super restore(2) Caviar 48 5,097.00 3,398 −1,699.00 −35.40
71 Super def. mix(2) Super defence(2) Caviar 50 1,674.00 993 −681.00 −13.62
74 Antidote+ mix(2) Antidote+(2) Caviar 52 902.50 1,320 417.50 8.03
75 Antifire mix(2) Antifire potion(2) Caviar 53 501.50 154 −347.50 −6.56
80 Ranging mix(2) Ranging potion(2) Caviar 54 1,090.50 812 −278.50 −5.16
83 Magic mix(2) Magic potion(2) Caviar 57 150.50 89 −61.50 −1.08
85 Zamorak mix(2) Zamorak brew(2) Caviar 58 423.00 290 −133.00 −2.29
86 Stamina mix(2) Stamina potion(2) Caviar 60 2,022.50 1,814 −208.50 −3.47
91 Extended antifire mix(2) Extended antifire(2) Caviar 61 209.00 207 −2.00 −0.03
92 Ancient mix(2) Ancient brew(2) Caviar 63 1,636.00 1,343 −293.00 −4.65
98 Super antifire mix(2) Super antifire potion(2) Caviar 70 9,748.50 2,825 −6,923.50 −98.91
99 Extended super antifire mix(2) Extended super antifire(2) Caviar 78 9,249.00 10,931 1,682.00 21.56

Making tar

An alternative, potentially cheaper method of training Herblore is making tar. This requires fewer clicks than potion making, since twice as many actions are performed before banking and the duration of each action is longer.

XP per hour is calculated at approximately 78 inventories fully processed per hour. Depending on bank efficiency, actual rates may be less.

If planning to train Herblore by making tar, it would be wise to buy or stockpile Swamp tar in advance. The buy limit of swamp tar is only 13,000 which is only enough tar to last approximately half an hour before running out.

Herblore Level Result Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Craft Profit/XP
19 Guam tar x15 Guam leaf Swamp tar x15 30 61,000 409 13.63 −169 −5.63
31 Marrentill tar x15 Marrentill Swamp tar x15 42.5 86,000 372 8.75 −327 −7.69
39 Tarromin tar x15 Tarromin Swamp tar x15 55 110,000 355 6.45 −325 −5.91
44 Harralander tar x15 Harralander Swamp tar x15 72.5 145,000 461 6.36 −401 −5.53
55 Irit tar x15 Irit leaf Swamp tar x15 85 170,000 1,544 28.07 −1,139 −20.71

Herb cleaning

This is a static calculator.
It does not take user inputs, but it does use changing prices from the Grand Exchange Market Watch. If prices appear to be outdated, purge the page by clicking here.
Auto-cleaning herbs
Manually cleaning herbs, while more click-intensive, can be much quicker.

Cleaning grimy herbs is a slow but easy and profitable method to training Herblore. Since an update on 10 September 2020, cleaning grimy herbs automatically cleans all herbs in the inventory. Players may also choose to use Zahur, an NPC in Nardah, to clean the herbs for them. This will however cost the player GP, resulting in loss instead of profit.

By using the auto-clean method, you can expect to clean up to 3,000 herbs per hour. Manually clicking on the herbs can easily double the speed of cleaning, and a fast player can expect over 10,000 cleaned herbs per hour, increasing the experience and profit per hour accordingly.

Be wary as set GE prices and player prices differ as the economy changes, profits may be more or less.

Tip: Consider cleaning herbs on a touchscreen device as it may be faster or more comfortable for longer durations.

The following rates assume you are cleaning an average of 10,000 herbs per hour. (Note that using the "auto-clean" feature yields 30% of the below experience rates per hour).

Herblore Level Herb Grimy Clean Herblore Clean XP Profit XP/Hour Profit/Hour
Icon Price Volume Icon Price Volume
3 Guam leaf 294 61,761 349 93,876 2.5 49 25,000 490,000
5 Marrentill 243 47,749 312 82,350 3.8 63 38,000 630,000
11 Tarromin 198 216,212 295 274,486 5.0 92 50,000 920,000
20 Harralander 324 225,572 401 187,694 6.3 69 63,000 690,000
25 Ranarr weed 5,777 302,875 5,974 277,187 7.5 78 75,000 780,000
30 Toadflax 2,107 169,732 2,236 223,267 8.0 85 80,000 850,000
40 Irit leaf 1,327 286,396 1,484 219,807 8.8 128 88,000 1,280,000
48 Avantoe 1,789 212,805 1,941 273,285 10.0 114 100,000 1,140,000
54 Kwuarm 2,272 225,874 2,407 198,787 11.3 87 113,000 870,000
58 Huasca 6,624 9,403 6,778 12,761 11.8 19 118,000 190,000
59 Snapdragon 7,310 217,586 7,512 155,887 11.8 52 118,000 520,000
65 Cadantine 2,149 277,229 2,279 183,110 12.5 85 125,000 850,000
67 Lantadyme 1,148 209,283 1,287 180,830 13.1 114 131,000 1,140,000
70 Dwarf weed 1,263 219,559 1,348 215,052 13.8 59 138,000 590,000
75 Torstol 3,379 142,221 3,454 249,347 15.0 6 150,000 60,000

Degrime

An alternative, less click-intensive method, is to use the degrime Arceuus spell, requiring 70 Magic and the completion of A Kingdom Divided to be cast. You can cast approximately 600 casts per hour (47-50k magic xp/h), while potentially making profit.

Herb Herblore Herblore GE Price Profit GP/XP Profit
(Own herbs)[1]
GP/XP
(Own herbs)
Herblore XP/HR[2] Profit/HR Profit/HR
(Own herbs)[1]
Level Exp Grimy Clean
Guam leaf 3 1.2 294 349 38.93 32.44 43.93 36.60 19,440 630,600 711,600
Marrentill 5 1.9 243 312 52.93 27.86 56.93 29.96 30,780 857,400 922,200
Tarromin 11 2.5 198 295 81.93 32.77 84.93 33.97 40,500 1,327,200 1,375,800
Harralander 20 3.1 324 401 58.93 19.01 64.93 20.94 50,220 954,600 1,051,800
Ranarr weed 25 3.7 5,777 5,974 67.93 18.36 182.93 49.44 59,940 1,100,400 2,963,400
Toadflax 30 4 2,107 2,236 74.93 18.73 116.93 29.23 64,800 1,213,800 1,894,200
Irit leaf 40 4.4 1,327 1,484 117.93 26.80 143.93 32.71 71,280 1,910,400 2,331,600
Avantoe 48 5 1,789 1,941 103.93 20.79 138.93 27.79 81,000 1,683,600 2,250,600
Kwuarm 54 5.6 2,272 2,407 76.93 13.74 121.93 21.77 90,720 1,246,200 1,975,200
Huasca 58 5.9 6,624 6,778 8.93 1.51 140.93 23.89 95,580 144,600 2,283,000
Snapdragon 59 5.9 7,310 7,512 41.93 7.11 187.93 31.85 95,580 679,200 3,044,400
Cadantine 65 6.2 2,149 2,279 74.93 12.08 116.93 18.86 100,440 1,213,800 1,894,200
Lantadyme 67 6.5 1,148 1,287 103.93 15.99 125.93 19.37 105,300 1,683,600 2,040,000
Dwarf weed 70 6.9 1,263 1,348 48.93 7.09 73.93 10.71 111,780 792,600 1,197,600
Torstol 75 7.5 3,379 3,454 −4.07 −0.54 62.93 8.39 121,500 −66,000 1,019,400
  1. ^ 1.0 1.1 Effective profit with stockpiles of herbs harvested or looted by the player, relative to selling grimy herbs as-is.
  2. ^ Assume 600 casts/hour on 27 grimy herbs with earth staff, yielding 49,800 Magic experience per hour.

Making Guthix rest

A medium-intensity but profitable way to train Herblore is to make Guthix rest, requiring 18 Herblore and partial completion of the One Small Favour quest. Brewing Guthix rest differs from other methods of training the skill, as care must be taken to not add extra herbs to the herb tea mix; doing so grants no experience and ruins the tea. If all ingredients are in the player's inventory, they can make the tea in one step, and subsequent teas are automatically made after making just one of them, granting 59 experience for each tea. Players should note that the amulet of chemistry has no effect when brewing Guthix rest.

Making Guthix Rest requires a cup of hot water, 2 guam, 1 marrentill, and 1 harralander. Using a cup of hot water with any of the herbs will start the process. Ironman accounts or anyone looking to save money on ingredients can acquire cups of hot water by casting Humidify on an empty cup then using the cup of water on a range.

Due to the number of ingredients per tea, only five can be made per inventory, requiring 5 cups of hot water, 10 guam, 5 marrentill, and 5 harralander.

With moderate concentration it is possible to make around 1400 cups of 3-dose Guthix rest per hour, costing 2,584,400. This results in 82,600 Herblore experience gained and a profit of 529,900 when using Bob Barter at the Grand Exchange to decant the teas into 4-dose variants before selling.

Herblore Level Potion Base Secondary XP XP/Hour Ingredient cost Cost/XP Profit/Potion Profit/XP Profit/Hour
18 Guthix rest Cup of hot water

Guam leaf (x2)
Marrentill
Harralander
59 82,600 1,062 25.37 727.50 6.42 529,900

Level 60+/81+: Mastering Mixology

At level 60 and with completion of Children of the Sun, players can go to Aldarin and take part in the Mastering Mixology minigame, however it will become more efficient at higher levels, with the last unlock at level 81 Herblore. Mastering Mixology does not require specific herbs or any secondaries, and grants much more experience per herb compared to other methods. It is also the only source of some powerful utility items and features, such as the Prescription goggles, Alchemist's amulet, Chugging barrel, and Potion storage, so it can be advisable to do even if Herblore experience is not needed. A player with level 81 Herblore can expect to earn up to 105k xp/hour.

Sources & credits

“Herblore training” by Old School RuneScape Wiki contributors, revision 15285704. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Herblore_training?oldid=15285704

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