Requirements
- Completion of the following quests:
QUEST 83 · MEMBERS
The Temple Knights of Saradomin, a secret organisation founded many centuries ago by Saradomin himself, are currently looking to expand their ranks with some new blood. After the successful thwarting of the Black Knights' plans to take over Asgarnia, and with the personal recommendation of Sir Amik, you have now been offered the chance to apply for membership in this organisation... but are you up to the challenge?

Talk to Sir Amik Varze on the second floor of the White Knights' Castle's western tower in Falador.
You will lose your Hardcore ironman status if you die to Sir Leye.
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.




To start the quest, speak to Sir Amik Varze who is located on the 2nd floor (UK) of the western part of the White Knights' Castle. He will tell you to talk to Sir Tiffy Cashien in Falador Park to be tested. In order to be able to be tested, you need to have an empty inventory and no items equipped.
Now, head to Falador Park, and talk to Sir Tiffy Cashien. He will tell you that you must go through a mental test. Sir Tiffy Cashien is sitting on a bench at the entrance for Falador Park.
Sir Tiffy Cashien will take you to the testing grounds. There are seven different testing rooms. In each room, there is a yellow portal at the beginning of the room (takes you back to Falador) and a yellow portal at the end of the room, which you may use to travel to the next room after you pass the test. You need to complete five in a row. Which five you'll get, as well as the order that they are in, is completely random. However, you will always be required to defeat Sir Leye in one of the five tests. If you fail a test, you have no choice but to return to Falador and start over.
He tells the player that they must defeat Sir Leye, who is level 20. Sir Leye has been blessed by Saradomin so that no blade may harm him. There are four weapons nearby: a steel sword, steel claws, a steel battleaxe, and a steel warhammer. Any of the weapons can be used to damage Sir Leye, but the player must choose the warhammer (as it is the only non-bladed weapon) or may opt to fight unarmed for the final blow to kill him. If the player is wielding a bladed weapon when he dies, they will fail the test.
Note: Skillers can trap Leye in the corners of the room and flinch him by waiting for his HP bar to go away and then hitting and running. Skillers may find this part impractical because Sir Leye is very difficult to get into the corner positions and he will take damage very slowly, to the point where he may heal faster than the damage being done. One of the corners where flinching is possible is on the south-west corner. Sir Leye should be on the south tile with the player on the west tile. Wait until his HP bar disappears, then attack and move back to the west tile. Setting this up is tricky and requires patience.
| Wisdom (Recruitment Drive) | |
| Plays upon completing Sir Kuam Ferentse's puzzle. | |
Right next to him, you'll see a 5 kg chicken, a 5 kg bag of grain, and a 5 kg fox. You must get all three of them across a bridge that only supports five kilograms at a time. The tricky part is that if you leave the fox and chicken alone, the fox will eat the chicken. The chicken will also eat the bag of grain if the two of them are left alone.

Option 1
Option 2
Once you complete the puzzle, the door now unlocks and you can proceed to the next puzzle via the portal.
| Order (Recruitment Drive) | |
| Plays upon completing Sir Spishyus's puzzle. | |

Important: Take a screenshot of the statues as you enter the room (or remember the statues if you have a good memory). You only have a few seconds after you enter the room! If you talk to Lady Table before the room changes, the room won't change until you exit the chat dialogue, so you can use this time to study the room layout.
Lady Table will test your memory. She will have 11 statues of a knight in front of her. There are supposed to be 12, but one has been taken away. You will have a few seconds to look at the statues, then the missing one will be returned. You must then touch the one that was missing.
The trick to passing this one is to analyse the types of statues. There should be four statues of each colour: bronze, silver, and gold. First, see which colour only has three statues. After you figure out the colour, figure out the weapon. There are four weapons: sword, halberd, greataxe, and mace. Figure out which weapon is missing. After you have figured it out, touch the statue.
| Logic (Recruitment Drive) | |
| Plays upon completing Ms. Hynn Terprett's puzzle. | |
There are many bookcases and crates with items. Search everything (including the chest) and take everything. Some of the items you find are not needed for the solution, such as the alchemical notes that only contain hints. There are two doors that you must get through. The first door is missing a handle, while the second one is locked.

| Improvisation (Recruitment Drive) | |
| Plays upon completing Miss Cheevers' puzzle. | |
When you talk to Sir Ren Itchood, he will speak in riddles, the answer to which is a four letter word, made up of the first letter of each line of his riddle. Use the answer to unlock the combination lock on the next door. The possible solutions are: BITE, FISH, LAST, MEAT, RAIN or TIME.
| Observation (Recruitment Drive) | |
| Plays upon completing Sir Ren Itchood's puzzle. | |
She will give you a multiple choice riddle. There are many to choose from - they are as follows:
| Memory (Recruitment Drive) | |
| Plays upon completing Lady Table's puzzle. | |
Talk to Sir Tinley, click on "continue". Stand still for eight seconds, do not click on anything after clicking continue, or the player will fail this task.
| Patience (Recruitment Drive) | |
| Plays upon completing Sir Tinley's puzzle. | |
After completing all five tests subsequently, you will automatically be teleported back into Falador Park where Sir Tiffy Cashien will congratulate you on a job well done.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Speak to Sir Amik Varze on the second floor of the western section of the White Knights' Castle.
Say: Yes please
Bank all equipped items and inventory.
Warning: Hardcore Ironmen will lose Hardcore status if they die to Sir Leye.
Important: Be prepared for Lady Table as you only have 10 seconds after entering to learn the answer.
Speak to Sir Tiffy Cashien in the park to begin test.
Say: Yes, let's go!
5 of the following 7 puzzle rooms will appear in a random order. You will always fight Sir Leye.
Sir Kuam Ferentse
Pick up the Steel warhammer and equip.
Defeat Sir Leye. Prayer is allowed.
Lady Table (statue room):
Quickly look for the colour (bronze, silver, gold) that only has three statues.
Check which weapon is missing from that colour. (sword, halberd, axe, mace)
Select the one that was added after the time is up.
OR, simply take a screenshot to figure out which statue is missing.
Sir Ren Itchood (standing on a crate):
Ask for the clue to the door.
The answer is the first letter of each sentence.
Sir Tinley:
Left-click on Sir Tinley, finish the conversation. Press nothing until he speaks to you again.
Sir Spishyus (Grain, Chicken and Fox):
Grab chicken and cross. Unequip the chicken and cross back over.
Grab grain and cross. Unequip grain and pick up the chicken. Cross back over.
Unequip chicken, grab fox and cross. Unequip fox and cross back over.
Grab chicken and cross and unequip chicken.
Walk to the door.
Ms. Hynn Terprett (sitting on throne):
"Death sentence" riddle – Fed to wolves
"Husband and daughter" riddle – 10
"Identical stones" riddle – Bucket A (32 degrees)
"Fingers on left hand" riddle – 0
"Which is true" riddle – Three False
Miss Cheevers (Bookshelf room):
First door:
Starting from the south-western corner, search:
The most south-western bookshelf for a knife.
All four of the most southern shelves with vials, take all of them.
In the north-eastern corner, search the middle-sized crate next to the chest for a cake tin.
All four northern shelves for the remaining vials, take all of them.
Take the spade from the table and use it on the bunsen burner.
Use the spade on the door.
Use cupric sulfate on door.
Use a vial of liquid on door.
Open the first door (do not walk through).
Second door: (Note: Nitrous oxide and tin ore powder resemble an empty vial!)
Use a vial of liquid on the cake tin. You may need to get another vial from the south shelves.
Use gypsum on tin (you may need to Use another vial of liquid on the tin after.)
Use tin on a key on the ground by the entrance portal.
Use cupric ore powder and tin ore powder on the tin.
Use tin on Bunsen burner.
Use knife on tin.
Use key on door and exit.
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.