Gielinor is not the safest place to live - dragons, trolls, demons... dangerous and despicable monsters of all sorts roam free. In this quest, you must help a fellow adventurer that doesn't do so well against these threats. With perseverance and the magical help of the Moon Clan, there should be no monster that can't be beaten. But is that really true? How about the monsters in your dreams? How about your own inescapable fears? How would you defeat them? Well, you'll soon find out as a tough and
Talk to the fallen man in the small cave in the Lunar Isle mine.
BEFORE YOU LEAVE THE BANK
Preparation
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
Requirements
85 Combat Combat
Completion of the following quests:
Lunar Diplomacy
The Fremennik Trials
Lost City
Rune Mysteries
Shilo Village
Jungle Potion
Eadgar's Ruse
Druidic Ritual
Troll Stronghold
Death Plateau
The ability to defeat 4 powerful monsters without the use of prayer
Items required
A seal of passage
3 different kinds of food: 6 of 1 type and 7 of 2 others for a total of 20 pieces (Sacks of cabbages, potatoes, and onions can be used as they each contain 10 piece of their respective food and only require a total of 3 inventory slots. Fruit baskets also work.)
Goutweed
An astral rune
A tinderbox
A hammer or Imcando hammer
A pestle and mortar
A good weapon (trident of the seas recommended because they have no magic defence), good armour, good food such as sharks, and super potion sets.
Recommended
No additional recommendations listed.
Enemies to defeat
The Inadequacy (level 343)
The Everlasting (level 223)
The Untouchable (level 274)
The Illusive (level 108)
Ironman notes
Note: As opposed to the dream world in Lunar Diplomacy, the dream world in Dream Mentor is not safe and dying here is the same as dying in the rest of Gielinor: you will lose your hardcore status. The lectern is the only way to leave, as no other teleports will work (including the ring of life).
ACTION CHECKLIST
Walkthrough
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Helping the fallen man
01
Travel to Lunar Isle.
02
Enter the mine in the north-east area of Lunar Isle.
03
Crawl through the cave entrance (Quest Quest minimap icon).
04
Talk to the fallen man, follow the dialogue and close the interface when it appears.
05
Feed him 4 food, starting with one you have seven of, while cycling through your different foods. Avoid using the same food twice in a row.
06
Talk to him again. Dialogue: Just don't worry. → Of course.
07
Feed him 4 more food as before.
08
Talk to him and keep reassuring him with positive responses until he sits up (cutscene).
09
Feed him 6 more food.
10
Talk again multiple times using positive responses until he stands up (cutscene), and once more after he stands up.
11
Talk to 'Bird's-Eye' Jack in the bank. Dialogue: Cyrisus in the mine
12
Select the following equipment (if your combat level is determined by your melee skills):
↳
Dragon med helm
↳
Abyssal whip
↳
Ahrim's robetop
↳
Ahrim's robeskirt
↳
Ranger boots
13
Return and talk to Cyrisus for a cutscene. Dialogue: Talk about the Armament
14
Use food on him until his health is at 100%.
15
Talk to him again multiple times, giving positive responses until you receive a cutscene. If you don't receive it, feed him a couple more times.
Dream potion
01
Talk to the Oneiromancer at the Astral Altar for a dream vial. Dialogue: Cyrisus.
02
(Optional) Change your spellbook as necessary if you wish to use magic in the final fight.
03
Fill the vial with water, add a goutweed.
04
Use your hammer on an Astral rune, then grind the shards with a pestle and mortar.
05
Add your ground astral rune to the dream vial to complete the potion.
06
Prepare for 4 fights. Prayers and emergency teleports won't work. Do not bank your seal of passage; not even 'Birds-Eye' Jack will serve you without it yet.
Dreamland
01
Light the Ceremonial Brazier in the dream hall building.
02
Talk to Cyrisus. Dialogue: Yes, let's go!
03
During the fight, you can leave at any time by using the lectern, although this will force you to re-battle any defeated bosses.
↳
Kill The Inadequacy
↳
Kill The Everlasting - can be safespotted by the lectern to the north
↳
Kill The Untouchable - can be safespotted by the lectern to the north
↳
Kill The Illusive
04
Return to the Oneiromancer. Dialogue: Cyrisus.
05
Congratulations, quest complete!
QUEST COMPLETE
Rewards
15,000 Hitpoints Hitpoints experience
10,000 Magic Magic experience
7 new spells added to your Lunar spells book (Monster Examine, Humidify, Hunter Kit, Stat Spy, Dream, Plank Make, Spellbook Swap)
A dreamy lamp, which awards 15,000 experience in a combat skill of a player's choosing, apart from Attack and Prayer.
'Birds-Eye' Jack will now allow you to use the bank without a seal of passage equipped or in your inventory.
The Untouchable, The Everlasting, The Inadequacy accessible in the Nightmare Zone.
REVISION-PINNED EVIDENCE
Verify the guide after updates.
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.