Requirements
- Ability to defeat a level-69 Draugen
- Ability to defeat a fairly strong warrior without armour, weapons, or spells
QUEST 62 · MEMBERS
Council workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka. Do you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan?
Talk to Brundt the Chieftain in the Rellekka longhall.
BEFORE YOU LEAVE THE BANK
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
ACTION CHECKLIST
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Talk to Brundt in the longhall to start the quest. (Fairy ring DKS and run south-west to Rellekka) Dialogue: Do you have any quests? → Yes, I am interested. → I want to become a Fremennik!, or Dialogue: Ask about anything else. → Do you have any quests? → Yes, I am interested. → I want to become a Fremennik! if started or finished Mountain Daughter
The trials may be done in any order, however this quick guide will show you the fastest order.
Talk to Manni the Reveller while in the longhall. Dialogue: Yes
Take the keg of beer and challenge Manni to a drinking contest. You will lose. Dialogue: Yes
If you did not bring a beer, grab the beer tankard now.
Talk to Sigli the Huntsman outside, near the entrance of the longhall, to obtain the Hunters' Talisman. Dialogue: What's a Draugen? → Yes
Talk to Olaf the Bard just east of the longhall. Dialogue: Yes
Talk to Olaf again. Dialogue: I don't need a reminder
To get a lyre, either make it yourself (Requires 25 Fletching 40 Woodcutting 40 Crafting and 6 free inventory spaces) or kill Lanzig (1/17 drop rate). Killing lanzig takes longer on average. You must enchant it either way.
Option 1: Making the lyre yourself (Items required: Axe of any kind, knife)
Walk to the Swaying tree that is east of the entrance to Rellekka (north-west of the Golden Apple Tree at AJR) at the rare trees icon. Chop a branch and fletch an unstrung lyre.
Talk to Lalli to the south-east of the Swaying tree, ask about the other human. Dialogue: Other human?
Talk to Askeladden just outside the longhall entrance to get a pet rock.
Pick a cabbage, potato, and onion from the farming patch in the south-east corner of Rellekka.
Return to Lalli, and offer the pet rock.
Use the cabbage, potato, onion, and pet rock on Lalli's Stew (cauldron).
Talk to Lalli again to get the golden fleece.
Spin the golden fleece on a spinning wheel and use it on the unstrung lyre. (See the next section to spin the wool)
Option 2: Killing Lanzig (takes a long time with bad luck)
Lanzig lives in a hut just east of the entrance to the longhall. Kill Lanzig until he drops the lyre (1/17 drop rate). Safespottable at the firepit or outside his door.
Teleport to Camelot or walk to Seers' Village.
If you are making the lyre yourself:
Spin the golden fleece into a ball of golden wool while in Seers' Village (upstairs in a house south-west of the bank).
Use the golden wool on your unstrung lyre.
Go to the Seers' Village pub and talk to the Poison Salesman to buy a low alcohol keg for 250 coins. Dialogue: Talk about the Fremennik Trials → Yes
Buy a regular beer if you forgot to take a beer tankard. Dialogue: Beer please.
Use a Rellekka house teleport to return, or simply walk back. If walking, left-click on your talisman to check if The Draugen is nearby on your way. If so, kill him.
Use the beer, or beer tankard, on the council workman by the bridge south of Rellekka to obtain strange object.
Go north across the bridge, then walk a bit west until you see a small narrow path heading south into the water. (The large rib cage sticking out of the water on the left side of the bridge)
Use your raw shark/manta ray/sea turtle on the strange altar to enchant your lyre.
Follow your talisman by left-clicking on it and kill The Draugen now if you haven't already. Appears as a grey butterfly before locating the correct tile.
Once done, head back into Rellekka and talk to Sigli at the entrance.
Head to the outside of the longhall to the pipe on the eastern wall. Use a tinderbox on your strange object and use the lit strange object on the pipe.
Enter the north-eastern back door of the longhall, walk onto the stage, and play your enchanted lyre.
Exit the back door, enter the main long hall, and take a keg of beer off the table.
Use your low alcohol keg on the keg of beer.
Challenge Manni to a drinking contest again. Dialogue: Yes
Talk to Sigmund The Merchant in the market west of the longhall. Dialogue: Yes
Talk to the Sailor on the docks to the north-west. Dialogue: Ask about the Merchant's trial
Talk to Olaf the Bard just east of the longhall. Dialogue: Ask about the Merchant's trial
Talk to Yrsa at the clothing store west of the market. Dialogue: Ask about the Merchant's trial
Talk to Brundt the Chieftain in the longhall. Dialogue: Ask about the Merchant's trial or Dialogue: Ask about anything else → Ask about the Merchant's trial if you are doing or have finished Mountain Daughter
Talk to Sigli the Huntsman just south of the longhall. Dialogue: Ask about the Merchant's trial
Talk to Skulgrimen in the hut just north of the longhall. Dialogue: Ask about the Merchant's trial
Talk to the Fisherman north of the market. Dialogue: Ask about the Merchant's trial
Talk to Swensen the Navigator in the building south of the market. Dialogue: Ask about the Merchant's trial
Talk to Swensen again. Dialogue: Ask about becoming a Fremennik → Yes
Climb down the ladder and take the South, West, East, North, South, East, then North portals. Climb up the ladder.
Talk to Peer the Seer just north-west of Swensen. Dialogue: Ask about the Merchant's trial
Talk to Thorvald the Warrior in the hut just north of the longhall. Dialogue: Ask about the Merchant's trial
Talk to Manni the Reveller in the longhall. Dialogue: Ask about the Merchant's trial
Talk to Thora the Barkeep in the longhall. Dialogue: Ask about the Merchant's trial
Talk to Askeladden in front of the longhall, pay him 5,000 coins. Dialogue: Ask about the Merchant's trial → Yes
Head back and talk to (in order):
Thora
Manni
Thorvald
Peer
Swensen
Fisherman
Skulgrimen
Sigli
Brundt
Yrsa
Olaf
Sailor
Sigmund
Go to a bank (The Seers' Village bank is close) and deposit all of your items (you cannot have any weapons, armour, or runes).
Bring equipment for the fight:
A dramen branch (Note: Requires 31 Crafting and must have started Lost City), celastrus bark (requires 40 Fletching), or a goblin paint cannon
A knife (optional - only bring if you are not using a goblin paint cannon)
A stat boosting amulet
A Combat bracelet
Plenty of food, potions, and rings of recoil
Talk to Thorvald just north of the longhall. Dialogue: Yes
Climb down the ladder. If you have a knife and dramen branch, cut it into a staff and equip it. You can also use celastrus bark to fletch a battlestaff.
Fight the first 3 forms of Koschei the Deathless without weapons, armour, or runes. (You can pray flick him for the first 3 forms. Dying in the room is safe, even for regular Hardcore Ironmen). Do not go up the ladder after completing the 3rd form - it is safe to die from the 4th form.
You can choose to let the 4th form kill you (this is safe for Group Hardcore Ironmen as Koschei will not actually finish you in this form; the player will faint and wake up upstairs rather than being killed), or you can kill it (slower and is not necessary).
Talk to Thorvald again.
Talk to Peer the Seer south-west of the market. Dialogue: Yes → Yes
He will deposit all your items except anything that is unbankable. (you cannot progress through this part of the quest if anything in your inventory is unbankable).
Open the door to his house, south-west of the market (with a green bed), and read the riddle.
Each line of the riddle gives you one letter of a four-letter word. See the table below for the first riddle line and the related answer.
Open the door again and climb-up the ladder.
Search/study these objects to get a bucket, red disk, wooden disk, jug, and red herring:
South-western cupboard (bucket)
Unicorn head (red disk)
Bull head (wooden disk)
Southern chest (jug)
Northern bookcase (red herring)
Use the red herring on the cooking range.
Use the sticky red goop on the wooden disk.
Open the trapdoor on the east side, climb-down the trapdoor, and use the two red disks on the abstract mural.
Return upstairs and use the bucket on the tap by the cooking range.
Use the full bucket on the jug.
Use the jug on the drain.
Use the 2/5ths bucket on the empty jug.
Refill the bucket.
Use the full bucket on the 2/3rds jug.
Use the 4/5ths bucket on the northern chest with the scale.
Fill the vase with water and add the lid.
Use the sealed vase on the frozen table.
Use the frozen key on the cooking range.
Climb-down the eastern trapdoor, and you can now open the door to leave.
Talk to Brundt the Chieftain.
Congratulations, quest complete!
QUEST COMPLETE
REVISION-PINNED EVIDENCE
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.