Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 124 · MEMBERS

Another Slice of H.A.M.

The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.

Difficulty
Intermediate
Length
Short
Quest points
1
Released
24 April 2007
START POINT

Talk to Ur-tag in Dorgesh-Kaan.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • 15 Attack
  • 25 Prayer
  • Completion of the following quests:
  • Death to the Dorgeshuun
  • The Lost Tribe
  • Goblin Diplomacy
  • Rune Mysteries
  • The Giant Dwarf
  • The Dig Site
  • The ability to defeat a level 64 (using any combat style) and two level 30 enemies using either Ranged or Magic.

Items required

  • A light source
  • Trowel (obtained during the quest)
  • Specimen brush (obtained during the quest)
  • Magic or Ranged gear for enemy fight (cannot use Melee on them)

Recommended

  • 35 Combat
  • Fast teleports to Lumbridge Swamp (Ring of the elements to water altar, amulet of glory to Draynor Village, Lumbridge teleport, or Home Teleport)
  • Food
  • Stamina potions
  • A tinderbox to relight light source.
  • At least eight empty inventory spaces at the start of the quest

Enemies to defeat

  • H.A.M. Archer (level 30)
  • H.A.M. Mage (level 30)
  • Sigmund (level 64)

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Starting out

  1. 01

    Speak to Ur-tag or Ambassador Alvijar in the north-east part of Dorgesh-Kaan's middle level. Dialogue: What are you arguing about? → I'd love to help!

Excavation

  1. 01

    Head to the south-west corner of the city's middle level.

  2. 02

    Enter the doorway with the transportation symbol on the minimap.

  3. 03

    Walk south on the tracks and talk to Tegdak.

  4. 04

    Dig up artefacts from the ground with the trowel (there are six artefacts total).

  5. 05

    Use artefacts on the specimen table to clean them.

  6. 06

    Talk to Tegdak. Zanik will automatically follow you after (if you don't have a follower already).

To the village

  1. 01

    Make sure Zanik is following you.

  2. If Zanik is not following you, head back to the cave and talk to her.

  3. 02

    Talk to the Goblin scribe in the house west of Ur-tag where you started the quest.

  4. 03

    Speak to Oldak in the north-west corner of the city's lower level (there are stairs down in the house west of the scribe) to teleport to the Goblin Village.

The H.A.M-bush

  1. 01

    Talk to General Wartface or Bentnoze. A cutscene will start.

  2. 02

    Run south to the ladder, stay behind the houses on the west side to not get hit.

  3. 03

    Climb up and kill the H.A.M. Mage and H.A.M. Archer, you must use magic or ranged. Throwing darts can work, only if you use the "long range" combat style. If you forgot a magic or ranged weapon, a crossbow and 50 bronze bolts spawns just to the west of your character upstairs.

  4. 04

    Talk to General Wartface or General Bentnoze to receive ancient mace and two goblin warriors

Getting past the guards

  1. 01

    Go to the Lumbridge Swamp Cave entrance (outside by the giant frogs in Lumbridge Swamp)

  2. 02

    Talk to one of the goblin sergeants.

  3. 03

    Read the following steps before doing them as this next section is time sensitive.

  4. Enter the caves then climb down the nearby ladder.

  5. As soon as you're down, talk to the sergeants and tell one of them to wait. Dialogue: One of you wait here

  6. Run to the room and enter.

  7. Wait for 2 guards to pass.

  8. Tell your sergeant to wait in the room. Dialogue: Wait here

  9. Run up to the boxes to trigger a 3rd guard and run back to the room so he doesn't see you.

  10. After the 3rd guard passes, ask your sergeant to follow you again. Dialogue: Follow me

  11. Walk (do not run) to the end of the tunnel and the final guard will attack your sergeant.

  12. Climb down the ladder to fight Sigmund - Use the Ancient mace's special attack ONLY AFTER he starts using prayer to disable it for the entire fight.

  13. 04

    Defeat Sigmund.

  14. 05

    Untie Zanik.

  15. 06

    Congratulations, quest complete!

  16. Optional: Ride the train to Keldagrim to complete a hard task of the Lumbridge & Draynor Diary.

QUEST COMPLETE

Rewards

  • 3,000 Mining experience
  • 3,000 Prayer experience
  • The ancient mace
  • The ability to buy Goblin Village teleport spheres
  • Free access to the Dorgesh-Kaan–Keldagrim train system

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.