Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 106 · MEMBERS

Death to the Dorgeshuun

Humans have been visiting the Dorgeshuun mines for some time now, but no Dorgeshuun has visited the surface since the signing of the Lumbridge-Dorgeshuun treaty. The Dorgeshuun Council fears that the H.A.M. group may be planning another attack, and want to send an agent to the surface to investigate. But they do not want to send someone to the surface without a guide...

Difficulty
Intermediate
Length
Medium
Quest points
1
Released
21 June 2006
START POINT

Talk to Mistag in the Dorgesh-Kaan mine.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • Completion of the following quests:
  • The Lost Tribe
  • Goblin Diplomacy
  • Rune Mysteries
  • 23 Agility (boostable)
  • 23 Thieving (boostable)
  • The ability to defeat a level 50 enemy with Melee or Magic

Items required

  • Any light source (lanterns are recommended - open light sources such as a candle can cause gas explosions and require a tinderbox)
  • 2 full sets of H.A.M. robes (all 7 pieces) (chance to receive robes is significantly higher during the quest)
  • Pickaxe (if not using a games necklace to teleport to Tears of Guthix - only usable after you have completed the Tears of Guthix quest)

Recommended

  • 30 Combat
  • Weapon, armour, and some food
  • Games necklace to Tears of Guthix (only usable after you have completed the Tears of Guthix quest)
  • Lumbridge teleport runes or teleportation tabs
  • A lit sapphire lantern.
  • Chisel
  • Pickaxe
  • Rope (if using the Lumbridge Swamp entrance for the first time)

Enemies to defeat

  • Sigmund (level 50)
  • 3 H.A.M. Guards (level 22) (optional)

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Walkthrough

  1. 01

    Follow Kazgar, who is through the hole in the wall under Lumbridge kitchen

  2. 02

    Talk to Mistag at the Dorgeshuun mines to start the quest. Dialogue: What is this favour? → Yes.

  3. 03

    Bring two sets of H.A.M. robes to Zanik in Lumbridge cellar. (Can be purchased from the G.E.) Dialogue: Yes, I'm [player name]! → Yes, I have two sets of robes!

  4. Ironmen should instead pickpocket H.A.M. members after starting the quest to take advantage of the increased chance of pickpocketing each item of clothing. Wear each article as you receive them to reduce the chance of being thrown out.

  5. 04

    Zanik will follow you, if you lose her go back to the cellar. Talk to the townspeople with her following.

  6. Talk to the Cook

  7. Talk to the Duke

  8. Talk to Hans

  9. Talk to any Man or Woman (Zanik must engage in the conversation. Try another if she does not.)

  10. Talk to Bob

  11. Talk to Father Aereck

  12. Talk to Lumbridge Guide

  13. Walk near a goblin. Zanik will talk to one.

  14. Talk to the shopkeeper

  15. 05

    Ask Zanik, "Have you seen enough of Lumbridge yet?" Dialogue: Have you seen enough of Lumbridge yet? → Yes

  16. 06

    Put on your set of H.A.M. robes, and go to the H.A.M. Hideout (west of the general store) and pick the lock to the entrance trapdoor.

  17. 07

    Talk to Johanhus Ulsbrecht south-east of the stage. Dialogue: Are you planning to do anything about the cave goblins? → That's good.

  18. 08

    Wander around the south of the stage, Zanik will spot a trapdoor.

  19. 09

    Pick the trapdoor and go down. You'll need Zanik to kill the guards in this room to continue:

  20. Walk west past the first guard and talk to him, then Zanik will shoot him.

  21. Squeeze through the crack in the wall. Wait for the guard in the central corridor to walk by, then squeeze through the next crack in the wall. Run west behind the guard by the door and talk to him, then Zanik will shoot him.

  22. When the guard in the corridor starts walking east, talk to Zanik and say "Now!", and Zanik will snipe him.

  23. Move to the east side of the central corridor but stop with Zanik as far east as possible without joining the eastern corridor (this can be easily done by moving into that square and then walking one square west but be careful not to walk into the Eastern corridor). Talk to Zanik again and tell her to wait. Then, run west, south then east to the end of the corridor So the north eastern guard sees you and walks towards you. Zanik will shoot him as he passes the central corridor.

  24. For the final guard, again position Zanik as far north on as you can without the guard seeing you. Tell her to wait here and then head to the opposite position (top of the east/west corridors). Walk northward, causing the guard to walk towards you and Zanik will shoot him.

  25. 10

    Listen at the door. A senior guard will appear and arrest you.

  26. 11

    Pick the lock to escape the cell, then climb up the ladder and leave the hideout to find Zanik, dead. Take her body.

  27. 12

    Go to Juna in the Chasm of Tears.

  28. Either a games necklace teleport to Tears of Guthix, or by going down to the Lumbridge kitchen cellar, going through the hole and taking the path heading South. You will need to mine a blockage in the wall and hop over a stone between two waterfalls.

  29. 13

    Talk to Juna and collect 20 Tears of Guthix to start the cutscene. Remember to have both hands free. Dialogue: Yes.

  30. 14

    With your full H.A.M. robes and gear for the fight, return to the castle cellar and talk to Zanik. Dialogue: Let's go!

  31. 15

    Go to the chicken farm near the water wheel ( icon on the east side of the river) and go through the southern gate.

  32. 16

    With both hands free, search one of the southern empty crates and Zanik will hide in it. Dialogue: I don't know, what are you thinking? → Good idea.

  33. 17

    While wearing the full H.A.M. robes, climb down the nearby trapdoor, and head to the western room. You will see Sigmund (level 50) and three Senior Guards (level 22).

  34. 18

    Kill the guards first, then Sigmund. He will use protection prayers, but will use only protect from missiles in the second phase. You can safespot the guards using Zanik, and you can safespot Sigmund using the boxes.

  35. 19

    Smash the nearby drilling machine, then head down the southern tunnel to the exit. A cutscene will appear.

  36. 20

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 2,000 Thieving Thieving experience
  • 2,000 Ranged Ranged experience
  • Access to the H.A.M. Store room, where you can loot gems, jewellery, and coins from chests
  • Access to the water wheel tunnel (Dartog will appear there, and you'll be able to travel between the Lumbridge Castle cellar, the Dorgeshuun Mines and the water wheel tunnel at will)
  • Ability to use the bone dagger and Dorgeshuun crossbow special attacks
  • Access to Dorgesh-Kaan, the Dorgeshuun city
  • A torch if you did not have a light source in your inventory at the end of the quest

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.