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QUEST 108 · MEMBERS

Lunar Diplomacy

Can you make it to Moonclan Island and make peace between the Moonclan and the Fremenniks?

Difficulty
Experienced
Length
Long
Quest points
2
Released
24 July 2006
START POINT

Talk to Lokar Searunner at the westernmost dock of Rellekka.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • Completion of the following quests:
  • The Fremennik Trials
  • Lost City
  • Rune Mysteries
  • Shilo Village
  • Jungle Potion
  • Druidic Ritual
  • 5 Herblore
  • 61 Crafting
  • 40 Defence
  • 49 Firemaking
  • 65 Magic
  • 60 Mining
  • 55 Woodcutting
  • The ability to kill multiple level 111 monsters.
  • Access to each of the elemental runic altars (Air, Fire, Water, Earth)

Items required

  • A tinderbox
  • A few coins (1,000 is enough)
  • A guam leaf (common drop from a Suqah during the quest)
  • A marrentill (common drop from a Suqah during the quest)
  • A pestle and mortar
  • A hammer (or an Imcando hammer)
  • A needle (a costume needle will also work) and 2 spools of thread.
  • Any axe (bronze axe obtainable during quest)
  • Any pickaxe
  • A spade
  • A finished bullseye lantern (NOT (unf) NOR (empty). If you cannot obtain one, bring Swamp tar to a lamp oil still instead. Swamp tar can be obtained during the quest.)
  • All elemental talismans or their respective tiaras (Air, Water, Earth, and Fire, or an Elemental talisman), or access to the Abyss or the Guardians of the Rift minigame
  • A dramen staff
  • Combat equipment

Recommended

  • 50 Combat
  • Fast travel to Rellekka: Enchanted lyre (obtained during The Fremennik Trials), Fremennik sea boots, Rellekka teleport tablets, fairy ring (code DKS), or Camelot Teleport and run
  • Fast travel to each of the elemental altars (either via the Abyss, the Guardians of the Rift, or to the Air near the Crafting Guild, Fire near the Emir's Arena, Water in Lumbridge Swamp, Earth near the Sawmill)
  • Extra dramen staves (if interested in making more lunar staves for free)
  • Teleport to House runes/tablet (if POH is in Rimmington, redirection scrolls if not) or other means to get to Rimmington.

Enemies to defeat

  • Multiple Suqah (level 111)
  • Me (level 79)

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Starting out

  1. 01

    Talk to Lokar Searunner on the western most Rellekka docks. D*K*S closest fairy ring. Dialogue: You've been away from these parts a while? → Why did you leave? → Why not, I've always wondered what the state of my innards are!

  2. 02

    Speak to Brundt the Chieftain in the Longhall for a seal of passage. Dialogue: Ask about a Seal of Passage.

  3. 03

    Return to Lokar Searunner. Dialogue: Arrr! Yar! Let's be on our way, yar!

  4. 04

    Climb the ladders, and board the pirate ship. Talk to Captain Bentley about sailing to Lunar Isle. Dialogue: Can we sail to Lunar Isle now?

  5. 05

    Speak to Captain Bentley again.

  6. 06

    Climb down the nearby south stairs through the door, talk to 'Birds-Eye' Jack.

  7. 07

    Climb back up the stairs and talk to Captain Bentley again. Dialogue: Perhaps it's the Navigator's fault?

  8. 08

    Climb back down the stairs and return to 'Birds-Eye' Jack again.

Talking to the crew

  1. 01

    Talk to 'Eagle-eye' Shultz at the very front (north-end) of the ship.

  2. 02

    Talk to the Cabin boy up one deck from the captain (south).

  3. 03

    Talk to 'Beefy' Burns on the lowest level of the ship.

  4. 04

    Talk to 'Lecherous' Lee at the very top-rear of the ship.

  5. 05

    Talk to First mate 'Davey-boy', on the deck level, south room.

  6. 06

    Climb back up to the top, talk to the Cabin boy (2 inventory spaces required).

Searching for clues

  1. 01

    Use the emerald lens on the bullseye lantern you brought. Light it with your tinderbox.

  2. If you didn't bring a lightable lantern, you can make lamp oil in Rimmington and add it to the bullseye lantern (unf) given by the Cabin boy, after using the emerald lens on it. If you lose your emerald lens for any reason, you can ask the Cabin boy for another one.

  3. If you still own a sapphire lantern from the Tears of Guthix quest, you can use the emerald lens on the sapphire lantern.

  4. 02

    Use the lantern on the following objects, and rub away the symbols:

  5. Cannon: Eastern cannon a few steps away (same level as Cabin boy).

  6. Wallchart: Climb down the stairs, southern-most room (on the wallchart north of the long wooden table).

  7. Chest: Lowest level of the ship, northern chest.

  8. Support pillar: Also lowest level, just north of Beefy Burns, the cook.

  9. Crate: Directly east of the cooking range.

  10. 03

    Talk to Captain Bentley.

Lunar Isle

  1. 01

    Climb down the ladders and walk into the city (there will be a small cut-scene).

  2. 02

    Run out of the city to the south-east part of the island. Talk to the Oneiromancer.

  3. 03

    Kill Suqah (safespottable), until you've received a suqah tooth. Keep any hides you get as drops (you will need a total of 4 hides later in the quest, which you can also collect later).

  4. 04

    Return to the city, northern section. Enter the chicken house and talk to Baba Yaga (1 inventory space required). Dialogue: The Oneiromancer told me you may be able to help...

  5. 05

    Exit the house and use the vial on a nearby water source.

  6. Add the Guam leaf and marrentill to your vial.

  7. Ironmen: If you have guam and marrentill to get rid of, now is a good time do so for Herblore experience (~10,000 xp/hr). Destroy the vial after creating the guam-marr vial, reobtain one from Baba Yaga, and repeat.

  8. Grind the Suqah tooth and use it on the vial to complete the potion.

  9. 06

    Return to the Oneiromancer with the potion.

Lunar Staff

  1. 01

    Use your Dramen staff/staves on the following altars in order:

  2. Air Altar (south of Falador).

  3. Fire Altar (north of Al Kharid entrance of Emir's Arena).

  4. Water Altar (Lumbridge Swamp).

  5. Earth Altar (north-east of Varrock).

  6. 02

    Travel back to Lunar Isle and give the Lunar staff to the Oneiromancer. Do not forget to bring your seal of passage.

Ceremonial clothes

  1. 01

    In the north-eastern part of the isle, climb down ladder to the Lunar Mine.

  2. 02

    Mine a stalagmite for 1 lunar ore. Grab three extra ores to save time during The Fremennik Exiles quest.

  3. 03

    Smelt the ore at a furnace or superheat the ore to receive a lunar bar (closest furnace and anvil is in Rellekka).

  4. 04

    With a hammer, use the bar on an anvil to make the helm.

  5. 05

    Go back to the Lunar Isle.

  6. 06

    North-west in the city, talk to Pauline Polaris (1 inventory space required) Note: The chat options appear in a random order when guessing her real name. First guess must be Pauline. Pick the option that says "Jane Blud-Hagic-Maid."

  7. 07

    South in the city, talk to Meteora.

  8. 08

    Kill Suqahs until one drops a special tiara. Keep up to 4 hides the Suqahs drop. Make sure you have at least 4 hides.

  9. 09

    Give Meteora the tiara.

  10. 10

    South of the bank, talk to Rimae Sirsalis about ceremonial clothes. Dialogue: You know the ceremonial clothes?

  11. 11

    Talk to Rimae Sirsalis again, she will tan your hides. Dialogue: You know the ceremonial clothes? → That seems like a fair deal.

  12. 12

    Craft a Lunar torso, trousers, gloves and boots from your hides.

  13. 13

    Centre of the city, talk to Selene. Dialogue: I'm looking for a ring.

  14. 14

    Exit the city and run south then west past the two bridges. With your spade, dig up the blue flowers furthest west to receive the lunar ring. (You must click continue on the chatbox!)

  15. 15

    Give the Oneiromancer all your lunar gear. She will then give you all the items back. You will need to have 11 inventory spaces free (8 for your lunar gear and 3 other spaces) or you cannot continue.

Dreamville

  1. 01

    Use the Waking sleep vial on the kindling you received.

  2. 02

    Get your combat runes and supplies and wear all your lunar items (but do NOT bank your seal of passage). 4 inventory spaces are required.

  3. 03

    Enter a long building on the western side of the village that has a ceremonial brazier and a staircase inside.

  4. 04

    Light the ceremonial brazier then use the kindling on it.

  5. 05

    Talk to the Ethereal Being.

  6. 06

    If you logout during the dream state you will have to speak to the Oneiromancer again to retrieve the Waking sleep vial and kindling.

Dicing

  1. 01

    Step on the south-western yellow platform.

  2. 02

    Talk to Ethereal Fluke.

  3. 03

    He will call out a number, you need to make the dice add up to the number he called. Roll the dice for the numbers in the answer that are not on the dice. E.g. for number 12, roll any dice that are numbers 4, 5 or 6.

  4. 04

    He will teleport you back to the centre area after 5-6 correct answers.

  5. 05

    Talk to the Ethereal Being.

Number sequence

  1. 01

    Step on the south-eastern purple platform.

  2. 02

    Talk to Ethereal Numerator.

  3. 03

    Click on the numbers to complete the patterns:

  4. 04

    He eventually teleports you back to the middle.

  5. 05

    Talk to the Ethereal Being.

Logging race

  1. 01

    Step on the north-eastern blue platform.

  2. 02

    Talk to Ethereal Perceptive. If you don't have an axe, he'll give you one. Dialogue: Ok, let's go!

  3. 03

    Run west and chop 20 logs, depositing them on your log pile. (Warning: Pick up any items you dropped before handing in last log or you will be teleported away without time to grab them.)

  4. 04

    He will teleport you once you've won the competition.

  5. 05

    Talk to the Ethereal Being.

Memorization

  1. 01

    Step on the north-western grey platform.

  2. 02

    Talk to Ethereal Guide.

  3. 03

    Cross the chasm by jumping on the correct combination of Dream Puffs. Keep a note of the correct steps!

  4. 04

    Once complete, talk to the Ethereal Being.

The race

  1. 01

    Step on the eastern grey platform.

  2. 02

    Talk to Ethereal Expert and start the race. Dialogue: Ok.

  3. 03

    Turn on run, and keep it on while jumping the hurdles.

  4. 04

    Jump over the Hurdles. If you fail 3 times you will lose the race.

  5. 05

    After you have won talk to the Ethereal Being.

Copy cat

  1. 01

    Step on the south-eastern green platform.

  2. 02

    Talk to Ethereal Mimic. Dialogue: Suppose I may as well have a go.

  3. 03

    Click on him, then copy the emote that he performs. He teleports after each correct emote.

  4. 04

    After 5 correct emotes, he'll teleport you back.

Defeating Me

  1. 01

    Talk to the Ethereal Being to begin the final fight. Dialogue: Of course. I'm ready.

  2. 02

    Kill Me (level 79, safespottable). (Cannot tele from this area, must kill Me or log out.)

  3. You cannot equip any different equipment when fighting Me, however you can bring combat runes to make the fight drastically easier. A tome of fire or any shield slot item can be used if equipped before entering the dream.

Finishing up

  1. 01

    Read the lectern to return to Lunar Isle.

  2. 02

    With the seal of passage equipped or in your inventory talk to the Oneiromancer.

  3. 03

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 5,000 Magic Magic experience
  • 5,000 Runecraft Runecraft experience
  • A seal of passage
  • Access to Lunar Isle and Lunar equipment
  • Access to the Lunar spellbook
  • Access to the Astral Altar
  • 50 Astral runes
  • Me accessible in the Nightmare Zone.

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.