QUEST 138 · MEMBERS

A Taste of Hope

For many years, the Myreque have fought back against the reign of the Drakans. To many, they act as a glimmer of hope in an otherwise miserable existence. In recent times, the Myreque have been beset by disaster, with numerous members meeting a gruesome end at the hands of Vanstrom Klause, the brutal henchman of the Drakans. However, while the Myreque may be in their darkest hour, hope still remains. Thanks to a recent discovery in the laboratories deep beneath Meiyerditch, the Myreque may have

A Taste of Hope — OSRS Wiki quest image
OSRS Wiki image for A Taste of Hope. OSRS WikiGame image © Jagex Ltd
Difficulty
Experienced
Length
Medium
Quest points
1
Released
24 May 2018
Jump to a chapter

Before you start

Where to start

Talk to Garth in Ver Sinhaza by the entrance to the Theatre of Blood.

Recommended

STEP BY STEP

Walkthrough

Follow the chapters below. Click any screenshot or diagram to view it at full size.

Before you begin

Please Note: Whilst the requirements for this quest are relatively low, the final boss fight is very hard for lower combat level players. It is recommended to have at least 60+ in Melee skills and 43+ Prayer minimum.

Starting out

Items needed: Sickle or Knife
Items recommended: Ectophial and 10,000 Coins for the fastest way to get to Ver Sinhaza; Pickaxe, Vyrewatch outfit.

(Please Note: This is a fairly long and running-around-type quest. It is strongly recommended to bring Stamina potions.)

Vanstrom and Ranis enter the Theatre of Blood.
Vanstrom and Ranis enter the Theatre of Blood. Image source ↗

To start this quest, head to the Theatre of Blood in Ver Sinhaza. The fastest way there is by teleporting with an Ectophial to the Ectofuntus (or fairy ring ALQ if Ghosts Ahoy has not been completed), and then taking the rowboat run by Andras to the north for 10,000 coins - this will bring you just north of the Theatre. Alternatively you can travel to Burgh de Rott via either the Shades of Mort'ton minigame teleport, Mort'ton teleport, Barrows Teleport or BIP ( 50 Agility), then taking the boat on the south-eastern dock of Burgh de Rott. Climb up the rocks and run along the wall until you get to the part of the wall that turns north. Right-click to climb down the gap in the floorboard that you created in Darkness of Hallowvale. Run north from the ground floor and climb up the wall rubble. Run north-east through Meiyerditch (you don't need to follow the Myreque hideout route to get to the Theatre of Blood). You can also follow the road south from Port Phasmatys, past Slepe, but this is a lot of walking.

Talk to Garth inside Ver Sinhaza, just outside the entrance to the Theatre. Garth will ask if you are interested in hearing the tale of Serafina. He will briefly describe the connection between Serafina and the Theatre of Blood to you. During the conversation, you will see Vanstrom Klause and Ranis Drakan entering the Theatre. You will remark that Safalaan and the Myreque should be informed.

Head to the Myreque base quickly via this route:

  • Speak to a Vyrewatch and ask to be sent to the mines - there is one just next to the bank booths.
  • Mine 15 Daeyalt ores; once the mine cart is full, speak to a Vampyre Juvinate to leave. If you have no pickaxe, talk to a miner to obtain a bronze one.
  • You will appear up on the surface. Below is a map of the route to take to get to the hideout; follow the blue path down to the leftmost green dot.
  • From here, follow the old route: climb up the ladder, jump east to the floorboards, climb down the stairs, and go south-east through the hidden door.
  • Press the decorated wall and reveal a hidden trapdoor by right-clicking and opening the lumpy rug.

Go down the trapdoor and walk north to speak to Safalaan, and inform him of what you saw. He tells you that while Ranis regularly visits Ver Sinhaza to spectate, Vanstrom has never visited it and thus deems it worth investigating. He sends you to speak to some of King Roald's mercenaries at the south-east corner of Ver Sinhaza. Return to the theatre via whichever method you prefer, and speak to any of the mercenaries. They will tell you that both Ranis and Vanstrom are still there, and that you can spy on them via one of the windows in the castle.

Vampyric espionage

A player is blasted with boiling hot steam while attempting to climb a rooftop vent.
A player is blasted with boiling hot steam while attempting to climb a rooftop vent. Image source ↗
Items needed: 1,000 Coins
Items recommended: Ectophial and 10,000 Coins (to return to Ver Sinhaza), Pickaxe (to return to the Myreque hideout via the mines). As there will not be any bank nearby when you reach the next section of the quest, also consider bringing the recommended items for the next two sections: pestle and mortar, vial of water, knife or sickle, battle gear for shorter trip back to the hideout, weapon to fight a Combat Level 149 monster, super restore potion

You will now need to get up onto the top of the Theatre of Blood. Return to Ver Sinhaza with whichever method you prefer. Go to the south-west corner, just west of the bank, and try to climb up the rubble at the base of the wall, but the nearby vyrewatch will stop you. Talk to Harpert nearby, who will distract the guard if you provide him with 1,000 coins. A bank is nearby if you do not have the coins on you.

Climb up the rubble, and follow the wall around to the north. The vents are like obstacles that need to be climbed up and down. Take care when climbing up and down the vents (they occasionally blow out boiling hot steam, which will deal 15-20 Hitpoints of damage and knock you back down), and then east (you will climb up and down sections of the roof), until you reach a red window that you can look through. A short cutscene will play in which Ranis and Vanstrom speak with Verzik Vitur, who gives them an abomination to help track down the Myreque. Watching the cutscene will refill your health, prayer and run energy.

The vampyres meet with Lady Verzik Vitur.
The vampyres meet with Lady Verzik Vitur. Image source ↗

Return to Safalaan at the Myreque Hideout, and report what you saw. He will begin formulating a plan with Vertida, and asks you to speak with Flaygian Screwte, the head researcher translating the Haemalchemy book you obtained during Darkness of Hallowvale. Flaygian is in the same room as Safalaan. He will explain that the vampyres were experimenting on both humans and vampyres in order to increase the amount of blood they can harvest from humans, and to strengthen their immunities to human attacks. You will draw a connection from this fact to the weakness that Serafina potentially discovered. Speak to Safalaan once more.

The myth of Serafina

Ladder / Stairs Serafina's home Myreque Hideout Meiyerditch Mine Open interactive map ↗Map data and tiles: OSRS Wiki · Game imagery © Jagex Ltd
Items needed: Pestle and mortar, vial of water (both obtainable during quest), knife or sickle. battle gear for shorter trip back to hideout.

After speaking to Flaygian Screwte, speak again to Safalaan who plans to have his team meet up with Veliaf Hurtz's in Burgh de Rott and escape Morytania in order to build up their numbers, as Morytania may not be safe anymore for them to hide in. You will ask him about Serafina, and he will tell you Old Man Ral used to tell stories about her and will reveal to you where she used to live. Check your quest log before leaving, as you may be asked to speak with Flaygian before you can proceed.

Upon exiting the hideout, climb up the stairs, jump the gap and then climb down the ladder. From there, head due north through the three doors in a line, then due west until you reach the wall. From there, head north-west to reach a broken fountain. Climb down the stairs in the building directly south to meet up with Safalaan once more (Optional: Search the bed by the stairs to obtain an old diary). He will express his frustration with the tale of Serafina, as he believes it gives the citizens of Morytania a sense of false hope. He will then tell you the locked door in the room may contain what they are seeking.

The player and Safalaan in Serafina's home.
The player and Safalaan in Serafina's home. Image source ↗

Search the crates and the barrels for a mysterious meat, mysterious herb, a vial, and a pestle and mortar. If you've brought your own pestle and mortar and vial of water, you only need to search the crate and barrel in the north-east and north-west corners of the basement; a vial is in the crate in the south-east corner and a pestle and mortar in the south-west corner crate next to the stairs. Once you have these items, use the vial on the broken fountain north of the house to get a vial of water. Add the herb to create an unfinished potion, then crush the meat with the pestle and mortar and use it on the unfinished potion. Use the finished potion on the door, but nothing will happen. Talk to Safalaan again with an empty vial, and he will give you a vial of blood. Use another herb on the vial to create an unfinished blood potion, then add the mysterious crushed meat to complete the blood potion. Use this on the door to unlock it. Take the old notes from the chest, then give them to Safalaan.

It's a trap!

Items needed: A weapon, super restore and some food to fight a level 149 monster.
This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.
Show animation: Safalaan unleashes a hidden power, heavily weakening the abomination.Safalaan unleashes a hidden power, heavily weakening the abomination.
Safalaan unleashes a hidden power, heavily weakening the abomination. Image source ↗

Head back to the north Meiyerditch Myreque hideout, and speak to Safalaan. As you are all about to leave the hideout, Flaygian will tell you that the notes were complete nonsense. Safalaan will realise that he has been tricked by Vanstrom into giving up his blood at Serafina's house and prompts everyone to leave at once. However, it is too late, and the abomination reaches the base. It will kill Mekritus A'hara, Andiess Juip, and Flaygian Screwte. As it is about to attack Safalaan, he will levitate and emit a strange, cyan glow, which is amplified before producing a large explosion of power, weakening the abomination. Vertida will help you defeat the creature, but keep in mind his damage output is low.

The player and Vertida fight the weakened abomination.
The player and Vertida fight the weakened abomination. Image source ↗

The abomination uses melee and ranged attacks. Additionally, the monster will occasionally launch a black projectile which will drain the player's stats by up to 3, so bring a restore potion to restore combat stats or super restore for additional Prayer point restoration. It has very low Magic Defence, a relatively high Ranged Defence, and moderate melee defence in every style.

It is possible to safespot it by hiding behind the brick wall and allowing it to fight with Vertida and having Vertida kill the abomination (Vertida won't die during the fight).

If player wishes to fight the abomination they can safespot with Protect from Missiles negating all damage.

Safespotting the Abomination.
Safespotting the Abomination. Image source ↗

The player can safespot in the hallway south out of the room, then east along the northern side wall to safespot it in the room's entrance. An attack range of 9 or 10 is required, or using a Magic spell, to be out of its attack range. This method doesn't require Prayers or food.

The legendary weapon

The old Myreque base.
The old Myreque base. Image source ↗
Items needed: Rod of Ivandis (you will get it back if you gave it to Veliaf at the end of In Aid of the Myreque), emerald, chisel, either 3 air runes and 1 cosmic rune or an Enchant emerald or jade tablet
Items recommended: Combat equipment

Once the fight is over, Safalaan and Vertida will ask you to meet at their old base, a small room underneath Old Man Ral's house accessible via a trapdoor in the north room. Old Man Ral's house is easily accessed by taking the boat from Burgh de Rott, going over the wall and running north-east. Once there, talk to Safalaan, who will insist on leaving. Vertida will then interject, telling him that Flaygian had managed to translate more of the book while you and Safalaan were investigating Serafina's home.

Speak to Vertida, who will give you Flaygian's notes. Read them, and discover that a weapon that may be effective against the Vyrewatch is a flail of some kind, with the rod of Ivandis being suitable as the flail's shaft. Search the nearby crates to find a silver sickle (b) and a chain. The rod of Ivandis can be obtained from Veliaf Hurtz in Burgh de Rott (under the pub), or can be made by the player again should they choose to do so. You need to have talked to Vertida about the rod of Ivandis otherwise Veliaf Hurtz won't give it to you.

  1. Attach the emerald to the sickle to create an emerald sickle (b).
  2. Then, cast Lvl-2 Enchant on the emerald sickle, or use an enchant emerald or jade tablet on it.
  3. Finally, use the chain on the enchanted emerald sickle with the rod of Ivandis in your inventory to create the Ivandis flail.

When you have the flail, speak with Safalaan, who will have Kael tell you that the vampyres believe that the Myreque has been completely defeated by the abomination, and Ranis Drakan intends to deliver this news to all of Meiyerditch at Ver Sinhaza. Safalaan proposes to confront Ranis during this speech.

The Taste of Hope

This fight takes place in an instance with a deathbank.
On death, you can pay at the chest located north-west of the noticeboard 20,000 to retrieve lost items.
Any unsafe death will delete all items left inside the deathbank. Any items left on the ground will be lost.

Note: This is a very hard boss fight, so bring enough high-quality food, prayer potions, and combat boosts!

Note: Rings of recoil do not work on this boss.

Return to Ver Sinhaza (it is just a short walk east from Old Man Ral's house) and speak with Kael to begin the final fight with Ranis Drakan. Kael can be found near the entrance. Should players need to escape from the fight, the Meiyerditch citizen directly behind the player can be right-clicked to quickly escape.

Ranis Drakan is level 233, and can only be harmed by the Ivandis flail. He will use melee and magic attacks that can hit up to 20, and can even hit through Protection Prayers, although they will reduce damage taken by 50%. He can also cast Blood Barrage, which will heal himself for half of the damage dealt. Occasionally, he will charge an attack and explode, hitting up to 30, which can be reduced to 6 by running away until he explodes.

After he reaches 65% of his health, he'll summon two level 87 vyrewatch and will fly airborne. Every now and then, he will throw blood bombs at where you are currently standing, which can hit up to 40. Move away from the tile you were standing on when it was launched to avoid damage. This attack can hit the vyrewatch if they are on the landing tile, so it can be used to aid combat, especially at lower levels. When you kill the vyrewatch, you will fight Ranis again until he reaches 25% of his health, where he will then summon two vyrewatch again.

After killing them, he will go berserk and attack the player. During this last phase, his attacks are much faster and accurate, but only have a max hit of 6. Using Protect from Melee will easily defeat him in the last phase. Running away from him between your attacks will allow you to mitigate some damage if necessary.

Some tips for lower level or struggling players:

  • When facing Ranis alone, equip magic-resistant gear, such as Dragonhide (blue or better) and/or Blessed d'hide, and pray Protect from Magic, approaching Ranis only after he has attacked with a magical attack or charge-up attack, avoiding his melee attacks entirely thus mitigating the damage taken throughout the fight.
  • Since Ranis has the Tier 3 Vampyre attribute, Efaritay's aid can be used for a +15% accuracy bonus for the majority of the fight before breaking.
  • Blessed d'hide also provides a prayer bonus for each piece equipped (up to 6 total) for a maximum of 20% slower prayer drain, on top of its already high Magic and Melee defence. This makes it an excellent choice for the fight. A lower level alternative is the Mixed hide set and red spiky vambraces, giving melee strength bonus and both magic and melee defence.
  • Despite the Blessed shield's extra Magic defence and Prayer bonus, it may be better to bring a Melee shield, such as a Rune or Dragon Kiteshield. This is because the shield only offers 15 Magic defence and 18 Slash defence (Ranis hits with Slash for Melee), while the kiteshields have a -1 Magic defence and 46/60 slash defence respectively.
  • If your Attack level is several levels below 70, you will hit Ranis less often and drag out the length of the fight. In this case, a multi-dose Super Attack Potion or Super Combat potion can help to supplement the lower accuracy.
    • If you would rather bring as much food as possible instead of potions, you can drink your potions at the nearby bank, then swap them for food right before starting the fight.
  • It is recommended to bring high healing food, such as Sharks and Manta rays. Even with high combat stats, Ranis hits up to 20 on his attacks and occasionally casts Blood Barrage which can undo some of the player's damage if it hits. This means that the fight will almost always take 10+ minutes of non-stop combat.
  • It may be worth using Super Restore Potions over Prayer potions, as Super Restore potions restore more Prayer-per-dose compared to Prayer potions, at the cost of a higher buying price from the Grand Exchange.
  • If Prayer is not an issue, it may be worth using other prayers such as Incredible Reflexes, Ultimate Strength, or Piety to improve your combat stats even further.
  • When fighting the Vyrewatch, move one tile opposite of a Vyrewatch such that the Vyre will replace your tile as Ranis casts his Blood Bombs. This will speed up the fight and kill the Vyrewatch faster.
  • During the first two phases of the fight, Ranis never moves, meaning if you aren't standing next to him on the tick before he attacks, he will never melee you. Therefore, if you protect from mage, you will never get hit off prayer by melee for these parts of the fight, making you take far less damage. Both you and Ranis are on a 5-tick attack cycle, so the pattern required to do this strategy should feel intuitive enough even for newer players looking to beat the fight with low stats.
  • During the final phase of the fight, turn on run if it isn't on already and run at least 2-3 tiles away from Ranis every time you land a hit to reduce the amount of hits landed on you, as even with good gear and Protect from Melee active, Ranis is very accurate.

After killing Ranis, you will give an inspirational speech to the Meiyerditch citizens. If you disconnect after killing Ranis, talk to Kael again to restart the cut-scene with your speech.

Finishing up

Vanescula and Vanstrom discover Ranis' corpse.
Vanescula and Vanstrom discover Ranis' corpse. Image source ↗

Return to the hideout under Old Man Ral's house, and talk to Safalaan. He will congratulate you on defeating Ranis, giving real hope to the citizens of Meiyerditch. In addition, Kael will give you Drakan's medallion that he recovered from Ranis' corpse.

Meanwhile, Vanescula Drakan and Vanstrom Klause visit Ranis' corpse, with Vanstrom exclaiming that Lord Drakan will be displeased, while Vanescula tells him that she is counting on that.

Congratulations, quest complete!

Quick checklist 60 instructions

Use this when you already know the route. The full walkthrough above includes explanations and diagrams.

Starting out

  1. Speak to Garth

    Say: Yes please..

  2. Travel to the Myreque Hideout in Meiyerditch, the following method can be used to arrive there quickly:

    • From the Theatre of Blood, go through the western exit into Meiyerditch.

    • Speak to a nearby Vyrewatch and ask to be sent to the mines.

    • Mine 15 Daeyalt ores and place them in the nearby minecart. After this, speak to a Vampyre Juvinate to leave. If you have no pickaxe, talk to a miner to obtain a bronze one.

    • You will appear up on the surface. On the right is a map of the route to take to get to the hideout; follow the blue path down to the leftmost green dot.

    • Climb up the ladder in the house with the green dot, jump east to the floorboards, and climb down the stairs into the house with the rightmost green dot.

    • Walk south-east and push the wall to pass through.

    • Press the decorated wall and then open the lumpy rug south-east of it to reveal a hidden trapdoor.

  3. Climb down the trapdoor and speak to Safalaan in the north part of the underground base.

  4. Return to the Theatre of Blood.

Vampyric Espionage

  1. Attempt to climb up the rubble west of the bank, within Ver Sinhaza.

  2. Speak to Harpert west of the bank and pay him 1,000 coins

    Say: Fine, here's the money..

  3. Climb the rubble.

  4. Climb the steam vent directly to the north-east when it is inactive.

    • Players may take damage from the boiling hot steam that comes out from the vents. Some food may be necessary for lower level players.

  5. Run to the north and jump off the roof.

  6. Continue north and climb up the third vent.

  7. Run east and climb up and down the roof section to cross the gap.

  8. Run east and then south to the red window, look through it. (Be sure you complete the dialogue once the cut-scene is finished, otherwise your quest log won't update. Your health will be restored upon completing the dialogue.)

The myth of Serafina

  1. Return to Safalaan using the method listed above and speak to him

    Say: I do..

  2. Speak to Flaygian Screwte

    Say: Anything to report? → Why?.

  3. Speak to Safalaan.

  4. Go to Serafina's house.

    • Upon exiting the hideout, push the wall, climb up the stairs, jump the gap and then climb down the ladder.

    • Head north through the first three doors in a line, then head west until you reach the Meiyerditch wall.

    • Head north-west to reach a broken fountain.

    • Climb down the stairs of the house south of the fountain.

  5. Speak to Safalaan.

  6. Search the crates and barrels around the basement to obtain mysterious meat, mysterious herb, a vial and a pestle and mortar (the last two being optional if you brought them with you)

    • If you didn't bring a vial of water, fill the vial at the broken fountain upstairs.

  7. Use the mysterious herb on the vial of water.

  8. Use the pestle and mortar on the mysterious meat.

  9. Use the mysterious crushed meat on the unfinished potion.

  10. Use the finished potion on the door.

  11. Speak to Safalaan

    Say: Yes..

  12. Make the potion again, but this time use the ingredients on the vial of blood instead of a vial of water.

  13. Use the blood potion on the door

    Say: Yes., open and search the chest to receive the old notes.

  14. Talk to Safalaan with the notes

    Say: Here you go..

  15. Return to the Myreque hideout and speak to Safalaan to start a cutscene.

  16. Defeat the abomination. (Note: Complete the post-fight dialogue until the point where the Myreque leave or you'll have to return to the Hideout.)

The legendary weapon

  1. Teleport to Burgh de Rott, and take the boat to Meiyerditch.

  2. Head to Old Man Ral's house in the centre of southern Meiyerditch. Enter the secondary Myreque base via the trapdoor in the north room.

  3. Speak to Safalaan.

  4. Speak to Vertida Sefalatis.

  5. Read Flaygian's notes.

  6. If you haven't made another rod of Ivandis, you can now return to Veliaf Hurtz at Burgh de Rott hideout to reclaim it.

  7. In Old Man Ral's basement, search the nearby crates to find a silver sickle (b) and a chain.

  8. Attach the emerald to the sickle to create an emerald sickle (b).

  9. Then, cast Lvl-2 Enchant on the emerald sickle, or use an enchant emerald or jade tablet on it.

  10. Finally, use the chain on the Enchanted emerald sickle (b) or the rod of Ivandis to create the Ivandis flail.

  11. Speak to Safalaan.

The Taste of Hope

  1. Go to the Theatre of Blood (run east of Old Man Ral's house and go through the Ver Sinhaza castle walls) and speak to Kael Forshaw by the noticeboard.

  2. Defeat Ranis Drakan.

    • Ranis Drakan is level 233, and can only be harmed by the Ivandis flail. He will use melee and magic attacks that can hit up to 20. He can also cast Blood Barrage, which can heal him for half of the damage dealt. Occasionally, he will charge an attack and explode, hitting up to 30. The damage can be reduced by running away from him when he is charging the attack.

    • After he reaches 65% and 25% of his health, he'll summon two level 87 vyrewatch and will fly airborne. He will regularly launch blood bombs at your current square, which can hit up to 30; you can simply walk backwards one square to lure the vyrewatch to the affected square, so the bombs hurt them instead.

    • After killing them, he will go berserk and attack the player. During this last phase, his attacks are much faster and accurate, but only have a max hit of 6. Using Protect from Melee will easily defeat him in the last phase.

  3. Speak to Kael Forshaw again.

Finishing up

  1. Speak to Safalaan, found in the hideout under Old Man Ral's house.

  2. Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • Ivandis flail - A weapon that can damage the vyrewatch
  • Drakan's medallion - An amulet that gives the player unlimited teleports to the Theatre of Blood
  • Tome of experience, granting 2,500 experience to any three skills of the player's choosing (level 35 or over). Can be the same skill.

OSRS WIKI CONTRIBUTORS

Sources & credits

Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.