Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 101 · MEMBERS

In Aid of the Myreque

After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else. Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Moryt

Difficulty
Intermediate
Length
Medium
Quest points
2
Released
22 March 2006
START POINT

Talk to to Veliaf Hurtz in the Myreque Hideout below the Canifis pub.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • Completion of the following quests:
  • In Search of the Myreque
  • Nature Spirit
  • Priest in Peril
  • The Restless Ghost
  • 25 Agility (boostable)
  • 25 Crafting
  • 15 Mining
  • 7 Magic (boostable)

Items required

  • A method to damage vampyres, either:
  • Efaritay's aid equipped in combination with any weapon OR
  • Silver weaponry, which includes:
  • Wolfbane dagger
  • A blessed or regular silver sickle
  • A blessed axe (obtained during Animal Magnetism)
  • Silverlight (obtained during Demon Slayer), Darklight (obtained during Shadow of the Storm), Arclight, or Emberlight
  • 1 piece of any food to enter Burgh de Rott for the first time
  • A spade
  • 1-5 buckets (5 is highly recommended to save time)
  • Any pickaxe
  • A hammer (Imcando hammer works.)
  • 11 planks (Only regular planks will work.)
  • 44 nails (42 are obtainable during the quest)
  • Swamp paste
  • 10 raw mackerel or 10 Snail meats (randomly chosen, but you can manipulate the choice)
  • 10 bronze axes
  • 4 tinderboxes
  • 2 steel bars
  • Coal
  • Soft clay
  • Rope
  • A silver bar
  • A mithril bar
  • A sapphire
  • On the standard spellbook for Lvl-1 Enchant:
  • A cosmic rune
  • A water rune
  • Optional to give to Ivan Strom (Strongly recommended if you don't have a high combat level 85+, you will not get the items back):
  • A steel med helm
  • A steel chainbody
  • Steel platelegs
  • A silver sickle
  • 15 stew (highest healing), salmon, snails, or slimy eels

Recommended

  • 45 Combat
  • Fast travel to several locations
  • Myreque Hideout to start the quest plus 2 additional trips - fairy ring DLS, Kharyrll Teleport, Salve Graveyard Teleport, Slayer ring to Slayer Tower, or Fenkenstrain's Castle Teleport
  • Burgh de Rott (3 trips) - Mort'ton Teleport, Shades of Mort'ton minigame teleport, Barrows Teleport, or fairy ring BKR and take the swamp boaty
  • Any furnace (1 trip) - Amulet of glory to Edgeville, Ectophial, TzHaar Fight Pit minigame teleport, or fairy ring to Zanaris
  • Paterdomus Temple west of Canifis (1 trip) - fairy ring CKS, Salve Graveyard Teleport, Kharyrll Teleport, or Slayer ring to Slayer Tower

Enemies to defeat

  • Gadderanks (level 35) (safespottable)
  • 2 Vampyre Juvinates (level 54) (safespottable)
  • 2 Vampyre Juvinates (level 75) or 4 level 50s depending on route taken

Ironman notes

  • Obtaining 2 steel bars:
  • 30 Smithing to smith one from 2 coal and 1 iron ore
  • Completing Quest Daddy's Home rewards 5 steel bars
  • 1/21.33 drop from black knights (33 Combat)
  • 1/21.33 drop from moss giants (42 Combat)
  • Obtaining a mithril bar:
  • 50 Smithing (boostable) to smith one
  • 1/21.33 drop from chaos dwarves (48 Combat) in the Taverley Dungeon. Alternatively, 1/18.29 drop of muddy key which opens the muddy chest which has a guaranteed drop of 2 noted mithril bars, though requires time in the wilderness.
  • Obtaining steel equipment to give to Ivan Strom
  • The steel med helm, chainbody and platelegs can all be bought from Blair's Armour in Shayzien
  • Raw mackerel can be bought from Frankie's Fishing Emporium in Port Piscarilius. Note that you can reroll the random requirement to avoid needing to kill snails.

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Starting out

  1. 01

    Climb down the trapdoor behind the Canifis pub.

  2. 02

    Search the wall and enter the cave entrance just south-east.

  3. 03

    Talk to Veliaf Hurtz. Dialogue: I want to join your organisation.

Patching up Burgh De Rott

  1. 01

    Talk to Florin through the gate to Burgh de Rott.

  2. 02

    Put a piece of food into the open chest, then open the gate.

  3. 03

    Talk to Razvan near the pub. Dialogue: Are there any 'out of the way' places in here?

  4. 04

    Enter the pub, climb over the broken wall, then use your pickaxe on the rubble blocking the trapdoor.

  5. 05

    Climb down and mine the rest of the rubble. Anything you drop in the basement will be lost upon leaving.

  6. 06

    Use your spade on the remnants to fill the buckets. There is enough here to fill five buckets.

  7. Upon mining the rubble, you will find a plaster fragment and a dusty scroll.

  8. The items dug up can be safely dropped, unless you need the nails.

  9. 07

    When finished, use the buckets of rubble on the rubble pile outside the pub.

  10. 08

    Talk to Razvan again. Dialogue: I'd like to help fix up the town.

  11. 09

    Talk to Aurel in the general store to the north-east. Dialogue: I'd like to help fix up the town.

  12. 10

    Climb up the ladder right outside.

  13. 11

    Use 3 planks and 12 nails on the broken roof of the store.

  14. 12

    Climb back down and Use 3 planks and 12 nails on the damaged wall of the general store.

  15. 13

    Talk to Aurel again to get a crate. Dialogue: What should I do now?

  16. Tip: If you are asked for items you aren't satisfied with before receiving the crate, you can disrupt the dialogue by walking away to re-roll the requested items.

  17. If you weren't able to bring all of the items, head to a bank now to get the remaining items for this section.

  18. 14

    Add 10 bronze axes, 10 raw mackerels or 10 snails (depending on what is asked), and 3 tinderboxes to the crate.

  19. 15

    Talk to Aurel.

  20. 16

    Talk to Cornelius in the bank. Dialogue: What should I do now?

  21. 17

    Use a hammer with 2 planks, 1 swamp paste, and 8 nails on the broken bank booth

  22. 18

    Use a hammer with 3 planks and 12 nails on the damaged wall outside.

  23. 19

    Talk to Cornelius to recruit him. Dialogue:

Defending the village

  1. 01

    Talk to Razvan. Dialogue: What should I do now?

  2. 02

    Repair the furnace to the south-east. Use your steel bars, then coal, then tinderbox on the furnace.

  3. 03

    Talk to Gadderanks in the general store.

  4. 04

    Talk to the Vampyre Juvinate in the store.

  5. 05

    Talk to Wiskit.

  6. 06

    Kill the two juvinates and then Gadderanks (you'll need a silver weapon or Wolfbane dagger or Efaritay's aid to damage them).

  7. 07

    Talk to Gadderanks.

  8. 08

    Talk to Veliaf Hurtz.

Transporting Ivan

  1. 01

    Talk to Veliaf Hurtz in the hideout where the quest started. (The room under the Canifis pub)

  2. 02

    Talk to Polmafi Ferdygris.

  3. Highly Recommended : Give Ivan Strom some food (he only takes snail, salmon, slimy eel, or stew) and steel armour (he only takes a steel med helm, steel chainbody, and steel platelegs) before leaving.

  4. 03

    Talk to Ivan Strom to go on a simplified version of Temple Trekking and take either the short or long route. (you can't bring a pet - it must be banked!)

  5. Route 1 features two level 75 Vampyre Juvinates, whereas route 2 features 4 level 50 Juvinates.

  6. 04

    Kill the Vampyre Juvinates before they can kill Ivan Strom.

  7. Tip: Alternate your attacks between them so they stay focused on you. Also, it may be possible to talk to Ivan to prevent the vampyre from attacking him

  8. 05

    After you're done escorting Ivan, talk to Drezel in the underground temple for a key. Dialogue: Veliaf told me about Ivandis. → Is there somewhere that I might get more information about Ivandis? → The lives of those pitiful few left in Morytania could rest on this!

  9. 06

    Use the key on the keyhole on the eastern wall and climb down the trapdoor.

  10. 07

    Search the bookcases in the hidden room until you find The sleeping seven (The title of the book at the top when reading it is "The Sleeping Seven"). Read it.

The rod of Ivandis

  1. 01

    Return to the room under the Canifis pub, then go to the blockaded cave entrance just south-east of the wall.

  2. 02

    Use a hammer on the wooden boards and enter the cave.

  3. 03

    Use your soft clay on the coffin to make a rod mould.

  4. 04

    Go to any furnace with your mould, a silver bar, a mithril bar and a sapphire, and craft a silvthrill rod. (Fairy ring DKR for Edgeville Furnace.)

  5. 05

    Cast Lvl-1 Enchant on the rod.

  6. 06

    Use the rod on the well underneath the Paterdomus Temple (where Drezel was) with a rope in your inventory. (Nearest fairy ring CKS)

  7. 07

    Return to the Burgh de Rott pub basement with the Rod of Ivandis (it must be in your inventory, not equipped), then speak to Veliaf. Dialogue: I have brought you the Rod of Ivandis! → Yes, I've come to give the Rod of Ivandis to you!

  8. 08

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 2,000 Attack Attack experience
  • 2,000 Strength Strength experience
  • 2,000 Crafting Crafting experience
  • 2,000 Defence Defence experience
  • Access to Burgh de Rott
  • Access to the Temple Trekking minigame
  • A Gadderhammer from defeating Gadderanks
  • The ability to make the Rod of Ivandis
  • The ability to hire Oarswoman Olga as a crewmate with 65 Sailing
  • Completing this quest awards the player with 5 Kudos which can be claimed by talking to Historian Minas in the Varrock Museum

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.