Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 19 · MEMBERS

Lost City

Can you find the legendary lost city of Zanaris?

Difficulty
Intermediate
Length
Short
Quest points
3
Released
27 February 2002
START POINT

Talk to the warrior in the north-western corner of the Lumbridge Swamp.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • 31 Crafting (boostable)
  • 36 Woodcutting (boostable)
  • Ability to kill a level 101 Tree spirit with limited armour and weapons.

Items required

  • Knife
  • Woodcutting axe (you will need to bank the axe before accessing Entrana - you cannot use a blessed axe)

Recommended

  • 45 Combat
  • Weight-reducing clothing and stamina or energy potions
  • Food (armour is not allowed on Entrana)
  • If using Magic for the Entrana Dungeon (recommended):
  • 13 Magic Magic and enough runes to cast Fire Strike for the Tree Spirit which has a 35% Fire weakness OR
  • 39 Magic Magic and enough runes to cast Crumble Undead against the Zombies and the Tree Spirit, who are susceptible to it (about 65 casts should be enough)
  • A Celastrus bark to fletch into a battlestaff for the added Magic bonus (requires 40 Fletching Fletching)
  • If using Melee for the Entrana Dungeon:
  • Prayer potion (Prayer is almost fully drained when entering the dungeon)
  • Rings of recoil
  • If using Ranged as an alternative to Magic against the Zombies (not recommended for the Tree spirit):
  • Arrows, bow string and an unstrung bow
  • Fast travel to several locations:
  • Lumbridge Swamp to start the quest (plus one additional trip) - Necklace of passage or Ring of the elements or Amulet of glory or Lumbridge Teleport
  • Entrana (1 trip) - Monk of Entrana on the second northern dock at Port Sarim or Balloon transport system.
  • An instant teleport to leave the Entrana Dungeon (the only alternative is to leave via the Magic Door to level 32 wilderness)

Enemies to defeat

  • Tree Spirit (level 101) (Safespottable)
  • Multiple Zombies (level 25) (for a bronze axe)

Ironman notes

  • The player is required to go to Entrana.

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Walkthrough

  1. 01

    Speak to the Warrior north-west of Lumbridge Swamp. Dialogue: What are you camped here for? → Who's Zanaris? → If it's hidden how are you planning to find it? → Looks like you don't know either.

  2. 02

    Go north-west to the tree closest to the encampment and click on the tree with the chop option rather than chop down. Shamus will appear.

  3. 03

    Talk to Shamus. Dialogue: How does it fit in a shed then?

  4. 04

    Bank your axe. Bring items to make weapons or bows. Runes and food can be taken to Entrana. It is recommended to bring a teleportation method as well.

  5. If you already have the required items you can go directly to Port Sarim and use the bank deposit box on the dock.

  6. Bank all weapons and armour. You're allowed to take jewellery such as the ring of dueling, amulet of glory, combat bracelet, etc...

  7. If you don't have a teleportation method, purchase a chronicle from Diango and charge it with teleport cards.

  8. 05

    Go to the Port Sarim docks, south of the Rusty Anchor Inn.

  9. 06

    Talk to a Monk of Entrana and travel to Entrana.

  10. 07

    Cross the north-east bridge then go west until you see the Cave monk, go down the ladder. (Note: Do not craft battlestaff or bow before you enter cave. Otherwise you will be knocked out and returned to Port Sarim)

  11. 08

    Kill zombies until they drop a bronze axe (about 40% drop chance per kill).

  12. 09

    Go south-east past the demons and attempt to chop the tree.

  13. 10

    Kill the Dramen Tree Spirit (there is a safespot behind the southern fungus formation).

  14. Note: Do not use the mushroom by the demons outside of the room as a safespot. Even if you kill the tree spirit, they will respawn again after trying to cut the tree!

  15. 11

    Chop the tree and use a knife on the branch obtained to make the dramen staff.

  16. Note: A dramen branch is required for the Freeing Sir Amik Varze subquest of Recipe for Disaster, and another is useful for the smuggling into Thorvald's trial in The Fremennik Trials, but do not make them into staves yet. Cutting at least three branches is recommended.

  17. 12

    Teleport out and go to the tool shed in the centre of Lumbridge Swamp.

  18. 13

    Wield a dramen staff and enter the tool shed.

  19. 14

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • Access to Zanaris
  • Ability to buy and wield the Dragon longsword and the Dragon dagger (with level 60 Attack)
  • Ability to make cosmic runes with the Runecraft skill
  • A permanent portal to Puro-Puro in the wheat field east of the fairy ring in Zanaris.
  • Tree spirit accessible in the Nightmare Zone.

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.