| This article has a Slayer task guide: Suqah. Information and strategy regarding this Slayer task will be on this page.
|
| Suqah | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||||||||||||
| Released | 24 July 2006 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 111 | ||||||||||||||||||||||
| Size | 2x2 | ||||||||||||||||||||||
| Examine | A strange creature unique to Lunar Isle. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +2.5% | ||||||||||||||||||||||
| Max hit | 10 | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Stab, Magic | ||||||||||||||||||||||
| Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 107.6 xp | ||||||||||||||||||||||
| Category | Suqahs | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 105 | 95 | 95 | 95 | 1 | 1 | ||||||||||||||||||
| +0 | +0 | +0 | +0 | +0 | +0 | ||||||||||||||||||
| +50 | +70 | +70 | |||||||||||||||||||||
| +90 | 20% weakness | ||||||||||||||||||||||
| +50 | +30 | +50 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 0% resistance | ||||||||||||||||||||||
| Venom | 0% resistance | ||||||||||||||||||||||
| Cannons | Not immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
Open in DPS calculator | |||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 787 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||

Suqah (/suːkwɑː/ SOO-kwah[2]) are a race of strange-looking but powerful creatures indigenous to Lunar Isle. Players must have at least started Lunar Diplomacy to have access to Lunar Isle. Despite their fearsome nature, they have a peaceful relationship with the Moon Clan, but are aggressive to outsiders, effectively serving as guards.
Suqah can be a good Slayer task, due to the relatively high amount of experience per hour that can be gained from killing them with the help of a dwarf multicannon. However, the use of a dwarf multicannon and prayer potions will also result in a loss of coins due to their lack of valuable drops.
Suqah come in two varieties: one that dual-wields melee weapons and uses only melee attacks and another that wields a weapon and a shield, using weaker versions of Ice Barrage and Water Wave, in addition to melee. When they successfully cast Ice Barrage and the player is not using Protect from Magic, it is guaranteed to hit 10 damage. When combatting suqah, using Protect from Magic, wearing gear with high melee defences, and bringing food is strongly recommended.
Suqah spawn in greater numbers on the northern part of the island, making it the preferred spot for players wishing to use a dwarf multicannon. Suqah spawn more sparsely on the southern part of the island, making it a good option for players wishing to safespot them. There is a safespot next to the tree closest to the Oneiromancer, standing on the bridge will also work, or by any tree.
It should be noted that both the melee and magic hybrid version can be safespotted without the use of prayer, as the hybrid version will not cast spells out of melee range.
A Seal of Passage is required to use the bank located on the Lunar Isle unless the player has completed the Dream Mentor quest, allowing them to bank with 'Birds-Eye' Jack, or the Elite Fremennik Diary, allowing them to use any banker.
Locations
| Location | Levels | Members | Spawns | Map |
|---|---|---|---|---|
| North Lunar Isle | 111 | 16 | Show map | |
| South Lunar Isle | 111 | 10 | Show map | |
| Lady Zay - Cage on the bottom floor | 111 | 1 | Show map |
Drops
Drop rates are estimated based on 16,487,910 samples from the Drop Rate Project, unless otherwise cited.
The average Suqah kill is worth 493.34.
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Big bones | 1 | Always | 311 | 0 | |
| Suqah hide | 1 | Always | Not sold | 36 |
Pre-roll
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| A special tiara | 1 | 1/2[d 1][3] | Not sold | 18 |
- ^ Only dropped during Lunar Diplomacy after asking Meteora about her headgear.
Other
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Suqah tooth | 1 | 69/129 | Not sold | 12 | |
| Grimy guam leaf | 1 | 30/129 | 294 | 7 | |
| Grimy marrentill | 1 | 25/129 | 243 | 8 |
Gem drop table
There is a 5/129 chance of rolling the gem drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/51.69; Never[d 1] | N/A | N/A | |
| Uncut sapphire | 1 | 1/103.2; 1/52.41[d 2] | 206 | 15 | |
| Uncut emerald | 1 | 1/206.4; 1/104.81[d 2] | 416 | 30 | |
| Uncut ruby | 1 | 1/412.8; 1/209.62[d 2] | 1,011 | 60 | |
| Nature talisman | 1 | 1/1,100.8; 1/559[d 2] | 159 | 2 | |
| Uncut diamond | 1 | 1/1,651.2; 1/838.5[d 2] | 2,455 | 120 | |
| Rune javelin | 5 | 1/3,302.4; 1/1,677[d 2] | 650 | 1,200 | |
| Loop half of key | 1 | 1/3,302.4; 1/1,677[d 2] | 9,737 | 60 | |
| Tooth half of key | 1 | 1/3,302.4; 1/1,677[d 2] | 9,917 | 60 | |
| Rune spear | 1 | 1/52,838.4; 1/3,144.37[d 2][d 3] | 11,769 | 12,480 | |
| Shield left half | 1 | 1/105,676.8; 1/6,288.75[d 2][d 3] | 65,429 | 66,000 | |
| Dragon spear | 1 | 1/140,902.4; 1/8,385[d 2][d 3] | 37,749 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Clue scroll (hard) | 1 | 1/129[d 1][d 2] | Not sold | 12 | |
| Long bone | 1 | 1/400 | Not sold | 3 | |
| Curved bone | 1 | 1/5,012.5 | Not sold | 4 |
- ^ The hard clue scroll drop rate increases to 1/122 after unlocking the hard Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
Suqah now have a 20% elemental weakness to earth spells and Standard Ranged Defence lowered from 50 to 30. |
Trivia
- During Lunar Diplomacy, it is revealed that Suqah eat minerals from the Lunar Isle mine to survive. Upon death, they provide the Moon Clan various resources such as suqah hide, and in exchange, the Moon Clans gives the Suqah magic to defend themselves with.[4]
- The developer who created Suqah referred to them as "Suqka" within the game's source code.
- There are a total of 26 suqahs on Lunar Isle, with a 27th in a cage below the deck of the Lady Zay. However, a clue scroll step given by the Oneiromancer asks how many suqahs are on the island, and requires the answer of 25.
References
- ^ Jagex. Mod Ash's Twitter account. 13 March 2021. Archived from the original on 25 July 2023. Mod Ash: "P.S. The dev who made them appears to have used the spelling "suqka" very widely in the code, which is why I think my pronunciation has some validity."
- ^ Jagex. Mod Ash's Twitter account. 13 March 2021. Archived from the original on 25 July 2023. Mod Ash: "Personally I call them "suckers", though I think "SOO-kwah" is more common." As the label
suqkais commonly used in the game's source code, a pronunciation closer to /sʌkə/ may have been originally intended.[1] - ^ Jagex. Mod Ash's Twitter account. 28 June 2022. Archived from the original on 28 June 2022. Mod Ash: "50%, available to people who've had the "One o doews Suqah did nick it. Wish I ad it back, yeah." diaogue from Meteora."
- ^ Rimae Sirsalis in Lunar Diplomacy. Old School RuneScape. "It's an interesting creature the Suqah. You see, they have been indigenous to this island since we arrived. They seem to thrive of[sic] eating the minerals that exist in the mines below the town. We try our best to live in harmony with them, because they provide us with a great many materials when they die, and in turn we have given them magic to help protect themselves."
