Requirements
- Completion of Quest Gertrude's Cat
- The ability to defeat a level 91 monster.
QUEST 78 · MEMBERS
In the deep south of the desert, unrest is brewing... The cities of the Menaphites have barred their gates to all. An unsettling desert wanderer may know of a secret entrance though, to Sophanem - the city of the dead. Will you become Icthlarin's Little Helper by entering? Enter into a titanic struggle for the soul of the high priest of Icthlarin in a land where the cat is top dog.
Talk to the wanderer in the camp west of the Agility Pyramid.
BEFORE YOU LEAVE THE BANK
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
ACTION CHECKLIST
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Talk to the Wanderer north-east of Sophanem (see picture) and ask why she has a problem with your cat. Dialogue: Why? What's your problem with it? → Ok I'll get your supplies.
Talk to the Wanderer again to give her a tinderbox and waterskin(4). Dialogue: Yes. I have them all here.
Touch the door of the pyramid where you wake up.
Navigate by clicking the minimap to automatically avoid the traps.
Jump the pit (20% minimum energy required, higher Agility increases your chances).
Go west and open the door.
Click on the large golden bird to reset the puzzle until it lands on the solution shown in the image on this page. Then click the tiles indicated on the picture.
Drop your cat and talk to the Sphinx, ask for help. Dialogue: I need help. → Okay, that sounds fair.
Riddle answer: 9. Dialogue: . → Totally positive.(if you give the wrong answer your cat will disappear)
Talk to the High Priest to the south-west.
Return to the pyramid (right-click door and open) and jump the pit again to trigger the next flashback.
Open the western door (directly south of you) and take the canopic jar back (you can only pick up the correct one).
A level 75 or 81 enemy (see the guardians in the info box above) will appear, kill it and take the jar.
Leave the room and jump across the pit.
Jump back across the pit.
Solve the western door puzzle and drop the jar where you found it.
Leave the room again and jump across the pit once more.
Exit the pyramid via the entrance ladder.
Talk to the High Priest. Dialogue: Sure, no problem.
Go to the house south of the church and talk to the Embalmer to give him the linen, salt, and sap.
If you don't have a linen, go north-east to the Spinning Wheel and talk to Raetul to buy linen for 30 coins. (Must need to ask the embalmer where to find linen befor Reatul let you buy linen)
If you need a pile of salt, it can be found by using an empty bucket on the pond north of Sophanem and then using the full bucket on the suntrap east of the Embalmer.
Go east and talk to the Carpenter. He will take your willow logs and give you a holy symbol.
Enter the pyramid (right click, open door).
Jump the gap again to trigger the 3rd flashback.
Enter the east door and use the holy/unholy symbol on any sarcophagus. Exit the room.
Jump back across the pit and enter the eastern room again.
Kill the level 91 Possessed Priest.
Talk to the High Priest.
Exit the pyramid.
Talk to the High Priest in the temple.
Congratulations, quest complete!
QUEST COMPLETE
REVISION-PINNED EVIDENCE
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.