QUEST 109 · MEMBERS

The Eyes of Glouphrie

After you foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on Gielinor was it built? If you agree to help this bookworm gnome get this confusing device working, you will learn a little about gnome magicks, gnome history, and you will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is

The Eyes of Glouphrie — OSRS Wiki quest image
OSRS Wiki image for The Eyes of Glouphrie. OSRS WikiGame image © Jagex Ltd
Difficulty
Intermediate
Length
Medium
Quest points
2
Released
15 August 2006
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Before you start

Where to start

Talk to Brimstail in his cave south-west side of the Tree Gnome Stronghold, directly west of the bank near the Stronghold Slayer Cave.

Recommended

Ironman concerns

Magic glue can be made before starting the quest by grinding the mud rune with the pestle and mortar and using it on a bucket of sap, saving inventory space.

STEP BY STEP

Walkthrough

Follow the chapters below. Click any screenshot or diagram to view it at full size.

Starting out

Brimstail's cave entrance. Open interactive map ↗Map data and tiles: OSRS Wiki · Game imagery © Jagex Ltd
Brimstail chathead
Brimstail chathead Image source ↗

Head south-west from the Spirit Tree in Tree Gnome Stronghold until you see a dungeon entrance marker near the edge of a small lake. Enter the cave, and speak to Brimstail. Ask him about the cute creature wandering around, and then agree to let him tell you about his research. He will offer to tell you some history - agree and say that you love a bit of history (the second option does not work to skip the dialogue). You will then be given the option to start the quest.

Brimstail will ask you to go into the next room and look at it carefully. First, Inspect the singing bowl set in the centre of the cave and surrounded by a black circular pothole. Next, Inspect the machine panel next to Oaknock's exchanger. Then, Unlock Oaknock's Machine. After completing these three actions, in that order, talk to Brimstail again.

Talk to Brimstail again, and he will tell you to go and talk to Hazelmere. Fully finish the dialogue or Hazelmere will not be understood later on. Hazelmere is located on the island chain east of Yanille, there is also a fairy ring directly beside his hut code CLS. You can also use the Watchtower Teleport spell and run east. Another way to reach him is by using the Nightmare Zone minigame teleport and running south-east.

Memories

Speak to Hazelmere, located east of Yanille. There's a long conversation, and he will get inside your mind where you can now talk to him. This requires 46 Magic and cannot be boosted. A long cutscene will follow showing the battle between the gnomes and goblins, with King Healthorg, Oaknock, Glouphrie and Hazelmere fighting alongside. Glouphrie uses his magic to scare away the goblins, and later uses his magic to cover up Argento's death. Oaknock then builds a machine that reverses Glouphrie's magic, revealing that Argento is actually dead to the King. The King, unable to trust Glouphrie, banishes him from the Stronghold, which Glouphrie isn't happy about. Hazelmere will then give you a violet pentagon for the machine.

Sabotage

Someone sneaks in during the conversation with Brimstail...
Someone sneaks in during the conversation with Brimstail... Image source ↗

Go back and speak to Brimstail where you will see a shorter cutscene in which an invisible gnome will sabotage the machine you examined earlier.

You'll need to repair this
You'll need to repair this Image source ↗

Crush your mud rune with the pestle and mortar, and then use it on the bucket of sap to create magic glue. Repair the machine using your maple logs, oak logs and the glue. You will need to have a hammer and a saw in your inventory.

If you did not bring a bucket of sap ahead of time, there is a tree just north of Brimstail's cave, between two Oak trees, that you can extract sap from. Use a knife on it with a bucket in your inventory to extract the sap.

Now, you will have to unlock and restart the machine. For this, you will need more crystal discs—talk to Brimstail to get some from him. You can talk to him multiple times to get more shapes. If you can no longer get discs from Brimstail, drop the discs and talk to him again to get more discs. Alternatively, you can exchange the discs at the exchanger next to the machine.

To work this machine, you have to fit crystal discs to the numbers shown. The numbers will be different for everybody; therefore, you have to solve this mostly yourself. This is how it works:

To the west side is a chart showing the values of each colour.

Below is the value of each shape:
Colour Value
Circle Triangle Square Pentagon
Red 1 3 4 5
Orange 2 6 8 10
Yellow 3 9 12 15
Green 4 12 16 20
Blue 5 15 20 25
Indigo 6 18 24 30
Violet 7 21 28 35

The crystal is equal to:

  • Red: 1
  • Orange: 2
  • Yellow: 3
  • Green: 4
  • Blue: 5
  • Indigo: 6
  • Violet: 7

This value is multiplied by the number of sides each crystal has:

  • Circle has 1 side.
  • Triangle has 3 sides.
  • Square has 4 sides.
  • Pentagon has 5 sides.
  • Example 1: a 4 can be a red square or a green circle (1 * 4)
  • Example 2: a 7 can only be a violet circle (7 * 1)
  • Example 3: a 12 can be a green triangle or a yellow square (4 * 3)

Some of the colours can be easily mixed up, since they are very similar (e.g. blue, indigo, and violet). Hover them with your mouse to be sure.

The yellow circle can never be obtained. If the puzzle requires a value of three, you must use the red triangle instead. Brimstail cannot directly give you any circles, or red coloured shapes. If you need the lower value shapes the exchanger must be used.

There is a token exchanger on the right-hand side, which allows you to insert various tokens and change them for others of the same value. You cannot exchange more than 35 points worth at a time, but you may exchange a single token for many other lower valued tokens if its value is high enough. You will always receive the same value back, in different tokens. For example, if you need an indigo pentagon (30), and have a violet pentagon (35). Put the violet pentagon into the exchanger, and keep declining the transaction until the machine offers you an indigo pentagon (30) and a red pentagon (5).

Token exchanger
Token exchanger Image source ↗

To unlock the machine, you have to create a single disc worth the number of points shown on Oaknock's machine. The numbers are different for everyone. As a general strategy, try and get the smaller numbers and it's easier. Any violet pentagons or similar if not needed may be exchanged for ones of a lower value using the Oaknock's exchanger.

Once unlocked, you need to restart the machine. For this, you will need to fit six separate tokens to three different numbers (1 for the first number, 2 for the second and 3 for the third). Be patient—it can take a while to get all the tokens that you need. You may speak to Brimstail to get more tokens which may make getting the ones you want easier; it is possible to solve the puzzle by continuously asking for and dropping coins until you get the ones you need.

Successfully restarting the machine
Successfully restarting the machine Image source ↗

An example of a completed machine. Note: You must fill all slots to unlock the machine! In this example, using two violet triangles turned the light green, but still did not work. If this happens, you can just use the exchanger to turn it into two pieces, since the total points stay the same.

Assassination

Once you have unlocked the machine, speak to Brimstail again. The once cute creatures are revealed to be evil creatures. After the cut-scene, talk to Brimstail and he will tell you to speak to King Narnode.

Brimstail, shocked by Izzie's true appearance!
Brimstail, shocked by Izzie's true appearance! Image source ↗

There are six creatures in total, and they have 1 Hitpoint each.

  • 1 - One by Brimstail (he may kill it for you).
  • 2 - One by King Narnode. (You may need to range or mage this one, as it can get stuck behind the trapdoor.)
  • 3 - One at the top of the Grand Tree, by the prison. (Do not climb down the ladders immediately after killing the creature—it will not count as a kill.)
  • 4 - One by the giant tortoises in the pen north-west of the Grand Tree (north of the toad swamp).
  • 5 - One by the Gnome Stronghold Spirit Tree.
  • 6 - One by the entrance to the Gnome Stronghold. Go south from the Grand Tree, down the ramp and keep walking to the main entrance of the Stronghold.

Note: If Brimstail kills the evil creature, or if you mess up a creature kill count at any time, the last Evil Creature will spawn at the entrance to Gnome Stronghold.

Talk to King Narnode, and he will reward you.

Congratulations, quest complete!

Quick checklist 33 instructions

Use this when you already know the route. The full walkthrough above includes explanations and diagrams.

Digression

  1. Talk to Brimstail in the cave found in the south-west corner of the Gnome Stronghold.

    Say: What's that cute creature wandering around? → Yes, that sounds fascinating... → Oh, yes I love a bit of History. → Of course!

    • Optionally right click teleport on Brimstail for an easy Western Provinces Diary completion

Elven Mystery

  1. Inspect the singing bowl in the western portion of the cave.

  2. To the north, attempt to unlock Oaknock's Machine.

  3. Talk to Brimstail.

    Say: I've had a look in the other room now. → Of course, I'd love to!

Memories

  1. Talk to Hazelmere, located upstairs in his house (on the small island east of Yanille, fairy ring code CLS goes directly to his house, Nightmare Zone minigame teleport or Watchtower Teleport). There will be several cutscenes, the last being King Healthorg and the white Spirit Tree Argento. You'll know you're done when you get a Violet pentagon in your backpack.

  2. Return to Brimstail.

    Say: I've visited Hazelmere, he told me all sorts of interesting things.

    • Get the bucket of sap outside of Brimstail's cave on your way back.

Incapacitated

  1. Use your Mud Rune on the Pestle and Mortar to make Ground Mud Runes.

  2. Add the Ground Mud Runes to the Bucket of Sap to make Magic glue.

  3. Repair Oaknock's machine (click on the machine twice).

  4. Talk to Brimstail.

    Say: I think I've fixed the machine now!

Anti-Illusion

  1. Talk to Brimstail twice more to receive more discs.

    Say: I

  2. Optional: Drop the discs and talk to Brimstail to receive even more discs.

    Say: I can't work out what to do with these discs!

Front Panel

  1. Head back to the Oaknock's machine and unlock the machine.

Control Panel

  1. Unlock the front panel by inserting a disc with a value equal to the green number. (When done, click the green box next to the number.)

    • You will need to exchange some of the tokens to obtain certain values. (see full guide here).

  2. Talk to Brimstail for more discs.

    Say: I

  3. Complete the three puzzles inside the unlocked machine

    • You need to fill up every slot, the first puzzle's single slot, the second's two slots, and the last puzzle's three slots.

    • You will need to exchange some of the tokens to obtain certain values. (see full guide here).

  4. Talk to Brimstail.

    Say: Phew! I've got that machine working now. What do I need to do now?

Assassination

  1. Talk to Brimstail again.

    Say: Phew! I've got that machine working now. What do I need to do now?

  2. Kill all Evil Creatures: (wait for the whole death animation to end before running or teleporting away!). Their colour is now black.

    • The one by Brimstail, if you haven't killed it already.

    • One outside of the main gate (south-east from Brimstail's cave). Note: It must be killed within stronghold walls. If it is outside, simply kill it, let it spawn, and kill it again for credit.

    • One by the gnome agility course entrance (near the spirit tree).

    • One by King Narnode, at the bottom of the Grand Tree. If it is stuck behind a trapdoor, kill it with mage or range, or hop worlds. Make sure you wait a few seconds after killing before using the ladder.

    • One at the top of the Grand Tree, by the prison. Make sure you wait a few seconds after killing before using the ladder.

    • One by the giant tortoises north-west of the Grand Tree (in the pen north of the swamp).

  3. Talk to King Narnode.

    • Optional: Use the crystal saw seed on the singing bowl by Brimstail to get an enchanted crystal saw, and complete a medium Western Provinces diary task.

  4. Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 12,000 Magic Magic experience
  • 2,500 Woodcutting Woodcutting experience
  • 6,000 Runecraft Runecraft experience
  • 250 Construction Construction experience
  • A crystal saw seed — Either take it to Ilfeen in Tirannwn or use it on the singing bowl by Brimstail to get an enchanted crystal saw. It allows items (that require a saw) to be made three levels above your Construction. It has a limited number of charges (28), but the recharge is free - use the bowl again.

OSRS WIKI CONTRIBUTORS

Sources & credits

Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.