Requirements
- The ability to defeat level 44, 63 and 137 enemies (all can be safespotted)
QUEST 32 · MEMBERS
The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the Fight Arena. Can you rescue the Servils before the tyrant has these innocent (not to mention wealthy) civilians slain?
Talk to Lady Servil west of the Ardougne Monastery, just outside the north-eastern corner of the Gnome Maze.
BEFORE YOU LEAVE THE BANK
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
ACTION CHECKLIST
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Ensure that you have 2 empty inventory slots.
Talk to Lady Servil just outside of the north-east corner of the Tree Gnome Village maze. Dialogue: Can I help you?
Go to the house in the most north-eastern corner of the area and search the chest for Khazard armour.
Equip the armour and head south into the prison (do not unequip the armour inside!).
Head inside the south-east room where the jails are located.
Talk to the Head Guard in the south most room of the jail near the staircase. The right guard will mention that he wants a "decent drink," saying he will fall asleep with too much Khali brew.
Go to outside, and head to the bar, located in the west and buy a Khali brew for five coins from Khazard barman Dialogue: I'd like a Khali brew please. (if you didn't talk to the right guard, the option is not there).
Go back to the jail and talk to the guard to get the keys.
Prepare for a fight. Ranged, mage, or a halberd are recommended to safespot, or the Protect from Melee prayer.
Use the keys on Sammy's prison door (the most north-eastern cell) to free him.
Note: During any cutscene dialogue, between opponents, you may click away and resupply with no need for the Khazard armour to re-enter the prison. All enemies may be safespotted using various skeletons around the arena.
Kill the Khazard Ogre (level 63) (if the fight doesn't start, talk to Justin).
You will be locked up again. Talk to your cellmate, Hengrad, to begin the next fight.
Kill the Khazard scorpion (level 44).
Kill Bouncer (level 137). Warning: Once you begin the fight with General Khazard you are unable to reenter the arena. Dying in the arena after this point will most likely make the grave inaccessible, thus making them only retrievable from Death
Kill General Khazard (level 142) or run away through the door in the south-east corner of the arena (or just run north until he's not aggressive).
Return to Lady Servil.
Congratulations, quest complete!
QUEST COMPLETE
REVISION-PINNED EVIDENCE
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.