QUEST 32 · MEMBERS
Fight Arena
The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the Fight Arena. Can you rescue the Servils before the tyrant has these innocent (not to mention wealthy) civilians slain?

- Difficulty
- Intermediate
- Length
- Short
- Quest points
- 2
- Released
- 23 July 2002
Jump to a chapter
Before you start
Talk to Lady Servil west of the Ardougne Monastery, just outside the north-eastern corner of the Gnome Maze.
Items required
- 5 coins (for Khali brew)
Recommended
- 50 Combat level, combat equipment and some food
- Alternatively: Ranged, Magic or a Halberd to safespot all enemies (all enemies attack with melee)
- Fast travel to Fight Arena to start the quest - Ardougne cloak 1-4 or fairy ring to DJP or Spirit tree to Battlefield or Ardougne Teleport or Captain Barnaby's ship from Rimmington or Brimhaven
Enemies to defeat
- Khazard scorpion (level 44)
- Khazard ogre (level 63)
- Bouncer (level 137)
- General Khazard (level 142) - optional
STEP BY STEP
Walkthrough
Follow the chapters below. Click any screenshot or diagram to view it at full size.
Kidnapping




Head just south-west of the Ardougne Monastery and talk to Lady Servil by the north-east corner of the Tree Gnome Village maze. She will explain that her family has been kidnapped by General Khazard and his group of mercenaries and forced to fight in their arena. The player will agree to help rescue them.



1- 1 Location

Head east to a group of buildings located south of the Ardougne Monastery. In the most north-eastern house, search the chest to obtain Khazard armour. Equip both pieces and head south to the prison, which forms the south and east boundaries of the arena.
Note: Multiple sets of armour may be obtained using the drop trick.
The guards will only let you into the prison wearing the Khazard armour. Once inside, do not remove it, or the guards will not speak to you. You can wear anything in any of the other slots.
Staging a breakout
Sammy Servil (the boy in the purple shirt) is located in the northernmost cell of the east wing of the prison. Ask him where the cell keys are, and he will explain the Head Guard has them.
Head to the south-eastern corner of the jail and talk to the Head Guard by the staircase. He will mention his cravings for Khali brew and let it slip that last time he had too many, he fell asleep on the job.
Head to the bar found west of the western entrance to the jail, and purchase Khali brew from the Khazard barman for five coins. If there is no option to, you must finish the dialogue with the head guard.
Return to the head guard and give him the brew, and he will quickly get drunk, handing the player the keys when asked.
Ensure you have your combat equipment and prepare for three enemies you must fight in a row (all safespottable).
Use the keys on Sammy's prison door to free him and a cutscene will begin, in which Sammy enters the main arena in search of his father Justin, who is being attacked by a Khazard ogre.
The fights
| This fight takes place in an instance. |
Note: The dwarven multicannon cannot be set up in the arena.
Note: Throughout the fights, you may teleport out if you run into trouble. Speaking to the Khazard Guard by the door of the prison will take you back into the arena.
You must kill the level 63 Khazard Ogre attacking Sammy's father. There is a very easy safespot behind a nearby skeleton, whereby you may use Magic, Ranged or a halberd for an easy fight. All of the following enemies use melee, so you can alternately use Protect from Melee.
Note: If a fight sequence does not initiate, speak to Justin in order to continue, but note that if the ogre has already spawned, a second one will appear if you talk to Justin.
After defeating the ogre, General Khazard will appear and order his guards to lock you away after suggesting that if you fight in his arena, he might let the Servils go.
Talk to your cellmate Hengrad, and after a brief conversation the guard will bring you back to the arena.
The second fight is with a level 44 non poisonous Khazard scorpion. Note that it will reach you quickly, so you should immediately run to the same safespot or activate Protect from Melee.

After defeating the scorpion, Khazard will release Bouncer the level 137 hellhound. You will need high healing food if not using the safespot or Protect from Melee at a low level, but otherwise the strategy is the same.
After killing the hellhound, a level 142 General Khazard will vow to make you pay for killing his puppy, and then attack you. This fight is optional, and the quest progresses the same if you leave now via the door (use its Quick-escape option to avoid needing to confirm you wish to leave). The same strategies as before are effective against the general.
Return to Lady Servil and she will tell you that her son and husband are safe and recovering at home.
Congratulations, quest complete!
Quick checklist 18 instructions
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Starting the quest
Ensure that you have 2 empty inventory slots.
Talk to Lady Servil just outside of the north-east corner of the Tree Gnome Village maze.
Say: Can I help you?
Go to the house in the most north-eastern corner of the area and search the chest for Khazard armour.
Equip the armour and head south into the prison (do not unequip the armour inside!).
Inside the arena
Head inside the south-east room where the jails are located.
Talk to the Head Guard in the south most room of the jail near the staircase. The right guard will mention that he wants a "decent drink," saying he will fall asleep with too much Khali brew.
Go to outside, and head to the bar, located in the west and buy a Khali brew for five coins from Khazard barman
Say: I'd like a Khali brew please. (if you didn't talk to the right guard, the option is not there).
Go back to the jail and talk to the guard to get the keys.
Prepare for a fight. Ranged, mage, or a halberd are recommended to safespot, or the Protect from Melee prayer.
Use the keys on Sammy's prison door (the most north-eastern cell) to free him.
The battles
Note: During any cutscene dialogue, between opponents, you may click away and resupply with no need for the Khazard armour to re-enter the prison. All enemies may be safespotted using various skeletons around the arena.
Kill the Khazard Ogre (level 63) (if the fight doesn't start, talk to Justin).
You will be locked up again. Talk to your cellmate, Hengrad, to begin the next fight.
Kill the Khazard scorpion (level 44).
Kill Bouncer (level 137). Warning: Once you begin the fight with General Khazard you are unable to reenter the arena. Dying in the arena after this point will most likely make the grave inaccessible, thus making them only retrievable from Death
Kill General Khazard (level 142) or run away through the door in the south-east corner of the arena (or just run north until he's not aggressive).
Return to Lady Servil.
Congratulations, quest complete!
QUEST COMPLETE
Rewards
- 12,175 Attack Attack experience
- 2,175 Thieving Thieving experience
- 1,000 coins
- The Khazard armour set
- Bouncer accessible in the Nightmare Zone.
OSRS WIKI CONTRIBUTORS
Sources & credits
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
- Fight Arena ↗full guide · revision 15240956
- Fight Arena/Quick guide ↗quick guide · revision 14886724



