Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 170 · MEMBERS

The Curse of Arrav

The icy waste to the north of the troll country is as mysterious as any land in Gielinor, no less because of the interest the Mahjarrat take in it. Elias White thinks that he might have found a way for you to discover more about this strange area to the north. Uncover more of the mysteries of the Mahjarrat and learn about the dark magic that was used to enslave Arrav for these last few millennia.

Difficulty
Master
Length
Medium
Quest points
2
Released
6 November 2024
START POINT

Talk to Elias White at the Uzer Oasis.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • 64 Mining
  • 62 Ranged
  • 62 Thieving
  • 61 Agility
  • 58 Strength
  • 37 Slayer
  • Completion of the following quests:
  • Defender of Varrock
  • Shield of Arrav
  • Temple of Ikov
  • Below Ice Mountain
  • Family Crest
  • Garden of Tranquillity
  • Creature of Fenkenstrain
  • Priest in Peril
  • The Restless Ghost
  • What Lies Below
  • Rune Mysteries
  • Romeo & Juliet
  • Demon Slayer
  • Troll Romance
  • Troll Stronghold
  • Death Plateau

Items required

  • 3 dwellberries
  • Ring of life
  • Any pickaxe
  • Any crossbow (except the love crossbow)
  • Mith grapple (Hallowed grapple will not work)
  • Insulated boots

Recommended

  • 85 Combat
  • Combat gear, Prayer potions, Super combat potions, and food for the final fight
  • Salve amulet for the final fight
  • Quick access to fairy rings
  • Lumberyard teleport, digsite pendant, or ring of the elements for quick access to Zemouregal's Base
  • Trollheim Teleport, stony basalt, or any Ghommal's hilt for quick access to Trollheim
  • Stamina potion
  • Anti-venom or Serpentine helm with 75 defence.
  • Any ranged weapon (or suitable bolts for the crossbow already brought), or magic; recommended way to kill the toxic zombies during the fight against Arrav.
  • Emergency teleport
  • Lockpick unlocking code key chest towards the end to avoid small lockpick fails

Enemies to defeat

  • Golem guard (level 141)
  • Arrav (level 339)

Ironman notes

  • 59 Fletching (boostable) to make a mith grapple
  • 59 Smithing (boostable) to make a mith grapple tip
  • 35 Firemaking for Barbarian Firemaking, to access the Ancient Cavern, and the means to defeat level 132 enemies for a 1/42.67 chance at a mith grapple drop (ideally the skeleton brute).

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Tomb Raiding

  1. 01

    Head to Uzer Oasis and talk to Elias White. The quickest way to reach it is via fairy ring code DLQ.

  2. 02

    Enter the Uzer Mastaba to the south, on top of the hill.

  3. 03

    Head immediately south to the cave beyond the first room. Search the southernmost skeleton for a mastaba key.

  4. 04

    Head to the central room with the stone boat. Search the skeleton north-west of it for a second mastaba key.

  5. 05

    Head to the south-easternmost part of the area, and search the odd markings on the wall to disable a set of traps, then pull the lever.

  6. 06

    Head to the north-easternmost part of the area (east of the imposing doors) and do the same.

  7. 07

    Open the imposing doors to the west and kill the golem guard. When the game screen shakes, it will stand in place and perform a prayer-piercing attack that hits up to 28 three times in succession. Simply move one tile away from the golem to avoid this.

  8. 08

    Climb the stairs and cross the coloured tiles by walking over either the blue and green or yellow and red tiles on the south side; if the wrong pair of tiles are stepped on after starting the crossing, the player will take moderate damage.

  9. 09

    Pull the lever on the other side of the coloured tiles to disable them.

  10. 10

    Enter the burial chamber and search the shelves in the north of the room to get a canopic jar.

  11. 11

    Enter the room to the south with the Tumeken statue and inspect the southern mural.

  12. 12

    Use 3 dwellberries on the canopic jar, then use the ring of life on it afterward.

  13. 13

    You can log out and log back in to quickly exit the mastaba.

Fort Invasion

  1. 01

    Talk to Elias.

  2. 02

    Make your way to Trollheim. Take the path just north-west of Trollheim (towards the ice gate), then enter the Trollweiss Dungeon directly west of the ice gate. Activate Protect from Melee.

  3. 03

    Follow the tunnel north until you can enter a crevasse to get to the summit of Trollweiss Mountain. Once you've exited the crevasse, run directly east and enter the cave.

  4. 04

    Mine the rubble within the caves to clear the path. Each pile of rubble can only be mined once from each side, so you may have to run around the cave to mine the same rubble from different directions in order to clear it.

  5. 05

    Mine your way to the end of the dungeon, then head up the stairs and speak to Arrav.

  6. 06

    Use the unlocked door in the east and search the tapestry in the room for the base plans and base key.

Hearty Heist

  1. 01

    Head back to Elias at the Uzer Oasis with the plans and key.

  2. 02

    Make your way to the entrance of Zemouregal's Base north of the Digsite and talk to Elias again.

  3. 03

    Enter the base and run through the dungeon until you reach the kitchen (marked by the icon). Enter the kitchen through the gate.

  4. 04

    Wear your insulated boots, then enter the sewer system via the pipe on the southern wall.

  5. 05

    Enter the other end of the pipe at the very end of the path.

  6. 06

    Head into the southern room and search the western table for some decoder strips.

  7. 07

    Open the chest for the code key. Read it and take note of the four-letter code.

  8. 08

    Head back and attempt to open the metal doors to the east.

  9. 09

    Enter your code key in order on the decoder strips in the interface that pops up.

  10. Each strip will be associated with a number, 0-9, and will have an order, 1-4 on the left hand side of the strip. Use the up and down arrows to enter the number, using the right arrow to enter each number once picked.

  11. 10

    Equip your crossbow and mith grapple, then click on the metal bars above the fire traps to climb over them.

  12. 11

    Attempt to take Arrav's heart to begin a cutscene, after which you'll fight him. Activate Protect from Melee to reduce his damage.

  13. Every three attacks, Arrav will swing his axe in the direction he's facing, dealing up to 26 damage; move adjacent or behind him and resume attacking. You can also unequip your weapon and position yourself to face Arrav whilst being behind the axe; this results in you catching the axe and dealing additional damage.

  14. Armoured zombies will also spawn with 10 Hitpoints each, leaving behind venom pools wherever they walk. Stepping on these will inflict venom and deal up to 4 damage every tick if not moving.

  15. 12

    Upon defeating Arrav, finish watching the cutscene and the ensuing dialogue afterward to complete the quest.

QUEST COMPLETE

Rewards

  • 40,000 Mining experience
  • 40,000 Thieving experience
  • 40,000 Agility experience
  • Access to Zemouregal's Fort.

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.