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Serpentine helm

Source revision 15356048 · Saved 2026-09-27 · Sources & credits

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UnchargedCharged
Serpentine helm (uncharged)
Released8 January 2015 (Update)
Also calledSerp, Serp helm
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle, Drop
Worn optionsNone (?)
DestroyN/A
ExamineNeeds to be charged with Zulrah's scales.
Values
Value110,000 coins
High alch66,000 coins
Low alch44,000 coins
Weight0.9 kg
Grand Exchange
Exchange3,181,580 coins (info)
Buy limit8
Daily volume750
View real-time prices
Advanced data
Item ID12929
LinkMOID

The serpentine helm is a degradable helmet made at level 52 Crafting by using a chisel on a serpentine visage, giving the player 120 Crafting experience. The helmet requires 75 Defence to wear. Its defensive bonuses are comparable to those of the Barrows helmets, without the prayer bonus that Verac's helm offers. It has the fifth highest strength bonus of all helmets, although its high cost of use makes other helmets more feasible for general training.

If a player dies with the helmet in PvP and it is not protected, any scales that were used to charge it will appear on the floor along with the uncharged helmet.

The serpentine helm is only tradeable when uncharged. In addition, players can dismantle an uncharged helm to receive 20,000 Zulrah's scales, resulting in a profit of −21,580 coins.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0-5-5
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerHead slot table
+0+0+0%+0List

Passive effects

The serpentine helm provides two passive effects:

  • When charged and equipped, the helmet grants immunity to venom and poison. Equipping it does not cure existing venom or poison effects.
  • The opponent has a chance to be inflicted with venom for every successful hit the player does, provided that they are not immune to it. This effect only applies to monsters and does not work on other players.

The chances of inflicting venom when the player lands a successful hit on a monster with the helmet equipped are as follows:

Creation

Requirements
SkillLevelXP
Crafting Crafting52 (b)120
Members
Ticks1 (0.6s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Serpentine visage13,111,813
Total cost3,111,813
Serpentine helm (uncharged)13,181,580
Profit69,767
Profit after GE Tax6,136

Charging and costs

The helmet is charged with Zulrah's scales, requiring 11,000 scales to fully charge it at a cost of 1,738,000 coins. Players can configure the charges while the helm is in their bank by right-clicking on Configure-Charges, as long as players have the required materials.

It cannot be equipped if it is uncharged, except when it's fully degraded while equipped. In its uncharged form it retains the negative bonuses, but loses all positive bonuses and passive effects.

Cost of use

When fully charged, the helmet will last for 16 hours and 30 minutes of combat before returning to its uncharged state. The helmet will immediately use 10 scales (1,580 coins) when the player enters combat and will use another 10 if the player is still in combat after 90 ticks (54 seconds) have passed.[1] The helmet uses 666.67 scales per hour of continuous combat, making the usage cost 105,333.33 coins per hour or 1,755.56 coins per minute.

In comparison, anti-venom+ costs 957.36 coins per minute to use for venom immunity, while an extended anti-venom+ costs 726.11 coins.

When uncharging, players will retrieve all the unused scales that were stored in the helm back to their inventory.

Recolouring

The player can use mutagens dropped by Zulrah to recolour the serpentine helm into one of its two colour variants: using a magma mutagen creates a magma helm, and using a tanzanite mutagen creates a tanzanite helm. These variants do not apply any stat changes and are purely cosmetic. The only way to obtain the recoloured helmets is by killing Zulrah itself, as the mutagens or recoloured helmets cannot be traded.

Products

ItemMembersSkillsXPMaterials
Zulrah's scales × 20,000
Members
  • None
  • None
  • 1 × Serpentine helm (uncharged)
RankMethod
1Pay-to-play Prayer training (High Magic defence)
1Pay-to-play Prayer training (Dinh's bulwark)
1Hunter training (Staff of the Dead)
1Hunter training (Dinh's bulwark)
3K'ril Tsutsaroth/Strategies (Solo Melee)
3K'ril Tsutsaroth/Strategies (Melee Tank)
3K'ril Tsutsaroth/Strategies (Melee)
2Dagannoth Kings/Strategies (Tribrid (All Kings))
3Dagannoth Kings/Strategies (Magic (Rex only))
3TzHaar Fight Cave/Strategies (Melee)
3Skeletal Wyvern/Strategies (Melee)
2King Black Dragon/Strategies (Melee BIS smuggle)
4Mithril dragon/Strategies (Melee)
3Kalphite Queen/Strategies (High level melee)
3General Graardor/Strategies (Melee (Solo))
4General Graardor/Strategies (Advanced Tank)
3General Graardor/Strategies (Melee Attacker)
3Corporeal Beast/Strategies (Stat draining)
3Corporeal Beast/Strategies (Fewer stat drains)
2Corporeal Beast/Strategies (Team melee)
2Corporeal Beast/Strategies (Melee masses)
3Zulrah/Strategies (Magic)
3Zulrah/Strategies (Ranged)
2Zulrah/Strategies (Melee)
1Zulrah/Strategies (Magic (Diary kill))
3Slayer task/Dark beast (Melee (Prayer bonus))
3Chambers of Xeric/Strategies (Melee)
3Maniacal monkey/Strategies (Melee with Hallowfell)
4Fossil Island Wyverns/Strategies (Melee)
3Fossil Island Wyverns/Strategies (Prayer)
2Sulliuscep/Strategies
1Sulliuscep/Strategies
1Revenants/Strategies (Melee)
2Giant Mole/Strategies (Melee)
2Vorkath/Strategies (Ranged (crossbow))
2Vorkath/Strategies (Melee)
4Rune dragon/Strategies (Melee)
2Theatre of Blood/Strategies (Melee)
3Skotizo/Strategies (Melee)
4Sarachnis/Strategies (Melee (High level))
3Ultimate Ironman Guide/Equipment
4The Nightmare/Strategies (Melee)
4Slayer task/Gargoyles (Melee)
2Hallowed Sepulchre/Strategies (Agility)
3Chambers of Xeric/Challenge Mode/Strategies (Melee)
1Gout tuber/Strategies (Tank)
4Slayer task/Fossil Island wyverns (Melee)
3Slayer task/Fossil Island wyverns (Prayer)
4Slayer task/Jellies (Melee)
2Adamant dragon/Strategies (Melee)
4Adamant dragon/Strategies (Magic)
2Theatre of Blood/Hard Mode (Melee)
3TzHaar-Ket-Rak's Speed-Trialist (Melee)
3Morytania Only (Melee)
3Nex/Strategies (Hybrid)
3Tombs of Amascut/Strategies (Melee switch)
3Down Do Specs (Melee)
4Chompington (Melee)
4Phantom Muspah/Strategies (Melee)
1Duke Sucellus/Strategies (Melee)
3Vardorvis/Strategies (Melee)
3Scurrius/Strategies (Melee (high level))
3Fortis Colosseum/Strategies (Ranged)
3Fortis Colosseum/Strategies (Mage)
1Fortis Colosseum/Strategies (Budget)
2Fortis Colosseum/Strategies (Melee)
2Moons of Peril/Strategies (Moons of Peril armour)
2Tormented Demon/Strategies (Melee switch)
3The Hueycoatl/Strategies (Melee)
4Royal Titans/Strategies (Melee)
2Yama/Strategies (Melee)
3Gemstone Crab/Strategies (Ranged (Atlatl))
3Slayer task/Aquanites (Melee switch)
3Aquanite/Strategies (Melee switch)
4Slayer task/Kurasks (Melee)
3Maggot King/Strategies (Melee)
4Mad Angel/Strategies (Melee)
1Chaos Temple (church)/Strategies (High Magic defence)
1Chaos Temple (church)/Strategies (Dinh's bulwark)
  • Early work-in-progress serpentine helm.
    Early work-in-progress serpentine helm.
  • Updated work-in-progress serpentine helm.
    Updated work-in-progress serpentine helm.
  • A magma helm, recoloured with a magma mutagen.
    A magma helm, recoloured with a magma mutagen.
  • A tanzanite helm, recoloured with a tanzanite mutagen.
    A tanzanite helm, recoloured with a tanzanite mutagen.

Changes

Date Changes
5 March 2025
(Update)

The Serpentine helm supports a bank item option for changing charges.

28 April 2021
(Update)

The Serpentine helm will no longer ask the player how many Scales you want to add to it, as long as no other Scale-using items are in the Inventory. This is in-line with similar items.

7 February 2019
(Update | poll)

The helmet's strength bonus was restored back to +5 from +3.

16 November 2017
(Update | poll)

The helmet's envenoming capabilities was improved, giving poisoned weapons a 50% chance to envenom and venom-inflicting weapons a 100% chance when the helmet is worn.

26 May 2017
(Update)

Due to player complaints about the serpentine helm being left with no offensive benefits in comparison to the much cheaper helm of Neitiznot, the envenoming effect was brought back, but will only work against opponents that the player damages with melee

25 May 2017
(Update)

The envenoming effect, which gave opponents a 1 in 6 chance (16.7%) of being envenomed if they attacked the player wearing the helmet, was removed. The strength bonus of the helmet was also reduced from +5 to +3.

18 February 2016
(Update | poll)

A serpentine helm can now be dismantled for 20,000 Zulrah scales.

30 April 2015
(Update | poll)

Zulrah now has a chance of dropping Tanzanite and Magma mutagens.

29 January 2015
(Update)

The serpentine helm can now envenom NPCs that use only firebreath attacks.

References

  1. ^ Jagex. Mod Ash's Twitter account. 15 March 2021. Archived from the original on 1 February 2023. Mod Ash: "It's 90 ticks, which is about 54 secs."

Sources & credits

“Serpentine helm” by Old School RuneScape Wiki contributors, revision 15356048. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Serpentine_helm?oldid=15356048

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