LOCAL OSRS REFERENCE

Pay-to-play Ranged training

Source revision 15282833 · Saved 2026-09-27 · Sources & credits

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This article provides an overview of strategies used to train the Ranged skill.

General training notes

Using the rapid attack style will offer the highest damage output and the fastest experience rates. For chinchompas, the rapid attack style is called 'Medium fuse'. Longrange should only be used to train Defence while throwing chinchompas. Use the best ranged armour available to maximise damage output.

Ava's devices return a percentage of certain ammunition fired. They are obtained from Ava after completing Animal Magnetism, which requires level 30 Ranged. Wearing one of the devices will save a lot of money and time when using certain Ranged weapons (such as darts or shortbows), as the player does not need as much ammunition or to pick it up as often. Ammunition recovery will not work if wearing a metallic body.

Device Ranged req. Recovery rate Effectiveness [n 1]
Ava's attractor 30 60% 2.5
Ava's accumulator 50 72% 3.57
Ava's assembler [n 2] 70 80% 5
  1. ^ The number of times a given piece of ammunition can be used, on average, before being broken or lost.
  2. ^ Also requires a Vorkath's head, which is obtainable after Dragon Slayer II.

If picking up ammunition, speak to the Ranged combat tutor to toggle whether or not the ammunition will automatically be equipped.

Void Knight equipment with the Void ranger helm is best against low defence monsters due to its damage-boosting set effect, while crystal armour or Masori armour are much better against higher defence monsters. Getting the void full set is not worthwhile timewise unless training to 99 using the fastest methods possible, however it is useful for Vorkath, low-switch Zulrah, Theatre of Blood, and it is required for an elite Western Provinces Diary task. Completing the hard Western Provinces diary unlocks the elite upgrade for the void knight top and robe for an extra 400 Pest Control points.

Fastest experience

Levels 1–32/36: Questing

Placement of the multicannon for killing ogres
Castle Wars Ogre multicannon spot

Early levels can be skipped by completing quests that give Ranged experience. Completing Shadow of the Storm (putting the experience reward on Ranged), Death to the Dorgeshuun, and Horror from the Deep grants a total of 16,662.5 experience, which will get the player from level 1 to 32. The level 40 Ranged requirement for Temple of Ikov can be bypassed by wielding knives or darts whilst wielding ice arrows, allowing for a further 10,500 experience. This will get the player up to level 36.

Levels 1–45: Using dwarf multicannon

Coal rocks safespot location.

Using the dwarf multicannon, once assembled, offers the fastest experience up to level 45. Players must have completed Dwarf Cannon quest to use and assemble their own dwarf multicannon, but there are no level requirements to assemble and use one. The cannon offers much higher damage output compared to other options at low levels, as it has a max hit of 30 with regular steel cannonballs regardless of the player's Ranged level. The accuracy of the multicannon is affected by the accuracy of the player's selected attack style, either ranged or melee, taking into account the attack bonus for that particular style.

Cannoning can be fairly expensive, however. At level 45, chinning becomes a lot faster and is usually a cheaper alternative.

Cannoning with Slayer

Training Slayer grants passive Ranged experience from using the dwarf multicannon. It is always worth using the cannon wherever applicable, as the cost of using the cannon is justified by the saved time compared to not using one. A melee task can take almost twice as long if not using the cannon. For example, in multi-combat areas such as during dagannoth and kalphite tasks the cannon will deal most of the damage, while the player is getting nearly as much Melee experience as they would without using a cannon. Should the player not be able to afford to use the cannon, it is better to make the money for the steel cannonballs than train Slayer without the cannon.

The amount of Ranged experience gained from Slayer depends on the player's task list. Players can expect to gain around 2–4 million Ranged experience from level 99 Slayer.

Active cannoning methods

Alternatively, kill monsters with the dwarf multicannon to actively train Ranged.

  • Ogres east of Castle Wars have no additional quest requirements, and cannoning them offers around 40,000 experience per hour from the cannon alone. They can be crowded, however.
  • Ogres in the Combat Training Camp require completing Biohazard, but can be less crowded.
  • Cannoning ice trolls north of Jatizso after completing The Fremennik Trials is a slower alternative at higher levels, but the drops cover the cost of the steel cannonballs. Use the coal rocks west of the eastern mining icon as a safespot. The trolls can deal heavy damage if not safespotted, so consider bringing backup food and runes for Telekinetic Grab for the loot.

Levels 45–99: Chinning maniacal monkeys

Chinning maniacal monkeys.

For more information, see Maniacal monkey/Strategies.

File:Blessed dizana's quiver.png

Throwing chinchompas (commonly known as "chinning") at maniacal monkeys is the fastest way to train Ranged. Maniacal monkeys are located in Kruk's Dungeon on Ape Atoll, which requires having started chapter II of Monkey Madness II to access. While chinning is much faster than any other methods, it also costs money.

For the fastest experience rates, use equipment that maximises Ranged Strength, or Void Knight ranged equipment for its damage buff. This is because the maniacal monkeys have low defence. Void Knight equipment is higher DPS[1] than dragonhide armour due to its damage-boosting set effect; however Masori armour with Zaryte vambraces is better than standard Void Knight equipment [2] due to its ranged strength bonus increasing damage per second. Elite Void Knight equipment is best in slot for most players. This is because it often has marginally higher DPS but also the prayer bonus reduces the time needed to collect and drink prayer potions, further increasing experience rates. Though the difference is minimal, and both Void and Masori are excellent choices. If you don't have access to these, use Hueycoatl hide armour or Blessed dragonhide armour.

Maniacal monkeys drop 1-dose prayer potions which negates the cost of using Protect from Melee and damage-boosting prayers. Players who have completed the hard Morytania Diary can alternatively use a bonecrusher necklace to restore Prayer points.

Experience rates in the table below assume wearing the best damage-boosting equipment available, using Rigour, using two dancing accounts to stack the monkeys, using divine ranging potions, and throwing 1,970 chinchompas per hour. With Eagle Eye, the rates would be roughly 5–7% lower.

Ranged level XP/h XP/h XP/h
45 290,000 N/A N/A
55 360,000 430,000 N/A
65 470,000 540,000 690,000
75 570,000 670,000 830,000
85 640,000 740,000 930,000
95 710,000 810,000 1,000,000
99 740,000 840,000 1,030,000

Other methods

Levels 1–45/99: Gemstone Crab

For more information, see Gemstone Crab/Strategies.

The Gemstone Crab is the premier idle training method for Ranged. The crab has unlimited Hitpoints, no defensive stats, stands still, only burrows once every 10 minutes and can be reengaged with two clicks.

Darts are the best weapon to use for damage output and cost, especially with a wooden blowpipe or an offhand item with ranged strength (such as a twisted buckler or odium ward). Either use the highest-level darts available up to amethyst (with an hourly cost of 114,600 coins), or use adamant darts or mithril darts as a more budget option (with an hourly cost of 26,040 coins and 6,720 coins respectively). Other options include:

  • At level 46 Ranged, a crossbow firing ruby bolts (e) becomes the strongest weapon until level 65-70 Ranged, as the ruby bolt passive effect gives a huge chunk of experience when it activates.
  • The eclipse atatl scales off your Strength level and bonuses, and can outperform darts if your Strength level is above your Ranged level.
  • A Magic shortbow (i) or yew shortbow with rune arrows offers comparable damage output to adamant darts (with no blowpipe or ranged strength offhand).
  • For low-level ironmen, the Dorgeshuun crossbow with bone bolts uses very cheap and easy to acquire ammunition. For mains, even steel darts will outdamage bone bolts and should be used as the very low budget option.

Equipment should be geared towards ranged strength if possible, such as void Knight equipment or masori armour. If those aren't available, focus on prayer bonus to make offensive prayers cheaper/more convenient; ranged accuracy is unnecessary against the zero defense crab.

Levels 45–99: Chinning skeletal monkeys

Throwing chinchompas at skeletal monkeys is only recommended for those who cannot access maniacal monkeys. Skeletal monkeys are located in the Ape Atoll Dungeon, which requires partial completion of Monkey Madness I to access.

Being undead monsters, the salve amulet (ei) accuracy and damage boosts apply against them. However, the boosts only affect the primary target. Wearing the salve amulet is still recommended to reduce splashing, as chinchompas will miss all targets if they miss the main target.

Levels 70–99: Pest Control

Participating at the Pest Control minigame and spending Void Knight commendation points on Ranged experience is an alternative training method at higher levels. Having a combat level of at least 100 for the veteran boat is recommended. Completion of the easy, medium and hard Combat Achievements increases the number of points earned per game.

Experience rates in the table below assume 26 games per hour in the veteran boat, gaining 40,000 experience per hour from fighting pests, and spending 100 points at a time for 10% more experience per point.

Ranged levels XP/point
(with 10% bonus)
XP/h (points/game)
None (5) Easy (6) Medium (7) Hard (8)
70–73 281.6 76,600 83,900 91,300 98,600
74–77 316.8 81,200 89,400 97,700 105,900
78–81 352.0 85,800 94,900 104,000 113,200
82–84 387.2 90,300 100,400 110,500 120,500
85–88 422.4 94,900 105,900 116,900 127,900
89–91 457.6 99,500 111,400 123,300 135,200
92–94 492.8 104,100 116,900 129,700 142,500
95–97 528.0 108,600 122,400 136,100 149,800
98–99 563.2 113,200 127,900 142,500 157,100

Levels 70/80–99: Nightmare Zone

For more information, see Nightmare Zone/Strategies.

Using the normal customisable rumble setup in Nightmare Zone allows for 20 minutes of AFK Ranged training. After 20 minutes, the player will stop attacking the monsters and needs to interact with the client to start attacking again. Using the venator bow with super ranging potions and absorptions offers up to 140,000–150,000 (180,000-190,000 on hard mode) experience per hour at level 99. Slower but cheaper alternatives include the imbued magic shortbow with rune or amethyst arrows, or adamant darts with the twisted buckler.

Levels 75/80–99: Training Ranged with Slayer

Using the toxic blowpipe or the venator bow for Slayer training is not considered efficient to do, however it is an option for players who do not value gaining Melee or Magic experience and want some variety to their training. The benefit of ranging Slayer tasks is that it is relatively decent Ranged experience per hour and it also results in slightly higher Slayer experience rates as the blowpipe offers slightly higher damage output compared to most Melee weapons. Training Ranged whilst on a task also enables the player to use a Slayer helmet (i) for a 15% boost to ranged accuracy and damage while also taking advantage of the accuracy bonuses of dragonhide or Armadyl armour. However, using the blowpipe is expensive, although this can be somewhat mitigated by monster drops. Using other weapons is not recommended as they have less damage output than using Melee.

Levels 80–99: Monkeys with Venator bow

As a cheaper (albeit slower) alternative to Chinning, the Venator bow can be used with Amethyst arrows to kill either Skeleton monkeys or Maniacal monkeys to get experience rates between 140,000 and 230,000 per hour. Skeleton monkeys have the benefit of being undead, allowing the player to use the Salve amulet(ei) to maximise DPS and therefore increase experience per hour. Maniacal monkeys are often preferred due to their increased numbers as well as their Prayer potion drops which enable long training sessions. Bring a light source and tinderbox to relight it if necessary. This could be the Kandarin headgear or a Bullseye Lantern if you wish for it to be brighter.

Maniacal monkeys are located in Kruk's Dungeon on Ape Atoll, which requires having started chapter II of Monkey Madness II to access. The main benefit of this area is the endless monsters, always allowing for maximum hits with the Venator bow.

For the fastest experience rates, use equipment that maximises Ranged strength, or Void knight ranged equipment for its damage buff. This is because the Skeleton monkeys and Maniacal monkeys have low defence. Full Masori with the Salve amulet(ei) has the potential to reach the highest experience per hour against Skeleton monkeys specifically, however when facing Maniacal monkeys Elite void equipment is generally better than Masori.

Hypothetical experience rates with ideal gear can top 270,000 experience per hour, however this requires the player to always be attacking three targets with the Venator bow, and always be in combat. To ensure high rates, the player must also use Divine ranging potions and Rigour or Deadeye (Or less preferably, Eagle eye) along with the Salve amulet(ei). A more realistic maximum is 240,000 experience per hour when getting close to 99 ranged.

The Dwarf multicannon can also be used against Maniacal monkeys, however it is generally not recommended as the player may see a shortage in monkeys and reduction in experience.

Using Dragon arrows increases DPS by very little, and increases the cost massively. For this reason, it isn't worth it. Adamant arrows can provide a much cheaper alternative to Amethyst arrows while still gaining relatively high experience rates.

The venator bow provides a solid, cheap, alternative to chinning. It requires less player involvement and training at Maniacal monkeys can continue indefinitely due to the Prayer potion drops - this lets the player camp at monkeys until they reach 99 ranged.

Equipment choice

Items will be listed in order of how much they increase general ranged damage per second. In nearly all cases, optimising for offensive stats is more effective than optimising for defensive or balanced stats, especially when fighting low-offence, high hp monsters. In addition, optimising for ranged strength is usually better than optimising for accuracy except against high-defence monsters.

Note: This doesn't include elite void knight equipment or void knight equipment which in many cases can be best-in-slot for training, providing the player uses the set. It also doesn't include the salve amulet(ei) or the slayer helmet (i) which can both be best-in-slot in specific use cases. The Wiki's DPS calculator can be used to determine which gear provides the highest DPS for a specific monster.

Items in order of effectiveness by slot

Item Attack bonuses Defence bonuses Other
Masori mask (f) 0 0 0 -1 +12 +8 +10 +12 +12 +9 0 +2 0% +1
Masori mask 0 0 0 -1 +12 +3 +4 +3 +6 +4 0 +2 0% 0
Armadyl helmet -5 -5 -5 -5 +10 +6 +8 +10 +10 +8 0 0 0% +1
Crystal helm 0 0 0 -10 +9 +12 +8 +14 +10 +18 0 0 0% +2
File:3rd age range coif.png 3rd age range coif 0 0 0 -2 +9 +4 +7 +10 +5 +8 0 0 0% 0
Eclipse moon helm 0 0 0 -6 +8 +2 +3 +14 +10 +4 +3 0 0% 0
File:Robin hood hat.png Robin hood hat 0 0 0 -10 +8 +4 +6 +8 +4 +4 0 0 0% 0
Hueycoatl hide coif 0 0 0 -1 +7 +4 +7 +10 +5 +8 0 0 0% +2
Blessed coif 0 0 0 -1 +7 +4 +7 +10 +4 +8 0 0 0% +1
Karil's coif 0 0 0 -1 +7 +6 +9 +12 +6 +10 0 0 0% 0
Ranger hat -5 -5 -5 -5 +6 +7 +10 +11 +5 +8 0 0 0% 0
Archer helm -5 -5 -5 -5 +6 +6 +8 +10 +6 +6 0 0 0% 0
Spined helm -6 -6 -6 -6 +6 +6 +6 +6 +6 0 0 0 0% 0
Shayzien helm (5) 0 0 0 -6 +4 +10 +14 +12 -2 +13 0 0 0% 0
Snakeskin bandana 0 0 0 -5 +4 +2 +4 +4 +2 +2 0 0 0% 0
Slayer helmet (i) 0 0 0 +3 +3 +30 +32 +27 +10 +30 0 0 0% 0
Coif 0 0 0 -1 +2 +4 +6 +8 +4 +4 0 0 0% 0
Leather cowl 0 0 0 0 +1 +2 +3 +4 +2 +3 0 0 0% 0

Item Attack bonuses Defence bonuses Other
Dizana's quiver 0 0 0 0 +18 +0 +0 +0 +0 +0 0 +3 0% 0
Ava's assembler 0 0 0 0 +8 +1 +1 +1 +8 +2 0 +2 0% 0
Mixed hide cape 0 0 0 -15 +5 +2 +2 +2 +5 +1 +1 0 0% 0
Ava's accumulator 0 0 0 0 +4 0 +1 0 +4 0 0 0 0% 0
Ava's attractor 0 0 0 0 +2 0 0 0 +2 0 0 0 0% 0
Infernal cape +4 +4 +4 +1 +1 +12 +12 +12 +12 +12 +8 0 0% +2
Fire cape +1 +1 +1 +1 +1 +11 +11 +11 +11 +11 +4 0 0% +2

Item Attack bonuses Defence bonuses Other
Necklace of rupture 0 0 0 0 +20 0 0 0 0 0 0 +8 0% +3
Necklace of anguish 0 0 0 0 +15 0 0 0 0 0 0 +5 0% +2
Amulet of fury +10 +10 +10 +10 +10 +15 +15 +15 +15 +15 +8 0 0% +5
Bonecrusher necklace/Dragonbone necklace +10 +10 +10 +10 +10 +2 +2 +2 +2 +2 +2 0 0% +12
Amulet of glory +10 +10 +10 +10 +10 +3 +3 +3 +3 +3 +6 0 0% +3
Amulet of power +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 0 0% +1
Amulet of accuracy +4 +4 +4 +4 +4 0 0 0 0 0 0 0 0% 0
Unholy symbol +2 +2 +2 +2 +2 0 0 0 0 0 0 0 0% +8

Item Attack bonuses Defence bonuses Other
Masori body (f) 0 0 0 -4 +43 +59 +52 +64 +74 +60 0 +4 0% +1
Masori body 0 0 0 -4 +43 +37 +35 +38 +25 +33 0 +4 0% 0
Armadyl chestplate -7 -7 -7 -15 +33 +56 +48 +61 +70 +57 0 0 0% +1
Crystal body 0 0 0 -18 +31 +46 +38 +48 +44 +68 0 0 0% +3
Eclipse moon chestplate 0 0 0 -15 +31 +15 +18 +57 +55 +32 +3 0 0% 0
Hueycoatl hide body 0 0 0 -15 +30 +55 +47 +60 +56 +55 0 0 0% +3
Blessed body 0 0 0 -15 +30 +55 +47 +60 +50 +55 0 0 0% +1
File:3rd age range top.png 3rd age range top 0 0 0 -15 +30 +55 +47 +60 +60 +55 0 0 0% 0
Karil's leathertop 0 0 0 -15 +30 +47 +42 +50 +65 +57 0 0 0% 0
Black d'hide body 0 0 0 -15 +30 +30 +38 +45 +45 +50 0 0 0% 0
Mixed hide top +4 -2 -3 -15 +27 +33 +39 +43 +30 +32 +2 0 0% 0
Red d'hide body 0 0 0 -15 +25 +26 +34 +36 +36 +45 0 0 0% 0
Blue d'hide body 0 0 0 -15 +20 +23 +30 +30 +28 +40 0 0 0% 0
Green d'hide body 0 0 0 -15 +15 +18 +27 +24 +20 +35 0 0 0% 0
Rangers' tunic 0 0 0 -15 +15 +6 +9 +12 +6 +6 0 0 0% 0
Snakeskin body 0 0 0 -5 +12 +25 +28 +32 +15 +35 0 0 0% 0
Frog-leather body 0 0 0 -5 +10 +23 +26 +30 +15 +32 0 0 0% 0
Studded body 0 0 0 -4 +8 +18 +25 +22 +8 +25 0 0 0% 0
Hardleather body 0 0 0 -4 +8 +12 +15 +18 +6 +15 0 0 0% 0
Leather body 0 0 0 -2 +2 +8 +9 +10 +4 +9 0 0 0% 0

Item Attack bonuses Defence bonuses Other
Twisted buckler -7 -8 -7 -10 +18 +22 +24 +22 +26 +58 0 +10 0% 0
Dragonfire ward -10 -10 -10 -10 +15 +25 +30 +28 +28 +68 -2 +8 0% 0
Odium ward -12 -12 -12 -8 +12 0 0 0 +24 +52 0 +4 0% 0
Aquanite hopper -5 -5 -3 -13 +12 0 0 0 0 0 0 +1 0% 0
Antler guard +15 +15 +15 +9 +9 -15 -15 -15 -15 -15 +5 +2 0% +5
File:Book of law.png Book of law 0 0 0 0 +10 0 0 0 0 0 0 0 0% +5
Unholy book +8 +8 +8 +8 +8 0 0 0 0 0 0 0 0% +5
Blessed shield -15 -15 -11 -10 +7 +21 +18 +16 +15 +14 0 0 0% +1
Black d'hide shield -15 -15 -11 -10 +7 +21 +18 +16 +15 +14 0 0 0% 0
Red d'hide shield -15 -15 -11 -10 +6 +18 +16 +14 +13 +13 0 0 0% 0
Blue d'hide shield -15 -15 -11 -10 +5 +16 +14 +12 +12 +12 0 0 0% 0
Green d'hide shield -15 -15 -11 -10 +4 +14 +12 +11 +9 +11 0 0 0% 0
File:Book of balance.png Book of balance +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 0 0 0% +5
Snakeskin shield -15 -15 -11 -10 +3 +10 +9 +8 +7 +10 0 0 0% 0
Hard leather shield -15 -15 -11 -10 +2 +8 +7 +7 +5 +9 0 0 0% 0

Item Attack bonuses Defence bonuses Other
Masori chaps (f) 0 0 0 -2 +27 +35 +30 +39 +46 +37 0 +2 0% +1
Masori chaps 0 0 0 -2 +27 +26 +24 +29 +19 +22 0 +2 0% 0
Armadyl chainskirt -6 -6 -6 -10 +20 +32 +26 +34 +40 +33 0 0 0% +1
Crystal legs 0 0 0 -12 +18 +26 +21 +30 +34 +38 0 0 0% +2
Hueycoatl hide chaps 0 0 0 -10 +17 +31 +25 +33 +30 +31 0 0 0% +2
Blessed chaps 0 0 0 -10 +17 +31 +25 +33 +28 +31 0 0 0% +1
File:3rd age range legs.png 3rd age range legs 0 0 0 -10 +17 +31 +25 +33 +30 +31 0 0 0% 0
Karil's leatherskirt 0 0 0 -10 +17 +26 +20 +28 +35 +33 0 0 0% 0
Black d'hide chaps 0 0 0 -10 +17 +18 +20 +26 +23 +26 0 0 0% 0
Eclipse moon tassets 0 0 0 -15 +17 +9 +13 +37 +31 +17 +1 0 0% 0
Penance skirt 0 0 0 -10 +15 +26 +21 +28 +19 +26 0 0 0% 0
Rangers' tights 0 0 0 -10 +15 0 0 0 0 0 0 0 0% 0
Mixed hide legs +3 -1 -2 -10 +14 +20 +23 +22 +16 +20 0 0 0% 0
Red d'hide chaps 0 0 0 -10 +14 +15 +18 +22 +18 +20 0 0 0% 0
Blue d'hide chaps 0 0 0 -10 +11 +13 +16 +20 +14 +20 0 0 0% 0
Yak-hide armour (legs) 0 0 0 -5 +10 +25 +20 +15 -2 +10 0 0 0% 0
Green d'hide chaps 0 0 0 -10 +8 +12 +15 +18 +8 +17 0 0 0% 0
Studded chaps 0 0 0 -5 +6 +15 +16 +17 +6 +16 0 0 0% 0
Snakeskin chaps 0 0 0 -5 +6 +8 +8 +10 +4 +10 0 0 0% 0
Leather chaps 0 0 0 0 +4 +2 +2 +1 0 0 0 0 0% 0

Item Attack bonuses Defence bonuses Other
Zaryte vambraces -8 -8 -8 0 +18 +8 +8 +8 +5 +8 0 +2 0% +1
Barrows gloves +12 +12 +12 +6 +12 +12 +12 +12 +6 +12 +12 0 0% 0
Hueycoatl hide vambraces 0 0 0 -10 +11 +6 +5 +7 +8 0 0 0 0% +1
Blessed vambraces 0 0 0 -10 +11 +6 +5 +7 +8 0 0 0 0% +1
File:3rd age vambraces.png 3rd age vambraces 0 0 0 -10 +11 +6 +5 +7 +9 0 0 0 0% 0
Black d'hide vambraces 0 0 0 -10 +11 +4 +5 +5 +8 0 0 0 0% 0
Ranger gloves 0 0 0 -10 +11 +1 +2 +1 +2 0 0 0 0% 0
Red d'hide vambraces 0 0 0 -10 +10 +3 +4 +4 +6 0 0 0 0% 0
Dragon gloves +9 +9 +9 +5 +9 +9 +9 +9 +5 +9 +9 0 0% 0
Blue d'hide vambraces 0 0 0 -10 +9 +2 +3 +3 +4 0 0 0 0% 0
Rune gloves +8 +8 +8 +4 +8 +8 +8 +8 +4 +8 +8 0 0% 0
Green d'hide vambraces 0 0 0 -10 +8 +1 +2 +2 +2 0 0 0 0% 0
Adamant gloves +7 +7 +7 +4 +7 +7 +7 +7 +4 +7 +7 0 0% 0
Regen bracelet +8 +8 +8 +3 +7 +6 +6 +6 +3 +6 +7 0 0% 0
Combat bracelet +7 +7 +7 +3 +7 +5 +5 +5 +3 +5 +6 0 0% 0
Mithril gloves +6 +6 +6 +3 +6 +6 +6 +6 +3 +6 +6 0 0% 0
Shayzien gloves (5) 0 0 +2 -1 +6 0 +2 +3 -1 +2 +3 0 0% 0

Item Attack bonuses Defence bonuses Other
Avernic treads (max) +5 +5 +5 +11 +15 +21 +25 +25 +10 +10 +6 +3 +2% 0
Pegasian boots 0 0 0 -12 +12 +5 +5 +5 +5 +5 0 1 0% 0
Ranger boots 0 0 0 -10 +8 +2 +3 +4 +2 0 0 0 0% 0
Blessed boots 0 0 0 -10 +7 +4 +4 +4 +4 +4 0 0 0% +1
Aranea boots 0 0 0 +5 +6 0 0 0 0 0 +4 0 0% +1
File:Boots of brimstone.png Boots of brimstone +3 0 0 +3 +5 +10 +10 +10 +5 +5 0 0 0% 0
Mixed hide boots 0 0 0 -10 +5 +4 +5 +6 +3 +3 +2 0 0% 0
Shayzien boots (5) 0 0 0 -2 +4 +5 +7 +8 0 0 0 0 0% 0
Snakeskin boots 0 0 0 -10 +3 +1 +1 +2 +1 0 0 0 0% 0
Frog-leather boots 0 0 0 -8 +2 +1 +1 +1 0 +1 0 0 0% 0

Item Attack bonuses Defence bonuses Other
Venator ring 0 0 0 0 +10 0 0 0 0 0 0 +2 0% 0
Archers ring (i) 0 0 0 0 +8 0 0 0 0 +8 0 0 0% 0
Brimstone ring +4 +4 +4 +6 +4 +4 +4 +4 +6 +4 +4 0 0% 0
Ring of shadows +4 +4 +4 +5 +4 +0 +0 +0 +5 +0 +2 0 0% +2
Archers ring 0 0 0 0 +4 0 0 0 0 +4 0 0 0% 0
Rings should be imbued as soon as possible using the Nightmare Zone, Soul Wars, or with a scroll of imbuing from the Emir's Arena. If the player cannot afford the archers ring, a ring of wealth is a decent alternative to help improve rare drop table rolls and pick up coins, but it does not increase damage.

Comparison of ranged weapons

Ranged weapons comparison table [
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Name Ranged level required Ranged attack Ranged strength
(Max ammo)
Price Notes
Twisted bow Ranged 85 +70 +20
(+80)
1,382,643,871
  • Has a passive effect where the higher the target's Magic level or Magic attack bonus is, the more accurate and damaging it becomes.
  • Against high magic levels, it is usually the strongest ranged weapon in the game.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
  • Attack speed of 5 ticks on rapid.
Zaryte crossbow Ranged 80 +110 (+122) 353,031,031
  • The strongest crossbow in the game.
  • Has a special attack which provides double accuracy on the next shot and guarantees the special effect of any enchanted bolts used if it hits, costing 75% special attack energy.
  • Its passive effect strengthens the effects of enchanted bolts by 10%.
  • Can fire up to dragon bolts.
Bow of Faerdhinen Ranged 80 +128 +106 104,646,292
  • Has the highest ranged bonus of any ranged weapon, including a +106 Ranged Strength bonus.
  • Receives significant damage and accuracy bonuses if worn alongside pieces of crystal armour.
  • When created, the bow starts off at 10,000 charges and degrades.
  • The bow can be upgraded to the Bow of Faerdhinen (c) for 2,000 crystal shards to stop it from degrading - usage contributes to this cost.
  • Has the maximum attack range of 10.
Venator bow Ranged 80 +90 +25
(+85)
62,574,940
  • Has a passive effect when charged with ancient essence that allows arrows to ricochet to nearby targets when in a multicombat area.
  • Poor single target performance but excels in multicombat.
  • Uses arrows as ammunition up to and including dragon.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a longbow.
Scorching bow Ranged 77 +124 +40
(+100)
39,375,238[n 1]
  • Untradeable; created from a tormented synapse and magic longbow (u) with 74 Fletching.
  • Has a passive effect that increases accuracy and damage by 30% against demons, making it incredibly strong against them.
  • Offers a special attack that binds demonic creatures in place for 20 ticks (12 seconds) and deals burn damage.
  • With an innate 40 strength bonus, it performs decently well against non-demonic targets.
  • Uses arrows as ammunition up to and including dragon.
  • Has the maximum attack range of 10.
Toxic blowpipe Ranged 75 +30 +20
(+55)
10,552,927
  • The strongest blowpipe, with an innate ranged strength of 20.
  • Relatively weak accuracy but fast, high damage, making it great against low defence targets.
  • Requires Zulrah's scales and any unpoisoned darts to charge.
  • Ranged strength bonus stacks with the darts that are used to charge the blowpipe (up to +55 ranged strength with dragon darts).
  • Offers a special attack where accuracy is increased by 100% and damage is increased by 50%, and heals the user by half of the damage dealt. Costs 50% special attack energy.
  • Has 25% chance per shot to inflict venom on an opponent.
  • Has an attack speed of 2 ticks on rapid (non-pvp; 3 ticks in pvp).
Heavy ballista Ranged 75 +125 +15
(+165)
993,822
  • Has the second highest ranged bonus of any ranged weapon, including a +15 Ranged Strength bonus.
  • Slow-firing but very high damage, with low average DPS, but good KO potential.
  • Only accepts javelins as ammunition.
  • Offers a special attack which increases accuracy and damage by 25% each for one shot. Costs 65% special attack energy.
  • Requires completion of Monkey Madness II to equip.
Eclipse atlatl Ranged 75 +87 +40 (Melee) 661,594
  • Uniquely uses the player's melee strength bonuses when determining the amount of ranged damage dealt to a target. The max hit is based off of visible boosts to melee stats (eg. super combat potion) and ranged boosting prayers (eg. Rigour).
  • Only accepts atlatl darts as ammunition.
  • If worn with the rest of the eclipse moon armour set, it offers a set effect which has a 20% chance to inflict a stackable burn effect on the targets.
  • Offers a special attack which consumes the remaining burn effect in exchange for increasing the player's minimum and maximum hit. Costs 50% special attack energy.
Armadyl crossbow Ranged 70 +100 (+122) 33,985,694
  • Offers a special attack where the player's accuracy and enchanted bolts activation chance for that shot is doubled. Costs 50% special attack energy.
  • Along with the Zaryte crossbow, has a slightly longer attack range than other crossbows.
  • Can fire up to dragon bolts.
Dragon hunter crossbow Ranged 70 +95 (+122) 30,895,831
  • Similar base stats to the Armadyl and dragon crossbows.
  • Increases accuracy and damage by 30% and 25% respectively when fighting draconic creatures.
  • Can fire up to dragon bolts.
Crystal bow Ranged 70 +100 +78 494,813[n 2]
  • Does not use ammunition, instead uses charges, provided either with crystal shards or by purchase for GP.
  • Available as a quest reward and becomes cheaper to charge with usage.
  • Has an attack speed of 4 ticks on rapid, between that of a shortbow and a crossbow.
  • Has the maximum attack range of 10.
  • Receives noticeable damage and accuracy bonuses if worn alongside pieces of crystal armour.
Webweaver bow Ranged 70 +85 +65 14,584,324
  • Upgraded version of the Craw's bow, which requires the fangs of Venenatis to create.
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet, making it the strongest ranged weapon in the Wilderness.
  • Has a special attack that hits an enemy four times in succession with increased accuracy, each dealing up to 40% of the player's max hit, along with a chance to inflict poison, starting at 4 damage. Costs 50% special attack energy.
Karil's crossbow Ranged 70 +84 (+55) 97,580
  • One of the fastest crossbows, together with the hunters' crossbow.
  • Can only fire bolt racks, which cannot be retrieved by an Ava's device.
  • If worn with the rest of Karil the Tainted's equipment, it offers a set effect which lowers the target's Agility level (only works on players).
  • Wearing an Amulet of the Damned together with the whole equipment set grants a 25% chance for an attack to hit twice, in which case the second hit will inflict half the damage of the first.
  • Like all Barrows equipment, it degrades and will fully degrade after 15 hours of combat. It is repairable.
Hunters' sunlight crossbow Ranged 66
Hunter 50
+79 (+60) 5,021
  • Significantly cheaper than other options while still being quite strong, especially against lower-defence targets.
  • Unlike most crossbows, it has an attack speed of 3 on rapid, making it comparable to a Magic shortbow (i) but with a slightly higher range (8 tiles) and accuracy, along with being one-handed.
  • It is also easier to obtain for Ironmen, requiring Fletching 74 Fletching to make. However, Ironmen can only obtain the ammunition via Hunter.
  • Uses Sunlight antler bolts or Moonlight antler bolts as ammunition, giving +55 and +60 ranged strength which are equivalent to Amethyst arrows and Dragon arrows, respectively.
Dragon crossbow Ranged 64 +94 (+122) 506,467
  • Has similar base stats to Armadyl and Dragon Hunter crossbows, while being markedly cheaper.
  • Offers a special attack where the player can hit any target in a 3x3 area, while in a multicombat area, making it one of three range weapons that can hit multiple targets. Costs 60% special attack energy.
  • Can fire up to dragon bolts.
Rune crossbow Ranged 61 +90 (+115) 9,273
  • Considerably cheaper than dragon-bolt firing crossbows, but of course weaker.
  • Good low-budget option for higher defence/HP enemies, compared to a Magic shortbow (i).
  • Can fire up to runite bolts.
Craw's bow Ranged 60 +75 +60 14,378,389
  • Must be charged with revenant ether to be fired, and does not require ammo, similar to the crystal bow.
  • While charged, an additional 50% ranged accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants. This makes it the second strongest ranged weapon in the Wilderness.
  • Shares the same bonuses as the magic shortbow (i) with the ranged strength of dragon arrows.
Dark bow Ranged 60 +95 (+60) 562,658
  • Has the ability to shoot two arrows at a time.
  • The slowest weapon in the game, with an attack speed of 8 ticks on rapid - at 4 ticks per arrow, this makes it worse than other bows for raw DPS, but has much stronger KO potential.
  • Offers a powerful special attack, which if used with dragon arrows increases damage dealt by 50% with a minimum hit of 8 (30% with any other arrow type with a minimum. hit of 5). Costs 55% special attack energy.
Magic shortbow Ranged 50 +69 (+55) 766
  • Remarkably cheap, even when imbued.
  • Weaker accuracy than the rune crossbow but the fast firing makes it good budget DPS.
  • The only shortbow to offer a special attack, which fires 2 shots in rapid succession but with reduced accuracy. Costs 55% special attack energy.
  • Can be imbued with a magic shortbow scroll, increasing its ranged attack bonus to +75 and lowering the special attack cost to 50%.
  • Can fire up to amethyst arrows.
Magic shortbow (i) +75 48,789
Magic comp bow Ranged 50 +71 (+55) 1,124
  • The only composite bow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic longbow.
  • Is slightly more accurate than the magic longbow and 1 tick faster (1 tick slower than the shortbow), while keeping the same attack range of the longbow.
Seercull Ranged 50 +69 (+55) 44,298
  • Has slightly less accuracy but otherwise identical stats to the magic comp bow.
  • Has a special attack that targets mages by lowering their Magic level, costing 100% special attack energy.
Magic longbow Ranged 50 +69 (+55) 1,150
  • The only longbow to offer a special attack, which is guaranteed to hit the target but is not boosted by damage-boosting prayers or the Slayer helmet (i). Costs 35% special attack energy. Shares this special attack with the magic comp bow.
  • Like all longbows, is 2 ticks slower than the magic shortbow, in exchange for 3 additional attack range.
  • Unlike the magic shortbow, cannot be imbued.
Adamant crossbow Ranged 46 +78 (+100) 896
  • Similar to the rune crossbow with slightly less ranged accuracy.
  • Can fire up to adamant bolts.
Chinchompas Ranged 45
(Grey)
+45 N/A Varies[n 3]
  • One of the four ranged weapons that offers the ability to hit more than one opponent at a time (similar to burst or barrage Ancient Magicks), the others being the special attack of the dragon crossbow (with a similar attack), the rune thrownaxe (with a ricochet special type attack), and the Venator bow with a passive ricochet attack.
  • Excels against multiple close-together targets, where at least one has a low defence.
  • Regarded to be the best way of training Ranged, but at a very high cost.
  • Has an attack speed of 3 ticks on rapid/medium fuse.
Ranged 55
(Red)
+70 +15
Ranged 65
(Black)
+80 +30


Salamanders Attack Ranged Magic 30
(Green)
+20 (+16) 102
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Notably lower DPS than other options.
Attack Ranged Magic 50
(Orange)
+29 (+22) 156
Attack Ranged Magic 60
(Red)
+47 (+31) 40
Attack Ranged Magic 70
(Black)
+69 (+49) 330
Attack Ranged Magic 80
(Tecu)
+87 (+60) 393,893
Dorgeshuun crossbow Ranged 28 +42 (+49) 2,439
  • Is one tick faster than most other crossbows and it is able to fire bone bolts, which are significantly cheaper than most other ammunition of similar strength.
  • Popular for low-cost ranged training.
Shortbows Ranged 40
(Yew)
+47 (+49) 367
  • Offer slightly less damage output than using rune knives, but are a lot cheaper.
Darts Ranged 30
(Adamant)
N/A +17 Varies[n 3]
  • Are cheap, deal decent damage and are easy to buy from the Grand Exchange.
  • Adamant darts have comparable damage output to using a shortbow with rune arrows, so players should use whichever is cheaper.


Dwarf multicannon N/A N/A N/A 744,794
  • Can be set up and used alongside other weapons for passive Ranged damage and experience.
  • Cannot be set up in all areas.
  • Has a static max hit of 30 with steel cannonballs and 35 with granite cannonballs.
  • Derives accuracy from player's current attack style (Ranged while ranging, Melee while meleeing, and whichever is higher with powered staves) while rolling against the target's heavy Ranged defence.
  1. ^ Untradeable; cost is of the tormented synapse and magic longbow (u) required to craft it.
  2. ^ Cost of having Ilfeen charge a crystal weapon seed after obtaining minimum cost.
  3. ^ 3.0 3.1 Cost of thrown weapons is only that of the ammo.
  1. ^ Damage per second.
  2. ^ In most setups Masori beats Void. That being said, DPS and therefore experience depends on ranged level, prayers used, other equipment used, and other factors. It's best to check your DPS yourself to compare.

Sources & credits

“Pay-to-play Ranged training” by Old School RuneScape Wiki contributors, revision 15282833. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Pay-to-play_Ranged_training?oldid=15282833

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