LOCAL OSRS REFERENCE

Chinchompa (weapon)

Source revision 15327917 · Saved 2026-09-27 · Sources & credits

On this page
Chinchompa
TypeHeavy
AmmunitionThrown
Two handedNo
Attack speed
Base4 ticks (2.4 seconds)
Rapid3 ticks (1.8 seconds)
Attack range
Base9 tiles
Longrange10 tiles

Chinchompas are a type of members Ranged throwing weapon. They must either be bought from other players or caught in a box trap using the Hunter skill.

They are thrown and explode on impact, hitting any targets in a 3x3 area, similar to burst and barrage spells. Unlike other throwing weapons, they cannot be retrieved, even when doing no damage.

Chinchompas make use of unique mechanics, where their accuracy depends on how many squares they travel until they reach the target and the combat style being used by the player. The initial target also serves as the accuracy roll for surrounding targets - if the initial hit is a successful hit, then all surrounding targets will be hit. As such, it can be useful to target an opponent with lower Defence in order to damage a nearby higher Defence opponent; this is commonly used against Kree'arra. The accuracy roll made on the initial target uses the 'heavy' ranged defence for determining the opponent's defence roll.[1]

Below lists all the accuracy rates of possible combinations.[2][3][4]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Note: 100% accuracy does not mean a successful hit — it takes into consideration the player's Ranged attack bonus. For example, if the player had +100 Ranged attack, and used the short fuse style on an opponent one square away, it would roll the full +100 Ranged attack against the opponent's Defence. However, if the player used long fuse with the same distance and Ranged attack bonus, then their Ranged attack effectively becomes +50 instead.

Combat styles

Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
Short fuseHeavyShort fuse4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
Medium fuseHeavyMedium fuse3 ticks (1.8s)9 tilesRanged HitpointsNone
Long fuseHeavyLong fuse4 ticks (2.4s)10 tilesRanged Defence HitpointsNone

Chinchompas

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
ChinchompaChinchompa0000450000000%000.000Members
Red chinchompaRed chinchompa0000700000000%1500.000Members
Black chinchompaBlack chinchompa0000800000000%3000.000Members

References

  1. ^ Jagex. Mod Ash's Twitter account. 29 July 2024. Archived from the original on 7 April 2026. Mod Ash: "I believe those are 'heavy'."
  2. ^ Jagex. Mod Ash's Twitter account. 6 August 2016. Archived from the original on 26 May 2020. Mod Ash: "If you chose the short fuse, 0-3 gives you full accuracy, 4-6 gives reduced, 7+ gives bad, etc."
  3. ^ Jagex. Mod Ash's Twitter account. 6 May 2018. Archived from the original on 26 May 2020. Mod Ash: "Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."
  4. ^ Jagex. Mod Ash's Twitter account. 18 May 2017. Archived from the original on 26 May 2020. Mod Ash: "No, they work with the same mechanics but not with the same numbers. It's like you guessed."

Sources & credits

“Chinchompa (weapon)” by Old School RuneScape Wiki contributors, revision 15327917. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Chinchompa_(weapon)?oldid=15327917

This saved page may differ from the current game. Interactive Wiki tools are not reproduced.

About this library and media credits

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.