QUEST 85 · MEMBERS
Forgettable Tale...
Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focusing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location. Veldaban, the Commander of the Dwarven Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious. The problem is, the only lead he's got is an extr

- Difficulty
- Intermediate
- Length
- Long
- Quest points
- 2
- Released
- 26 July 2005
Jump to a chapter
Before you start
Talk to Commander Veldaban in the Dwarven Black Guard headquarters in Keldagrim.
Items required
- ~400 coins
- 2 barley malt (no range in Keldagrim, plain barley has to be cooked elsewhere)
- 2 buckets of water
- Seed dibber (no Tool leprechaun in Keldagrim) or partial completion of the Farming portion of the Barbarian Training miniquest
- Rake (obtainable during the quest)
- Ale yeast (or a Pot (obtainable during the quest) + 25 coins)
- Kebab (purchasable during quest for 1 coin)
- 2 beers (purchasable during quest for 1-2 coins each)
- Beer glass (obtainable during the quest)
- A random item from the list below (see list for details)
Recommended
Recommended
- A Games necklace/Camelot teleport (to get to White Wolf Mountain quickly) or Ring of dueling and access to the Gnome glider network west of the Emir's Arena
- An Enchanted lyre/Slayer ring/Keldagrim minecart system (to teleport near Keldagrim entrance faster)
Enemies to defeat
STEP BY STEP
Walkthrough
Follow the chapters below. Click any screenshot or diagram to view it at full size.
Before you begin
- ^ Although the requirement ingame is listed as 20 Cooking, the quest actually requires 22 Cooking to make the kelda stout.
Note: This quest involves waiting for 15-20 minutes twice. If you don't want to do this quest intermittently, you can bring something to fill this time with, such as runes and items for High Level Alchemy. For the first waiting period, there is a bank nearby.
| A Tale... | |
| The jingle for the intro cutscene flying over keldagrim. | |
Starting out
Head to Keldagrim. A great way to get there is by using the Minigame Teleport to Blast Furnace. Another great way is to use the cart trapdoor in the north-western part of Grand Exchange. The fairy ring code DKS will bring you right next to the entrance to Keldagrim. There are also cart rides from the Dwarven Mine, the underground White Wolf Mountain passageway, and Dorgesh-Kaan (if you completed the quest Another Slice of H.A.M.).
To start this quest, talk to Veldaban, Commander of the Black Guard in the Black Guard H.Q., west of the Keldagrim bank. He is rather shocked to tell you that, after the incident at the end of The Giant Dwarf, the Red Axe company has completely left Keldagrim, causing disorder within the Consortium.
However, he finds this to be rather suspicious, and wants you to investigate the mining group. The only lead the Black Guard currently has is that there is a dwarf living in east Keldagrim who acts strangely whenever the company is mentioned.
Agree to help Veldaban, and you will automatically be transported to the dwarf's house in east Keldagrim after a short cutscene. Speak to the dwarf, who is rather drunk and will ask you for a drink. Talk to him to give him the beer. Beer can be bought in the Laughing Miner Pub or the King's Axe Inn for two coins. He, however, wants "some of the REALLY good stuff", which is an incredibly alcoholic drink called Kelda stout.
Getting the seeds
Items recommended: 200 coins to take the minecart train to White Wolf Mountain and back
To make the drink, you need to grow some kelda hops from 4 kelda seeds, possessed by some of his drunken friends - namely Khorvak, Gauss and the rowdy dwarf.

- The drunken dwarf gives the first seed to set you off.
- For the next seed, go to the Laughing Miner pub (directly south of the drunken dwarf's house) and you should see the Rowdy dwarf, circling around the pub. He asks you for a random item in exchange for another seed. See the list of items and how to obtain them below. Before teleporting outside of Keldagrim to obtain whatever item you're asked for (if needed), proceed to obtaining the next seed.
- For the third seed, go to the White Wolf Mountain by using the minecarts. In the pub, talk to Khorvak, a dwarven engineer. Convince him that you will bring the seed back when you are done, and he will let you "borrow" it. Alternatively, you may give him a dwarven stout from a nearby table in exchange for the seed.
- For the last seed, go to the west side of Keldagrim and talk to Gauss. He is in the King's Axe Inn, south of the bank in west Keldagrim. He will ask you to do a toast with him. The toast will not consume the beer, and it may be used later in the quest.
| The Rowdy Dwarf may ask you for one of the following (if you cannot obtain the item, wait a few minutes and talk to him again for a different request): |
|---|
|
Brewing

Once you have all four seeds, go to the hops farming plot in front of the palace in West Keldagrim and east of the bank. Ask Rind the gardener for advice on planting the seeds, and he will explain that sunlight is harmful for kelda seeds and hence you can only grow it underground. He then gives you permission to use the Kelda hops patch. Pick up the rake to the south if needed.
Weed the garden using a rake, plant the hops, and wait 15-20 minutes. You don't have to be online, but logging in and out will reset the timer. You'll get a notification when the hops are ready saying: Perhaps I should take a look and see if my Kelda hops have grown... The hops don't require attention or water and cannot get diseased, as they are known for having a remarkably fast growing speed.
If you need something to pass the time, you can talk to Rind the gardener and deliver a letter for him; you must take it to Elstan, the gardener at the allotment south of Falador (you can quickly reach him using the cabbage port from the Explorer's ring 2, 3, or 4), then go back to Keldagrim to Rind to get two marrentill seeds. Note: You can only do this delivery during this stage of this quest; this little side quest is no longer available after picking the hops. If you tell Rind that you do not want to deliver the letter after receiving it, you will also not be able to complete the side quest anymore.
When your seeds have grown, pick the Kelda hops.
You now need to head to the bar in East Keldagrim and up the stairs to the fermenting vat. The vat at Port Phasmatys cannot be used; the vat will give the message, "These special hops need to be brewed in the Keldagrim brewery. Oh well..." If you already have contents in the fermenting vat bring 8 beer glasses or 2 calquat kegs to empty them. If the contents are still fermenting you can drain the vat by using the valve (whatever contents were fermenting in this vat will be lost).
If ready to brew the ale, use two buckets of water on the vat, then add two barley malt, then the kelda hops. If you didn't bring ale yeast, take the pot from the nearby table and ask Blandebir to fill it up with ale yeast for 25gp. Use the ale yeast on the vat and the fermenting process will begin. This will take another 15–20 minutes and you will get a notification when it's ready.
When it's done fermenting, turn the valve (behind the barrel) and use a beer glass on the barrel. Head to the Drunken Dwarf's house just north and talk about the Red Axe. He will ask for the Kelda stout and then tell you about the boarded up tunnel along with a small cutscene.
Exploring the closed tunnel

Talk to the cart conductor to the south at the train cart tracks (only one of the conductors will give you the option to ask about the closed off tunnel, which would be the one furthest south, nearest to the closed off tunnel). Now, talk to the director of the mining company that you joined during The Giant Dwarf quest, which is located upstairs in either the west or the east marketplace. Ask them for help with the boarded up tunnel, and they will have the boards removed at once. Go back to the conductor and ride the cart that goes into the new tunnel (the most southern cart, no ticket required). Make sure to remove any held items in your hands before riding the cart.
You will find yourself before a gigantic abyss at the end of the cart ride. A short cutscene shows the vastness of the area, along with tracks floating out in all directions.
If you log out at anytime while in the cave, you will be transported out in the city, and your progress will be saved.
Room 1
To proceed, you will need to head through one of the many exits on the other side of the chasm. First, you need to solve a puzzle to set the tracks to the exit. Collect the square stones from the box next to the controls, and set them in the dwarven machinery. A green stone will make the cart take the top path at a junction, and a yellow stone will make it take the bottom path.
Your goal is to set up a connection between the red square all the way to the left and the boxes that are to the right. To place/rotate a stone in a junction, click once for green, twice for yellow, and three times to remove the stone. The green line shows the path the cart will take. The chest at the top of Room 1 cannot be reached.
- To get past this room, operate the controls and place the yellow stone on the farthest spot to the left and the green stone one spot below that, as shown below. Hop onto the cart, and search the box on the platform that you reach to obtain another green square stone. Take the cart back to the control box.
- There are two ways to go forward with the next one: either green, yellow, green or green, green, yellow. Ride the cart again, search the box for a second yellow stone, and return to the control box.
- Finally, connect the stones to the red cross, with the two yellow blocks on the left hand side and two green blocks on the right hand side. Ride the cart to reach the second room.
Room 2

In this room, you eavesdrop on a conversation between Hreidmar (the Red Axe Director), an Ogre Shaman, and a Red Axe Henchman discussing their plans. You learn that The Red Axe bribed the boatman into deliberately crashing into the statue so that they could blame it on a human in The Giant Dwarf quest. Crawl through the hole at the opposite end of the room from where you entered.
Room 3
You'll now be in another minecart abyss. Search the box to receive two yellow and one green stone. The chest at the top of Room 3 is empty when searched.
- Put the green stone on the far left, a yellow one above it, and another yellow one to the right. Ride the cart, search the box, and ride back.
- Put a yellow stone at the far left, another yellow one spot below that, a green one below that, and another green to the right. Ride the cart, search the box, and ride back.
- Put a green stone on the far left, another green one spot above that, a yellow one spot above that, a green to the right and below, and a yellow to the right. Ride the cart into the fourth room.
Room 4
You appear in a small archive room, with a number of bookcases and crates, the ones with visible contents being searchable. Search the three crates. One contains papers concerning statistical data, salary structures, and shopping lists. The other two, however, are much more interesting. YOU MUST ALSO SEARCH A BOOKCASE BEFORE MOVING ON.
- There is a copy of a letter addressed to the dwarven boatman, signed by Colonel Grimsson. It speaks of the bribe, which was part of the plans you overheard earlier, so that the boatman takes along some gullible human on his boat to blame and destroy the statue of King Alvis:
| “ | I am writing to advise you that our secret preparations to the statue have been completed. All you need to do now is hit it with your boat. Take some gullible human along when you do, the mines are crawling with them these days. The human will surely get the major blame. After this, the statue is going to be rebuilt in the image of our great director. You need not concern yourself with the how and why, but rest assured you will be compensated greatly. | ” |
| — Regards, Colonel Grimsson of the Red Axe |
- The other letter is a report on an exploring dwarf who entered the mines - your new buddy, the drunken dwarf - whose memory was wiped to avoid any risk:
| “ | Report on Intruder
|
” |
- One of the books in the bookcases contains information on Red Axe employees, in particular Colonel Grimsson and Grunsh, the Red Axe Henchman and ogre shaman encountered earlier:
| “ | Red Axe Employee Records
Information classified. Grimsson, the butcher of Barendir (employee #4297) Grimsson was once a soldier in the dwarven army and quickly made his way up the ranks, up to colonel. He served with the Black Guard at Ice Mountain and in Kandarin. He was present at the battle of Barendir when he fought against an army of trolls. It was here that he got his nickname, the Butcher of Barendir, as he mercilessly killed the trolls even as they retreated in defeat. Here, also, he got his distinctive scar running across his forehead in a hand-to-hand battle with a particularly ferocious troll. After this battle Grimsson became more and more aggressive, even to his fellow dwarves. Following a particularly vicious attack on a comrade, he was dismissed from the Black Guard. Soon after, he was recruited by the Red Axe. Here he's learned to control his rage and become even stronger. By now, he has become the right hand dwarf of the director. While he holds no official rank, he is still often affectionately referred to as 'The Colonel'. Grunsh, Ogre Shaman (employee #38262) Found lost and near death in the ice cold mountains above Keldagrim, Grunsh was nearly mistaken for a troll at first. Taken in by the Red Axe and nursed back to health, it turned out that he was in fact a powerful ogre shaman. Intelligent by ogre standards, and steadfastly loyal to his rescuers, he has taken up a prominent position in the ranks of the Red Axe. This is primarily due to the fact that since dwarves cannot use magic, they must rely on other races as spellcasters. Grunsh fits the bill perfectly. |
” |
Room 5
Moving forward from the reports room, you arrive at the final chasm. Search the box for two yellow and two green stones.
- Put a green stone on the far left, a green stone one above that, a yellow stone one above that, and a yellow one to the right. Ride, search, and ride back.
- Put a yellow stone on the far left, another yellow one below that, another yellow one below that, a green to the right, a green above that, and another green above that. Ride, search, and ride back.
- Put a green stone on the far left, another green one above that, a yellow one above that, a green to the right of that, a yellow above, a green below, a yellow above, then a yellow below. Ride to the sixth and final room.
Room 6


A cutscene starts, where the Red Axe Director will show off his army of Chaos Dwarves. But, before you can report to Commander Veldaban of what you've seen so far, Grunsh the Ogre shaman catches you prying into their plans and casts a spell that eliminates all your memories of the caves.
| Kebabsh... | |
| The jingle for the cutscene showing something... | |
Finishing
Go back and talk to Commander Veldaban, where you began the quest. (Note: Drinking the beer/eating the kebab before talking to Commander Veldaban will not initiate the cut scene.) You won't remember any of what had happened, but your instincts will tell you to go to the Laughing Miner pub in east Keldagrim and have a beer and kebab. Buy a kebab from the store on the east side (directly south-west of the drunken dwarf's house) and a beer from the pub. Now, drink the beer/eat the kebab in the east pub to begin the final cutscene. You will get drunk and tell a nonsensical story to a bunch of drunken dwarves.
Congratulations, quest complete!



| Beer & Kebabs... | |
| The jingle for a good time drinking at the laughing miner pub. | |
Quick checklist 44 instructions
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Starting out
Talk to Commander Veldaban in Keldagrim, just west of the bank. This will begin a cutscene (note: If you click the east side of the bridge directly as the cutscene begins your avatar will migrate east during the cutscene).
Say: Very interested! → Yes. → Sounds like just the job for me!
Buy 3 beers from the pub south of the drunken dwarf's house if you don't have them already.
Say: I'd like a beer please. → Pay.
Speak to the drunken dwarf in the middle of East Keldagrim (north-east of the kebab shop, there's a bar south).
Say: I need to know about the Red Axe...
Talk to him again and give him a beer.
Say: I need to know about the Red Axe...
Getting the seeds
Speak to the rowdy dwarf outside the East Keldagrim pub, he will request a random item. Get it and bring it to him. (If you buy it at the Grand Exchange, use the free minecart transport north-west in the GE.)
Travel to the tunnel under White Wolf Mountain (Optional: Buy White Wolf Mountain ticket (100 coins) from Keldagrim Cart Conductor to travel to the White Wolf Mountain tunnel. Use the south minecart track.)
Talk to Khorvak in the pub under White Wolf Mountain
Say: What if I offer you a drink?.
Give a dwarven stout to Khorvak. (If you didn't bring a dwarven stout, pick up the dwarven stout spawn from table in pub.)
(Optional) Buy a Keldagrim ticket from the Cart Conductor under White Wolf Mountain for 100 coins (50 if Ring of Charos(a) is used) to get back to Keldagrim, or teleport to Blast Furnace minigame.
Talk to Gauss in the bar south of the bank (western side of Keldagrim). Give him cheers with another beer.
Planting the crops
Go to the "Kelda Hops Patch" just south-east of the bank. Speak with Rind The Gardener, or you will receive a message that you should ask for permission before using the patch.
Plant the kelda seeds (there is a rake south of the patch).
They will grow in 15–20 minutes and cannot die. You will get a chat notification when ready (you can be logged out while waiting).
Harvest the kelda hops.
Brewing
Go upstairs in the East Keldagrim pub.
If you did not bring ale yeast, buy ale yeast from Blandebir for 25 coins (empty pot spawn can be found near the vat).
Say: Do you have any spare ale yeast? → That's a good deal - please fill my pot with ale yeast for 25GP.
Add to the vat in this order:
2 buckets of water.
2 barley malts.
Kelda hops.
Ale yeast.
Wait 15–20 minutes for the notification again.
Turn the valve and use an empty beer glass on the barrel.
Return to the drunken dwarf's house, north-east of the Kebab shop, and talk about the Red Axe.
Say: I need to know about the Red Axe...
Exploring the closed tunnel
Talk to the southernmost cart conductor in south-eastern Keldagrim.
Say: Ask about closed off tunnel.
Only one of them will let you ask about the closed-off tunnel.
Talk to the director of the mining company you joined in The Giant Dwarf, which is located upstairs in either the west or the east marketplace (Palace). If you don't remember which company you joined just go from director to director. The only one with time to speak with you is yours.
Say: Can you help me with a boarded up tunnel?
Return to the minecarts and ride the southernmost cart (no ticket necessary, but need both hands free).
Room 1
Search the box.
Use the dwarven machinery.
Set up the path shown in the "Part 1" image and click OK.
Ride the cart, collect more stones from the box.
Return on the cart to the start point, then input the next path.
Collect the stones and return again.
Input the third path to move on to the next room.
Room 2
Listen to the conversation, crawl to the other side, and leave.
Room 3
Complete the puzzle in the same manner as the first one.
Room 4
Search the crates and bookshelves until you've read 3 documents relating to the Red Axe, then continue into the next room.
Room 5
Complete the puzzle in the same manner as the previous ones.
Room 6
Watch the cutscene.
Finishing up
Buy a kebab from the kebab shop and a beer in the pub (both in East Keldagrim) if you don't already have them.
Talk to Commander Veldaban (west of the bank).
Return back to the eastern pub (on the east side of Keldagrim) and drink your beer and eat your kebab.
Congratulations, quest complete!
QUEST COMPLETE
Rewards
- 5,000 Cooking Cooking experience
- 5,000 Farming Farming experience
- 2 Dwarven stout (m)
OSRS WIKI CONTRIBUTORS
Sources & credits
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
- Forgettable Tale... ↗full guide · revision 15315683
- Forgettable Tale.../Quick guide ↗quick guide · revision 15315355












