Requirements
- 30 Crafting [boostable] [not required to start]
- Completion of the following quests:
- The ability to defeat a level 100 demon
QUEST 91 · MEMBERS
A sinister group of dark wizards is attempting to summon Agrith-Naar, a demon of exceptional mystical power. Rather than try to prevent them, a Saradominist priest asks the player to help summon the demon and then kill it once and for all. But all is not as it seems...

Talk to Father Reen south of Al Kharid bank.
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.




Talk to Father Reen, south of Al Kharid bank. If you do not have a regular Silverlight, he will give you an uncoloured Silverlight free of charge. If you already have a dyed Silverlight, bank the extra Silverlight. If this dialogue is missed, Silverlight can still be obtained at other points in the quest by speaking to him.
After you start, travel to the Ruins of Uzer (you can enter the desert via the Shantay Pass and use the magic carpet, rub a necklace of passage to Eagles' Eyrie and run south-east or travel with fairy rings to DLQ and run north-east). Be sure to bring your Silverlight with you since you won't be able to continue without it. After arriving in Uzer, talk to Father Badden - be sure to talk to him about all your options. If you haven't already, pick a black mushroom. Afterwards, enter the dungeon.
When you try to enter the demon's lair, Evil Dave won't let you by because you aren't evil enough. You need to wear at least three items of black clothing. There are several ways to achieve this, including:

| Evil Introduction | |
| The jingle that plays once entering the throne room. | |
You also need to dye your Silverlight black using black dye from the same black mushrooms inside the dungeon (this doesn't count as an "evil" item).
Equip your three black items, then tell Evil Dave you want to join the group, and he will let you through the portal. Evil Dave will take you to the leader of the group, Denath. He will tell you that he needs your help to summon Agrith-Naar, since Josef left. He will tell you the incantation to use, which is different for everyone, so you need to write it down. In case you forget the incantation, you can read the tome you'll find later on and cite the phrase in it backwards.
Optional: Using a chisel and hammer on the demon's throne will give the player six cut gems: two sapphires, two rubies and two emeralds. While this can be done during The Golem quest, it can alternatively be completed during this quest.

Talk to Jennifer to get a demonic sigil mould. Then, talk to Matthew about Josef. He will tell you to find the book that Josef dropped in order to defeat the demon. Talk to the clay golem and ask if it knows what happened last night; it will explain that Denath killed Josef, but not before Josef hid the book in the kiln outside. You must talk to the golem before you can search the kiln!
In Uzer, search the kilns that are outside until you find a Demonic Tome. There are two close by, and two further away. One is north of the magic carpet, and the other is east of the temple. There are 4 kilns in total.
Go to any furnace (such as the furnace in Lumbridge or in Al Kharid. Fairy Ring DKR to Edgeville furnace is fastest), and make a demonic sigil with your silver bar. With the sigil, you will be able to chant the incantation with the group.
You no longer need your black equipment to enter the portal. If you need to gear up for the fight, save a trip and bring what you need. You will need 3 free inventory slots.

Read the book and return through the portal, then hand Matthew the book. Strangely enough, the incantation for summoning the demon that's written in the book is backwards to the one that Denath told you to say. This is due to the fact that the incantation in the book is one to summon the demon (forward) while the one Denath told you was to return him back to the demon plane (backwards).

When you have finished, Denath will call you over to stand next to him and lead the incantation. Using your sigil, chant it in the order that he told you (if you have forgotten, it's written in the book, but backwards). After the portal is opened, instead of the demon coming out of it, Denath will walk into it and disappear. It turns out Denath was Agrith-Naar all along, and you actually desummoned him by saying the incantation backwards, as he intended.
This demon becomes much more powerful in his own dimension, so you need to resummon him and defeat him. Pick up the sigil that Denath dropped (if you don't, you will have to make another one). Alternatively, it is possible to have Tanya drop two sigils by returning to demonic realm immediately after chasing her through the portal (see below). If done correctly, she will drop two sets of sigils and bones.
Evil Dave, Eric, and Tanya will have run away, so chase after them through the portal. Tanya is killed by ghosts, so take her sigil as well. Eric is killed by a falling stone. Convince Evil Dave to return to the lair, and he will give you Eric's sigil. Leave the dungeon and talk to Father Badden and Father Reen. Convince them to help with the ritual and give them both a sigil. You need one more individual to complete the incanctation, so talk to the Clay Golem. However, he was programmed to never help summon demons. Use the strange implement (can be found in the lair) on him to take out the scroll about demon rituals. Speak to the golem again and he will agree to help you.

| This fight takes place in an instance. |
Return to the demon's lair, enter the portal and talk to Matthew to get everyone to stand in the circle. Chant the incantation with your sigil, this time in the order that you read in the book (the opposite order that you chanted it in last time). Agrith-Naar will immediately appear and turn to Matthew, killing him in the belief that he started the ritual. Your character will then say that you commenced it, prompting the demon to attack you.
Note: You cannot use a Dwarf multicannon during the bossfight, as you'll get a message saying "Some kind of demonic magic prevents the cannon from functioning".

Agrith-Naar is a level 100 demon who remains in the same position throughout the fight. He uses both Melee and Fire Blast depending on where you are and what Protection prayers you have activated. He uses melee by default, but switches to Fire Blast if you activate Protect from Melee or walk out of range. If you walk out of melee range and activate Protect from Magic, he will cast Telekinetic Grab to teleport you next to him. Note: You can potentially have full protection by using Protect from Magic and flinching from two squares away, running out of melee range immediately after he casts Telekinetic Grab. However this method requires precise timing and is not simple to pull off.

You must hit the final blow with Silverlight in order to win the fight. If Agrith-Naar is reduced to zero hit-points through any other method, a message will appear stating "You can't kill Agrith-Naar except with Silverlight." and his health will be restored to 12. Note: If timed well, it is however possible to deal the last blow with any other weapon than the Silverlight, as long as you stand next to the boss and swap back to the Silverlight right before the last hit is registered.
Warning: If you are flinching the boss with the Silverlight and move behind a pillar or torch before the final blow is registered (between the XP drop and the damage being dealt), then it will not count, and Agrith-Naar will recover a small bit of health.
Once the demon is dead, your Silverlight will have been merged with the demon's blood into a stronger weapon, the Darklight. Note: If your prayer runs out during the message or you cancel the chat, un-equipping Darklight will trigger the final dialogue to complete the quest.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Talk to Father Reen outside Al Kharid bank.
Say: That's me!
Travel to the Ruins of Uzer via the magic carpet south of Al Kharid (or use the necklace of passage teleport to Eagle's Eyrie and run south-east). You can also use a fairy ring (DLQ) and go north-east.
Talk to Father Badden near the ruin entrance.
Say: Reen sent me. → So what do you want me to do? → How can I do that? Be sure to have Silverlight in your inventory.
Pick and use a black mushroom (or black dye) on Silverlight to dye it black (you can find some beside the staircase).
Go down the stairs and grab a copy of the Strange implement in the north-west corner of the ruin.
Talk to Evil Dave in the dungeon wearing your 3 black items and your dyed Silverlight.
Say: I want to join your group. → I'm evil!
Talk to Denath on the other side of the portal.
Say: What do I have to do?
Talk to Jennifer to get a demonic sigil mould.
Say: Do you have the demonic sigil mould?
Talk to Matthew.
Say: Do you know what happened to Josef?
Go to any furnace and smelt a demonic sigil (use silver bar on furnace and select 'demonic sigil').
Your black outfit can now be discarded and replaced with combat gear (keep Silverlight with you).
Head back to Uzer and talk to the clay golem outside about last night.
Say: Did you see anything happen last night?
Search the nearby kilns for a book (there are four kilns – the last two are on the east side of the ruin, and by the magic carpet).
Read the book, and take it to Matthew on the other side of the portal
Go north and talk to Denath.
Say: I forgot the incantation. (or → I forgot the incantation. during the ritual). Write down the incantation he tells you as it is used twice during the quest.
Complete the circle and click the sigil in your inventory to chant the incantation (unequip the Silverlight if nothing happens).
TAKE THE DEMONIC SIGIL DENATH DROPPED ON THE FLOOR. (If you do not, you will have to create another Demonic sigil)
Enter the portal to exit the room and take Tanya's sigil.
Tell Evil Dave to return to the lair
Say: You've got to get back to the throne room! – you should have 4 sigils now.
Talk to Father Badden outside.
Convince Father Reen to join the ritual.
Say: Oh, don't be so simple-minded!
Talk to the golem, he will refuse to help.
Say: I could just reprogram you again.
Use the Strange implement on the golem to reprogram him.
Talk to the golem again to make him enter the dungeon.
Talk to Matthew to start the incantation, say it backwards.
Say: Yes
Kill Agrith Naar with any weapon, but the final blow must be with Silverlight. The demon will heal if you run away as the final blow is being dealt.
Unequip Silverlight.
Choose your reward to finish the quest.
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.