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Bloodbark armour

Source revision 15340143 · Saved 2026-09-27 · Sources & credits

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Bloodbark armour is a set of members-only magic armour that requires 60 Magic and 60 Defence to wear. Each piece of bloodbark armour can be made by using the corresponding piece of splitbark armour on either the true Blood Altar or Kourend's Blood Altar, and costs a certain amount of blood runes. Infusing splitbark armour into bloodbark armour requires sufficient Runecraft skill, as well as having learned how to do so via reading the Runescroll of bloodbark.

  • The gauntlets and boots require 100 blood runes each and 77 Runecraft.
  • The helm requires 250 blood runes and 79 Runecraft.
  • The body and legs require 500 blood runes each (1,000 runes total) and 81 Runecraft.

Thus, crafting a full Bloodbark armour set requires 1,450 blood runes.

The melee defence is comparable to adamant armour (and slightly better than that of Ahrim's robes), and the total Magic bonus is 5 greater than that of mystic robes. The helm, body and legs each give a Magic damage bonus of 1% for a total of 3%. In addition to their stats, each piece of armour increases the amount that blood spells heal by 2% of the damage dealt. When the full set of armour is equipped, blood spells will heal the caster's Hitpoints for a total of 35% of the amount of damage inflicted.[a]

When worn alongside the Ancient sceptre, the sceptre's passive 10% bonus to Ancient Magicks increases the total healing to 38.5% of the amount of damage inflicted.

When equipped together with the Zuriel staff, its 50% passive bonus to Ancient Magicks raises the overall healing to 52.5% of the damage dealt.

It can be stored in a magic wardrobe in a player-owned house.

Despite the fact that the Sanguinesti staff uses blood magic for its built-in spell, bloodbark armour has no effect when used with it.

Components

Item GE Price
Bloodbark helm 101,098
Bloodbark body 197,394
Bloodbark legs 192,783
Bloodbark gauntlets 39,483
Bloodbark boots 47,441
Total 578,199

Bonuses

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonusWeightMembers
Bloodbark helmBloodbark helm000501614176001%000.907Members
Bloodbark bodyBloodbark body00021053396424001%004.535Members
Bloodbark legsBloodbark legs00016033313817001%003.628Members
Bloodbark gauntletsBloodbark gauntlets000405465000%000.907Members
Bloodbark bootsBloodbark boots000405465000%000.907Members
Totals0005001129213157003%0010.884N/A
  • Bloodbark armour on body type A.
    Bloodbark armour on body type A.
  • Bloodbark armour on body type B.
    Bloodbark armour on body type B.

Changes

Date Changes
29 May 2024
(Update)

The Magic damage bonus of the Bloodbark helm, body, and legs has been increased from 0% to 1%.

21 June 2023
(Update | poll)
  • The amount of healing percentage for each piece of Bloodbark armour was increased from 1.5% to 2%.
  • The Magic attack bonus of Bloodbark body was increased from 18 to 21.
  • The Magic attack bonus of Bloodbark legs was increased from 13 to 16.

Development history

Bloodbark armour as shown in the Warding Design Blog.

Bloodbark armour was originally proposed alongside the Warding skill. In the original proposal, players would have been able to ward the robes with level 55 Warding using vyre silk and bloodbark, and would have required level 55 Magic and Defence to wear. The defensive stats for the armour were also slightly higher than the version that was eventually repolled and released. The original stats are shown below.

Item Attack bonuses Defence bonuses Other
Bloodbark helm 0 0 0 +5 0 +11 +13 +14 +5 0 0 0 1% 0
Bloodbark body 0 0 0 +21 0 +53 +61 +63 +21 0 0 0 1% 0
Bloodbark legs 0 0 0 +15 0 +27 +29 +31 +15 0 0 0 1% 0
Totals 0 0 0 +41 0 +91 +103 +108 +41 0 0 0 +3% 0

Trivia

  • The design of bloodbark armour is based on a post by Reddit user grind24_7,[2] who was credited for the design in the newspost proposing the Shades of Mort'ton rework.[3]

Notes

  1. ^ As the amount of Hitpoints restored by a blood spell is first rounded down before the bonus of bloodbark armour is applied, the total healing effect might be lower in practice.[1]

References

  1. ^ Jagex. Mod Ash's Twitter account. 3 February 2023. Archived from the original on 21 March 2023. Mod Ash: "The 1/4 calculation rounds down first. After that, the result is scaled up by the bloodbark effect, but you'd likely have lost quite a bit due to the initial rounding down."
  2. ^ grind24_7. "Blood Bark 3D Conceptual Design with Models." 21 October 2018. Reddit Forums.
  3. ^ "Soul Wars and Minigames". Old School RuneScape News. Jagex. 2 October 2020. Archived from the original. "We don't have finalised designs for these new splitbark variants, but they will look different to the Warding proposals. This bloodbark set is based on a player-designed concept by grind24_7 and it's a proposal we're big fans of!"

Sources & credits

“Bloodbark armour” by Old School RuneScape Wiki contributors, revision 15340143. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Bloodbark_armour?oldid=15340143

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