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Pay-to-play Crafting training

Source revision 15266704 · Saved 2026-09-27 · Sources & credits

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Crafting training methods usually cost money and require a lot of capital to buy the supplies needed. Prices of materials will fluctuate, so check the Grand Exchange prices before buying and selling them in large quantities.

Starting off

There are plenty of quests that give Crafting experience upon completion, which allows the player to skip a lot of early Crafting training. If the player is going to complete them anyway, it is best to do as early as possible since the experience rewards benefit more at lower levels as the training methods are slower.

Fastest experience

Levels 1–20: Leather items

From level 1 to 20, craft the highest-level leather item available. Leather currently costs 219 each and all items only require one leather to craft. In order to craft any leather items, you need a needle and some thread. Since each thread is good for around 5 uses, to get to level 20 with this method, you will need around 50 thread.

Crafting Level Leather item XP needed Total cost
1–7 Gloves 13.8 48 10,512
7–9 Boots 16.2 19 4,161
9–11 Cowl 18.5 21 4,599
11–14 Vambraces 22 34 7,446
14–18 Body 25 57 12,483
18-20 Chaps 27 36 7,884
Total 215 47,085

This will require a total of 215 leather, for a total cost of 47,085. Every leather item is created in 3 ticks (1.8 seconds), so the total creation time for all 215 leather items is 645 ticks (387 seconds).

Levels 20–62/77/99: Cutting gems

Cutting (uncut) gems offers the fastest experience up to level 77. However, cutting dragonstones is much more expensive compared to the lower-level gems, so it is recommended to keep cutting diamonds until level 62 and continue with fire battlestaves. Depending on the prices, it may be worthwhile to also skip cutting diamonds, and cut rubies until level 58 and continue with earth battlestaves. Using High Level Alchemy on gems is not recommended due to further profit loss, so the table below does not explore this avenue.

Even though onyxes offer faster experience, they are not viable due to incredibly high cost and limited supply.

The experience rates and costs are shown in the table below. The rates assume players cut 2780 gems per hour.

Crafting Level Gem XP XP/h # to next Prices (GE)
Buy Profit Total profit GP/XP
20 Sapphire 50 139,000 106 206 −37 −3,922 −0.74
27 Emerald 67.5 187,650 156 416 −109 −17,004 −1.61
34 Ruby 85 236,300 355 1,011 −301 −106,855 −3.54
43 Diamond 107.5 298,850 1082 2,455 −906 −980,292 −8.43
55 Dragonstone 137.5 382,250 1216[n 1] 15,030 −4,260 −5,180,160[n 1] −30.98
9520[n 2] −40,555,200[n 2]
  1. ^ 1.0 1.1 To Crafting level 62.
  2. ^ 2.0 2.1 To Crafting level 77.

Levels 54–77/99: Battlestaves

Crafting battlestaves offers relatively fast experience and is usually cheaper compared to other methods. While this method is usually relatively cheap, buying the supplies requires a lot of capital.

Fire and air battlestaves have comparable experience rates to green and blue d'hide bodies, respectively, so choose based on the Grand Exchange prices. Green and blue d'hide bodies require a lot less capital.

Players who have completed tiers of the Varrock Diary may also purchase noted battlestaves daily from Zaff for a reduced price. This will save 958 per battlestaff compared to purchasing them from the Grand Exchange.

Crafting d'hide bodies becomes considerably faster at level 77 and even more so at level 84, but air battlestaves remain as a good cheaper alternative.

The experience rates shown in the table below assume 2450 battlestaves crafted per hour. Expect lower rates if idling. With perfect banking, it is possible to craft up to 2,625 battlestaves per hour. High Level Alchemy can be cast on the battlestaves later to reduce costs while also gaining passive Magic experience. If including the time taken to cast High Level Alchemy, only 800 battlestaves can be made and alched per hour.

Crafting Level Battlestaff XP XP/h # to next Prices (GE) Prices (HA)
Buy Profit Total profit GP/XP Profit Total profit GP/XP
54 Water 100 245,000 736 8,924 −344 −253,184 −3.44 240 176,640 2.40
58 Earth 112.5 275,625 972 8,931 −334 −324,648 −2.97 233 226,476 2.07
62 Fire 125 306,250 1,300 9,135 −455 −591,500 −3.64 29 37,700 0.23
66 Air 137.5 336,875 7,123[n 1] 9,123 −549 −3,910,527[n 1] −3.99 41 292,043[n 1] 0.30
91,187[n 2] −50,061,663[n 2] 3,738,667[n 2]
  1. ^ 1.0 1.1 1.2 To Crafting level 77.
  2. ^ 2.0 2.1 2.2 To Crafting level 99.

Levels 63/77–99: D'hide bodies

Crafting d'hide bodies becomes the fastest viable training method from level 77 onwards. Players can begin crafting green d'hide bodies at level 63, or blue d'hide bodies at level 71 as an alternative method to cutting gems or crafting battlestaves.

Use the costume needle to craft 9 d'hide bodies per inventory. The player can obtain one from the Costumer in Aldarin after completing Death on the Isle. Without the costume needle, the player will need thread to craft d'hide bodies, which only allows making 8 d'hide bodies per inventory and will lower experience rates slightly.

Turn on deposit lock in the bank menu to bank efficiently. This allows the player to only deposit d'hide bodies with the 'Deposit inventory' button without depositing the costume needle.

The player can use tick manipulation to start the crafting process one tick faster. To do this, have an alternative account to lure aggressiveness of a gnome at the Gnome Stronghold south bank. Position the gnome so that they stand on an adjacent tile to the bank booth. Equip a shortbow (or similar) without ammo and set the attack option to Rapid. When banking, quickly attempt to attack the gnome before using the needle on a leather. This will skip the stall from making the first item when done correctly, which will increase experience rates slightly.

Green and blue d'hide bodies offer comparable experience rates to fire and air battlestaves, respectively. Choose whichever is cheaper. However, green and blue d'hide bodies require a lot less capital. Black d'hide bodies offer the fastest experience but they are typically much more expensive compared to other methods, so look into cheaper alternatives if seeking to save money.

The experience rates in the table below assume good banking and paying attention. Expect lower rates if idling or making mistakes with banking. With tick manipulation, players can craft up to 1783 d'hide bodies per hour. Without tick manipulation, it is possible to craft up to 1705 d'hide bodies per hour when using the costume needle. High Level Alchemy can be cast on the d'hide bodies later to reduce costs while also gaining passive Magic experience. The High Level Alchemy prices assume a staff of fire or equivalent is used. The self-tan prices assume buying untanned dragonhide and casting Tan Leather with a staff of fire or equivalent; each body requires 3 hides, so this adds 3/5 of one cast per body. If including the time taken to cast high alchemy, only about 700 d'hide bodies can be made and alched per hour.

Crafting Level D'hide body XP XP/h Prices (GE) Prices (HA) Prices (HA, self-tan)
&[n 1] [n 2] Tick manip.[n 3] Buy Profit GP/XP GP/XP (self-tan)[n 4] Profit GP/XP Profit GP/XP
63 Green 186 313,410 317,130 331,638 5,580 −1,428 −7.68 −3.54 −1,036 −5.57 −265.60 −1.43
71 Blue 210 353,850 358,050 374,430 6,258 −1,453 −6.92 −3.11 −778 −3.70 22.40 0.11
77 Red 234 394,290 398,970 417,222 7,554 −1,836 −7.85 −4.54 −952 −4.07 −178.60 −0.76
84 Black 258 434,730 439,890 460,014 11,898 −4,734 −18.35 −14.93 −3,946 −15.29 −3,064.60 −11.88
  1. ^ Assumes 1685 actions per hour when crafting eight d'hide bodies per inventory.
  2. ^ Assumes 1705 actions per hour when crafting nine d'hide bodies per inventory.
  3. ^ Assumes 1783 actions per hour when using tick manipulation and crafting nine d'hide bodies per inventory.
  4. ^ Assumes buying untanned dragonhide and casting Tan Leather with a staff of fire or equivalent. Each cast tans 5 hides and costs 136 + 230, so each body adds 3/5 of that rune cost.

Other methods

Levels 1–83/99: Molten glass

Blowing molten glass with a glassblowing pipe offers very slow experience rates, but it requires little attention and a low amount of capital. Most low-level items are not viable due to high cost, but certain higher-level ones, such as unpowered orbs, may be very cheap depending on the prices. Consider making money through other means and training with faster methods, such as cutting low-level gems.

Crafting Level Item XP XP/h[n 1] GE Price GP/XP
Buy Sell Diff
1 Beer glass 17.5 30,625 88 22 −66 −3.88
4 Empty candle lantern 19 33,250 88 10 −78 −4.11
12 Empty oil lamp 25 43,750 88 2 −86 −3.44
33 Vial 35 61,250 88 3 −85 −2.43
42 Empty fishbowl 42.5 74,375 88 51 −37 −0.87
46 Unpowered orb 52.5 91,875 88 79 −9 −0.17
49 Lantern lens 55 96,250 88 4 −84 −1.53
87 Empty light orb 70 122,500 88 Not sold −88 −1.26
  1. ^ Assumes 1,750 glass items blown per hour.

Levels 5–99: Crafting jewellery

Starting at level 5, players can begin crafting gold jewellery using a gold bar and the appropriate mould at a furnace. The type of jewellery crafted depends on the mould used, with rings, necklaces, amulets, and bracelets being the primary options.

The best location for crafting is Prifddinas, as it features the shortest distance between a bank and a furnace. If you do not have access to Prifddinas, Edgeville is the next best option. Another alternative is the Shilo Village furnace, which is even closer to the bank than Edgeville’s but requires a 20gp fee per use (players can deposit bulk payments in the coffer for convenience).

If available, wearing weight-reducing clothing will help reduce run energy drain, making trips more efficient. At higher crafting levels, certain jewellery items, such as dragonstone can be profitable, though they tend to be traded in lower quantities.

Zenyte and Onyx jewellery were not included because their profit margins are often inaccurate, they would also require an immense cash down to buy in bulk. Zenytes are also rarely sold on the Grand Exchange.

The following rates used for experience per hour are 1400 for a gem and metal bar, 1600 for just metal bars, or 960 for a gem and metal bar with stringing.

Item Crafting Crafting XP/hour Materials Profit/Loss GP/hour HA Profit/Loss
Level Exp
Opal ring 1 10 14,000 Silver bar
Opal
431 603,400 177
Opal necklace 16 35 49,000 Silver bar
Opal
429 600,600 177
Opal bracelet 22 45 63,000 Silver bar
Opal
215 301,000 237
Opal amulet (u) 27 55 77,000 Silver bar
Opal
192 268,800 87
Opal amulet 27 59 56,640 Silver bar
Opal
Ball of wool
136 130,560 25
Jade ring 13 32 44,800 Silver bar
Jade
304 425,600 247
Jade necklace 25 54 75,600 Silver bar
Jade
410 574,000 247
Jade bracelet 29 60 84,000 Silver bar
Jade
228 319,200 262
Jade amulet (u) 34 70 98,000 Silver bar
Jade
428 599,200 112
Jade amulet 34 74 71,040 Silver bar
Jade
Ball of wool
644 618,240 50
Topaz ring 16 35 49,000 Silver bar
Red topaz
240 336,000 −726
Topaz necklace 32 70 44,800 Silver bar
Red topaz
94 131,600 −726
Topaz bracelet 38 75 105,000 Silver bar
Red topaz
407 569,800 −681
Topaz amulet (u) 45 80 112,000 Silver bar
Red topaz
1,003 1,404,200 −816
Topaz amulet 45 84 80,640 Silver bar
Red topaz
Ball of wool
1,133 1,087,680 −893
Gold ring 5 15 24,000 Gold bar 78 124,800 7
Gold necklace 6 20 32,000 Gold bar 98 156,800 67
Gold bracelet 7 25 40,000 Gold bar 157 251,200 399
Gold amulet (u) 8 30 48,000 Gold bar 71 113,600 7
Gold amulet 8 34 34,340 Gold bar
Ball of wool
5 5,050 −55
Sapphire ring 20 40 56,000 Gold bar
Sapphire
176 246,400 165
Sapphire necklace 22 55 77,000 Gold bar
Sapphire
196 274,400 255
Sapphire bracelet 23 60 84,000 Gold bar
Sapphire
195 273,000 315
Sapphire amulet (u) 24 65 91,000 Gold bar
Sapphire
147 205,800 165
Sapphire amulet 24 69 66,240 Gold bar
Sapphire
Ball of wool
105 100,800 103
Emerald ring 27 55 77,000 Gold bar
Emerald
174 243,600 249
Emerald necklace 29 60 84,000 Gold bar
Emerald
212 296,800 339
Emerald bracelet 30 65 91,000 Gold bar
Emerald
239 334,600 399
Emerald amulet (u) 31 70 98,000 Gold bar
Emerald
220 308,000 249
Emerald amulet 31 74 71,040 Gold bar
Emerald
Ball of wool
225 216,000 187
Ruby ring 34 70 98,000 Gold bar
Ruby
162 226,800 288
Ruby necklace 40 75 105,000 Gold bar
Ruby
186 260,400 378
Ruby bracelet 42 80 112,000 Gold bar
Ruby
265 371,000 468
Ruby amulet (u) 50 85 119,000 Gold bar
Ruby
228 319,200 288
Ruby amulet 50 89 85,440 Gold bar
Ruby
Ball of wool
227 217,920 226
Diamond ring 43 85 119,000 Gold bar
Diamond
185 259,000 332
Diamond necklace 56 90 126,000 Gold bar
Diamond
232 324,800 422
Diamond bracelet 58 95 133,000 Gold bar
Diamond
219 306,600 512
Diamond amulet (u) 70 100 140,000 Gold bar
Diamond
184 257,600 332
Diamond amulet 70 104 99,840 Gold bar
Diamond
Ball of wool
286 274,560 270
Dragonstone ring 55 100 140,000 Gold bar
Dragonstone
−469 −656,600 −617
Dragon necklace 72 105 147,000 Gold bar
Dragonstone
−337 −471,800 −167
Dragonstone bracelet 74 110 154,000 Gold bar
Dragonstone
217 303,800 283
Dragonstone amulet (u) 80 150 210,000 Gold bar
Dragonstone
−397 −555,800 −617
Dragonstone amulet 80 154 147,840 Gold bar
Dragonstone
Ball of wool
−241 −231,360 −679

Levels 12-99: Spinning and weaving yarn

With the addition of Sailing, raw materials can be spun into balls of yarn and further woven into bolts of fabric for crafting experience and in some cases, a small profit. Fossil island features both a spinning wheel and a loom near a bank. These facilities were used for the xp rates shown below.

Item Crafting Level Spinning yarn[n 1] Weaving bolts[n 2] Spinning and weaving[n 3]
XP GP/XP XP/h Profit/h XP GP/XP XP/h Profit/h XP GP/XP XP/h Profit/h
Flax 12 16 4.56 22,880 104,390 20 16.50 20,160 332,640 52 9.19 28,080 258,120
Hemp 39 60 2.00 85,800 171,600 75 −6.49 75,600 −490,896 52 −1.06 105,300 −111,780
Cotton boll 73 105 −1.52 150,150 −228,800 132 −13.28 133,056 −1,767,024 342 −5.87 184,680 −1,083,780
  1. ^ Assumes 1430 yarn per hour.
  2. ^ Assumes 1008 bolts per hour.
  3. ^ Assumes 540 bolts per hour.

Levels 26–46/99: Crafting drift nets

Drift nets can be crafted from 2 jute fibre each. About 1,000 can be made per hour for 60,000 experience per hour and 308,000 coins per hour when using the loom and bank chest at Fossil Island's Museum Camp. This is better experience per hour compared to glassblowing until 46 Crafting, which unlocks unpowered orbs. It nets 5.60 coins per experience gained. This is a potential money making method, though check Grand Exchange prices and volume before attempting it.

Levels 61–99: Casting Superglass Make

Players who have 77 Magic (can be boosted) and have completed Lunar Diplomacy, which requires 61 Crafting along with other requirements (cannot boost from lower levels to complete), can cast Superglass Make with the lunar spellbook. With Superglass Make, players can convert an inventory of buckets of sand with soda ash, seaweed, giant seaweed (recommended), or swamp weed into molten glass, granting 78 Magic experience as well as Crafting experience (180 Crafting experience per inventory with 18 buckets of sand and 3 giant seaweed or 130 Crafting experience per inventory with 13 buckets of sand with 13 of any other compatible item) and players can profit from selling molten glass or use the created molten glass for additional Crafting experience without much of a loss.

For this training method, astral runes (2 astral runes per cast), 3 giant seaweed, and 18 buckets of sand will be needed per inventory while equipped with either a smoke battlestaff or an air battlestaff with tome of fire. On average, it will make 1.3 glass for regular seaweed, soda ash, or swamp weed, or up to 1.6 glass per sand with giant seaweed.

With moderate focus, 600 casts per hour is achievable, with up to 850 being attainable at peak efficiency, achieving 108,000–153,000 Crafting and 46,800–66,300 Magic experience per hour from giant seaweed while making a good amount of profit. Withdraw 18 buckets of sand and 3 giant seaweed, close the bank, cast Superglass Make, and then bank them within a few ticks before the end of the animation. It is one tick faster, though more difficult, if you click to open the bank first before casting the spell. For the best experience and money-making rates, ignore any dropped glass, as this will still yield 0.15 extra molten glass per bucket of sand compared to regular seaweed or other compatible item.

Level 52-99 Fixing goblin lamps in Dorgesh-Kaan

Map of lamps in Dorgesh-Kaan

Lamps can be fixed in Dorgesh-Kaan for both Crafting and Firemaking experience. This requires completion of The Lost Tribe and level 52 Crafting and Firemaking. Each lamp requires a light orb to fix. The light orbs can be purchased on the Grand Exchange or crafted yourself, however crafting the complete light orbs requires level 87 Crafting.

Around ten lamps will be broken at any one time, and are unique to each player; each player will see different lamps around Dorgesh-Kaan as broken.

Fixing the lamps yields an average of 550 Crafting and 550 Firemaking experience. The player instead receives an additional of 174 Crafting experience per lamp if Crafting the light orbs — 70 for blowing the glass and 104 for adding the wire, though this takes longer.

The player receives 500 Firemaking and 500 Crafting experience each time a lamp is fixed. For every 50 lamps fixed, the player will receive an additional 2,500 experience in both Crafting and Firemaking. Upon fixing a lamp, should the player still be carrying additional light orbs afterwards, they will be notified whether there is another lamp in need of fixing nearby. This will be accompanied by a flashing arrow on their minimap. Light orbs can also be thieved from the chests in Dorgesh-kaan, but in relatively low numbers.

Skilled players can reach 130,000 Crafting experience and 100,000 Firemaking experience per hour, if making the light orbs.

While still learning, players should expect as low as 90,000 Crafting experience per hour.

The average chest and rich chest are both found in high numbers on the route and can grant additional light orbs. The chests grant 200 thieving experience and 650 thieving experience per successful attempt, respectively. This will mean the player gains less Crafting experience, but more thieving experience and extra cave goblin wire from both chest types, and empty light orbs and light orbs from the rich chests.

Items required

  • Light orbs filling most of the inventory, with more in the bank. These can be bought on the grand exchange.
  • Empty light orbs or molten glass with a glassblowing pipe if making your own light orbs. This requires level 87 Crafting. The player will also need cave goblin wire for each light orb, which can be thieved nearby at the wire machine with 44 thieving.
  • Stamina potion and low-weight equipment such as the Graceful outfit. The ring of endurance may be beneficial here.
  • Lockpicks if thieving the chests

Making your own light orbs

See the light orb page for more detailed information.

Players should take an inventory of empty light orbs to the wire machine. Either craft the empty light orbs ahead of time or take an inventory of molten glass and craft it while running to the wire machine. Once there, fill all of the light orbs with cave wire. Then, either work clockwise or counterclockwise around the city fixing lamps. After fixing a lamp at the bank, grab more items from the bank and start again. Every time the player fixes a lamp, the game will indicate where a nearby broken lamp is. Because only one lamp location is given, players should also keep an eye out for other nearby lamps that can also be repaired and prioritise lamps in an order that requires the least amount of backtracking. Whenever there are no nearby lamps, using a Dorgesh-kaan sphere to teleport to a random location in the city can help to reach another broken lamp quickly.

Levels 83–99: Cutting amethyst

Cutting amethyst into ranging material with a chisel will often yield very small losses (or even profits) while also granting more experience than glassblowing, making it a viable method for those who are willing to sacrifice the speed of other methods for cheaper (or profitable) Crafting experience.

Crafting Level Amethyst item XP XP/h GE Price GP/XP
Buy Sell Diff
83 Bolt tips 60 165,000 2,893 2,385 −508 −8.47
85 Arrowtips 60 165,000 2,893 2,865 −28 −0.47
87 Javelin tips 60 165,000 2,893 2,805 −88 −1.47
89 Dart tip 60 165,000 2,893 2,880 −13 −0.22

Quests for Crafting experience

Quest Experience
reward
Crafting
requirement
Other requirements
Sheep Shearer 150 - -
Goblin Diplomacy 200 - -
Tower of Life 500 - Construction 10
In Search of the Myreque 600 - Agility 25
Misthalin Mystery 600 - -
Dwarf Cannon 750 - -
Animal Magnetism 1,000 Crafting 19 Slayer 18 , Ranged 30 , Woodcutting 35
The Golem 1,000 Crafting 20 Thieving 25
Making History 1,000 Crafting 24 -
Tears of Guthix 1,000 Crafting 20 Firemaking 49 , Mining 20
Recipe for Disaster
(Goblin generals subquest)
1,000 - -
Recipe for Disaster
(Pirate Pete subquest)
1,000 - Cooking 31 , Crafting 42 (if making your own Fishbowl)
Murder Mystery 1,406 - -
Recipe for Disaster
(Skrach Uglogwee subquest)
1,500 - Cooking 41 , Firemaking 20
Cold War 2,000 Crafting 30 Hunter 10 , Agility 30 , Construction 34
Enlightened Journey 2,000 Crafting 36 Quest points 20 , Firemaking 20 , Farming 30
In Aid of the Myreque 2,000 Crafting 25 Mining 15 , Magic 7
Shades of Mort'ton 2,000 Crafting 20 Herblore 15 , Firemaking 5
Observatory Quest 2,250 - -
The Giant Dwarf 2,500 Crafting 12 Firemaking 16 , Magic 33 , Thieving 14
The Fremennik Trials 2,812.4 - -
The Great Brain Robbery 3,000 Crafting 16 Construction 30 , Prayer 50
Nature Spirit 3,000 Crafting 18 -
The Slug Menace 3,500 Crafting 30 Runecraft 30 , Slayer 30 , Thieving 30
Shilo Village 3,875 Crafting 20 Agility 32 , Smithing 4
Getting Ahead 4,000 Crafting 30 Construction 26
Elemental Workshop I 5,000 Crafting 20 Smithing 20 , Mining 20
The Fremennik Isles 5,000 Crafting 46 Construction 20 , Agility 40 , Woodcutting 56
Death on the Isle 5,000 - Agility 32 , Thieving 34
Cabin Fever 7,000 Crafting 45 Agility 42 , Smithing 50 , Ranged 40
Enakhra's Lament 7,000 Crafting 50 Firemaking 45 , Prayer 43 , Magic 39 , Mining 45
Elemental Workshop II 7,500 Crafting 20 Magic 20 , Smithing 30
The Hand in the Sand 9,000 Crafting 49 Thieving 17
The Fremennik Exiles 50,000 Crafting 65 Slayer 60 , Smithing 60 , Fishing 60 , Runecraft 55
Total 135,143

Sources & credits

“Pay-to-play Crafting training” by Old School RuneScape Wiki contributors, revision 15266704. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Pay-to-play_Crafting_training?oldid=15266704

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