Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 171 · MEMBERS

The Final Dawn

Bring an end to the plots of a deadly cult and unlock a new boss.

Difficulty
Master
Length
Long
Quest points
3
Released
23 July 2025
START POINT

Talk to Servius in the Sunrise Palace.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • 66 Thieving
  • 52 Runecraft
  • 52 Fletching
  • Completion of the following quests:
  • The Heart of Darkness
  • Twilight's Promise
  • Children of the Sun
  • Perilous Moons

Items required

  • Emissary robes
  • Any kind of bones (except sun-kissed bones) or raw meat/cooked meat
  • A knife (obtainable during the quest)
  • A beer (obtainable during the quest)

Recommended

  • 85 Combat
  • Combat gear (melee and ranged)
  • Food
  • Pendant of Ates
  • Quetzal whistle

Enemies to defeat

  • Emissary Enforcer (lvl-196)
  • Chimalli (lvl-160) and Lucius (lvl-160)
  • Multiple waves of Emissary cultists (lvl-70 to lvl-90)
  • Ennius Tullus (lvl-306)
  • Augur Metzli (lvl-396)

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Infiltration II

  1. 01

    Talk to Servius at the of the Sunrise Palace to start the quest. Dialogue: Yes.

  2. 02

    After the cutscene, make your way to the Twilight Temple. Search the chest at the Tower of Ascension for the emissary robes if needed.

  3. 03

    Equip the emissary robes and enter the temple.

  4. 04

    After the cutscene, attempt to go downstairs and choose the passcode "Final Dawn".

  5. 05

    Enter the basement, and head east toward the backroom while avoiding the Emissary Enforcer.

  6. 06

    Enter the backroom and watch the cutscene.

  7. 07

    Search the large bed (south room) for a key.

  8. 08

    Open the drawer in either the south or north room for the canvas piece.

  9. 09

    Use the canvas piece on the painting at the eastern end.

  10. 10

    Inspect the painting and enter a hidden passage.

  11. 11

    Picklock the blue chest for an emissary scroll. To open the chest, simply move the tumblers by clicking on slots above them.

  12. The fastest way to brute force the lock is to simply click confirm, see if any show up as green on the right, and if not, move everything up by one. This will take no more than eight tries for the final combination.

  13. 12

    Fight the Emissary Enforcer (180 HP AoE melee):

  14. You cannot teleport, pray, or change gear. If you die here, your gravestone will appear at the Twilight Temple entrance.

  15. Step back during normal attacks, and step sideways when he shouts Traitor! or Thief!

  16. 13

    Pick up and read the emissary scroll.

  17. 14

    Return to Queen Zyanyi at the top floor of the Sunrise Palace.

Home Invasion

  1. 01

    Go behind the safe house south of the western bank in Civitas illa Fortis.

  2. 02

    Talk to Captain Vibia.

  3. 03

    Inspect the southernmost window on the east side of the safe house.

  4. 04

    Enter the window and use your chosen bones/meat on the dog.

  5. 05

    Pet the dog for the door's passcode, "GUS".

  6. 06

    Grab the sack of potatoes; empty the sack.

  7. 07

    Take the knife nearby.

  8. 08

    Head up to the middle floor and pick up the coin purse.

  9. 09

    Empty the purse, then head up to the top floor.

  10. 10

    Use the knife on the diseased off-green potted plant for a branch.

  11. 11

    Use the empty coin purse on the pot of sand to fill it up.

  12. 12

    Use the branch and sandy coin purse on each other to create the makeshift blackjack.

  13. 13

    Show the sack and blackjack to Captain Vibia to initiate a cutscene.

  14. 14

    Search Janus for a key which initiates another cutscene.

  15. 15

    Agree to go with Queen Zyanyi to Cam Torum. Dialogue: Yes, let's go.

Dwarven Traitor

  1. 01

    Speak to Attala in the Cam Torum market.

  2. 02

    Enter Teumo's house east of the bank.

  3. 03

    Head upstairs and pick up the beer.

  4. 04

    Return downstairs and use the beer on Galna.

  5. 05

    Enter Teumo's basement. Search the cabinet to the south-west and grab one of each of the following beverages: steamforge brew, dwarven stout, beer, and wizard's mind bomb.

  6. 06

    Place the steamforge brew on the barrel directly south of the cabinet (indicated with "steam")

  7. 07

    Place the stout directly east of this barrel (indicated with "black liquid")

  8. 08

    Place the beer on the northern barrel (indicated with "smells like a standard Gielinorian pub")

  9. 09

    Place the mind bomb on the south-eastern barrel (indicated with "bubbling")

  10. 10

    Drink the beer on the barrel south of the staircase (indicated with "empty"), then place the beer glass on it.

  11. 11

    Inspect the fireplace and pull a hidden lever.

  12. 12

    Climb through the hole in the wall in the south-eastern room to initiate a cutscene.

  13. 13

    Return to Servius and Attala in the basement and talk to them.

Interlopers in Neypotzli

  1. 01

    Head to the bank and prepare for a fight against two level 160 cultists.

  2. 02

    Head north to Neypotzli to have Eyatlalli give you a keystone fragment.

  3. 03

    Head through the Streambound and Earthbound Caverns, using the keystone to pinpoint the exact tile to resonate with the key.

  4. 04

    Head to the Ancient Prison and use it in the room to the south-east in the section.

  5. 05

    Touch the glowing symbol to initiate a cutscene.

  6. 06

    Kill Lucius and Chimalli.

  7. Alternate Protect from Magic/Ranged. Step into golden circles to avoid Lucius' special, and avoid Chimalli's fire arrows by stepping away from where they will land.

  8. Once one of them are defeated, the other will start to pierce prayer and perform special attacks more frequently.

  9. It is recommended to kill Lucius first, since Chimalli's special attack is much easier to avoid, especially if using melee.

  10. 07

    Talk to Attala.

Crypt Assault

  1. 01

    Head to Tal Teklan. Servius is north-east of the Quetzal Transport System landing site, east of the altar.

  2. 02

    The Crypt of Tonali is a fair distance to the south-east, just west of Kastori.

  3. 03

    Enter the Crypt of Tonali to initiate a cutscene.

  4. 04

    Kill six waves of cultists; allies can be healed by using food on them. If all Tonali warriors and archers helping you die, the waves reset.

  5. 05

    Complete all six waves successfully to initiate a cutscene. The fight will not start until after all the dialogue.

  6. 06

    Kill Ennius Tullus (380 HP). He uses melee attacks (pray Protect from Melee), and can only be attacked with melee, using three special attacks:

  7. Sunfire Blast: Circles will begin glowing around the area, indicating safespots for his upcoming attack.

  8. Sunfire Strike: A row or column of sunfire through him. If the player is diagonally across, he will likewise launch one across himself.

  9. Sunfire Smite: Disables the player's overhead prayers.

  10. Upon reaching 0 health, he will enter the enrage phase, healing 120 health, attacking faster, and Sunfire Strike is enhanced to cover three rows/columns at a time.

The Tonali Cavern

  1. 01

    After the cutscene, descend into the Tonali Cavern.

  2. 02

    Make your way across the agility shortcuts or portals to reach the northern end of the cavern.

  3. 03

    Inspect the Strange Platform, as this unlocks an entrance from the surface directly east of Tal Teklan.

  4. 04

    Proceed north slightly, and descend east into the sun puzzle room.

  5. 05

    Search all the urns for Kuhu essence.

  6. 06

    The altars are numbered 1 to 8, with the first being the north-east altar and the next number in sequence going clockwise.

  7. 07

    Inspect the sun statue for your puzzle; the wording will determine where you and Prince Itzla need to be positioned (The third number/word is not used):

  8. Oma 2

  9. Naui 4

  10. Kuli 5

  11. Chaki 6

  12. Koma 7

  13. Ueai 8

  14. Makti 10

  15. 08

    For example, if the statue states "Naui Koma-Makti", Itzla needs to be placed by the fourth altar, while you need to go to the seventh altar.

  16. 09

    Inspect the sun statue for the next engraving.

  17. 10

    After successfully imbuing an altar three times, the puzzle is complete.

  18. 11

    Descend west into the moon puzzle room.

  19. 12

    Use pressure plates to move Prince Itzla and suppress a set of flames.

  20. 13

    Search the old tools and obtain a knife blade.

  21. 14

    Pull the tree roots around the room for some ancient roots.

  22. 15

    Use the knife blade on the roots for some root kindling.

  23. 16

    Count the total amount of lit braziers from stepping on both pressure plates

  24. Count the lit braziers while Itzla is standing on one pressure plate, tell him to move, count the lit braziers. Add the two numbers up, and that's how many kindlings you need to add to the statue. The total number will not change until you add the correct amount of kindlings.

  25. 17

    Deposit the equivalent amount of root kindling in the moon statue.

  26. 18

    Doing so correctly three times will complete the puzzle.

  27. 19

    Leave the puzzle through the portal.

  28. 20

    Follow Prince Itzla to unlock the northern doors.

  29. 21

    Return to the surface and resupply for the final fight if needed; ranged style is recommended.

The Truth of Mokhaiotl

  1. 01

    Return to the entrance to Mokhaiotl via Lift Platform (Crypt of Tonali) then traveling north. Enter the door to initiate a cutscene.

  2. 02

    Defeat Augur Metzli. She has 600 Hitpoints, and uses special attacks every three attacks, after which she sometimes switches from ranged to magic and vice versa.

  3. Dodge flame walls via a gap or gold symbol to teleport to a safe area.

  4. She also uses the same special attacks used by Lucius and Ennius earlier. She may do them multiple times in a row.

  5. Upon reaching 10% of her health, she will enter the enrage phase. She will target the quadrant that the player and Itzla are on. A white portal will additionally spawn to move to the next quadrant, avoiding damage from the attack.

  6. 03

    After defeating Metzli, make your way to the next entrance at the northern end by using the stairs or jumping across the pillar (requires 75 Agility).

  7. 04

    Enter the final chamber to initiate a cutscene. Note that clicking elsewhere during the dialogue will reset the player back outside the room. Should this happen, you will have to watch the cutscene again.

  8. 05

    After the cutscene, search the skeleton next to the entrance for a stone tablet. Read it.

  9. 06

    Inspect the Sun Statue and Moon Statue.

  10. 07

    Interact with the final chamber to return to the Crypt of Tonali.

  11. 08

    Finish the final conversation with Prince Itzla.

  12. 09

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • Arkan blade
  • 55,000 Thieving experience
  • 25,000 Runecraft experience
  • 25,000 Fletching experience
  • A lamp granting 55,000 experience to any combat skill of at least level 40, including Prayer
  • Access to the Crypt of Tonali
  • Access to the Doom of Mokhaiotl (also known as Osto-Ayak) 'delve' boss

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.