LOCAL OSRS REFERENCE

Trident of the Swamp

Source revision 15316842 · Saved 2026-09-30 · Sources & credits

On this page
UnchargedCharged
Uncharged toxic trident
Released8 January 2015 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check, Dismantle, Drop
Worn optionsCheck
ExamineIt needs to be charged with death runes, chaos runes, fire runes and Zulrah's scales.
Values
Value78,000 coins
High alch46,800 coins
Low alch31,200 coins
Weight1.814 kg
Grand Exchange
Exchange3,206,924 coins (info)
Buy limit8
Daily volume709
View real-time prices
Advanced data
Item ID12900
LinkMOID

The trident of the swamp is a one-handed powered staff requiring 78 Magic to wield. It is a direct upgrade of the trident of the seas, made with level 59 Crafting by using a magic fang on it with a chisel, which is a reversible process. However, unlike its predecessor, the trident can only be listed for sale on the Grand Exchange when it is fully uncharged.

The trident possesses a passive effect wherein successful hits with either the built-in spell or a manually-cast combat spell have a 25% chance of inflicting venom on the opponent. If the player is wearing a serpentine helm, the chance is increased to 100% if the target is a monster. If using a manually-cast spell, the staff must contain at least one charge for it to be able to apply venom, although this will not use up any charges.

Additionally, the trident of the swamp has the same effect in drift net fishing as the merfolk trident, though it does not have the ability to hold pufferfish charges (convenient for breathing underwater).

The trident of the swamp is a popular weapon choice for applying venom among combat pures who do not want to get 75 Attack for the toxic staff of the dead.

A player using the trident of the swamp's built in spell.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+25+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateMagicAccurate4 ticks (2.4s)7 tilesMagic Hitpoints+3 Magic
AccurateMagicAccurate7 tilesMagic Hitpoints+3 Magic
LongrangeMagicLongrange9 tilesMagic Defence Hitpoints+1 Magic, +3 Defence

Creation

Requirements
SkillLevelXP
Crafting Crafting59 (b)0
Members
Ticks? (edit)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Uncharged trident139,313
Magic fang13,144,408
Total cost3,183,721
Uncharged toxic trident13,206,924
Profit23,203
Profit after GE Tax−40,935

Charging

In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. One charge is consumed each time you cast the built-in spell. Charging the trident requires level 78 Magic, and the following items are required for a single charge:

Resource Cost per charge
1 x Death rune 192
1 x Chaos rune 105
5 x Fire rune 25
1 x Zulrah's scales 159
Total cost per charge 481

The trident is charged by using the runes and scales on it. Players can configure the charges while the weapon is in their bank by right-clicking on Configure-Charges, as long as players have the required materials and has enabled this option. With a maximum of 2500 charges, fully charging a trident costs 1,202,500 coins. Assuming non-stop use (one cast every 2.4 seconds, 1,500 casts per hour), the trident costs 721,500 coins per hour to use.

Any remaining charges within the trident can be removed at any time to recover the runes and Zulrah's scales.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Upgrading

Players can give a toxic trident and 10 kraken tentacles to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500.

Maximum hit

The following formula may be used to describe the maximum hit of the trident of the swamp:

Max Hit=⌊MagicLevel3⌋−2

The base maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 24 with level 78 Magic and increasing by one every three Magic levels, up to a maximum of 39 at level 123 (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and visible stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. Invisible boosts, such as from the trident's attack styles, do not affect the max hit. The trident always has a max hit of at least 4, even when reduced to 0 magic. Compared to the other two powered staves, the trident of the seas has a lower base maximum hit by 4 (max of 20 at level 75), and the Sanguinesti staff increases the base maximum hit by 2 (max of 26 at level 82). When used at the same level, the trident of the seas will have a lower maximum hit by 3 and the Sanguinesti staff will have a higher maximum hit by 1.

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Trident of the Swamp|hidden|Trident of the Swamp param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBase
max hit
Prayer Prayer used
None
78-80242424242424
81-83252525252526
84-86262626262627
87-89272727272728
90-92282828282829
93-95292929292930
96-98303030303031
99-101313131313132
102-104323232323233
105-107333333333334
108-110343434343535
111-113353535353636
114-116363636363737
117-119373737373838
120-122383838383939
123-125393939394040

Products

ItemMembersSkillsXPMaterials
Trident of the Swamp (o)
Members
  • None
  • None
  • 1 × Trident of the Swamp
  • 1 × Demonic trident ornament kit
Uncharged toxic trident (e)
Members
  • None
  • None
  • 1 × Uncharged toxic trident
  • 10 × Kraken tentacle
RankMethod
3Dagannoth Kings/Strategies (Tribrid (All Kings))
2Dagannoth Kings/Strategies (Magic (Rex only))
1Barrows/Strategies (Magic (Low level))
3Barrows/Strategies (Magic equipment)
4Mithril dragon/Strategies (Magic)
4Zulrah/Strategies (Magic)
2Zulrah/Strategies (Magic (Diary kill))
4Metal dragons/Strategies (Magic)
3Scorpia/Strategies (Magic)
3Crazy archaeologist/Strategies (Magic)
3Kraken/Strategies (Magic)
3Callisto/Strategies (Magic)
3Abyssal Sire/Strategies (Phase 1 Magic)
4Thermonuclear smoke devil/Strategies (Magic)
4Thermonuclear smoke devil/Strategies (Magic)
4Green dragon/Strategies (Magic)
4Lava dragon/Strategies (Magic)
4Chambers of Xeric/Strategies (Magic)
4Chambers of Xeric/Strategies (Melee Vanguard)
4Chambers of Xeric/Strategies (Baby Muttadile)
4Chambers of Xeric/Strategies (Great Olm Right Claw (Magic))
4Fossil Island Wyverns/Strategies (Magic)
3One-defence pure (Magic)
2Revenants/Strategies (Magic)
4Rune dragon/Strategies (Magic)
3Deranged archaeologist/Strategies (Magic)
3Theatre of Blood/Strategies (Magic)
2Theatre of Blood/Strategies (Mage Nylocas Vasilias)
2Ultimate Ironman Guide/Equipment
4The Nightmare/Strategies (Mage)
5Slayer task/Drakes (Magic)
4The Mimic/Strategies (Magic)
4Chambers of Xeric/Challenge Mode/Strategies (Magic)
5Chambers of Xeric/Challenge Mode/Strategies (Vespula)
3Slayer task/Fossil Island wyverns (Magic)
3Adamant dragon/Strategies (Magic)
2, 3Theatre of Blood/Hard Mode (Magic)
3Phosani's Nightmare/Strategies (Mage)
2Fragment of Seren Speed-Trialist (Magic)
5Slayer task/Waterfiends (Magic)
3Tombs of Amascut/Strategies (Magic switch)
5Tombs of Amascut/Strategies (Akkha)
3Tombs of Amascut/Strategies (Wardens (Phase 2))
4Phantom Muspah/Strategies (Magic)
5The Whisperer/Strategies (Magic)
4Artio/Strategies (Magic)
4Scurrius/Strategies (Magic (high level))
3Fortis Colosseum/Strategies (Ranged)
1Fortis Colosseum/Strategies (Budget)
3Fortis Colosseum/Strategies (Melee)
5Brutal black dragon/Strategies (Magic)
4Frost dragon/Strategies (Magic)

Comparison between other magic weapons

Magic weapons comparison table [
  • view
  • talk
  • edit
]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 780,774,554
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of Ayak

Magic 83

+30 N/A 38,088,155
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised Nightmare staff Magic 82
Hitpoints 50
+16 +15% 530,624,734
Volatile Nightmare staff Magic 82
Hitpoints 50
+16 +15% 56,451,571
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch Nightmare staff Magic 82
Hitpoints 50
+16 +15% 127,086,221
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Sanguinesti staff Magic 82 +25 N/A 17,020,845
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 53,206,120
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
Trident of the Swamp Magic 78 +25 N/A 3,206,924
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the Swamp (e) 5,422,555
Purging staff Magic 77 Attack 50 +37 +10% 38,636,734[n 1]
  • Can autocast Arceuus spells and standard spells.
  • Untradeable; created from a tormented synapse, iron bar, and battlestaff with 74 Crafting.
  • Has a passive effect that doubles the bonuses of demonbane spells and extends the duration of Mark of Darkness.
  • Currently offers the highest magic attack bonus and magic defence of any magic weapon.
Toxic Staff of the Dead Magic 75 Attack +25 +15% 7,928,965
  • Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
  • Has the same benefits as the Staff of the Dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11,000).
  • Has 25% chance to inflict venom on an opponent.
Staff of Light Magic 75 Attack +17 +15% 4,891,397
  • Can autocast Saradomin Strike, Magic Dart, Crumble Undead, and standard spells.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
Staff of Balance Magic 75 Attack +17 +15% 24,236,215
  • Can autocast Claws of Guthix, Magic Dart, Crumble Undead, and standard spells.
  • Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
Staff of the Dead Magic 75 Attack +17 +15% 4,680,040
  • Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the Seas Magic 75 +15 N/A 39,313
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the Seas (e) 2,531,290
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,748[n 2]
  • Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
  • Has 2,500 charges and is recharged with a Slayer's enchantment.
  • If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
  • Otherwise provides the same benefits as the Slayer's staff.
Blue Moon spear Magic 75
Attack 70
+30 +5% 350,662
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 27,730,081
Ahrim's staff Magic 70
Attack 70
+15 +5% 131,450
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,796
Accursed sceptre Magic 70 +22 N/A 2,900,188
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 10,151,826
  • Can autocast Ancient Magicks and standard spells.
  • The wand has a passive effect that increases accuracy by 75% and damage by 40% when fighting dragons (excluding Elvarg and revenant dragons) and other draconic creatures, such as wyrms, wyverns, and hydras.
Warped sceptre

Magic 62

+12 N/A 88,729
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 5,631,849
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Thammaron's sceptre Magic 60 +15 N/A 2,746,960
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 9,225,189
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,796
Slayer's staff Magic 50
Slayer 55
+12 N/A 23,645
  • Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
  • Can autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells.
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,916,304
Smoke battlestaff Magic 30 Attack +12 1,826,276


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 97
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
144
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
341
Attack Ranged Magic 80
(Tecu)
394,078


Croziers Prayer 60 +10 N/A 3,610
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 942
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
    • Elemental staves (air, water, earth and fire) provide one type of rune.
    • Combination staves (lava, mud, mist, dust, steam and smoke) provide two types of runes.
Magic 30 Attack
(Battlestaff)
+12 8,803
Magic 40 Attack
(Mystic staff)
+14 24,972
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Transcript

When dismantling the uncharged version

  • Remove the fang from the trident?
  • Yes
    • You wrench the fang off the trident. Both items seem to be unharmed.
    • (End of dialogue)
  • No
    • (End of dialogue)
When adding a magic fang onto a charged trident

  • You can't graft the fang onto a charged trident.
  • (End of dialogue)

Concept art

  • Pre-release model of the trident of the swamp
    Pre-release model of the trident of the swamp

Changes

Date Changes
19 August 2026
(Update)

The item was renamed from "Trident of the swamp" to "Trident of the Swamp".

14 May 2025
(Update)

The trident of the swamp can now be charged with combination runes.

5 March 2025
(Update)

The trident of the swamp supports a bank item option for changing charges.

11 May 2022
(Update)
  • The trident of the swamp now requires level 78 Magic to wield instead of level 75 Magic.
  • The trident's charge text has been changed to read "Toxic Trident" instead of "weapon", bringing it in line with other weapons' text.
4 January 2018
(Update)

Dropping a charged toxic trident on a F2P world will no longer cause you to lose your scales.

6 October 2016
(Update)

The damage cap of the Tridents has been increased by 1 so it can respect the maximum possible Magic stat-boost from the Imbued Heart.

24 September 2015
(Update | poll)

An additional attack style has been added to the trident to prevent it switching your selected attack style for other weapons. This new attack style has no impact on combat stats.

30 July 2015
(Update)

Players will no longer see the trident of the sea during the charge animation for the trident of the swamp.

Trivia

Sources & credits

“Trident of the Swamp” by Old School RuneScape Wiki contributors, revision 15316842. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Trident_of_the_Swamp?oldid=15316842

This saved page may differ from the current game. Interactive Wiki tools are not reproduced.

About this library and media credits

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.