QUEST 45 · MEMBERS

Watchtower

The Wizards of the Yanille Watch Tower have been reporting increased ogre sightings recently. Use a wide variety of your skills to help the wizards recover their stolen power crystals and stop the advance of the ogre hordes!

Watchtower — OSRS Wiki quest image
OSRS Wiki image for Watchtower. OSRS WikiGame image © Jagex Ltd
Difficulty
Intermediate
Length
Medium
Quest points
4
Released
7 May 2003
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Before you start

Where to start

Talk to the Watchtower Wizard in the Watchtower north of Yanille; you must climb the trellis on the north side of the tower.

Requirements

  • 14 Magic [boostable] [not required to start]
  • 15 Thieving [boostable] [not required to start]
  • 25 Agility [boostable] [not required to start] [1]
  • 14 Herblore [boostable] [not required to start]
  • 40 Mining [boostable] [not required to start]
  • The ability to defeat a level 68 Ogre and run past level 111 Blue dragons

Items required

Recommended

Enemies to defeat

  • Gorad (level 68) (safespottable)
  • Giant bat (level 27) (only if bat bones are needed)

Ironman concerns

STEP BY STEP

Walkthrough

Follow the chapters below. Click any screenshot or diagram to view it at full size.

Before you begin

  1. ^ Climbing the trellis to begin the quest requires 18 Agility.
Note: Throughout this quest, there are many ogres that can be talked to, and some of them will damage and/or inconvenience the player for talking to them, especially the Ogre Shamans who will hit the player for 20 Hitpoints. Read the guide ahead to avoid this!
Additional note: Before reaching the necessary point in the quest, the guam leaf can be added to the vial of water, and the bat bones can be crushed with the pestle and mortar. The pestle and mortar can then be banked, freeing up two inventory spaces. Don't combine the powdered bones and unfinished guam potion or it will explode.

Getting started

Items needed: Armour, weapon (slashing weapon recommended), food, 2 ropes, and dragon bones
Skills needed: 18 to climb a trellis
Searching the bushes near the Watchtower.
Searching the bushes near the Watchtower. Image source ↗

Make your way to the Watchtower just north of the north-west corner of Yanille. Climb the trellis ( 18 ) on the northern side of the tower. Then, climb up the ladder and talk to the Watchtower wizard. He will explain that the Watchtower is not working because the spell created does not keep out ogres. He tells you that the crystals that make the spell have been stolen! After starting, you will be asked to search the grounds of the Watchtower. You can now use the tower's main ladder, though the trellis is faster. Search the far north-west bush for some fingernails. It is possible to find some other things in other bushes (old robe, unusual armour, damaged dagger, tattered eye patch), but these items serve no purpose other than as a red herring.

  1. 1 <a href="/w/Fingernails" title="Fingernails">Fingernails</a>
  2. 2 <a href="/w/Tattered_eye_patch" title="Tattered eye patch">Tattered eye patch</a>
  3. 3 <a href="/w/Damaged_dagger" title="Damaged dagger">Damaged dagger</a>
  4. 4 <a href="/w/Unusual_armour" title="Unusual armour">Unusual armour</a>
  5. 5 <a href="/w/Old_robe" title="Old robe">Old robe</a>
A map of all bushes that contain items. Open interactive map ↗Map data and tiles: OSRS Wiki · Game imagery © Jagex Ltd

Go back to the Watchtower wizard, and show him the fingernails. The wizard will tell you that the fingernails belong to Skavids, the servants of the ogres, and that they have stolen the four power crystals that protect the city from ogres. Your job is to recover the crystals.

The first thing you need to do is gain access to the city. In order to enter, you'll need to help out three ogre tribe chieftains to get pieces of an ogre relic. This can then be given to the gate guards to prove that you're a friend to the ogres.

All the important locations throughout the quest.
All the important locations throughout the quest. Image source ↗
Speaking to Og.
Speaking to Og. Image source ↗

Og

Note: The Ogres near all three camps are non-aggressive. First, go through the city of Yanille using the agility shortcut or the west entrance. Stop at the bank to grab your armour, food, two ropes, and one set of dragon bones if you haven't already. Head out the west gate and turn north-west to find a tribe of ogres. Note that, as a rule of thumb, any ogre that wields a mace is non-aggressive. Talk to Og to learn that his nemesis, Toban, stole a bar of gold from him. Your job is to get it back. Og will give you a key to Toban's chest. Keep this key with you for later.

Grew

Speaking to Grew.
Speaking to Grew. Image source ↗

Head south of Og's tribe. You should see an island with an ogre tribe on it and some jangerberries. Find the long-branched tree on the west shore. Use one rope on the branch of the tree (not the tree itself) to swing to the island. Note that you will lose the rope. Take some jangerberries because you'll need them later in the quest. Talk to Grew. Grew will tell you to teach his enemy, Gorad, a lesson by knocking one of his teeth out (make sure that you have room in your inventory for this tooth, or you will have to kill him again).

Toban, and Gorad's tooth

The next stop is a third tribe of ogres. Leave Grew's island using the tree with the rope swing on the north side.

Either enter the Skavid caves south of Grew's island 4 times without the Skavid map, or head south-east to go around Gu'Tanoth.

You will see a broken bridge leading to a small island. The next tribe you will need to meet is on that island, but the bridge is out so you will need to find another way across. Keep going a little bit south of the bridge.

Then, turn west and continue along the southern edge of Gu'tanoth until you reach a hole surrounded by rocks. Pick up the death rune a ways south of this hole if you need it. The hole is west-north-west of the gnome glider. (See map above).

Fighting Gorad.
Fighting Gorad. Image source ↗

Enter the hole to reach an island with Toban's tribe on it. South of the ladder, you should find a level 68 chieftain called Gorad. Talk to him and tell him that you have come to knock his teeth out. He will attack you. Kill him to get a tooth. Keep the tooth for later. Gorad can be safespotted in the centre of the island for Ranged or Magic users.

Next, speak to Toban. He will ask you to give him the bones of a dragon to chew on. Give him your dragon bones (baby dragon bones do NOT work). Make sure not to bury them! Toban will give you the third piece of the relic in return.

Open Toban's chest on the island, and you will find Og's stolen gold.

A rope spawns on the island (next to the roots south-west of the ladder) if you don't already have one for travelling back to Grew's island.

Completing the relic

Show animation: The Watchtower Wizard combines the three relic parts.The Watchtower Wizard combines the three relic parts.
The Watchtower Wizard combines the three relic parts. Image source ↗

Leave the island via the ladder. Walk around the west side of the ogre city or use a ring of dueling or Minigame Teleport to Castle Wars, or use Fairy code CIQ, and walk back to Grew's island (with the jangerberries). Use your second rope on the tree. Talk to Grew to give him Gorad's tooth. You will receive another piece of the relic in return for your deed. He will also give you the first crystal, the yellow crystal. Keep this for later. If you don't have jangerberries yet, pick some from the island before you leave. Then, leave the island using the rope swing and head north back to Og. Talk to him to give him his stolen gold bar. You will receive the final piece of the relic.

Once you have all three parts of the relic, take them to the Watchtower wizard to get them assembled. Head through Yanille, and use the agility shortcut if possible. While at the Watchtower, pick up a candle at the spawn on the ground level if you need a light source.

Access to Gu'Tanoth

Items needed: 20 coins (27 coins if you want to buy a pestle and mortar and vial to create the guam potion (unf) later), anti-dragon shield, a death rune, and the Ogre relic
Items recommended: Bring your gold bar, tinderbox, and light source as well to save a bank trip.
Skills needed: 15 [boostable] to steal a rock cake, 25 [boostable] to cross a gap

After you have the full relic, head back through Yanille and either use the southern grapple shortcut or get out directly from the west gate. Grab a Torch from Aleck's shop on the way through Yanille, if you don't have a light source for the caves later on.

Head south-east until you see a path leading up into Gu'Tanoth, then go south and follow the path up the hill. Alternatively, use the Skavid caves "transport system" 2 times without the Skavid Map.

At the split, take the north-west trail to the Ogre guards. Talk to them (with the Ogre relic in your inventory), and they will let you into the city (using your relic on them doesn't work, as "The ogre has not asked you for anything"). If you mistakenly bypass the gold bar gate instead, the Ogre guards will allow you through later on without requiring another gold bar.

Once you're inside the city, go east and then south to the market. The ogres aren't aggressive, but watch out for the Ogre traders, who will attack if spoken to. There is also a non-aggressive merchant named Grud (labelled Ogre merchant) who will sell you Herblore supplies. You can buy a pestle and mortar and vial (7 coins total) from him for later use if you do not already have them or the guam potion (unf) in your inventory. Find the southern stall in the market with food (grey cylinders) on it, and then steal a rock cake ( 15 ). Be careful with the cake as the left-click option eats it, dealing damage and forcing you to go steal another.

Go back on the main path to the west and follow it south. You'll find two more guards. Talk to one. Be careful of what you say, the guard will knock you out of the area if you mess up. Tell them you are a friend of the ogres (first option); they will then ask for some food from the market. Do not eat the rock cake! Use the rock cake on the guard to get by. Then, continue on until you find a broken bridge. Attempt to jump the gap in the bridge ( 25 ). (Find the "Jump-Over" by clicking on your side of the gap for a red X option). The guards will ask for money, so pay them 20 coins to cross the gap. Grab the knife here if you need a slash weapon; you will need it later for webs.

The guards who give you the Skavid map.
The guards who give you the Skavid map. Image source ↗

Pass the aggressive ogre and you will find several city guards. If you talk to them, they'll give you a word puzzle. The answer to the puzzle is "death rune". Give the guard the death rune you grabbed earlier and he will give you a map of the Skavid Caves.

Skavid caves

Items needed: Skavid map, a light source and a gold bar
Skavid map
Skavid map Image source ↗
A skavid is silenced while speaking to the player.
A skavid is silenced while speaking to the player. Image source ↗

The Skavid Caves are a series of caves located beneath the ogre city. Their entrances are scattered around the north and east sides of the city. You need the Skavid map and a light source to get in.

You will need to first find the Scared skavid (he can be found in the cave labelled "1"), who will teach you some basic Skavid words if you promise not to hurt it. Then, go to the other four caves and talk to each (regular) Skavid, and give them the correct response (see below). Once it says that they understood you, move on to the next cave with the next Skavid.

Their locations are:

  • 1) (Scared Skavid) East of Gu'Tanoth along the south-east branch of the entrance path to the city. It will teach you the Skavid language.
  • 2) North-east of Gu'Tanoth along the main entrance path to the city. It will say: "Bidith tanath.", the correct response is "Cur."
  • 3) North of Gu'Tanoth near the opening of the main entrance path to the city. It will say: "Gor cur...", the correct response is "Ar."
  • 4) North of Gu'Tanoth south of the west gate to Yanille. It will say: "Cur Bidith.", the correct response is "Ig." Take two Cave nightshade for a latter part of the quest - picking one is also a medium Ardougne Diary task.
  • 5) East of Gu'Tanoth outside the city around the east side of the mountain (5). It will say: "Tanath gor.", the correct response is "Nod."

You can also refer to the map above to find the cave entrances.

Return to the Scared skavid. It will tell you that you're ready to take on the Mad skavid.

Go south of the Scared skavid cave along the south-east path of the entrance to the Ogre City and use the gold bar on one of the guards to gain access. Go south and west across the bridge and enter the cave (6). Talk to the mad skavid and respond with the language you just learned.

If he says "Ar cur", the correct response is "Gor".
If he says "Bidith ig", the correct response is "Cur".
If he says "Gor nod", the correct response is "Tanath".
If he says "Cur tanath", the correct response is "Bidith".
If he says "Bidith tanath", the correct response is "Cur".
If he says "Tanath gor", the correct response is "Nod".
If he says "Cur bidith", the correct response is "Ig".
If he says "Gor cur", the correct response is "Ar".

If you respond correctly, the Skavid will give you a magenta crystal. If you have not yet got two cave nightshades, take two at the spawn inside. Do not eat the nightshade as it will cause damage to you. The hole in the corner will take you back to Yanille[1]. Take it if you need to access a bank for the next part of the quest.

The Ogre Enclave

Show animation: The Ogre shaman deals a powerful hit to a Blue dragon.The Ogre shaman deals a powerful hit to a Blue dragon.
The Ogre shaman deals a powerful hit to a Blue dragon. Image source ↗

Make sure you have your anti-dragon shield equipped. Go back to the Gu'Tanoth marketplace (just west of where you stole the rock cake). Be careful – for the next part the nightshades 'use' and 'eat' options are swapped around, do not eat a cave nightshade. Additionally, make sure you complete the dialogue, or else you will have to get another cave nightshade. Now use one of your nightshades on an enclave guard, near a cave entrance on the west, to distract them (attempting to talk to the guards will prompt them to attack you regardless of dialogue options chosen). After continuing the dialogue, a warning alert regarding the danger of the enclave will appear, proceed forward if you are ready and you will automatically enter the Ogre Enclave.

You'll see a short cutscene with an Ogre shaman and a Blue dragon. Do not talk-to or attack the shamans, or you will instantly lose 20 or 30 Hitpoints, respectively. The last two crystals are here, but you can't get them without some help.

Run straight past the blue dragons and out the exit at the north-east end. You will appear outside one of the northern Skavid caves facing to Yanille.

Magic ogre potion

Items needed: Either a guam potion (unf) or both a guam leaf and a vial (empty or water-filled), jangerberries, and either ground bat bones or both bat bones and a pestle and mortar
Skills needed: 14 [boostable] to create a magic ogre potion

Head north into Yanille. Stop at the bank to get a vial (with or without water), a guam leaf, a pestle and mortar, jangerberries, and bat bones if you have them.

Head back toward the Watchtower. If you need bat bones, a little east of the Watchtower, you'll find a house whose entrance is covered in webs. Take a slashing weapon or a knife, cut through the web and enter the building. You will find several giant bats. Kill one and take its bones.

Return to the Watchtower. If your vial is empty, fill it at the fountain outside.

Climb the ladders and talk to the Watchtower wizard. He will tell you that you can make a potion to destroy the ogre shamans.

You must add the ingredients in this order:

  1. Add a guam leaf to a vial of water to make a guam potion (unf) if you didn't already have one.
  2. Add some jangerberries ( 14 ). Be careful because the left-click option is to eat. If accidentally eaten, they respawn on Grew's island - you'll need another rope. Alternatively, you can use telegrab if you do not have a rope.
  3. Use your pestle and mortar on the bat bones to grind them if you haven't yet.
  4. Add the ground bat bones to the vial mixture. The vial will turn into a potion ( 14 ).
  5. Give the potion to the Watchtower wizard to get it enchanted, turning it into magic ogre potion.

Shaman slaying

Items needed: Some food, anti-dragon shield, a pickaxe, a dwarven stout if your mining isn't level 40, cave nightshade and the magic ogre potion
Skills needed: 40 [boostable] to mine the Rock of Dalgroth, 14 [boostable] to use the magic ogre potion
Show animation: Using the magic ogre potion to kill the ogre shamans.Using the magic ogre potion to kill the ogre shamans.
Using the magic ogre potion to kill the ogre shamans. Image source ↗

Return to the Yanille bank to prepare for the blue dragon and shaman enclave. Bring your pickaxe, an anti-dragonfire shield, cave nightshade and some food. Now, go back to the market place in Gu'Tanoth. Distract the cave guards using your second nightshade (remember 'use' and 'eat' are swapped around and the dialogue must be completed), and enter the cave. Again, you must complete the dialogue by using the spacebar or pressing click here to continue, or else you will have to get another cave nightshade.

Run around the cave and use the magic ogre potion on each of the six ogre shamans ( 14 ) while avoiding the blue dragons as much as possible. The potion will instantly kill the shamans and you won't take any damage. The last shaman you kill will drop the cyan crystal, which is automatically put into your inventory.

Mining the final crystal.
Mining the final crystal. Image source ↗

If you somehow lose the cyan crystal, there is a Shaman robe in the south-east corner, amongst some bones where you can pick it up and search it for the crystal.

To get the last crystal, find the Rock of Dalgroth in the Ogre Enclave in the centre of the Enclave and mine it with your pickaxe ( 40 ). Note: It can only be mined after killing the shamans. This is in the cave with the blue dragons. Mine the rock before leaving the cave, otherwise you will need to get nightshades again. Make sure you actually mine the crystal, and don't just prospect.

Reviving the Watchtower

Items needed: All 4 crystals
The correct crystal positioning.
The correct crystal positioning. Image source ↗

Leave the enclave using the far north-east exit again (or use a Nightmare Zone minigame teleport). Grab the yellow crystal if you banked it earlier, and take all four crystals back to the Watchtower. Talk to the Watchtower wizard, and he will ask you to fix the machine for him.

The crystals must be placed in the following positions:

  • Yellow crystal in the south-west pillar
  • Grey crystal in the south-east pillar
  • Cyan crystal in the north-west pillar
  • Magenta crystal in the north-east pillar

Finally, pull the lever on the west side of the room to complete the quest.

Note: Before pulling the lever to complete the quest, do not drop anything, as the items will be left behind in the instanced version of the Watchtower and lost permanently.

Congratulations, quest complete!

Quick checklist 85 instructions

Use this when you already know the route. The full walkthrough above includes explanations and diagrams.

Starting out

  1. Enter the top floor of the Watchtower.

    • It is possible to use another player's Watchtower portal to get here. Use World 330 (House Party) to find a host, look for the "Yanille portal".

    • Otherwise, use the Nightmare Zone Minigame Teleport or use fairy ring CIQ. Climb the trellis outside the Watchtower and climb up the ladder to the second floor.

  2. Talk to the Watchtower Wizard.

    Say: What's the matter? → So how come the spell doesn't work? → Can I be of help?

  3. Climb down 2 ladders and search the far north-west bush to find fingernails.

    • Kill a giant bat in the Yanille dungeon for bat bones if needed.

  4. Talk to the Watchtower Wizard.

    Say: What do you suggest I do? → So what do I do?

Getting the relic pieces and the first crystal

  1. Talk to Og north-west of Yanille to receive Toban's key.

    Say: I seek entrance to the city of ogres.

    • Fairy ring CIQ and head west.

    • If you use a ring of dueling, teleport to Castle Wars and head south past the bridges and then north-east until you find a tribe of ogres.

  2. Head south and get onto the island by using a rope with the branch (not the tree) of the long-branched tree that is west of the island.

  3. Talk to Grew.

    Say: Don't eat me; I can help you.

  4. Enter the hole south of Gu'Tanoth (the "Tunnel to Toban" on map above, dungeon icon south of Jiggig, and north-west of some ruins).

    • To get there, use a Feldip Hills teleport and run north, use fairy ring AKS or use a ring of dueling teleport to Castle Wars and run south past Jiggig.

    • Pick up the death rune south of the hole if needed.

  5. Kill Gorad and take his tooth (be sure to have room in your inventory or you won't receive the tooth).

  6. Talk to Toban.

    Say: I seek entrance to the city of ogres. → I could do something for you...

  7. Talk to Toban again with dragon bones in your inventory to receive Relic part 3.

  8. Search the chest and take Toban's stolen gold.

    • Take the rope if you need a second one.

  9. Talk to Grew back on the Jangerberry island.

    • Take some jangerberries if needed.

  10. Go back and talk to Og.

  11. Talk to the Watchtower Wizard, who will put the three relics together and give you an ogre relic.

    • Take the lit candle if a light source is needed.

The Skavids and the second crystal

  1. Enter Gu'Tanoth via the path on the north-east corner of the hills, then head west towards the gate. Enter by talking to the Ogre Guard with the ogre relic in your inventory.

  2. Go south-east to the market in the central area and steal a rock cake from the counter on the southern side.

    • If you need a pestle and mortar and a vial, buy them from the Ogre merchant before stealing the rock cake.

  3. Go back to the upper walkway, then head around south until you encounter guards at a battlement. Climb the battlement.

    Say: But I am a friend to ogres...

  4. Talk to the guard again with the rock cake in your inventory.

  5. Head north-east and attempt to jump the bridge, then agree to give the guards 20 coins.

    Say: Okay, I'll pay it.

  6. Talk to a City guard.

    Say: I seek passage into the skavid caves.

  7. Talk to a City guard again with a death rune in your inventory to receive a skavid map.

  8. Return back across the bridges, over the battlement, and through the north-west gate where you entered the city.

  9. Walk east, then turn south towards the second city gate.

  10. Enter the Skavid caves just north of the gate.

  11. Speak with the scared skavid.

    Say: Okay, okay, I'm not going to hurt you.

  12. Exit the cave, and speak with each regular Skavid inside the following 4 caves:

    • East of Gu'Tanoth outside the city around the east side of the mountain.

    • North-east of Gu'Tanoth along the main entrance path.

    • North of Gu'Tanoth and south of the cluster of trees.

    • North of Gu'Tanoth south of the west gate to Yanille. Grab one nightshade, which will complete an Ardougne Medium task.

  13. The following responses should work. The first part is what the Skavid says. You must respond with the second part:

    • Tanath gor...Nod

    • Bidith tanath...Cur

    • Gor cur...Ar

    • Cur bidith...Ig

  14. Exit the cave and go south to the Eastern City gate. Click on the gate to give a gold bar to the guard and gain access to the gate.

  15. Continue past the gate and across the bridge into the cave. Speak to the Mad Skavid, who will say one of these options. Repeat with the second part again.

    • Ar cur...Gor

    • Bidith ig...Cur

    • Gor nod...Tanath

    • Cur tanath...Bidith

    • Bidith tanath...Cur

    • Tanath gor...Nod

    • Cur bidith...Ig

    • Gor cur...Ar

  16. Take another cave nightshade. Make sure you have two of them. You can hop worlds for the second one.

  17. Leave the way you came in (do not climb down the hole).

  18. Return to the Gu'Tanoth market.

  19. Use one nightshade on one of the Enclave guards (be sure to complete the dialogue).

  20. Enter the cave and watch the cutscene.

  21. Teleport out or run north to the exit.

The magic ogre potion

  1. Go back to the Watchtower wizard and talk to him.

    • If needed, fill a vial with water at the fountain in front of the watchtower.

  2. To create a vial of water add in the following order (do not use the ground bat bones first or the water will evaporate and you will need more bones):

    • Guam leaf – to make a guam potion (unf)

    • Jangerberries (make sure to use, not eat)

    • Ground bat bones (make sure to use, not bury)

      • Use pestle and mortar on the bat bones now if you haven't already

  3. Talk to the Watchtower wizard again, with the unfinished potion in your inventory.

Getting the other crystals

  1. Prepare to defend yourself against the various ogres and a blue dragon in the Ogre Enclave. Don't forget your anti-dragon shield.

  2. Return to the market square of Gu'Tanoth.

  3. Use your nightshade on an Enclave guard to enter the cave again.

  4. Use the magic ogre potion on all 6 ogre shamans to get the 3rd crystal.

    • The pouring animation is a stall, activate protection from melee before using the potion to avoid taking stacked hits from the demons and dragons in the area.

    • You could aggro a skeleton or a spider to avoid taking hits from a dragon while using the potion.

  5. Right-click mine the Rock of Dalgroth in the centre of the Enclave for the 4th crystal.

  6. Talk to the Watchtower wizard and return the crystals. (Leave the room and return if crystals remain on pillars before you have placed them.)

    • NE: Magenta

    • SE: Grey

    • SW: Yellow

    • NW: Cyan

  7. Pull the lever to the west.

  8. Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 15,250 Magic Magic experience
  • 5,000 Coins
  • A scroll, the reading of which gives you the ability to use Watchtower Teleport
  • Access to the ogre city, and Ogre Enclave where you can fight blue dragons. (You will not need an extra nightshade to enter after the quest is complete.)
  • Designation by the Ogres of Gu'Tanoth as a "Friend of the Ogres"

OSRS WIKI CONTRIBUTORS

Sources & credits

Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.