QUEST 151 · MEMBERS

Land of the Goblins

The most ancient goblin legends speak of Yu'biusk, the far-off land that saw the origin of the goblin race. Now, one goblin has had a vision of this land and believes it is Zanik's destiny to lead all goblins to live there in peace and safety - but Zanik will not be able to realise her destiny without your help.

Land of the Goblins — OSRS Wiki quest image
OSRS Wiki image for Land of the Goblins. OSRS WikiGame image © Jagex Ltd
Difficulty
Experienced
Length
Medium
Quest points
2
Released
9 February 2022
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Before you start

Where to start

Talk to Grubfoot in the Dorgesh-Kaan mine.

Ironman concerns

  • The player needs to unequip all items in addition to carrying the required items.

STEP BY STEP

Walkthrough

Follow the chapters below. Click any screenshot or diagram to view it at full size.

Grubfoot's Dream

Items recommended: Light source

Note: Dorgesh-kaan spheres can be obtained by right-clicking Oldak and selecting "Buy-sphere". This will cost 2 law runes and 1 molten glass (can be noted).

Start out by making your way to the main entrance to Dorgesh-Kaan at the Dorgeshuun Mines. Here, you will find Grubfoot, who tells you that he wants to enter Dorgesh-Kaan to speak to Zanik, who he refers to as the Chosen Commander, as he had a dream about her that he needs to discuss with her.

Grubfoot's vision of Yu'biusk, the Land of the Goblins.
Grubfoot's vision of Yu'biusk, the Land of the Goblins. Image source ↗

However, Mistag says that though the Dorgeshuun Council agreed to allow humans into the city, their laws currently don't allow surface goblins entry. Though the Council wishes to establish relations with them, they have heard the surface goblins are a very warlike people, and most believe letting them into the city is too much of a risk. You will tell Mistag that you will take responsibility for Grubfoot, and enter the city.

If holding a pet, pick it up and talk to Grubfoot to follow you. Walk south through the doors to Dorgesh-Kaan and take Grubfoot to Zanik, who can be found in Oldak's workshop in the north-west corner of the city. He will tell you and Zanik about his dream of Yu'biusk, the Land of the Goblins, where goblins of all tribes live together in peace in a lush land. He believes that Zanik, the Chosen Commander, is the one who is prophesied to save the goblins by leading them back to Yu'biusk.

Grubfoot will then tell you of a hidden temple of the Big High War God, where the priests within may know the means to reach Yu'biusk. After promising to keep the location of the temple a secret, he'll tell you the entrance is found in a muddy cave near a "place where many humans catch fish". Oldak will recognise that he is referring to the Goblin Cave, and will use a teleportation sphere to take you and Zanik there.

Impostor Among Goblins

Upon arrival, head north-west until you reach the entrance to the temple, guarded by two goblin guards. If you haven't obtained black dye already, pick the black mushrooms nearby for later use.

The entrance to the Goblin Temple, guarded by two goblins.
The entrance to the Goblin Temple, guarded by two goblins. Image source ↗

Speak to the goblin guards, who will allow Zanik to enter the Goblin Temple. However, as you are a human, they will deny you entry. Return to Oldak in Dorgesh-Kaan and tell him about your predicament, and he will refer you to the Makeover Mage, who may be able to help you. (Talking to Oldak is not required to progress.)

Make your way to the Makeover Mage, who can be found north of the Crafting Guild (easily reached via skills necklace), and ask them about turning yourself into a goblin. Though they don't want to perform the procedure for you, wanting to avoid being responsible should something go wrong, they will tell you the recipe to create the goblin potion, which are toadflax and pharmakos berries, found on bushes just outside the building. They'll also tell you that the potion has several restrictions that if not adhered to will result in the transmogrification being reversed, which include standing in direct sunlight, entering combat, and wearing any items that is not a goblin mail. (It can be beneficial if doing Hopespear's Will to make two potions, allowing for you to kill the weaker priests and then re-gear for the last.)

The Temple of Tribes

Items needed: Toadflax potion (unf), pharmakos berries, goblin mail, black dye, don't bring any armour for this part because you will need to unequip it

If you picked a black mushroom earlier, use it on a pestle and mortar whilst having an empty vial in your inventory to create black dye, as you'll need it for this part of the quest. Otherwise, bring the vial and pestle and mortar with you when you return to the Goblin Cave. In addition, if you have a pet following you, deposit it at a bank or store it in your POH menagerie as you will not be able to enter the temple otherwise.

Show animation: The player transforms into a goblin.The player transforms into a goblin.
The player transforms into a goblin. Image source ↗

Once you create the goblin potion, make your way back to the Goblin Cave. You can use the Fishing Guild teleport on the skills necklace to reach the cave entrance.

Drink the goblin potion, and you will be prompted to choose how you'll appear as a goblin. Speak to the goblin guards again, who will try guessing your goblin name; if you like the name they've guessed, tell them they've guessed correctly, otherwise keep telling them to guess again. Afterwards you'll be granted entry to the Goblin Temple. Once inside, if you haven't obtained a goblin mail already, search the crates by the exit for one. It is recommended to take six in total.

Note: if you at any point need to teleport out while in goblin form, make sure to not be wearing your dyed goblin mail with a full inventory or the armour will be permanently destroyed.

Inside the temple, speak to High Priest Bighead in the north of the temple, who will tell you that Zanik has been imprisoned for her antitheist views by the Huzamogaarb tribe. Use your black dye on a goblin mail to create a black goblin mail, then wear it and enter the Huzamogaarb tribal room, found in the north-eastern part of the temple. Speak to Zanik, who will tell you that her Dorgesh-kaan sphere was confiscated and placed in a crate across the room. Search the crate to receive the sphere and return it to Zanik, who will use it and escape. If you speak to Zanik with a Dorgesh-Kaan sphere already in your inventory, she will take it; you can still search the crate to retrieve a spare.

Return to High Priest Bighead, and ask him about Yu'biusk. He will tell you that knowledge is not for ordinary goblins, and only those who understand the ways of the Big High War God may learn of it. The High Priest will test your knowledge about the Big High War God, and you must answer four questions with the correct replies to proceed, as seen below:

  • True or false: those who do not believe in Big High War God, whether they goblins or other races, must die.
    • True.
    • Big High War God commands it.
  • True or false: Big High War God chose goblins to be his race because goblins mighty warriors.
    • False.
    • Goblins not mighty warriors before he chose us.
  • True or false: goblin leaders should be good at planning in order to win battles.
    • False.
    • That one of the commandments.
  • Prophecy say some day Big High War God send Chosen Commander. What Chosen Commander do?
    • Lead goblins to victory over whole world.

Keys to the Crypt

Items needed: Fishing rod, raw slimy eel, 5 coins, blue dye, orange dye, purple dye, yellow dye, black goblin mail, goblin potion, combat equipment for the next section
Items recommended: Two teleports to Draynor Village, 5 extra goblin mails

After passing the test, the High Priest will answer your questions. (The altar in the centre of the room will now also work for you.) Ask him about Yu'biusk, and ask of its whereabouts. He will say he does not know, but his predecessor Snothead might. However, he is buried in the temple crypt, which only the High Priest can enter with the six keys of the six tribal priests. You can also ask other questions, such as the Big High War God's true name, and the reason why there are only six tribes in the temple when there were originally twelve. If the pickpocket option doesn't show up on the six Priests, talk to the High Priest again until he mentions the six keys. The option to pickpocket becomes available when you select "can i talk to old high priests"

The Goblin Temple, dedicated to the Big High War God.
The Goblin Temple, dedicated to the Big High War God. Image source ↗

To access the temple crypt, you'll need to steal the keys from each of the tribal priests. As you're already wearing the black goblin mail, enter the Huzamogaarb tribal room and pickpocket the priest for the Huzamogaarb key. You will then need to dye your goblin mail(s) to match each of the remaining tribes in order to gain access to their rooms. You will now need to leave the cave to bleach your armour white, and collect the other dyes if you don't already have them. Do not teleport out of the temple if your inventory is full or you will lose your goblin mail.

Note: Optionally 5 more goblin mails can be used that are dyed in the colours yellow, blue, orange, and purple. The fifth goblin mail can then be taken to Aggie with a Whitefish and 5 Coins to be bleached white.

Make your way to Aggie in Draynor Village and ask if she can make dyes for you, and then about the black and white dyes. She says that she will need 5 coins and a whitefish, which are caught only at Hemenster with raw slimy eel as bait. Go to the Fishing Contest area west of the Ranging Guild. Upon arrival, click on the gate and tell Morris that you need to catch a whitefish. Once you've caught one, return to Aggie and she'll give you a white goblin mail. Note that you cannot do this before speaking to Aggie.

Take the dyes, the white goblin mail, the Huzamogaarb key, and some combat gear to the cavern. Unequip everything, and take another sip of your goblin potion to enter the temple. Pass the guard in the doorway of Saragorgak tribe in the west side of the temple, pickpocket the tribe's priest, and then pass the guard again to leave.

Dye your goblin mail and pickpocket the remaining keys correspondingly:

High Priests of Ages Past

Once obtaining all 6 keys and using them on the door, they will be removed from your inventory and the door will be open from then on without the use of the keys again.

Now you can enter the crypt - the big door in the north. Once inside, prepare for battle by equipping weapons and armour; you will change from goblin to human when you do this. Go to the first grave to the left, and say the name of the high priest, Snothead. He will rise from the ground and proceed to attack.

After defeating Snothead, ask about Yu'biusk's whereabouts. Though he does not know, he believes his ancestor knows. Ask for his name, and he'll tell you it is Snailfeet. Continue with this pattern until you have beaten the remaining high priests. The further back in time you go, you'll realise that the older high priests have a more expansive knowledge of Yu'biusk, speak more eloquently than their successors, and are also more adept at fighting.

After defeating the last priest, Strongbones, he will tell you that Yu'biusk is another plane of existence, not a place on Gielinor.

Note: Redeyes and Strongbones can deal high amounts of damage, players should be prepared. If needed, players can leave the crypt between fights to bank, but doing so requires turning into a goblin to gain access to the temple and therefore crypt again.

All of the high priests that attack with Ranged/Magic can be somewhat safe-spotted. As long as you stay a few tiles away, they will default to their Ranged/Magic attack and you can use protection prayers. Redeyes and Mosschin both attack with magic, even though their attack animation is with a bow. You might want to attack Strongbones with strong armour praying against Magic so that you're fairly protected against both the reanimated skeletons and the boss's melee and Ranged attacks.

If the player dies during the fight, their gravestone will appear in the cave outside the temple entrance - obtaining a new goblin potion and goblin mail is not required to retrieve their items.

The player fights Strongbones, the strongest high priest in the crypt.
The player fights Strongbones, the strongest high priest in the crypt. Image source ↗
Image Priest Name Level Grave location Attack Style
Snothead 32 South-west Melee
Snailfeet 56 South-east Melee and Ranged
Mosschin 88 North-west Melee, and Magic
Redeyes chathead
Redeyes chathead Image source ↗
Redeyes 121 North-east Melee, and Magic (Lowers Attack, Strength and Defence)
Strongbones chathead
Strongbones chathead Image source ↗
Strongbones 184 North Melee, Magic, and Ranged. Summons level 29 skoblins, and lowers Attack, Strength and Defence

Path to Yu'biusk

Items needed: Light source
Items recommended: Dorgesh-kaan sphere, Dramen or lunar staff if players have access to the fairy rings

Return to Oldak's workshop in Dorgesh-Kaan, and tell them what you've learned from the high priests. Oldak will tell you that they've found a fungus ring in the southern caves with similar properties to law runes, and believes that with enough power and Zanik's presence, it should be able to open a portal to Yu'biusk.

If players have access to the fairy rings, use the code AJQ to teleport there. Otherwise, to get there, travel south on the same floor level as Oldak's workshop, go up the stairs at the end and then up again to reach the agility course. Climb down the ladder at the west side of the agility course platform, walk a bit south and take the first corridor to the east. At the end of the corridor, head south and look west for the icon at the southern entrance of the 2nd floor (UK).

Meet up with Zanik and Oldak, who will ask you to adjust the machine by allocating power to each ring proportional to the area within the ring. The rings, from outer to inner, have a radius of 3, 2 and 1. Because a circle's area is proportional to the square of its radius, this means the power given to each of the circles should be 9, 4, and 1.

The interface used to allocate power to each of the circles in the fairy ring.
The interface used to allocate power to each of the circles in the fairy ring. Image source ↗

Enter the values 9-4-1 and activate the machine to start a cutscene where the three of you will be teleported to Yu'biusk. Upon arriving, you see that it is a barren wasteland, torn asunder in a fit of rage by Bandos, after the God Wars. Walk north-west until you get to some short walls surrounding a strange box. Oldak will warn you that you need to return fast, but keep walking. Zanik will notice the box and ask you to help her open it.

Open the strange box, and Zanik will be sucked into it. As this happens, Oldak tells you that you and he have to leave, as the portal is closing. Upon returning to Gielinor, Oldak will tell you that he hasn't been able to get the fairy ring-hacking machine working again, and suggests that there may be a way to reach Yu'biusk after breaching the planar barriers between it and Gielinor.

Congratulations, quest complete!

Quick checklist 52 instructions

Use this when you already know the route. The full walkthrough above includes explanations and diagrams.

Grubfoot's Dream

  1. Talk to Grubfoot in the Dorgeshuun Mines, right outside the main entrance to Dorgesh-Kaan.

    Say: Yes

  2. Enter Dorgesh-Kaan and head north-west to Oldak's laboratory.

  3. Talk to Zanik in the laboratory.

    Say: So why have you come to talk to Zanik? → What was this new dream? → Any → I'm ready.

Impostor Among Goblins

  1. Head north-west to the temple entrance stairs blocked by two goblin guards.

    • Pick a black mushroom if you don't already have black dye.

  2. Talk to the guards for Zanik to pass.

  3. Head over and talk to the Makeover Mage south-west of Falador using a skills necklace to the crafting guild or a Falador teleport.

    Say: Can you turn me into a goblin? → I need to slip past some goblin guards. → Can you turn me into a goblin or not?

  4. Pick the pharmakos bush outside the building and use the berries on an unfinished toadflax potion to create a goblin potion.

The Temple of Tribes

  1. Return to the Goblin Cave located nearby the Fishing Guild by any means, most commonly a skills necklace to the fishing guild.

  2. In front of the goblin guards, drink the goblin potion (pick any goblin appearance).

  3. Create a black dye if needed, by using a pestle and mortar on a black mushroom with a vial in inventory.

    • Pick a black mushroom by the entrance if you don't already have black dye.

  4. Climb down the entrance.

    Say: Me want get into temple. → Yes, me [goblin name].

  5. Use black dye on your goblin mail and wear it. Search the crates in the main temple room for a free goblin mail.

  6. Enter the north-eastern room.

  7. Search the crate in the room for a Dorgesh-kaan sphere to free Zanik.

  8. Talk to Zanik in the prison cell with a Dorgesh-kaan sphere in inventory.

  9. Head back to the main room, and talk to High Priest Bighead in the northern part of the temple and take the test.

    Say: I understand Big High War God. → True. → Big High War God commands it. → False. → Goblins not mighty warriors before he chose us. → False. → That one of the commandments. → Lead goblins to victory over whole world. → Me want to know about Yu'biusk. → Where is Yu'biusk? → Can I talk to old high priests?

  10. Re-enter the north-eastern room where the goblins are wearing black goblin-mail and pickpocket the priest for his Huzamogaarb key.

Keys to the Crypt

  1. Leave the cave; you can equip a piece of equipment to be thrown out of the cave, then you can teleport.

  2. Talk to Aggie in Draynor Village.

    Say: Can you make dyes for me please? → Can you make black or white dye?

  3. Acquire a raw slimy eel and head to the Fishing Contest area in Hemenster with a fishing rod.

  4. Click the gate.

    Say: I need to catch a Hemenster Whitefish.

  5. Catch a whitefish.

  6. Return to Aggie to receive a white goblin mail.

    Say: Can you make dyes for me please? → Could you remove the dye from this goblin mail?

  7. Prepare dyes and return to the Goblin Temple wearing the white goblin mail. Do not teleport out of the temple if your inventory is full or you will lose your goblin mail.

  8. Steal the Saragorgak key from the priest in the western room of the temple.

    • Remove the goblin mail to leave the room quicker.

  9. Repeat the operation of stealing keys and dying your mail in the following order:

    • Yellow (north-west)

    • Purple (south-west)

    • Orange (south-east)

    • Blue (east)

  10. Before you leave, unlock the crypt with the six keys to give you more inventory space.

High Priests of Ages Past

  1. Prepare for a fight

  2. Enter the crypt (large door north of the temple).

  3. Use the "Say-name" option on each of the graves. After defeating them, talk to them.

    • South-west: Snothead

      Say: What was your predecessor's name?

    • South-east: Snailfeet

      Say: What was your predecessor's name?

    • North-west: Mosschin

      Say: What was your predecessor's name?

    • North-east: Redeyes

      Say: What was your predecessor's name?

    • North: Strongbones (ignore the skoblins and use Protect from Magic)

      Say: Where is Yu'biusk?

  4. Ensure you ask Strongbones where Yu'biusk is before leaving.

Path to Yu'biusk

  1. Return to Dorgesh-Kaan and speak to Zanik in Oldak's laboratory.

  2. With a light source, go to Oldak in Dorgesh-Kaan South Dungeon located beneath the agility course which is in the south end of Dorgesh-Kaan.

    • Option 1: If the player has access to fairy rings, use the code AJQ.

    • Option 2: Use a Dorgesh-kaan sphere and go south into the agility course, and go down the ladder. Follow the path east in the dungeon.

    • Option 3: Run south to the south end of Dorgesh-Kaan to the agility course, and go down the ladder. Follow the path east in the dungeon.

  3. Speak to Oldak.

  4. Click on the machines next to Oldak; use the combination 9-4-1 to activate the machine.

  5. Open the strange box in the north-western part of Yu'biusk for a cutscene.

  6. Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 8,000 Agility Agility experience
  • 8,000 Fishing Fishing experience
  • 8,000 Thieving Thieving experience
  • 8,000 Herblore Herblore experience
  • Access to the Goblin Temple (with an altar to recharge prayer points).
  • Access to Yu'biusk, using fairy ring code BLQ.
  • Ability to purchase plain of mud spheres that transport you to the Goblin Cave.
  • Ability to make goblin potions.

OSRS WIKI CONTRIBUTORS

Sources & credits

Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.