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Void Knight mace

Source revision 15314538 · Saved 2026-09-30 · Sources & credits

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Void knight mace
Released6 June 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Drop
ExamineA mace used by the order of the Void Knights.
Values
Value12,000 coins
High alch7,200 coins
Low alch4,800 coins
Weight1.814 kg
Advanced data
Item ID8841
LinkMOID

The Void Knight mace can be bought from a Void Knight for 250 commendation points, although a player must have 42 Attack, Strength, Defence, Hitpoints, Ranged, and Magic, along with 22 Prayer. The mace can be used to autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells. To cast Claws of Guthix, the player must have cast the spell 100 times in the Wilderness Mage Arena. Note that the Void knight mace does not count towards the four pieces needed for the void set effect.

Its stats are relatively close to that of the rune mace, with the main difference being its 20% slower attack speed. It also has +2 bonus in Stab, Slash, and Crush attack, as well as Stab, Slash, Crush, Magic, and Ranged defence, as well as a relative +2 Strength and Prayer bonus compared to the rune mace. Due to its role as one of the weapons to cast Claws of Guthix, it also has a +8 Magic attack bonus. These stats make it one of the only melee weapons in game to have a positive ranged defence bonus, other than the Lunar staff, with +1, and the dragon spear and Zamorakian spear, with +5 and +13, respectively. Unlike other maces, it only has crushing attack styles. Alongside croziers, the hallowed flail, and the 3rd Age druidic staff, it has the highest Prayer bonus of all one-handed weapons.

While Claws of Guthix can be cast and autocast while wearing an imbued Saradomin cape or imbued Zamorak cape, an appropriate cape (Guthix cape or its imbued variant) must still be worn to receive the damage boost from Charge.

If the player dies a PvP death and the item is unprotected, it will remain in the player's inventory; however, the item will be in a broken, unusable state and must be repaired by using it on Perdu and paying him 20,000 coins.

The mace can also be given to the Dodgy Squire in exchange for 200 Void Knight commendation points.

Combat stats

NormalBrokenLocked
 Attack bonuses
StabSlashCrushMagicRanged
+22+0+41+8+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+2+2+2+2
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+38+0+0%+6List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone
  1. ^ Only includes Crumble Undead, Claws of Guthix, wave and surge spells.

Shop locations

SellerLocationNumber
in stock
Restock
time
Price
sold at
Price
bought at
Change
Per
Members
Void Knights' Reward OptionsVoid Knights' Outpost∞N/A250N/A0.0%Members
RankMethod
4Dagannoth Kings/Strategies (Magic (Rex only))
1Volcanic Mine (Group)
1Volcanic Mine (Solo)
1Boat combat (Firing cannons)

Comparison between other magic weapons

Magic weapons comparison table [
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Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 780,774,554
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of Ayak

Magic 83

+30 N/A 38,088,155
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised Nightmare staff Magic 82
Hitpoints 50
+16 +15% 530,624,734
Volatile Nightmare staff Magic 82
Hitpoints 50
+16 +15% 56,451,571
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch Nightmare staff Magic 82
Hitpoints 50
+16 +15% 127,086,221
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Sanguinesti staff Magic 82 +25 N/A 17,020,845
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 53,206,120
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
Trident of the Swamp Magic 78 +25 N/A 3,206,924
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the Swamp (e) 5,422,555
Purging staff Magic 77 Attack 50 +37 +10% 38,636,734[n 1]
  • Can autocast Arceuus spells and standard spells.
  • Untradeable; created from a tormented synapse, iron bar, and battlestaff with 74 Crafting.
  • Has a passive effect that doubles the bonuses of demonbane spells and extends the duration of Mark of Darkness.
  • Currently offers the highest magic attack bonus and magic defence of any magic weapon.
Toxic Staff of the Dead Magic 75 Attack +25 +15% 7,928,965
  • Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
  • Has the same benefits as the Staff of the Dead, but with +8 more magic attack bonus.
  • Requires Zulrah's scales to recharge (up to 11,000).
  • Has 25% chance to inflict venom on an opponent.
Staff of Light Magic 75 Attack +17 +15% 4,891,397
  • Can autocast Saradomin Strike, Magic Dart, Crumble Undead, and standard spells.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
Staff of Balance Magic 75 Attack +17 +15% 24,236,215
  • Can autocast Claws of Guthix, Magic Dart, Crumble Undead, and standard spells.
  • Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
Staff of the Dead Magic 75 Attack +17 +15% 4,680,040
  • Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Trident of the Seas Magic 75 +15 N/A 39,313
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the Seas (e) 2,531,290
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,748[n 2]
  • Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
  • Has 2,500 charges and is recharged with a Slayer's enchantment.
  • If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
  • Otherwise provides the same benefits as the Slayer's staff.
Blue Moon spear Magic 75
Attack 70
+30 +5% 350,662
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 27,730,081
Ahrim's staff Magic 70
Attack 70
+15 +5% 131,450
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,796
Accursed sceptre Magic 70 +22 N/A 2,900,188
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 10,151,826
  • Can autocast Ancient Magicks and standard spells.
  • The wand has a passive effect that increases accuracy by 75% and damage by 40% when fighting dragons (excluding Elvarg and revenant dragons) and other draconic creatures, such as wyrms, wyverns, and hydras.
Warped sceptre

Magic 62

+12 N/A 88,729
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 5,631,849
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Thammaron's sceptre Magic 60 +15 N/A 2,746,960
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 9,225,189
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,796
Slayer's staff Magic 50
Slayer 55
+12 N/A 23,645
  • Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
  • Can autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells.
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,916,304
Smoke battlestaff Magic 30 Attack +12 1,826,276


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 97
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
144
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
341
Attack Ranged Magic 80
(Tecu)
394,078


Croziers Prayer 60 +10 N/A 3,610
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 942
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
    • Elemental staves (air, water, earth and fire) provide one type of rune.
    • Combination staves (lava, mud, mist, dust, steam and smoke) provide two types of runes.
Magic 30 Attack
(Battlestaff)
+12 8,803
Magic 40 Attack
(Mystic staff)
+14 24,972
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Sources & credits

“Void knight mace” by Old School RuneScape Wiki contributors, revision 15314538. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

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