| Name
|
Level(s) required
|
Magic attack
|
Magic damage
|
Price
|
Notes
|
 |
Tumeken's shadow
|
85
|
+35
|
N/A
|
780,774,554
|
- Requires 5
2 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 34 at
99 without any magic damage bonus.
- Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Eye of Ayak
|
83
|
+30
|
N/A
|
38,088,155
|
- Requires either 1
2 or 1 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 27 at
99 without any magic damage bonus.
- Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
- Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Harmonised Nightmare staff
|
82
50
|
+16
|
+15%
|
530,624,734
|
|
 |
Volatile Nightmare staff
|
82
50
|
+16
|
+15%
|
56,451,571
|
- Can autocast both Ancient Magicks and standard spells.
- Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
|
 |
Eldritch Nightmare staff
|
82
50
|
+16
|
+15%
|
127,086,221
|
- Can autocast both Ancient Magicks and standard spells.
- Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
- Otherwise possesses identical bonuses and benefits to the Nightmare staff.
|
 |
Sanguinesti staff
|
82
|
+25
|
N/A
|
17,020,845
|
- Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
- Requires 2
per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 33 at
99 .
- Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Holy Sanguinesti staff
|
 |
Kodai wand
|
80
|
+28
|
+15%
|
53,206,120
|
- Can autocast Ancient Magicks, Arceuus spells, and standard spells.
- Provides unlimited water runes while equipped.
- When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
|
 |
Trident of the Swamp
|
78
|
+25
|
N/A
|
3,206,924
|
- Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
- Requires 5
1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
- Built-in spell damage scales with the player's Magic level and can hit up to 31 at
99 .
- Has 25% chance to inflict venom on the target.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Trident of the Swamp (e)
|
5,422,555
|
 |
Purging staff
|
77 50
|
+37
|
+10%
|
38,636,734[n 1]
|
- Can autocast Arceuus spells and standard spells.
- Untradeable; created from a tormented synapse, iron bar, and battlestaff with 74 Crafting.
- Has a passive effect that doubles the bonuses of demonbane spells and extends the duration of Mark of Darkness.
- Currently offers the highest magic attack bonus and magic defence of any magic weapon.
|
 |
Toxic Staff of the Dead
|
75
|
+25
|
+15%
|
7,928,965
|
- Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
- Has the same benefits as the Staff of the Dead, but with +8 more magic attack bonus.
- Requires Zulrah's scales to recharge (up to 11,000).
- Has 25% chance to inflict venom on an opponent.
|
 |
Staff of Light
|
75
|
+17
|
+15%
|
4,891,397
|
- Can autocast Saradomin Strike, Magic Dart, Crumble Undead, and standard spells.
- Counts as both a Saradomin AND Zamorak item in God Wars.
- Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
|
 |
Staff of Balance
|
75
|
+17
|
+15%
|
24,236,215
|
- Can autocast Claws of Guthix, Magic Dart, Crumble Undead, and standard spells.
- Otherwise possesses identical bonuses and benefits to the Staff of the Dead excluding ability to autocast Flames of Zamorak or Arceuus spells.
|
 |
Staff of the Dead
|
75
|
+17
|
+15%
|
4,680,040
|
- Can autocast Flames of Zamorak, Magic Dart, Crumble Undead, Arceuus spells, and standard spells.
- Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
- When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
- Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
- Counts as a Zamorakian item in God Wars.
|
 |
Trident of the Seas
|
75
|
+15
|
N/A
|
39,313
|
- Has its own built-in spell, requiring charges which cost 5
1 1 runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
- Built-in spell damage scales with the player's Magic level and can hit up to 28 at
99 .
- Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Trident of the Seas (e)
|
2,531,290
|
 |
Slayer's staff (e)
|
75
55
|
+12
|
N/A
|
24,748[n 2]
|
- Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
- Has 2,500 charges and is recharged with a Slayer's enchantment.
- If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
- Otherwise provides the same benefits as the Slayer's staff.
|
 |
Blue Moon spear
|
75
70
|
+30
|
+5%
|
350,662
|
|
 |
Nightmare staff
|
72
50
|
+16
|
+15%
|
27,730,081
|
|
 |
Ahrim's staff
|
70
70
|
+15
|
+5%
|
131,450
|
|
 |
Ancient sceptre
|
70
60
50
|
+20
|
+10%
|
60,796
|
|
 |
Accursed sceptre
|
70
|
+22
|
N/A
|
2,900,188
|
- While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
- Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
- Standard version:
- Built-in spell damage scales with the player's Magic level.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Autocast version:
|
 |
Accursed sceptre (a)
|
 |
Dragon hunter wand
|
65
|
+16
|
+10%
|
10,151,826
|
- Can autocast Ancient Magicks and standard spells.
- The wand has a passive effect that increases accuracy by 75% and damage by 40% when fighting dragons (excluding Elvarg and revenant dragons) and other draconic creatures, such as wyrms, wyverns, and hydras.
|
 |
Warped sceptre
|
62
|
+12
|
N/A
|
88,729
|
- Requires 5
2 per charge of the built-in spell.
- Built-in spell damage scales with the player's Magic level and can hit up to 24 at
99 without any magic damage bonus.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
|
 |
Master wand
|
60
|
+20
|
+10%
|
5,631,849
|
- Can autocast Ancient Magicks, Arceuus spells, and standard spells.
- Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
|
 |
Thammaron's sceptre
|
60
|
+15
|
N/A
|
2,746,960
|
- While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
- Standard version:
- Built-in spell damage scales with the player's Magic level.
- Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
- Autocast version:
|
 |
Thammaron's sceptre (a)
|
 |
Twinflame staff
|
60
|
+12
|
+10%[n 3]
|
9,225,189
|
- Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
- Provides unlimited fire and water runes.
- Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
- Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
- All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
|
|
God staves
|
60
|
+6
|
N/A
|
80,000
|
- Required to cast god spells, but cannot be used to autocast them.
- Those who have
80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
|
 |
Iban's staff
|
50
|
+10
|
N/A
|
200,000[n 4]
|
- Only staff able to cast Iban Blast.
- Can autocast Iban Blast and standard spells.
- Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
- Iban Blast has a max hit of 25.
|
 |
Iban's staff (u)
|
400,000[n 5]
|
 |
Ancient staff
|
50
|
+15
|
N/A
|
60,796
|
|
 |
Slayer's staff
|
50
55
|
+12
|
N/A
|
23,645
|
- Can autocast Magic Dart, Crumble Undead, Arceuus spells, and the Wave and Surge spells.
- Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
- Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
|
 |
Void knight mace
|
42
22
|
+8
|
N/A
|
Untradeable[n 6]
|
- Can autocast Claws of Guthix, Crumble Undead, and the Wave and Surge spells.
|
 |
Mystic smoke staff
|
40
|
+14
|
+10%[n 3]
|
1,916,304
|
|
 |
Smoke battlestaff
|
30
|
+12
|
1,826,276
|


|
Salamanders
|
30 (Green)
|
N/A
|
N/A
|
97
|
- Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
- Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
- Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
|
50 (Orange)
|
144
|
60 (Red)
|
38
|
70 (Black)
|
341
|
80 (Tecu)
|
394,078
|


|
Croziers
|
60
|
+10
|
N/A
|
3,610
|
|
 |
Skull sceptre
|
1
|
+10
|
N/A
|
Untradeable
|
|
 |
Skull sceptre (i)
|

|
Elemental staves
|
1 (Basic)
|
+10
|
N/A
|
942
|
- Can autocast standard spells.
- Provide unlimited runes of their respective elements.
- Elemental staves (air, water, earth and fire) provide one type of rune.
- Combination staves (lava, mud, mist, dust, steam and smoke) provide two types of runes.
|
30 (Battlestaff)
|
+12
|
8,803
|
40 (Mystic staff)
|
+14
|
24,972
|
- ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
- ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
- ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
- ^ Cost to repair the broken staff.
- ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
- ^ Costs 250 Void Knight commendation points.
|