LOCAL OSRS REFERENCE

The Nightmare

Source revision 15337573 · Saved 2026-09-30 · Sources & credits

On this page
This fight takes place in an instance with a deathbank.
On death, you can pay Shura 60,000 to retrieve lost items.
Any unsafe death will delete all items left inside the deathbank. Any items left on the ground will be lost.
This article has a strategy guide.
All information on mechanics and strategy will be on this page.
The Nightmare
Released6 February 2020 (Update)
MembersYes
Combat level814
Size5x5
ExamineSweet dreams are most definitely not made of this.
Combat info
XP bonus+0%
Max hit50/60 (Melee)
33/39 (Ranged and Magic)
Increased by 20% if using incorrect protection prayer
AggressiveNo
PoisonousNo
Attack styleSlash, Ranged, Magic
Attack speed6 ticks (3.6 seconds)
Combat stats
2,400150150150150150
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+140+128+140+64+140+64
Melee defence
+120+180+40
Magic defence
No elemental weakness
+600No elemental weakness
Ranged defence
LightStandardHeavy
+600+600+600
Immunities
Poison100% resistance
Venom100% resistance
CannonsImmune
ThrallsNot immune
Freeze100% resistance
Open in DPS calculator
Advanced data
Monster ID9425,9426,9427,9428,9429,9430,9431,9432,9433,9460
LinkMOID
The Nightmare
Released6 February 2020 (Update)
Combat level814
MembersYes
RaceUnknown
LocationSisterhood Sanctuary
ExamineSweet dreams are most definitely not made of this.
Advanced data
NPC ID378
LinkMOID

The Nightmare of Ashihama, often referred to as The Nightmare, is a boss monster located in Morytania. The Nightmare can be found in the Sisterhood Sanctuary under the town of Slepe. Access to Morytania is the only requirement for fighting The Nightmare.

Upon starting the fight, players are transported to a dream world, where the fight arena takes on a different appearance containing various Eastern motifs such as Torii gates.

While The Nightmare can be fought in groups alongside other players, there is a stronger version called Phosani's Nightmare that can only be fought solo.

Drops from the boss include inquisitor's armour, a set of crush-based armour which improves with crush weapons, especially with the inquisitor's mace, the strongest one-handed crush weapon in-game, and the Nightmare staff, a one-handed staff that can autocast ancient magicks. The staff can be further upgraded with a volatile, eldritch or harmonised orb, each one of which provides a unique effect in combat.

Ironmen are eligible for drops from The Nightmare when defeating it alongside other players. Group ironman players will lose their prestige upon completing an encounter they started with a player outside of their group.

History

The Nightmare's true origins are unknown, but according to a legend in Ashihama, it was told that an ancient ritual was performed by several shamans, birthing an otherworldly horror that took on the appearance of a large, hag-like woman.[1] For as long as the sirens of Ashihama can remember, The Nightmare has plagued them, their dreams stolen and feasted upon.[2] These shamans appeared to have attempted to fight off The Nightmare, eventually culminating in the creation of four totems that could channel power to stop her, but the shamans were wiped out before they could use them on her.[3]

The Nightmare resided in the caves underneath Ashihama, thus making the sirens wary of entering them in the event they would stumble into her.[4] One brave siren, Shura, went into the caves and recovered the four totems, allowing her people to fight the Nightmare.[5] Driven out of Ashihama, it fled west to the mainland, eventually arriving in the Morytanian town of Slepe. While most of the sirens were content with the Nightmare gone from their lands,[6] Shura continued to pursue it as she wanted to make sure it would be defeated for good.[7]

The Nightmare arrived at an opportune moment, with the town suffering from the Sleeper Plague as a result of vampyre machinations due to a critical shortage of blood for their growing society.[8] The Nightmare began feasting from the victims of the plague and began growing more rapidly than she did on Ashihama.[9] Shura managed to contain her in the centre of the Sisterhood Sanctuary and sought adventurers to keep the Nightmare's powers in check.[10] Despite their efforts, the Nightmare eventually manifested into Phosani's dreams,[11][12] though it would also be kept in check by Sister Senga and other adventurers.

Transportation

The quickest methods of reaching Slepe, where The Nightmare resides, are:

  • Teleporting to the Sisterhood Sanctuary via Drakan's medallion after the Slepey tablet has been acquired from Phosani's Nightmare
  • Teleporting to Ver Sinhaza via Drakan's medallion, then running north. Once players pass the small dock, they can run east to arrive at Slepe. From there, the player can go down the stairs in the small building directly south of the graveyard, and then run east to arrive at the bridge to the Sisterhood Sanctuary.
  • Teleporting to the Hallowed Sepulchre with a Hallowed crystal shard (can be purchased from Mysterious stranger for 1 Hallowed mark) after completion of Sins of the Father, then running to the shortcut on the east side of the city (requires 63 Agility and two long ropes to unlock). Players can then run east to Slepe, where they can go down the stairs as mentioned above.
  • Using the Ectophial to teleport to the Ectofuntus, then heading north to the small dock and paying Andras 10,000 coins to row to Slepe. The player will arrive at a dock just south-west of Slepe. Players may also pay Andras a one-off fee of 1,000,000 coins to gain permanent access to his boat for free.
  • Using Morytania legs 3 or 4 to teleport to Burgh de Rott, running east to the small docks and then taking the boat to Slepe. This requires partial completion of Sins of the Father, but costs no money.
  • Fairy ring code ALQ then run south-east.
  • Fenkenstrain's castle teleport tablet, then run south-east.
  • Spider cave teleport, then run south-east.

Official worlds

The following official worlds are assigned to The Nightmare:

World Location Members Activity
337 United States (east) 1
Nightmare of Ashihama
514 United Kingdom 1
Nightmare of Ashihama

Fight overview

To begin the fight, approach The Nightmare's unconscious body and select the Disturb option. Players may join in the following 30 seconds before the fight begins: afterwards, players must wait until the fight is over (with The Nightmare or all the players defeated) before they may join.

Unlike most boss fights, The Nightmare's health and combat stats scale to the number of players in the fight (ranging from 5–80 players), though it may be fought in smaller team sizes. The minimum durability of her shield is 2,000 and caps at 19,600. If the Nightmare is floating in the centre rather than lying on the ground, it is an indication that she is fighting a group of players; the symbols on the ground also indicate the phase she is in.

The fight against the Nightmare consists of three phases, all three of which involve the player(s) breaking down its shield sufficiently before they can charge the four totems in the corners of the arena, unleashing a magical blast that deals massive damage to her. In each subsequent phase, the Nightmare will change its special attacks. Once the totems are charged a third time, the Nightmare will be defeated, ending the encounter.

The Nightmare's melee attack ignores accuracy and always hits. In addition, players take 20% of her base damage if using Protect from Melee, and 120% of her base damage if using the incorrect protection prayer. If the Nightmare has very low combat stats, her max hit will be at least a random number between 1-6, subject to the effects of prayer. The Nightmare's defence can be lowered down to a minimum of 120,[13] however, she restores drained stats at a rate of 20 per minute.

If the player dies while fighting the Nightmare, they will be placed by the Pool of Nightmares and must reclaim their items from Shura. This is a flat 60,000 regardless of carried wealth.

Money making

The following money making guide is available for The Nightmare:

MethodHourly profitSkills
Killing The Nightmare4,449,814
  • Attack 85+ , Strength 85+ , Defence 85+ , Magic 85+ , Hitpoints 85+
  • Prayer 70+ recommended

Drops

A large group of players in a battle against The Nightmare of Ashihama.

Every player in the fight who reaches the minimum damage threshold (which requires dealing damage to both The Nightmare's mental shield and the totems) will be eligible to receive a drop, with the quantity increasing based on how much damage they have done.

The player who deals the most damage in the fight will receive big bones and 10% additional non-unique loot. Additionally, when unique drops are rolled, a weighting system based on damage dealt determines which player will receive it. Players eligible for a unique drop will receive regular bones as a drop.

Drop rates are estimated based on 251,259 samples from the Drop Rate Project, unless otherwise cited.

100%

Item Quantity Rarity Price High Alch
Big bones.png: The Nightmare drops Big bones with rarity Always in quantity 1Big bones1Always[d 1]3140
Bones.png: The Nightmare drops Bones with rarity Always in quantity 1Bones1Always[d 2]390
  1. ^ Big bones are only dropped for the player who deals the most damage in the fight.
  2. ^ Regular bones are only dropped for players eligible to receive a unique drop.

Uniques

With each kill, The Nightmare has a chance to roll two unique drop tables, one containing the armour, mace, and staff, and one containing the orbs; both table rolls can be successful with each kill. The armour, mace, and staff drop table has a 1/83.33 chance to roll, and the orb drop table has a 1/320 chance to roll (with an effective chance of 1/66.67 to get any item).

Additionally, there is a chance that both are rolled a second time (independent of the first rolls), with this chance being (partySize−5)%, clamped between 0 and 75 percent (with party size-related improved drop rates capped at 80 players[14] (meaning that with a full 80 member party, the armour, mace, and staff drop table has a 1/68.6 chance to roll and the orb drop table has a 1/343 chance to roll, or ~1/57.2 for either).

Inquisitor's and Nightmare staff table

Item Quantity Rarity Price High Alch
Nightmare staff.png: The Nightmare drops Nightmare staff with rarity 1/300 in quantity 1Nightmare staff11/300–1/171.527,730,081360,000
Inquisitor's great helm.png: The Nightmare drops Inquisitor's great helm with rarity 1/420 in quantity 1Inquisitor's great helm11/420–1/240.178,381,839300,000
Inquisitor's hauberk.png: The Nightmare drops Inquisitor's hauberk with rarity 1/420 in quantity 1Inquisitor's hauberk11/420–1/240.1115,532,639600,000
Inquisitor's plateskirt.png: The Nightmare drops Inquisitor's plateskirt with rarity 1/420 in quantity 1Inquisitor's plateskirt11/420–1/240.1115,033,562450,000
Inquisitor's mace.png: The Nightmare drops Inquisitor's mace with rarity 1/750 in quantity 1Inquisitor's mace11/750–1/428.7296,236,6143,000,000

Orb table

Item Quantity Rarity Price High Alch
Eldritch orb.png: The Nightmare drops Eldritch orb with rarity 1/960 in quantity 1Eldritch orb11/960–1/548.799,356,1402,400,000
Harmonised orb.png: The Nightmare drops Harmonised orb with rarity 1/960 in quantity 1Harmonised orb11/960–1/548.7502,894,6532,400,000
Volatile orb.png: The Nightmare drops Volatile orb with rarity 1/960 in quantity 1Volatile orb11/960–1/548.728,721,4902,400,000

Runes and ammunition

Item Quantity Rarity Price High Alch
Cosmic rune.png: The Nightmare drops Cosmic rune with rarity 4/100 in quantity 11-242Cosmic rune11–2424/1001,309–28,798330–7,260
Nature rune.png: The Nightmare drops Nature rune with rarity 4/100 in quantity 8-176Nature rune8–1764/1001,104–24,288864–19,008
Death rune.png: The Nightmare drops Death rune with rarity 4/100 in quantity 7-176Death rune7–1764/1001,344–33,792756–19,008
Blood rune.png: The Nightmare drops Blood rune with rarity 4/100 in quantity 16-440Blood rune16–4404/1005,408–148,7203,840–105,600
Soul rune.png: The Nightmare drops Soul rune with rarity 4/100 in quantity 8-132Soul rune8–1324/1003,128–51,6121,440–23,760
Steel cannonball.png: The Nightmare drops Steel cannonball with rarity 4/100 in quantity 6-220Steel cannonball6–2204/1001,698–62,26018–660
Rune arrow.png: The Nightmare drops Rune arrow with rarity 3/100 in quantity 31-547Rune arrow31–5473/1001,333–23,5217,440–131,280

Resources

Item Quantity Rarity Price High Alch
Mithril ore.png: The Nightmare drops Mithril ore with rarity 4/100 in quantity 11-176 (noted)Mithril ore11–176 (noted)4/1001,705–27,2801,067–17,072
Coal.png: The Nightmare drops Coal with rarity 4/100 in quantity 15-264 (noted)Coal15–264 (noted)4/1002,100–36,960405–7,128
Gold ore.png: The Nightmare drops Gold ore with rarity 4/100 in quantity 9-176 (noted)Gold ore9–176 (noted)4/1001,404–27,456810–15,840
Adamantite ore.png: The Nightmare drops Adamantite ore with rarity 4/100 in quantity 40-95 (noted)Adamantite ore40–95 (noted)4/10022,280–52,9159,600–22,800
Magic logs.png: The Nightmare drops Magic logs with rarity 4/100 in quantity 1-55 (noted)Magic logs1–55 (noted)4/100729–40,095192–10,560
Grimy cadantine.png: The Nightmare drops Grimy cadantine with rarity 4/100 in quantity 1-16 (noted)Grimy cadantine1–16 (noted)4/1002,118–33,88813–208
Grimy torstol.png: The Nightmare drops Grimy torstol with rarity 4/100 in quantity 1-16 (noted)Grimy torstol1–16 (noted)4/1003,403–54,44815–240
Snapdragon seed.png: The Nightmare drops Snapdragon seed with rarity 3/100 in quantity 1-7Snapdragon seed1–73/10046,303–324,12136–252
Uncut emerald.png: The Nightmare drops Uncut emerald with rarity 3/100 in quantity 2-44 (noted)Uncut emerald2–44 (noted)3/100832–18,30460–1,320
Uncut ruby.png: The Nightmare drops Uncut ruby with rarity 3/100 in quantity 27-60 (noted)Uncut ruby27–60 (noted)3/10027,432–60,9601,620–3,600
Runite ore.png: The Nightmare drops Runite ore with rarity 2/100 in quantity 1-16 (noted)Runite ore1–16 (noted)2/10010,154–162,4641,920–30,720

Consumables

Item Quantity Rarity Price High Alch
Bass.png: The Nightmare drops Bass with rarity 6/100 in quantity 1-18Bass1–186/10044–79224–432
Shark.png: The Nightmare drops Shark with rarity 6/100 in quantity 1-16Shark1–166/100968–15,488102–1,632
Prayer potion(3).png: The Nightmare drops Prayer potion(3) with rarity 5/100 in quantity 1-10Prayer potion(3)1–105/1007,145–71,45091–910
Sanfew serum(3).png: The Nightmare drops Sanfew serum(3) with rarity 5/100 in quantity 1-8Sanfew serum(3)1–85/10014,171–113,368144–1,152
Saradomin brew(3).png: The Nightmare drops Saradomin brew(3) with rarity 5/100 in quantity 1-10Saradomin brew(3)1–105/1005,030–50,300105–1,050
Zamorak brew(3).png: The Nightmare drops Zamorak brew(3) with rarity 5/100 in quantity 1-10Zamorak brew(3)1–105/100424–4,240105–1,050

Coins

Item Quantity Rarity Price High Alch
Coins_10000.png: The Nightmare drops Coins with rarity 2/100 in quantity 2291-43958Coins2,291–43,9582/1002,291–43,9582,291–43,958


Tertiary

Multiple players can receive the tertiary drops each kill. The MVP has a 5% higher chance of receiving each, with the exception of the Little Nightmare pet in teams of fewer than 5 players.[14]

Item Quantity Rarity Price High Alch
Clue scroll (elite).png: The Nightmare drops Clue scroll (elite) with rarity 1/190 in quantity 1Clue scroll (elite)11/190; 1/200[d 1][d 2]Not sold12
Little Nightmare.png: The Nightmare drops Little Nightmare with rarity 1/800 in quantity 1Little Nightmare11/800–1/4,000[d 3]Not soldN/A
Jar of Dreams.png: The Nightmare drops Jar of Dreams with rarity 1/1,900 in quantity 1Jar of Dreams11/1,900; 1/2,0001,187,3811
  1. ^ The elite clue scroll drop rate increases to 1/180; 1/190 after unlocking the elite Combat Achievements rewards tier.
  2. ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
  3. ^ The drop rate of the Little Nightmare depends on the amount of players in the fight; 1/800 for 1, 1/1,600 for 2, 1/2,400 for 3, 1/3,200 for 4, and 1/4,000 for 5 and beyond. The team size is counted when the fight starts.

Collection log

The Nightmare has 12 collection log items, which are mostly shared with her stronger variant Phosani's Nightmare. The Slepey tablet and parasitic egg can only be obtained by fighting the latter.

ItemCollectionsComp%
Inquisitor's maceThe Nightmare0.7%
Inquisitor's great helmThe Nightmare1.1%
Inquisitor's hauberkThe Nightmare1%
Inquisitor's plateskirtThe Nightmare1.1%
Nightmare staffThe Nightmare1.4%
Little NightmareThe Nightmare, All Pets0.8%
Jar of DreamsThe Nightmare0.6%
Harmonised orbThe Nightmare0.5%
Volatile orbThe Nightmare0.5%
Eldritch orbThe Nightmare0.5%
Slepey tabletThe Nightmare3.8%
Parasitic eggThe Nightmare2%

Combat Achievements

There are 14 Combat Achievement tasks (totalling 67 points) available for The Nightmare.

NameDescriptionTypeTierComp%
Nightmare AdeptKill The Nightmare once.Kill Count Hard (3 pts)18.5%
Nightmare VeteranKill The Nightmare 25 times.Kill Count Elite (4 pts)10.3%
Sleep TightKill the Nightmare solo.Restriction Elite (4 pts)5.4%
Explosion!Kill two Husks at the same time.Mechanical Elite (4 pts)6.1%
Nightmare (5-Scale) Speed-TrialistDefeat the Nightmare (5-scale) in less than 5 minutes.Speed Elite (4 pts)7.5%
Nightmare (Solo) Speed-TrialistDefeat the Nightmare (Solo) in less than 23 minutes.Speed Elite (4 pts)5.2%
Perfect NightmareKill the Nightmare without any player taking damage from the following attacks: Nightmare rifts, an un-cured parasite explosion, Corpse flowers or the Nightmare's Surge. Also, no player can take damage off prayer or have their attacks slowed by the Nightmare spores.Perfection Master (5 pts)3.3%
Nightmare (5-Scale) Speed-ChaserDefeat the Nightmare (5-scale) in less than 4 minutes.Speed Master (5 pts)4.3%
Nightmare MasterKill The Nightmare 50 times.Kill Count Master (5 pts)8.3%
Nightmare (Solo) Speed-ChaserDefeat the Nightmare (Solo) in less than 19 minutes.Speed Master (5 pts)4.1%
Nightmare (Solo) Speed-RunnerDefeat the Nightmare (Solo) in less than 16 minutes.Speed Grandmaster (6 pts)2.7%
Nightmare (5-Scale) Speed-RunnerDefeat the Nightmare (5-scale) in less than 3:30 minutes.Speed Grandmaster (6 pts)3.1%
Terrible ParentKill the Nightmare solo without the Parasites healing the boss for more than 100 health.Mechanical Grandmaster (6 pts)3.1%
A Long TripKill the Nightmare without any player losing any prayer points.Restriction Grandmaster (6 pts)3.1%

Changes

Date Changes
21 - 22 January 2026
Hotfix

The Nightmare now fully resets its magic defence at the start of each kill.

20 August 2025
(Update)

Players who die during the encounter will now respawn by the Pool of Nightmares rather than their spawn point.

29 May 2024
(Update)

Improved Nightmare’s drop rates.

14 April 2021
(Update)

Nightmare drop calculations will now factor in the total contribution that is present when the boss dies. This is to prevent boosting of drops.

20 January 2021
(Update)

Players will no longer be damaged by the Sleepwalkers special attack after teleporting out of an encounter with The Nightmare.

11 November 2020
(Update | poll)
  • The Nightmare's initial start timer has been reduced from 40 to 30 seconds. Players can disturb her again upon her defeat to start the next fight in 10 seconds.
  • The scaling for her shield and totems has been changed. For groups of five or more, 200 and 30 health will be added to her shield and the totems per player, decreased from 400 and 60, respectively.
  • Damage from parasites and husks are now completely negated if the correct protection prayers have been used.
  • The pet drop rate has been changed to scale with group size. Previously, it was always 1/4,000 (or 1/3,800 for the MVP).
  • An audio bug has been fixed in which the sound effect for The Nightmare's Confusion Curse ended too quietly.
  • An issue was fixed where The Nightmare would sometimes appear to face away from the player who took damage because she was re-targeting the player with the highest Defence halfway through her attack.
16 July 2020
(Update)

Pets can no longer be brought to the Nightmare fight.

2 July 2020
(Update)

Crowded fights will no longer cause The Nightmare's broadcast messages to be truncated.

26 March 2020
(Update)

Players can now permanently dismiss the warning message that appears when leaving The Nightmare's dream world.

12 March 2020
(Update)

The standard loot quantities were increased. Unique and tertiary drops were made more common with their drop mechanics changed.

20 February 2020
(Update)
  • Players will now be given fake XP drops when charging the totems in The Nightmare fight.
  • Ironman Mode players now may fight alongside ordinary accounts instead of only being able to group with other iron players, and subsequently the Pool of Nightmares was removed.
13 February 2020
(Update)
  • The player's Hitpoints Orb now changes pink to indicate a parasitic infection.
  • A scoreboard has been added near Shura, which shows personal and global kills, deaths and fastest kill time.
  • Players can now spectate players fighting by right-clicking the entry portal.
  • To improve readability, messages that appear during the boss fight now have different colours.
  • The volume of The Nightmare defend sound has been reduced again.
  • The Nightmare has been added to the Boss Kill Count section of the HiScores page.
7 February 2020
(Update)
  • The surge attack delay has now been increased by one tick.
  • The volume of The Nightmare defend sound has been reduced.
  • The MVP will now receive big bones as a drop.
  • There is now a greater chance to receive food and potions as a drop, and their quantity has been increased.
  • The Nightmare staff now has a separate roll from the other uniques.
  • The Nightmare boss arena.
    The Nightmare boss arena.
  • Concept art of the Nightmare from RuneFest 2019.
    Concept art of the Nightmare from RuneFest 2019.
  • Artwork of a group of adventurers battling the Nightmare.
    Artwork of a group of adventurers battling the Nightmare.
  • The Nightmare's awakening animation.
    The Nightmare's awakening animation.
  • The Nightmare's walking animation.
    The Nightmare's walking animation.
  • An animation of The Nightmare's Range attacks.
    An animation of The Nightmare's Range attacks.
  • The Nightmare's surge attack animation.
    The Nightmare's surge attack animation.
  • The Nightmare Steam Trading Card.
    The Nightmare Steam Trading Card.
  • A part of the RuneScript code displaying The Nightmare's melee attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.
    A part of the RuneScript code displaying The Nightmare's melee attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.
  • A part of the RuneScript code displaying The Nightmare's spore attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.
    A part of the RuneScript code displaying The Nightmare's spore attack. RuneScript resembles PHP and C, RuneScript is at a higher abstraction than the actual Nightmare Melee attack code.

This gallery contains previews shown on a livestream on 22 January.

  • A map of the Sisterhood Sanctuary; the purple marker displays where the player arrives in the Sanctuary, while the red marker displays The Nightmare's location.
    A map of the Sisterhood Sanctuary; the purple marker displays where the player arrives in the Sanctuary, while the red marker displays The Nightmare's location.
  • The Sisterhood Sanctuary entrance.
    The Sisterhood Sanctuary entrance.
  • The Sisterhood Sanctuary lobby.
    The Sisterhood Sanctuary lobby.
  • A preview of The Nightmare, indicating it is in the middle of a fight.
    A preview of The Nightmare, indicating it is in the middle of a fight.
  • A preview showing Shura and the pool used to create the ironman-only instance.
    A preview showing Shura and the pool used to create the ironman-only instance.
  • An overview of the Sisterhood Sanctuary.
    An overview of the Sisterhood Sanctuary.
  • A view of the dream world in which players battle The Nightmare.
    A view of the dream world in which players battle The Nightmare.
  • Another view of the dream world.
    Another view of the dream world.
  • Another view of the dream world.
    Another view of the dream world.

Trivia

A pre-release teaser in which a ghostly face of The Nightmare rises as the player dies.
  • The Nightmare's examine text is a reference to the song Sweet Dreams (Are Made of This) by British pop duo Eurythmics.
  • Ashihama is an island in the Pincers region in the Wushanko Isles (Eastern Lands). It is described as "a heavily fortified island known for the refinement and ambition of its citizens". "Ashihama" (芦浜) is also Japanese for a reed beach or shore.
  • If a player spends too long in The Nightmare's dream without sufficient activity they will be removed from the fight. This will be accompanied by a chat message 'The Nightmare grows tired of your poor effort and removes you from her dream.'.
  • Prior to The Nightmare's release, two teasers were silently released in an update on 16 January 2020:
    • Sleepwalkers spawned in various locations, and made their way to the entrance of the Sisterhood Sanctuary, where they would climb down (but actually despawn).
    • If a player died anywhere (except a PvP death), there is a 10% chance that a ghostly face of The Nightmare would rise.
  • A unique drop from The Nightmare, the siren's charm, which is used alongside a mage's book to create the Siren's tome, initially passed The Nightmare of Ashihama poll. However, a decision was made a day after the poll closed to withhold it from being released into Old School RuneScape, due to continued concerns on how it would devalue the arcane spirit shield.[15]
  • The Nightmare had a festive override wearing a red partyhat during the 2020, 2021, 2022, 2023, 2024, and 2025 Christmas events.

References

  1. ^ Shura. Old School RuneScape. "Before she claimed them, my parents would sometimes tell me a story of her origin. They told me of a group of shamans who performed an unknown ritual in the hope of gaining great power. The ritual went wrong, though, and instead, they unleashed the Nightmare on this world."
  2. ^ Shura. Old School RuneScape. "For generations, she terrorised the island of Ashihama, my home. I lost a lot of good friends to her. Sometimes, I even thought I would lose myself. For some, the nightmares become too much to bear."
  3. ^ Shura. Old School RuneScape. "I found the totems deep within the caves. Someone far smarter than you or I had worked out how to make them. But they perished before they could use them against her."
  4. ^ Shura. Old School RuneScape. "Thanks to the Nightmare, the caves beneath our home are mostly unexplored. There's all sorts of things down there, provided you're brave enough to enter."
  5. ^ Shura. Old School RuneScape. "Everything has a weakness, including the Nightmare, and eventually we found it. We drove her off the island, but she managed to endure."
  6. ^ Shura. Old School RuneScape. "We took up arms against the Nightmare because we had to, not because we wanted to. We are a peaceful race, and most were all too eager to lay down their weapons once the Nightmare was gone."
  7. ^ Shura. Old School RuneScape. "My kind believe in something called Mo Kal. It means that anything bad that could happen, will happen. The others may have forgotten this, but I have not. The Nightmare may have left my home, but I won't rest until I know for sure that she can never return."
  8. ^ Shura. Old School RuneScape. "The people here are ill, suffering from a deep sleep from which few wake. They call it the Sleeper Plague. The illness made these people easy prey for the Nightmare, so she made this place her new home."
  9. ^ Shura. Old School RuneScape. "Thanks to the Sleeper Plague, her power has grown faster than it ever did on Ashihama. If she is allowed to grow too strong, there won't be any way to stop her."
  10. ^ Shura. Old School RuneScape. "I've managed to contain her within this section of the dungeon. She has no desire to leave for the moment. She has no need to, after all. But make no mistake, I won't be able to stop her if she decides to move on."
  11. ^ Sister Senga. Old School RuneScape. "The creature down there, the one that Siren calls the Nightmare. It has been invading Mother's mind, feeding on her."
  12. ^ Sister Senga. Old School RuneScape. "The horror that has manifested itself in Mother's mind is far stronger than the one fought in the Nightmare's dream."
  13. ^ Jagex. Mod Ash's Twitter account. 6 June 2020. Archived from the original on 1 September 2023. Mod Ash: "[do you know of the dragon war hammer spec lowers nightmares defence? if it does or doesnt can you explain on how it does or doesn't?] It's got a cap to stop her Defence being reduced below 120 by it. The only NPC I know of with complete immunity is Verzik, who gives a message to say this."
  14. ^ 14.0 14.1 Jagex. Old School RuneScape's Twitter account. 12 March 2020. Archived from the original on 28 May 2020.
  15. ^ "The Nightmare Poll Results". Old School RuneScape News. Jagex. 12 December 2019. Archived from the original. "The tome faced one main source of contention - its introduction to the game would devalue the existing best-in-slot item, the Arcane spirit shield, and the challenging grind offered by the Corporeal Beast. Rumblings among some areas of the community suggested that we were trying to trivialise the magic off-hand grind for Iron accounts."

Sources & credits

“The Nightmare” by Old School RuneScape Wiki contributors, revision 15337573. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/The_Nightmare?oldid=15337573

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