LOCAL OSRS REFERENCE

Money making guide/Farming herbs

Source revision 15315478 · Saved 2026-09-27 · Sources & credits

Farming Herbs
Profit per instance
177,611 per instance, after tax
Activity time
6 minutes
Minimum recurrence time
90 minutes
Effective profit
1,776,110 per hour, after tax
Skill requirementsQuest requirements
  • Ghosts Ahoy
  • My Arm's Big Adventure
  • Fairytale I - Growing Pains
  • Making Friends with My Arm for the Weiss herb patch (optional)
  • Children of the Sun for the Civitas illa Fortis herb patch (optional)
  • Dream Mentor (optional)
  • Item requirementsOther requirements
  • Farming equipment:
  • Kwuarm seeds
  • Magic secateurs (highly recommended)
  • Farming cape (optional)
  • Bottomless compost bucket (highly recommended)
  • Amulet of Nature (optional)
  • Runes for teleportation and spells (optional)
  • An Elemental staff to reduce teleportation and spell costs (optional)
  • Transportation recommendations:
  • Player-owned house for access to all teleports
  • Ardougne cloak 2/3/4 or Skills necklace for the Ardougne herb patch
  • Catherby herb patch - Catherby teleport or Camelot Teleport
  • Explorer's ring 2/3/4 or amulet of glory for the Falador herb patch
  • Farming cape or Skills necklace for the Farming guild herb patch
  • Harmony island teleport for the Harmony island herb patch
  • Xeric's talisman or Hosidius teleport for the Hosidius herb patch
  • Ectophial or Fairy ring ALQ for the Port Phasmatys herb patch
  • Stony basalt or Trollheim teleport for the Trollheim herb patch
  • Quetzal whistle or Civitas illa fortis teleport for the Varlamore herb patch
  • Icy basalt for Weiss herb patch
  • Tool leprechaun with a seed dibber, a spade, a rake, and some Ultracompost
    Achievement Diary Medium Lumbridge & Draynor Diary (or higher) for Explorer's ring 2 teleport to cabbage patch adjacent to the Falador farm herb patch (optional)
    Achievement Diary Medium Ardougne Diary (or higher) for Ardougne cloak 2 teleport to Ardougne herb patch (optional)
    Achievement Diary Hard Fremennik Diary for the enhanced Stony basalt teleport (optional)

    Achievement Diary Elite Morytania Diary if using the Harmony Island herb patch (optional)
    Experience gainedLocation
    Farming 7,914 Ardougne, Catherby, Falador, Farming Guild, Harmony Island, Hosidius, Port Phasmatys, Trollheim, Varlamore and Weiss herb patches
    Inputs (18,365)Outputs (195,976, after tax)
    10 × Kwuarm seed (15,890)5 × Ultracompost (2,475)88 × Grimy kwuarm (195,976)

    This guide assumes 8.8 herbs from each patch, thus 88 herbs per run. Your profit per run may vary depending on a multitude of factors, exact rates for your specific conditions can be calculated using the following calculator: Calculator:Farming/Herbs.

    Farming herbs can be a very profitable way to spend a few minutes at a time, with Grimy kwuarm currently being the most profitable. Magic secateurs help increase profits slightly due to the 10% boost to crop yield. Generally, good harvests yield 6-15 herbs per patch, but the norm is six to ten, so players can expect an average of 8.8 herbs per patch.

    Players can further increase their profits:

    • If they use a Bottomless compost bucket to halve the amount of Ultracompost used and make inventory management easier. This is generally preferable to the use of Fertile Soil as it is lower cost and minimises use of inventory space.
    • If they use Resurrect crops to revive dead crops. Note that this is only recommended for high value seeds as the high cost of casting the spell can result in reduced profit for low value seeds.
    • If they plant Anima plants (Farming 76 , boostable). Iasor, Kronos, and Attas decrease the rate of disease, decrease the amount of time it takes for crops to grow, and increase the yield of crops, respectively.
    • If they own a Farming cape, due to the 5% boost to crop yield.
    • If they attune an Amulet of Nature to one of their herb patches, and keep it with them while doing other tasks around the game, so that they can check frequently whether their crops are fully grown.
    • If they use the Geomancy spell that can monitor the health of their patches and tell them when their patches are fully grown.

    Players should have 10 Kwuarm seeds and their selected means of teleportation. The player can start their herb run at any herb patch and withdraw any additional supplies needed from the tool leprechaun. Pick any Grimy kwuarms that have survived (or clear dead herbs), plant a new Kwuarm seed and use Ultracompost on the patch. The player can then move onto the next patch in any order. An example of a herb run is provided below.

    Farming Herb Profitability

    The below table details all farmable herbs, their profitability, and the expected experience gained per run based on an average of 88 herbs per run. Players wishing to level farming may want to consider farming herbs with a slightly lower Profit Per Instance but significantly higher Average Farming Experience Per Instance.

    All prices are calculated using current Grand Exchange market prices, meaning the actual profit per hour may vary from what is stated here, especially for lower volume items. If you notice a discrepancy between profits listed here and profits listed on guide pages, it is possibly a caching issue. You can force this page to update by clicking here.

    Farming Herbs Profitability
    Farming
    Level
    Input Seed Output Herb Input Cost Output Value
    (includes G.E. tax)
    Profit
    (per instance)
    Effective Profit
    (per hour)
    Average Farming Experience
    (per instance)
    Farming 9 Guam seed Grimy guam leaf 2,615 25,432 22,817 228,170 Farming 1,570
    Farming 14 Marrentill seed Grimy marrentill 2,675 21,032 18,357 183,570 Farming 1,815
    Farming 19 Tarromin seed Grimy tarromin 2,575 17,160 14,585 145,850 Farming 2,104
    Farming 26 Harralander seed Grimy harralander 2,715 27,984 25,269 252,690 Farming 2,687
    Farming 32 Ranarr seed Grimy ranarr weed 327,415 498,256 170,841 1,708,410 Farming 3,309
    Farming 38 Toadflax seed Grimy toadflax 13,045 181,720 168,675 1,686,750 Farming 4,088
    Farming 44 Irit seed Grimy irit leaf 3,155 114,488 111,333 1,113,330 Farming 5,058
    Farming 50 Avantoe seed Grimy avantoe 4,965 154,352 149,387 1,493,870 Farming 6,317
    Farming 56 Kwuarm seed Grimy kwuarm 18,365 195,976 177,611 1,776,110 Farming 7,914
    Farming 62 Snapdragon seed Grimy snapdragon 465,445 630,432 164,987 1,649,870 Farming 9,903
    Farming 65 Huasca seed Grimy huasca 412,655 571,296 158,641 1,586,410 Farming 10,905
    Farming 67 Cadantine seed Grimy cadantine 27,915 185,416 157,501 1,575,010 Farming 11,985
    Farming 73 Lantadyme seed Grimy lantadyme 4,125 99,088 94,963 949,630 Farming 15,037
    Farming 79 Dwarf weed seed Grimy dwarf weed 7,675 108,944 101,269 1,012,690 Farming 18,961
    Farming 85 Torstol seed Grimy torstol 144,015 291,456 152,391 1,523,910 Farming 22,111

    Check the live price and daily volume of items on the Grand Exchange before making large investments in any method.
    For newly added content, infrequently traded items, or sudden changes in price, the in-game market value may be inaccurate. All prices on this page are cached, meaning they may also be out of date.
    To force a new cache of this page, click this link.
    If a money making method is out of date, you can edit it or leave a message on the talk page.

    Sources & credits

    “Money making guide/Farming herbs” by Old School RuneScape Wiki contributors, revision 15315478. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

    Original source address: https://oldschool.runescape.wiki/w/Money_making_guide/Farming_herbs?oldid=15315478

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