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Mad Angel

Source revision 15342841 · Saved 2026-09-27 · Sources & credits

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QuestPost-quest
Mad Angel
Released29 July 2026 (Update)
MembersYes
Combat level270
Size3x3
ExamineO Lord, she approaches!
Combat info
AttributeGolem
XP bonus+42.5%
Max hit31
AggressiveNo
PoisonousNo
Attack styleMelee, Magic
Attack speed6 ticks (3.6 seconds)
Respawn time26 ticks (15.6 seconds)
Combat stats
565100160125100170
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+120+4+180+140+30+0
Melee defence
+40+60+20
Magic defence
Earth elemental weakness
+16515% weakness
Ranged defence
LightStandardHeavy
+175+155+135
Immunities
Poison100% resistance
Venom100% resistance
CannonsImmune
BurnImmune (strong)
Freeze100% resistance
Open in DPS calculator
Advanced data
Monster ID16309,16311
LinkMOID

Mad Angel
Released29 July 2026 (Update)
MembersYes
LocationArdeaglais
OptionsWake
ExamineO Lord, she approaches!
Advanced data
NPC ID16306,16308,16310,16312,16314,16315
LinkMOID

The Mad Angel is a golem boss found in Ardeaglais, a cathedral on the island of Wyrmscraig. A weak version of it is fought during the quest Fallen From Grace, and a stronger, repeatable version becomes available after quest completion.

Rewards from the Mad Angel include the two-handed sword Hallowfell, granite dust, jar of Light, the pet Aggy, and the Ardeaglais teleport to the boss.

History

The Mad Angel is a golem created by Elessia to help protect the people of Wyrmscraig after she left the island, being driven to leave after her condition drove her to kill Keenan. It is temperamental, causing it to attack the player, but Elessia hoped in time the people of Wyrmscraig would be able to fix its flaws.[1]

Location

Location Levels Members Spawns Map
Ardeaglais588Members1Show map

The Mad Angel is located in Ardeaglais, the cathedral found on the southern side of Wyrmscraig; the necklace of passage teleport to Wyrmscraig is located to the east, while the slayer ring can teleport to Wyrmscraig Cavern, a short distance away from the cathedral's basement.

Fight overview


Bug Bug:
Graves/deathpiles might appear at the Wyrmscraig dock or other docks instead of the Mad Angel boss lobby as intended.[2] Check the world map to verify the location.

The Mad Angel attacks primarily with melee, and is weak to golembane weapons; Protect from Melee will reduce the max hit of its standard attacks from 31 to 5. After three standard attacks, it will perform a special attack.

Upon reaching 350 Hitpoints (~45%), the Mad Angel will enter the enrage phase at the next available opportunity, denoted by a ...! overhead message. During this phase, its special attacks are performed quicker, requiring quicker reaction times to counter them. Additionally, it will use all three of its specials consecutively at the start of this phase.

  • Sweep attack - The Mad Angel stands still, drawing its sword back to either the left or the right. After a few seconds, it will cleave the area towards the side where the player was, as well as the side it drew the sword back from. In order to dodge the cleave, the player must run to the side of the boss opposite the sword or behind it. If an attack is successfully dodged to the side (not behind it), the player's next attack will be 100% accurate and have its minimum hit raised to 50% of their maximum hit. Protect from Melee will reduce the damage from being caught in this attack by ~50%.
  • Blast attack - The Mad Angel launches a ball of light towards a destination tile, indicated with a looming shadow on the floor. If it reaches this destination, it will explode and deal 30+ damage to the entire arena. Standing on the destination tile will instead bounce the ball of light back to boss, dealing 18-22 damage to it. The Mad Angel continues to perform its standard attack during this sequence. The explosion's damage can be reduced by ~50% with Protect from Magic, however it is possible for a standard attack to land during the same tick.
  • Smite attack - The Mad Angel brings the sword towards its chest, then begins charging a lightning attack that must be protected from with Protect from Magic. Simply having the prayer overhead will reduce the damage by ~75%, but activating the prayer at the same tick that the lightning strikes will fully negate the damage, as well as guarantee a maximum hit for the next attack. The timing to perfectly negate the attack requires that the player click on Protect from Magic 4 ticks (2.4s) after the attack begins charging, when the blue crackling first becomes visible. Players may also react to a visual cue, by activating the prayer when the boss's wings flap slightly once fully extended. 1-tick prayer flicking will ensure the damage is negated entirely, and guarantees the max hit.
    • During the enrage phase, the boss will perform three strikes. The first attack can be countered normally, with the second strike occurring 4 ticks (2.4s) after the first, and the third occurring 2 ticks (1.2s) after the second.

Money making

The following money making guide is available for Mad Angel:

MethodHourly profitSkills
Killing the Mad Angel970,427
  • Attack 60+ , Strength 60+ recommended
  • Prayer 70+ recommended for Piety
  • Magic 76+ recommended for Thralls

Drops

Drop rates are estimated based on 3,846,150 samples from the Drop Rate Project, unless otherwise cited.

The average Mad Angel kill, not including medium clues, is worth 29,655 (GE) / 15,878 (HA).

100%

Item Quantity Rarity Price High Alch
Granite dust.png: Mad Angel drops Granite dust with rarity Always in quantity 25-35Granite dust25–35AlwaysNot sold1,200–1,680
Sunstone crystal.png: Mad Angel drops Sunstone crystal with rarity Always in quantity 1Sunstone crystal1Always[d 1]Not soldN/A
  1. ^ The sunstone crystal always drops if the bank chest is not built and a crystal is not already owned.

Pre-roll

Item Quantity Rarity Price High Alch
Ardeaglais teleport.png: Mad Angel drops Ardeaglais teleport with rarity 1/25 in quantity 2Ardeaglais teleport21/25[3]37,64812
Hallowfell.png: Mad Angel drops Hallowfell with rarity 1/127 in quantity 1Hallowfell11/127[3]1,576,631750,000
Jar of Light.png: Mad Angel drops Jar of Light with rarity 1/1,000 in quantity 1Jar of Light11/1,000[3]Not sold120,000

Weapons and armour

Item Quantity Rarity Price High Alch
Rune kiteshield.png: Mad Angel drops Rune kiteshield with rarity 12/150 in quantity 1Rune kiteshield112/15031,99732,640
Rune full helm.png: Mad Angel drops Rune full helm with rarity 12/150 in quantity 1Rune full helm112/15020,54021,120
Adamant longsword.png: Mad Angel drops Adamant longsword with rarity 6/150 in quantity 1Adamant longsword16/1501,5531,920
Dragon med helm.png: Mad Angel drops Dragon med helm with rarity 2/150 in quantity 1Dragon med helm12/15056,69260,000
Dragon battleaxe.png: Mad Angel drops Dragon battleaxe with rarity 2/150 in quantity 1Dragon battleaxe12/150119,538120,000

Runes and ammunition

Item Quantity Rarity Price High Alch
Steel cannonball.png: Mad Angel drops Steel cannonball with rarity 16/150 in quantity 90-100Steel cannonball90–10016/15024,120–26,800270–300
Law rune.png: Mad Angel drops Law rune with rarity 12/150 in quantity 28-30Law rune28–3012/1503,416–3,6604,032–4,320
Nature rune.png: Mad Angel drops Nature rune with rarity 8/150 in quantity 20-25Nature rune20–258/1502,720–3,4002,160–2,700
Death rune.png: Mad Angel drops Death rune with rarity 8/150 in quantity 40-50Death rune40–508/1507,520–9,4004,320–5,400
Air rune.png: Mad Angel drops Air rune with rarity 4/150 in quantity 110-120Air rune110–1204/150660–720220–240

Supply batch

There is a 16/150 (10.7%) chance to receive a batch of supplies.

Either sharks or yellowfins drop, bundled with a prayer potion(2) and a super combat potion(1).

Item Quantity Rarity Price High Alch
Shark.png: Mad Angel drops Shark with rarity 8/150 in quantity 2Shark28/1501,964204
Yellowfin.png: Mad Angel drops Yellowfin with rarity 8/150 in quantity 2Yellowfin28/1501,602204
Prayer potion(2).png: Mad Angel drops Prayer potion(2) with rarity 16/150 in quantity 1Prayer potion(2)116/1504,74468
Super combat potion(1).png: Mad Angel drops Super combat potion(1) with rarity 16/150 in quantity 1Super combat potion(1)116/1503,22724

Other

Item Quantity Rarity Price High Alch
Prayer potion(4).png: Mad Angel drops Prayer potion(4) with rarity 12/150 in quantity 1Prayer potion(4)112/1509,725114
Super combat potion(3).png: Mad Angel drops Super combat potion(3) with rarity 8/150 in quantity 2-3 (noted)Super combat potion(3)2–3 (noted)8/15018,496–27,744204–306
Coins_10000.png: Mad Angel drops Coins with rarity 8/150 in quantity 8000-10000Coins8,000–10,0008/1508,000–10,0008,000–10,000
Raw monkfish.png: Mad Angel drops Raw monkfish with rarity 8/150 in quantity 18-22 (noted)Raw monkfish18–22 (noted)8/1502,178–2,6622,484–3,036
Emerald.png: Mad Angel drops Emerald with rarity 6/150 in quantity 7-8 (noted)Emerald7–8 (noted)6/1502,191–2,5042,100–2,400
Sapphire.png: Mad Angel drops Sapphire with rarity 6/150 in quantity 7-8 (noted)Sapphire7–8 (noted)6/1501,204–1,3761,050–1,200
Cupronickel bar.png: Mad Angel drops Cupronickel bar with rarity 1/150 in quantity 1Cupronickel bar11/1502,50916
Papyrus.png: Mad Angel drops Papyrus with rarity 1/150 in quantity 1Papyrus11/1501156

Rare drop table

There is a 2/150 chance of rolling the rare drop table.

Item Quantity Rarity Price High Alch
This does not exist.NothingN/A1/413.37; Never[d 1]N/AN/A
Coins_1000.png: Mad Angel drops Coins with rarity 1/457.14 in quantity 3000Coins3,0001/457.143,0003,000
Uncut sapphire.png: Mad Angel drops Uncut sapphire with rarity 1/1,920 in quantity 1Uncut sapphire11/1,920; 1/975[d 2]20615
Loop half of key.png: Mad Angel drops Loop half of key with rarity 1/476.28 in quantity 1Loop half of key11/476.28; 1/472.73[d 2]9,73760
Tooth half of key.png: Mad Angel drops Tooth half of key with rarity 1/476.28 in quantity 1Tooth half of key11/476.28; 1/472.73[d 2]9,91760
Uncut emerald.png: Mad Angel drops Uncut emerald with rarity 1/3,840 in quantity 1Uncut emerald11/3,840; 1/1,950[d 2]41630
Uncut ruby.png: Mad Angel drops Uncut ruby with rarity 1/7,680 in quantity 1Uncut ruby11/7,680; 1/3,900[d 2]1,01160
Runite bar.png: Mad Angel drops Runite bar with rarity 1/1,920 in quantity 1Runite bar11/1,92012,1853,000
Nature rune.png: Mad Angel drops Nature rune with rarity 1/3,200 in quantity 67Nature rune671/3,2009,1127,236
Rune 2h sword.png: Mad Angel drops Rune 2h sword with rarity 1/3,200 in quantity 1Rune 2h sword11/3,20037,86238,400
Rune battleaxe.png: Mad Angel drops Rune battleaxe with rarity 1/3,200 in quantity 1Rune battleaxe11/3,20024,60324,960
Law rune.png: Mad Angel drops Law rune with rarity 1/4,800 in quantity 45Law rune451/4,8005,4906,480
Death rune.png: Mad Angel drops Death rune with rarity 1/4,800 in quantity 45Death rune451/4,8008,4604,860
Steel arrow.png: Mad Angel drops Steel arrow with rarity 1/4,800 in quantity 150Steel arrow1501/4,8001,3501,050
Rune arrow.png: Mad Angel drops Rune arrow with rarity 1/4,800 in quantity 42Rune arrow421/4,8001,84810,080
Adamant javelin.png: Mad Angel drops Adamant javelin with rarity 1/4,800 in quantity 20Adamant javelin201/4,8001,0601,920
Rune sq shield.png: Mad Angel drops Rune sq shield with rarity 1/4,800 in quantity 1Rune sq shield11/4,80022,61323,040
Dragonstone.png: Mad Angel drops Dragonstone with rarity 1/4,800 in quantity 1Dragonstone11/4,80010,9896,000
Silver ore.png: Mad Angel drops Silver ore with rarity 1/4,800 in quantity 100 (noted)Silver ore100 (noted)1/4,8006,7004,500
Nature talisman.png: Mad Angel drops Nature talisman with rarity 1/20,480 in quantity 1Nature talisman11/20,480; 1/10,400[d 2]1592
Uncut diamond.png: Mad Angel drops Uncut diamond with rarity 1/30,720 in quantity 1Uncut diamond11/30,720; 1/15,600[d 2]2,455120
Rune kiteshield.png: Mad Angel drops Rune kiteshield with rarity 1/9,600 in quantity 1Rune kiteshield11/9,60031,99732,640
Dragon med helm.png: Mad Angel drops Dragon med helm with rarity 1/9,600 in quantity 1Dragon med helm11/9,60056,69260,000
Rune spear.png: Mad Angel drops Rune spear with rarity 1/10,134.43 in quantity 1Rune spear11/10,134.43; 1/1,175.88[d 2][d 3]11,76912,480
Rune javelin.png: Mad Angel drops Rune javelin with rarity 1/61,440 in quantity 5Rune javelin51/61,440; 1/31,200[d 2]6501,200
Shield left half.png: Mad Angel drops Shield left half with rarity 1/20,268.87 in quantity 1Shield left half11/20,268.87; 1/2,351.76[d 2][d 3]65,42966,000
Dragon spear.png: Mad Angel drops Dragon spear with rarity 1/27,025.15 in quantity 1Dragon spear11/27,025.15; 1/3,135.68[d 2][d 3]37,74937,440
  1. ^ The "nothing" drop is removed while wearing a ring of wealth.
  2. ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
  3. ^ 3.0 3.1 3.2 Reduced chance of dropping if Legends' Quest has not been completed: reduced by 1% with and by 2% without wearing a ring of wealth.

Tertiary

Item Quantity Rarity Price High Alch
Clue scroll (medium).png: Mad Angel drops Clue scroll (medium) with rarity 1/25 in quantity 1Clue scroll (medium)11/25[d 1][d 2][3]Not sold12
Aggy.png: Mad Angel drops Aggy with rarity 1/2,000 in quantity 1Aggy11/2,000[3]Not soldN/A
  1. ^ The medium clue scroll drop rate increases to 1/23 after unlocking the medium Combat Achievements rewards tier.
  2. ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.

Collection log

The Mad Angel has 5 collection log items.

ItemCollectionsComp%
Granite dustGrotesque Guardians, The Mad Angel33.3%
HallowfellThe Mad AngelN/A
Ardeaglais teleportThe Mad AngelN/A
AggyThe Mad Angel, All PetsN/A
Jar of LightThe Mad AngelN/A

Combat Achievements

There are 9 Combat Achievement tasks (totalling 25 points) available for the Mad Angel.

NameDescriptionTypeTierComp%
Mad Angel AdeptKill the Mad Angel 25 times.Kill Count Medium (2 pts)5.1%
Juggling ActKill the Mad Angel after attacking her between each bounce of the blast attack during her enrage phase. This does not need to be done immediately prior to the Mad Angel dying; it just needs to be done at any point in the fight after she becomes enraged.Mechanical Medium (2 pts)3.2%
Smite FightKill the Mad Angel after getting 3 consecutive enhanced attacks by successfully praying against the smite attacks during her enrage phase.Mechanical Medium (2 pts)2.9%
Dancing QueenKill the Mad Angel after getting 6 consecutive enhanced attacks by dodging the sweep attack successfully during her enrage phase.Mechanical Medium (2 pts)2.5%
Perfect Mad AngelKill the Mad Angel without taking any avoidable damage.Perfection Hard (3 pts)3%
Mad Angel Speed-RunnerKill the Mad Angel 5 times within 10 minutes of entering her arena.Speed Hard (3 pts)2.8%
Mad Angel VeteranKill the Mad Angel 50 times.Kill Count Hard (3 pts)4.2%
This Is MadnessKill the Mad Angel 15 times without leaving her arena.Stamina Elite (4 pts)2.2%
The Pen Is MightierKill the Mad Angel without equipping any weapon.Restriction Elite (4 pts)2.7%
  • The Mad Angel's "wake-up" animation.
    The Mad Angel's "wake-up" animation.
  • Concept art of the Mad Angel, by Mod Jerv.
    Concept art of the Mad Angel, by Mod Jerv.

Changes

Date Changes
26 August 2026
(Update)

Combat Achievements have been added for the Mad Angel.

19 August 2026
(Update)

The Mad Angel's Exploding Light attack can now target the tile the player is currently standing on.

12 August 2026
(Update)
  • Upon defeating the Mad Angel during the Fallen From Grace quest, players will now be granted a killcount for the Mad Angel.
  • The Mad Angel now drops medium clue scrolls instead of hard clues.
  • Clue scroll drops from the Mad Angel now persist on the ground for 3 hours.
5 August 2026
(Update)
  • A shadow has been added beneath the boss to improve click accuracy.
  • The length of the boss's sword is now consistent between its dormant and attackable forms.

Development history

As with many aspects of Wyrmscraig, the Mad Angel was designed by the player ScreteMonge (under the psedonym RoseNMcGeet) as part of the Player Designed Island Competition. She was outlined to have two basic mechanics: a "perfect parry" in which activating a protection prayer to the tick her attacks land nullifies damage and removes the player's next attack delay (similar to protecting against Sol Heredit's Triple Attack), and "directional weakness", in which attacking the Mad Angel from a particular angle while it is weak guarantees a max hit.

The Mad Angel as featured in ScreteMonge's submission to the Player Designed Island Competition.

Rewards from the original proposal of the Mad Angel include vials of icyene blood, used to make the potion of the winds (increases the frequency of gusts of wind while not in a Barracuda Trial) and the potion of flight (a one-use teleport to the player's respawn point that could be used above 30 Wilderness if not in combat, but with an interruptible casting animation similar to Home Teleports), the angelic heart (a weaker version of the imbued heart that could boost Magic up to +8), and Elessia's Blade, a two-handed sword with a variable attack speed depending on the selected attack style. These rewards were largely overhauled:

  • The potions were scrapped, as Jagex did not want to introduce any more potions into the game at the time. However, they noted that the effects of the potions could be introduced in other ways.[4]
  • The angelic heart was scrapped due to it being too powerful compared to the boss's difficulty and requirements, along with its potential impact on ancient brews and forgotten brews.[5]
  • Elessia's Blade was reworked into Hallowfell, with its variable attack speed removed due to it being too difficult to balance[6] and replaced with a multi-target passive effect.

Jagex's initial reward proposal for the Mad Angel included an upgrade to the basalt amulet that teleported the player to the boss; the amulet would have been rewarded upon completion of Fallen From Grace. Due to player feedback that the amulet provided unnecessary teleport bloat,[7] it and the upgrade were scrapped, with the upgrade being replaced with teleport scrolls to the boss.

Trivia

See also

  • Update:Wyrmscraig - Activities & Lock In Poll
  • Update:Wyrmscraig - Unique Rewards

References

  1. ^ Elessia in Fallen From Grace. "Final letter". Old School RuneScape. "After all these years, I thought I had maybe finally mastered this illness. This hunger. I was a fool. I have been a fool for so long now, and enough is finally enough. To the people of this island: know that you will be plagued no longer by my madness. The death of this boy will be the last. In my place, I leave this golem. Be careful around it, for it is unrefined and temperamental. A pyrophoroi I am not. However, in time, and with some work, I hope you will be able to use it. Let it defend you in a way I never could."
  2. ^ Mod Light. "Cant reach coffer after death? kinda in need of help rn". Reddit. 29 July 2026. Mod Light: "We checked your save and its by your boat on the docks lol, we are trying to work out why."
  3. ^ 3.0 3.1 3.2 3.3 3.4 "Summer Sweep Up - Agility & Chambers of Xeric Changes". Old School RuneScape News. Jagex. 12 August 2026. Archived from the original. "The Mad Angel Drop Rates"
  4. ^ "Sailing Player Designed Island Winner". Old School RuneScape News. Jagex. 2 February 2026. Archived from the original. "At this stage, we don't want to add more potions than we already have in the game. The potion effects could be introduced, but in other ways."
  5. ^ "Wyrmscraig - Activities & Lock In Poll". Old School RuneScape News. Jagex. 29 May 2026. Archived from the original. "Although we're not looking to discuss rewards from this boss in detail until our next blog, we do want to clarify one thing: the 'Angelic Heart' reward proposal in Gnome's original design is not something we're currently planning to move forward with. The main reason is that the proposed boss, and its requirements, don't feel like the right place for such a powerful reward. Additionally, the team also have a few more reasons based on balancing:
    • If the Angelic Heart were weaker than Forgotten or Ancient Brews, it likely wouldn’t feel particularly satisfying to use.
      • Current rewards (Forgotten/Ancient Brews) from Muspah and Nex also sit behind significantly higher-level content, so we don't think it would be appropriate for this boss to creep into that reward space.
    • If it were stronger than them, then it would sit too close to the Imbued Heart and make the Heart feel like a less meaningful upgrade.
    We explored the idea of using charges to limit the Angelic Heart's power, but this didn't feel like the right fit either. We're very inspired by Gnome's suggestion of a "mini Heart", but generally we feel it would be better placed behind higher-level Slayer content, perhaps as part of a future addition to the game."
  6. ^ "Wyrmscraig - Unique Rewards". Old School RuneScape News. Jagex. 26 June 2026. Archived from the original. "During development, we explored Gnome's earlier concept for the sword that had multiple different combat modes. While we loved the idea, testing showed that it didn't fit particularly well with our existing equipment design and was difficult to balance in a way that felt consistently fun to use. Rather than shipping something that didn't meet our expectations, we went back to the drawing board and landed on this new design, which we hope you'll love!"
  7. ^ "Wyrmscraig - Unique Rewards". Old School RuneScape News. Jagex. 7 July 2026. Archived from the original. "Additionally, we're removing our proposed Basalt Amulet based on your feedback. It was clear that introducing another dedicated teleport amulet felt like unnecessary teleport bloat to many of you."

Sources & credits

“Mad Angel” by Old School RuneScape Wiki contributors, revision 15342841. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Mad_Angel?oldid=15342841

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