Requirements
- 33 Magic (boostable)
- 37 Ranged (boostable)
- 37 Mining (boostable)
- 37 Thieving (boostable)
- Ability to defeat three level 75 golems
QUEST 94 · MEMBERS
The people in the desert village of Nardah have a problem. Their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back. The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?
Talk to Awusah the Mayor in Nardah.
BEFORE YOU LEAVE THE BANK
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
ACTION CHECKLIST
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Head to Nardah, south of fairy ring DLQ, and talk to Awusah the Mayor. Dialogue:
Head to the house to the north and talk to Ghaslor the Elder. Make sure to receive ballad. Dialogue: I am trying to find out the cause of this town's curse. → River spirits, what are they?
Head to the building north of the fountain and west of Ghaslor's house.
Search the north-west cupboard for a torn robe top and bottom. Click here to continue when searching or you must search it twice.
Use a needle and thread on the torn robes (make sure you grab both top and bottom) and equip them
Telegrab the ancestral key on the table in the east side of the building.
Follow the river north until you reach a dungeon's cave opening with a waterfall coming out of it. (Alternatively: Necklace of passage Eagle's Eyrie teleport and go south-west)
Alternatively, take the carpet ride ride back to Shantay Pass, head east, cross the bridge, and follow the River Elid north to the red exclamation point.
Pluck a Phoenix feather from a desert phoenix for a medium task in the Desert Diary. It is also used in The Golem.
(You can find bronze arrows and a bronze pickaxe south of the cave entrance and a shortbow to the east)
Use your rope on the root which overhangs the cave.
Equip the robes of Elidinis and use the ancestral key on the door.
Note: If the door will not open, make sure you have both the robes on also you may have to talk to Ghaslor the Elder and attempt to open it again afterward.
Head east to the three doors.
Kill the white golem to the south which is weak to stab.
Enter the room and clear the water channel via Thieving.
Kill the Grey golem to the east which is weak to slash.
Enter the room and clear the water channel with a pickaxe.
Kill the Black golem to the north-east which is weak to crush.
Enter the room and clear the water channel by attacking the target on the other side with Ranged or Magic (37 ranged required even if using Magic).
Go through the north door and talk to one of the spirits. Dialogue: I come as an emissary from the people of Nardah. → Is there anything they can do to get their fountain working again?
Head back to Nardah.
Note: It is possible to be bugged when exiting the cave. To get out of the bug, simply use the Home teleport spell
Talk to Awusah the Mayor.
Take the shoes by his door and use a knife on them whilst outside of the house to obtain sole.
Head west from the Nardah General Store to a crevice. Make sure you have a light source.
Use a rope on it and head through the door to the north.
Talk to the Genie to the north Dialogue: I'm after a statue that was thrown down here. → Maybe I can make a deal for it? → Ok I agree to the deal.. Visiting the Genie is a Medium task in the Desert Diary.
Talk to Genie again.
Head back to Nardah and use the statuette on the plinth in the Shrine to Elidinis north of the fountain.
Congratulations, quest complete!
QUEST COMPLETE
REVISION-PINNED EVIDENCE
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.