QUEST 94 · MEMBERS
Spirits of the Elid
The people in the desert village of Nardah have a problem. Their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back. The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?

- Difficulty
- Intermediate
- Length
- Short
- Quest points
- 2
- Released
- 5 December 2005
Jump to a chapter
Before you start
Talk to Awusah the Mayor in Nardah.
Items required
- Runes for Telekinetic Grab (One law and one air rune)
- Needle (Note: a costume needle will not work)
- 1-2 thread
- Crush weapon
- Stab weapon
- Slash weapon
- Light source
- Knife (or fletching knife)
- Rope
- Any pickaxe that you have the Mining level to use (a bronze pickaxe can be obtained during the quest)
- Some form of Ranged or Magic attack method, (a shortbow and bronze arrows can be obtained during the quest)
Recommended
- 40 Combat level
- Desert clothing to protect you from the desert heat
- A few waterskins
- Nardah teleports
- Coins (if using magic carpet transportation)
- Necklace of passage to Eagle's Eyrie or a Shantay pass to go through the gate at the Shantay Pass
- A spear, hasta, or bladed staff to save inventory space since they can use all three melee attack types
- Armour and some food
Enemies to defeat
- Black golem (level 75)
- Grey golem (level 75)
- White golem (level 75)
STEP BY STEP
Walkthrough
Follow the chapters below. Click any screenshot or diagram to view it at full size.
Before you begin
Items recommended: Nardah teleport or fairy ring DLQ (with Lunar or Dramen staff) or Shantay pass and some coins for magic carpet.
To start this quest, head to Nardah and speak to Awusah the Mayor. He will tell you that there is a curse on the town, and there is no more water available to the people anymore.
Go to the house just north of the mayor's house and speak to Ghaslor the Elder. He will give you a ballad. Do not bank/drop the ballad as it is needed to complete the quest.
Next, go west and search the cupboards in the building containing Shiratti the Custodian (you may talk to her, but it's not required) to retrieve two sets of torn robes (top and bottom) and use your needle and thread on them to turn them into Robe of Elidinis. Use Telekinetic Grab to steal the ancestral key from the enclosed area.
Note: The costume needle that can be acquired after completion of the Death on the Isle quest will not work in repairing those robes.
The Waterfall
Items recommended: Armour and some food.





The next location is the waterfall at the source of the River Elid, on the east bank. To get there, either:
- Leave Nardah and walk north-west until you come to the banks of the River Elid, and then follow them to the north until you come to a waterfall at the source of the river. On the way, you'll pass respawn points for a bronze pickaxe, a shortbow, and some bronze arrows. Take these if you don't already have them in your inventory.
- You will also pass by a Desert Phoenix; pluck a phoenix feather for use in The Golem and for a medium task in the Desert Diary.
- Alternatively, return to Shantay Pass (via magic carpets or amulet of glory/ring of dueling teleport to Al Kharid). Once back in the desert, head south-east to a bridge and cross the River Elid—then, follow the river north to the dungeon entrance.
- Alternatively, you can use a necklace of passage to teleport to Eagle's Eyrie and run south-west for a short while.
When you reach the dungeon entrance, use your rope on the root above the waterfall to enter.
While wearing the Robes of Elidinis top and bottom, open the door with the ancestral key in your inventory. If you are not wearing the robes, or do not have the ballad, your character will ask what they could possibly have forgotten.
The Golems
Once you're inside, ignore the door to the north; head east a short ways to where you'll see three doors. Upon attempting to open each door, you'll be attacked by one of three coloured level-75 golems, which can only be defeated by one type of attack style (Crush/Slash/Stab). A spear, hasta, or bladed staff can use all of these attack styles, and a pickaxe (if decent material) can be used for Stab / Crush. It is also possible to fight the black golem (Crush) unarmed, but this is only recommended if your stats are high (70+) due to its Defence level. After defeating them, the door they protected will open. Enter the room and solve the puzzle to clear the water channel:
If you attempt to open the door before the golem has finished its death animation, another golem will spawn.

- The black golem protecting the north-east room is vulnerable to crushing attacks. Once inside, you'll see a target on the other side of the water channel. Attack it with Ranged or Magic. Once you've hit it, the channel will be cleared. If you don't do damage and the water doesn't start flowing, you didn't clear it.
- The grey golem protecting the east room is vulnerable to slashing attacks. Once it's dead, clear the water channel with your pickaxe.
- The white golem in the south room is vulnerable to stabbing attacks. Kill it, then clear the water channel behind the door with Thieving.
After you clear all three channels, go north through the remaining door, walk around the lake, and talk to the spirits, Nirrie, Tirrie and Hallak. They'll tell you to recover the sacred Statue of Elidinis and return it to the shrine in Nardah to break the curse.
The Crevice
Go to Nardah and talk to the mayor again. He will tell you that they threw the statue down a crevice west of town. While you're here, take the mayor's shoes from beside the door and use your knife on them to remove their soles. (Note: If you don't do this now, you must bring an extra rope. Also, the mayor won't let you if you're too close to him.)




Go west from the general store in Nardah until you come to the crevice and use a rope on it. You need a light source, or else you'll be eaten alive by tiny bugs. Talk to the genie (the evil brother of the random event). He will tell you to get the mayor's sole in exchange for the statue. Give the soles to him to get the statue back.
Finally, take the statue to the shrine back in town (the building you stole the key in) and place it on the statuette plinth.
Congratulations, quest complete!
- Note: After completing the quest, pray at the Elidinis Statuette to complete a medium Desert Diary task. At least one Prayer point must be restored, praying at it with full Prayer will not complete the task.
Quick checklist 31 instructions
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Getting started
Head to Nardah, south of fairy ring DLQ, and talk to Awusah the Mayor.
Say:
Head to the house to the north and talk to Ghaslor the Elder. Make sure to receive ballad.
Say: I am trying to find out the cause of this town's curse. → River spirits, what are they?
Head to the building north of the fountain and west of Ghaslor's house.
Search the north-west cupboard for a torn robe top and bottom. Click here to continue when searching or you must search it twice.
Use a needle and thread on the torn robes (make sure you grab both top and bottom) and equip them
Telegrab the ancestral key on the table in the east side of the building.
The Golems
Follow the river north until you reach a dungeon's cave opening with a waterfall coming out of it. (Alternatively: Necklace of passage Eagle's Eyrie teleport and go south-west)
Alternatively, take the carpet ride ride back to Shantay Pass, head east, cross the bridge, and follow the River Elid north to the red exclamation point.
Pluck a Phoenix feather from a desert phoenix for a medium task in the Desert Diary. It is also used in The Golem.
(You can find bronze arrows and a bronze pickaxe south of the cave entrance and a shortbow to the east)
Use your rope on the root which overhangs the cave.
Equip the robes of Elidinis and use the ancestral key on the door.
Note: If the door will not open, make sure you have both the robes on also you may have to talk to Ghaslor the Elder and attempt to open it again afterward.
Head east to the three doors.
Kill the white golem to the south which is weak to stab.
Enter the room and clear the water channel via Thieving.
Kill the Grey golem to the east which is weak to slash.
Enter the room and clear the water channel with a pickaxe.
Kill the Black golem to the north-east which is weak to crush.
Enter the room and clear the water channel by attacking the target on the other side with Ranged or Magic (37 ranged required even if using Magic).
Go through the north door and talk to one of the spirits.
Say: I come as an emissary from the people of Nardah. → Is there anything they can do to get their fountain working again?
Head back to Nardah.
Note: It is possible to be bugged when exiting the cave. To get out of the bug, simply use the Home teleport spell
The Genie
Talk to Awusah the Mayor.
Take the shoes by his door and use a knife on them whilst outside of the house to obtain sole.
Head west from the Nardah General Store to a crevice. Make sure you have a light source.
Use a rope on it and head through the door to the north.
Talk to the Genie to the north
Say: I'm after a statue that was thrown down here. → Maybe I can make a deal for it? → Ok I agree to the deal.. Visiting the Genie is a Medium task in the Desert Diary.
Talk to Genie again.
Head back to Nardah and use the statuette on the plinth in the Shrine to Elidinis north of the fountain.
Congratulations, quest complete!
QUEST COMPLETE
Rewards
- 8,000 Prayer Prayer experience
- 1,000 Thieving Thieving experience
- 1,000 Magic Magic experience
- Access to Nardah's fountain for water and the shrine: Praying at the statuette will fill Hitpoints, temporarily boost it, cure poison and venom, restore prayer points, run energy, and special attack energy.
- Robe of Elidinis
OSRS WIKI CONTRIBUTORS
Sources & credits
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
- Spirits of the Elid ↗full guide · revision 15306897
- Spirits of the Elid/Quick guide ↗quick guide · revision 15306724



